Main.cpp 14 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #include "anki/input/Input.h"
  5. #include "anki/Math.h"
  6. #include "anki/renderer/Renderer.h"
  7. #include "anki/core/App.h"
  8. #include "anki/resource/Mesh.h"
  9. #include "anki/resource/Material.h"
  10. #include "anki/resource/SkelAnim.h"
  11. #include "anki/renderer/Renderer.h"
  12. #include "anki/renderer/MainRenderer.h"
  13. #include "anki/script/ScriptManager.h"
  14. #include "anki/core/StdinListener.h"
  15. #include "anki/resource/Model.h"
  16. #include "anki/resource/Script.h"
  17. #include "anki/util/Logger.h"
  18. #include "anki/Util.h"
  19. #include "anki/resource/Skin.h"
  20. #include "anki/event/EventManager.h"
  21. #include "anki/event/MainRendererPpsHdrEvent.h"
  22. #include "anki/resource/Material.h"
  23. #include "anki/core/Timestamp.h"
  24. #include "anki/core/NativeWindow.h"
  25. #include "anki/Scene.h"
  26. #include "anki/event/LightEvent.h"
  27. #include "anki/event/AnimationEvent.h"
  28. #include "anki/event/JitterMoveEvent.h"
  29. #include "anki/core/Counters.h"
  30. #include "anki/core/Config.h"
  31. #include "anki/physics/PhysicsWorld.h"
  32. #include "anki/scene/LensFlareComponent.h"
  33. #include "anki/scene/PlayerNode.h"
  34. #include "anki/scene/PlayerControllerComponent.h"
  35. using namespace anki;
  36. App* app;
  37. ModelNode* horse;
  38. PerspectiveCamera* cam;
  39. //==============================================================================
  40. Error init()
  41. {
  42. Error err = ErrorCode::NONE;
  43. ANKI_LOGI("Other init...");
  44. SpotLight* spot;
  45. PointLight* point;
  46. MoveComponent* move;
  47. LightComponent* lightc;
  48. SceneGraph& scene = app->getSceneGraph();
  49. MainRenderer& renderer = app->getMainRenderer();
  50. ResourceManager& resources = app->getResourceManager();
  51. scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 0.1);
  52. if(getenv("PROFILE"))
  53. {
  54. app->setTimerTick(0.0);
  55. }
  56. // camera
  57. err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
  58. if(err) return err;
  59. const F32 ang = 55.0;
  60. cam->setAll(
  61. renderer.getAspectRatio() * toRad(ang),
  62. toRad(ang), 0.2, 500.0);
  63. cam->getComponent<MoveComponent>().
  64. setLocalTransform(Transform(Vec4(0.0),
  65. Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))),
  66. 1.0));
  67. scene.setActiveCamera(cam);
  68. // lights
  69. #if 0
  70. Vec3 lpos(-24.0, 0.1, -10.0);
  71. for(int i = 0; i < 50; i++)
  72. {
  73. for(int j = 0; j < 10; j++)
  74. {
  75. std::string name = "plight" + std::to_string(i) + std::to_string(j);
  76. PointLight* point;
  77. err = scene.newSceneNode<PointLight>(name.c_str(), point);
  78. if(err) return err;
  79. point->setRadius(0.5);
  80. point->setDiffuseColor(Vec4(randFloat(6.0) - 2.0,
  81. randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, 0.0));
  82. point->setSpecularColor(Vec4(randFloat(6.0) - 3.0,
  83. randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, 0.0));
  84. point->setLocalOrigin(lpos.xyz0());
  85. lpos.z() += 2.0;
  86. }
  87. lpos.x() += 0.93;
  88. lpos.z() = -10;
  89. }
  90. #endif
  91. #if 0
  92. err = scene.newSceneNode<SpotLight>("spot0", spot);
  93. if(err) return err;
  94. lightc = spot->tryGetComponent<LightComponent>();
  95. lightc->setOuterAngle(toRad(35.0));
  96. lightc->setInnerAngle(toRad(15.0));
  97. lightc->setDiffuseColor(Vec4(1.0));
  98. lightc->setSpecularColor(Vec4(1.2));
  99. lightc->setDistance(30.0);
  100. lightc->setShadowEnabled(true);
  101. move = spot->tryGetComponent<MoveComponent>();
  102. move->setLocalTransform(Transform(Vec4(8.27936, 5.86285, 1.85526, 0.0),
  103. Mat3x4(Quat(-0.125117, 0.620465, 0.154831, 0.758544)), 1.0));
  104. #endif
  105. #if 0
  106. err = scene.newSceneNode<SpotLight>("spot1", spot);
  107. if(err) return err;
  108. spot->setOuterAngle(toRad(45.0));
  109. spot->setInnerAngle(toRad(15.0));
  110. spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
  111. Mat3x4::getIdentity(), 1.0));
  112. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  113. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  114. spot->setDistance(30.0);
  115. spot->setShadowEnabled(true);
  116. #endif
  117. #if 0
  118. // Vase point lights
  119. F32 x = 8.5;
  120. F32 y = 2.25;
  121. F32 z = 2.49;
  122. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  123. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  124. for(U i = 0; i < vaseLightPos.getSize(); i++)
  125. {
  126. Vec4 lightPos = vaseLightPos[i].xyz0();
  127. PointLight* point;
  128. err = scene.newSceneNode<PointLight>(
  129. ("vase_plight" + std::to_string(i)).c_str(), point);
  130. if(err) return err;
  131. point->setRadius(2.0);
  132. point->setLocalOrigin(lightPos);
  133. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  134. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  135. //if(i == 0)
  136. {
  137. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  138. LensFlareComponent& lf = point->getComponent<LensFlareComponent>();
  139. lf.setFirstFlareSize(Vec2(0.5, 0.2));
  140. lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6));
  141. }
  142. LightEvent* event;
  143. err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
  144. if(err) return err;
  145. event->setRadiusMultiplier(0.2);
  146. event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
  147. event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
  148. event->setReanimate(true);
  149. JitterMoveEvent* mevent;
  150. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
  151. mevent->setPositionLimits(
  152. Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
  153. mevent->setReanimate(true);
  154. ParticleEmitter* pe;
  155. /**/
  156. if(i == 0)
  157. {
  158. err = scene.newSceneNode<ParticleEmitter>(
  159. "pefire", pe, "particles/fire.ankipart");
  160. if(err) return err;
  161. pe->setLocalOrigin(lightPos);
  162. err = scene.newSceneNode<ParticleEmitter>(
  163. "pesmoke", pe, "particles/smoke.ankipart");
  164. if(err) return err;
  165. pe->setLocalOrigin(lightPos);
  166. }
  167. else
  168. {
  169. InstanceNode* instance;
  170. err = scene.newSceneNode<InstanceNode>(
  171. ("pefire_inst" + std::to_string(i)).c_str(), instance);
  172. if(err) return err;
  173. instance->setLocalOrigin(lightPos);
  174. SceneNode& sn = scene.findSceneNode("pefire");
  175. sn.addChild(instance);
  176. err = scene.newSceneNode<InstanceNode>(
  177. ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
  178. if(err) return err;
  179. instance->setLocalOrigin(lightPos);
  180. scene.findSceneNode("pesmoke").addChild(instance);
  181. }
  182. /*{
  183. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  184. "particles/sparks.ankipart");
  185. pe->setLocalOrigin(lightPos);
  186. }*/
  187. }
  188. #endif
  189. #if 1
  190. // horse
  191. err = scene.newSceneNode<ModelNode>("horse", horse,
  192. "models/crate0/crate0.ankimdl");
  193. if(err) return err;
  194. //horse->getComponent<MoveComponent>().setLocalTransform(
  195. // Transform(Vec4(-2, 0, 0, 0.0), Mat3x4::getIdentity(), 0.7));
  196. BodyComponent* bodyc = horse->tryGetComponent<BodyComponent>();
  197. if(bodyc)
  198. {
  199. bodyc->setTransform(
  200. Transform(Vec4(10, 10, 4, 0), Mat3x4::getIdentity(), 1.0));
  201. }
  202. #endif
  203. if(0)
  204. {
  205. err = scene.newSceneNode<PointLight>("plight0", point);
  206. if(err) return err;
  207. lightc = point->tryGetComponent<LightComponent>();
  208. lightc->setRadius(0.01);
  209. lightc->setDiffuseColor(Vec4(0.6));
  210. lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0));
  211. move = point->tryGetComponent<MoveComponent>();
  212. move->setLocalOrigin(Vec4(0.0, 1.4, 0.6, 0.0));
  213. }
  214. #if 1
  215. {
  216. ScriptResourcePointer script;
  217. err = script.load("maps/adis/scene.lua", &resources);
  218. if(err) return err;
  219. err = app->getScriptManager().evalString(script->getSource());
  220. if(err) return err;
  221. }
  222. #endif
  223. #if 1
  224. PlayerNode* pnode;
  225. scene.newSceneNode<PlayerNode>("player", pnode, Vec4(1.0, 3.0, 0.0, 0.0));
  226. pnode->addChild(cam);
  227. #endif
  228. #if 0
  229. PhysicsCollisionShape::Initializer initc;
  230. auto box =
  231. scene._getPhysicsWorld().newCollisionShape<PhysicsBox>(
  232. initc, Vec3(70.0));
  233. PhysicsBody::Initializer init;
  234. init.m_shape = box;
  235. init.m_startTrf = Transform(Vec4(0.0, -15, 0, 0),
  236. Mat3x4(Axisang(toRad(0.0), Vec3(1, 0, 0))), 1.0);
  237. scene._getPhysicsWorld().newBody<PhysicsBody>(init);
  238. #endif
  239. return ErrorCode::NONE;
  240. }
  241. //==============================================================================
  242. #if 0
  243. /// The func pools the stdinListener for string in the console, if
  244. /// there are any it executes them with scriptingEngine
  245. void execStdinScpripts()
  246. {
  247. while(1)
  248. {
  249. std::string cmd = StdinListenerSingleton::get().getLine();
  250. if(cmd.length() < 1)
  251. {
  252. break;
  253. }
  254. try
  255. {
  256. ScriptManagerSingleton::get().evalString(cmd.c_str());
  257. }
  258. catch(Exception& e)
  259. {
  260. ANKI_LOGE(e.what());
  261. }
  262. }
  263. }
  264. #endif
  265. //==============================================================================
  266. Error mainLoopExtra(App& app, void*, Bool& quit)
  267. {
  268. Error err = ErrorCode::NONE;
  269. F32 dist = 0.1;
  270. F32 ang = toRad(2.5);
  271. F32 scale = 0.01;
  272. F32 mouseSensivity = 9.0;
  273. quit = false;
  274. SceneGraph& scene = app.getSceneGraph();
  275. Input& in = app.getInput();
  276. MainRenderer& renderer = app.getMainRenderer();
  277. if(in.getKey(KeyCode::ESCAPE))
  278. {
  279. quit = true;
  280. return err;
  281. }
  282. // move the camera
  283. static MoveComponent* mover =
  284. &scene.getActiveCamera().getComponent<MoveComponent>();
  285. if(in.getKey(KeyCode::_1))
  286. {
  287. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  288. }
  289. if(in.getKey(KeyCode::_2))
  290. {
  291. mover = &scene.findSceneNode("horse").getComponent<MoveComponent>();
  292. }
  293. if(in.getKey(KeyCode::_3))
  294. {
  295. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  296. }
  297. if(in.getKey(KeyCode::_4))
  298. {
  299. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  300. }
  301. if(in.getKey(KeyCode::_5))
  302. {
  303. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  304. }
  305. if(in.getKey(KeyCode::_6))
  306. {
  307. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  308. }
  309. if(in.getKey(KeyCode::_7))
  310. {
  311. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  312. }
  313. if(in.getKey(KeyCode::L) == 1)
  314. {
  315. /*SceneNode& l = scene.findSceneNode("horse");
  316. BodyComponent* bodyc = l.tryGetComponent<BodyComponent>();
  317. if(bodyc)
  318. {
  319. Vec4 pos(randRange(-2, 10), 10, randRange(-6, 6), 0);
  320. bodyc->setTransform(
  321. Transform(pos, Mat3x4::getIdentity(), 1.0));
  322. }*/
  323. scene.newSceneNode<ModelNode>(CString(), horse,
  324. "models/crate0/crate0.ankimdl");
  325. BodyComponent* bodyc = horse->tryGetComponent<BodyComponent>();
  326. Vec4 pos(randRange(3, 15), 10, randRange(-6, 8), 0);
  327. bodyc->setTransform(
  328. Transform(pos, Mat3x4::getIdentity(), 1.0));
  329. }
  330. if(in.getKey(KeyCode::F1) == 1)
  331. {
  332. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  333. }
  334. if(in.getKey(KeyCode::F2) == 1)
  335. {
  336. renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
  337. }
  338. if(in.getKey(KeyCode::F3) == 1)
  339. {
  340. renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
  341. }
  342. if(in.getKey(KeyCode::F4) == 1)
  343. {
  344. renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
  345. }
  346. if(in.getKey(KeyCode::F5) == 1)
  347. {
  348. renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
  349. }
  350. if(in.getKey(KeyCode::F6) == 1)
  351. {
  352. renderer.getDbg().switchDepthTestEnabled();
  353. }
  354. if(in.getKey(KeyCode::F12) == 1)
  355. {
  356. renderer.takeScreenshot("screenshot.tga");
  357. }
  358. #if 0
  359. if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang);
  360. if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang);
  361. if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang);
  362. if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang);
  363. if(in.getKey(KeyCode::A))
  364. {
  365. mover->moveLocalX(-dist);
  366. }
  367. if(in.getKey(KeyCode::D)) mover->moveLocalX(dist);
  368. if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist);
  369. if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist);
  370. if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist);
  371. if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist);
  372. if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang);
  373. if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang);
  374. if(in.getKey(KeyCode::PAGEUP))
  375. {
  376. mover->scale(scale);
  377. }
  378. if(in.getKey(KeyCode::PAGEDOWN))
  379. {
  380. mover->scale(-scale);
  381. }
  382. #endif
  383. #if 0
  384. if(in.getKey(KeyCode::P) == 1)
  385. {
  386. std::cout << "{Vec3("
  387. << mover->getWorldTransform().getOrigin().toString()
  388. << "), Quat("
  389. << Quat(mover->getWorldTransform().getRotation()).toString()
  390. << ")}," << std::endl;
  391. }
  392. #endif
  393. #if 0
  394. if(in.getMousePosition() != Vec2(0.0))
  395. {
  396. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  397. renderer.getAspectRatio();
  398. mover->rotateLocalY(angY);
  399. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  400. }
  401. #endif
  402. //execStdinScpripts();
  403. if(getenv("PROFILE") && app.getGlobalTimestamp() == 2000)
  404. {
  405. quit = true;
  406. return err;
  407. }
  408. return err;
  409. }
  410. //==============================================================================
  411. Error initSubsystems(int argc, char* argv[])
  412. {
  413. Error err = ErrorCode::NONE;
  414. // Config
  415. Config config;
  416. config.set("ms.ez.enabled", false);
  417. config.set("ms.ez.maxObjectsToDraw", 100);
  418. config.set("dbg.enabled", false);
  419. config.set("is.sm.bilinearEnabled", true);
  420. config.set("is.groundLightEnabled", true);
  421. config.set("is.sm.enabled", true);
  422. config.set("is.sm.poissonEnabled", false);
  423. config.set("is.sm.resolution", 1024);
  424. config.set("pps.enabled", true);
  425. config.set("pps.hdr.enabled", true);
  426. config.set("pps.hdr.renderingQuality", 0.5);
  427. config.set("pps.hdr.blurringDist", 1.0);
  428. config.set("pps.hdr.blurringIterationsCount", 2);
  429. config.set("pps.hdr.exposure", 15.0);
  430. config.set("pps.hdr.samples", 17);
  431. config.set("pps.sslr.enabled", true);
  432. config.set("pps.sslr.renderingQuality", 0.5);
  433. config.set("pps.sslr.blurringIterationsCount", 1);
  434. config.set("pps.ssao.blurringIterationsCount", 2);
  435. config.set("pps.ssao.enabled", true);
  436. config.set("pps.ssao.renderingQuality", 0.35);
  437. config.set("pps.bl.enabled", true);
  438. config.set("pps.bl.blurringIterationsCount", 2);
  439. config.set("pps.bl.sideBlurFactor", 1.0);
  440. config.set("pps.lf.enabled", true);
  441. config.set("pps.sharpen", false);
  442. config.set("renderingQuality", 1.0);
  443. config.set("width", 1280);
  444. config.set("height", 720);
  445. config.set("lodDistance", 20.0);
  446. config.set("samples", 1);
  447. config.set("tessellation", true);
  448. config.set("tilesXCount", 60);
  449. config.set("tilesYCount", 30);
  450. //config.set("maxTextureSize", 256);
  451. config.set("fullscreenDesktopResolution", true);
  452. config.set("debugContext", false);
  453. app = new App;
  454. err = app->create(config, allocAligned, nullptr);
  455. if(err) return err;
  456. // Input
  457. app->getInput().lockCursor(true);
  458. app->getInput().hideCursor(true);
  459. app->getInput().moveCursor(Vec2(0.0));
  460. return err;
  461. }
  462. //==============================================================================
  463. int main(int argc, char* argv[])
  464. {
  465. Error err = ErrorCode::NONE;
  466. err = initSubsystems(argc, argv);
  467. if(!err)
  468. {
  469. err = init();
  470. }
  471. if(!err)
  472. {
  473. err = app->mainLoop(mainLoopExtra, nullptr);
  474. }
  475. if(err)
  476. {
  477. ANKI_LOGE("Error reported. See previous messages");
  478. }
  479. else
  480. {
  481. ANKI_LOGI("Bye!!");
  482. }
  483. return 0;
  484. }