| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 |
- // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <anki/scene/PlayerNode.h>
- #include <anki/scene/SceneGraph.h>
- #include <anki/scene/components/MoveComponent.h>
- #include <anki/scene/components/PlayerControllerComponent.h>
- #include <anki/physics/PhysicsPlayerController.h>
- #include <anki/physics/PhysicsWorld.h>
- #include <anki/input/Input.h>
- namespace anki
- {
- /// Feedback component.
- class PlayerNode::FeedbackComponent final : public SceneComponent
- {
- public:
- FeedbackComponent()
- : SceneComponent(SceneComponentType::NONE)
- {
- }
- Error update(SceneNode& node, Second prevTime, Second crntTime, Bool& updated) override
- {
- updated = false;
- PlayerControllerComponent& playerc = node.getFirstComponentOfType<PlayerControllerComponent>();
- const Input& in = node.getSceneGraph().getInput();
- const F32 ang = toRad(7.0f);
- F32 y = in.getMousePosition().y();
- F32 x = in.getMousePosition().x();
- if(playerc.getTimestamp() == node.getGlobalTimestamp() || y != 0.0 || x != 0.0)
- {
- MoveComponent& move = node.getFirstComponentOfType<MoveComponent>();
- // Set origin
- Vec4 origin = playerc.getTransform().getOrigin();
- origin.y() += 1.9f;
- // Set rotation
- Mat3x4 rot(Vec3(0.0f), Euler(ang * y * 11.25f, ang * x * -20.0f, 0.0f));
- rot = move.getLocalRotation().combineTransformations(rot);
- Vec3 newz = rot.getColumn(2).getNormalized();
- Vec3 newx = Vec3(0.0, 1.0, 0.0).cross(newz);
- Vec3 newy = newz.cross(newx);
- rot.setColumns(newx, newy, newz, Vec3(0.0));
- rot.reorthogonalize();
- // Update move
- move.setLocalTransform(Transform(origin, rot, 1.0));
- }
- return Error::NONE;
- }
- };
- /// Feedback component.
- class PlayerNode::FeedbackComponent2 final : public SceneComponent
- {
- public:
- FeedbackComponent2()
- : SceneComponent(SceneComponentType::NONE)
- {
- }
- Error update(SceneNode& node, Second prevTime, Second crntTime, Bool& updated) override
- {
- updated = false;
- PlayerControllerComponent& playerc = node.getFirstComponentOfType<PlayerControllerComponent>();
- MoveComponent& move = node.getFirstComponentOfType<MoveComponent>();
- const Input& in = node.getSceneGraph().getInput();
- const F32 speed = 0.5;
- Vec4 moveVec(0.0);
- if(in.getKey(KeyCode::W))
- {
- moveVec.z() += 1.0f;
- }
- if(in.getKey(KeyCode::A))
- {
- moveVec.x() -= 1.0f;
- }
- if(in.getKey(KeyCode::S))
- {
- moveVec.z() -= 1.0f;
- }
- if(in.getKey(KeyCode::D))
- {
- moveVec.x() += 1.0f;
- }
- Vec4 dir = -move.getLocalRotation().getZAxis().xyz0();
- dir.y() = 0.0f;
- dir.normalize();
- playerc.setVelocity(moveVec.z() * speed, moveVec.x() * speed, 0.0, dir);
- return Error::NONE;
- }
- };
- PlayerNode::PlayerNode(SceneGraph* scene, CString name)
- : SceneNode(scene, name)
- {
- }
- PlayerNode::~PlayerNode()
- {
- }
- Error PlayerNode::init(const Vec4& position)
- {
- // Create physics object
- PhysicsPlayerControllerInitInfo init;
- init.m_position = position;
- m_player = getSceneGraph().getPhysicsWorld().newInstance<PhysicsPlayerController>(init);
- m_player->setUserData(this);
- // Player controller component
- newComponent<PlayerControllerComponent>(m_player);
- // Feedback component
- newComponent<FeedbackComponent>();
- // Move component
- newComponent<MoveComponent>();
- // Feedback component #2
- newComponent<FeedbackComponent2>();
- return Error::NONE;
- }
- } // end namespace anki
|