IsSmo.glsl 336 B

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  1. /// @file
  2. ///
  3. /// Ilunimation stage stencil masking optimizations shader program
  4. #pragma anki vertShaderBegins
  5. #pragma anki attribute position 0
  6. attribute vec3 position;
  7. uniform mat4 modelViewProjectionMat;
  8. void main()
  9. {
  10. gl_Position = modelViewProjectionMat * vec4(position, 1.0);
  11. }
  12. #pragma anki fragShaderBegins
  13. void main()
  14. {
  15. }