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- /// @file
- ///
- /// Ilunimation stage stencil masking optimizations shader program
- #pragma anki vertShaderBegins
- #pragma anki attribute position 0
- attribute vec3 position;
- uniform mat4 modelViewProjectionMat;
- void main()
- {
- gl_Position = modelViewProjectionMat * vec4(position, 1.0);
- }
- #pragma anki fragShaderBegins
- void main()
- {
- }
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