| 123456789101112131415161718192021222324252627 |
- #pragma anki vertShaderBegins
- #pragma anki include "shaders/SimpleVert.glsl"
- #pragma anki fragShaderBegins
- uniform sampler2D isFai;
- uniform sampler2D ppsSsaoFai;
- in vec2 vTexCoords;
- layout(location = 0) out vec3 fFragColor;
- //======================================================================================================================
- // main =
- //======================================================================================================================
- void main(void)
- {
- fFragColor = texture2D(isFai, vTexCoords).rgb;
- #if defined(SSAO_ENABLED)
- float ssaoFactor = texture2D(ppsSsaoFai, vTexCoords).r;
- fFragColor *= ssaoFactor;
- #endif
- }
|