FinalComposite.cpp 6.4 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/FinalComposite.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/Bloom.h>
  8. #include <AnKi/Renderer/TemporalAA.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Renderer/LightShading.h>
  11. #include <AnKi/Renderer/GBuffer.h>
  12. #include <AnKi/Renderer/Dbg.h>
  13. #include <AnKi/Renderer/Ssao.h>
  14. #include <AnKi/Renderer/Ssr.h>
  15. #include <AnKi/Renderer/DownscaleBlur.h>
  16. #include <AnKi/Renderer/UiStage.h>
  17. #include <AnKi/Renderer/MotionVectors.h>
  18. #include <AnKi/Util/Logger.h>
  19. #include <AnKi/Core/ConfigSet.h>
  20. namespace anki
  21. {
  22. FinalComposite::FinalComposite(Renderer* r)
  23. : RendererObject(r)
  24. {
  25. }
  26. FinalComposite::~FinalComposite()
  27. {
  28. }
  29. Error FinalComposite::initInternal(const ConfigSet& config)
  30. {
  31. ANKI_ASSERT("Initializing PPS");
  32. ANKI_CHECK(loadColorGradingTextureImage("EngineAssets/DefaultLut.ankitex"));
  33. m_fbDescr.m_colorAttachmentCount = 1;
  34. m_fbDescr.m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::DONT_CARE;
  35. m_fbDescr.bake();
  36. ANKI_CHECK(getResourceManager().loadResource("EngineAssets/BlueNoiseRgb864x64.png", m_blueNoise));
  37. // Progs
  38. ANKI_CHECK(getResourceManager().loadResource("Shaders/FinalComposite.ankiprog", m_prog));
  39. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  40. variantInitInfo.addMutation("BLUE_NOISE", 1);
  41. variantInitInfo.addMutation("BLOOM_ENABLED", 1);
  42. variantInitInfo.addConstant("LUT_SIZE", U32(LUT_SIZE));
  43. variantInitInfo.addConstant("LUT_SIZE", U32(LUT_SIZE));
  44. variantInitInfo.addConstant("FB_SIZE", UVec2(m_r->getWidth(), m_r->getHeight()));
  45. variantInitInfo.addConstant("MOTION_BLUR_SAMPLES", config.getNumberU32("r_motionBlurSamples"));
  46. for(U32 dbg = 0; dbg < 2; ++dbg)
  47. {
  48. const ShaderProgramResourceVariant* variant;
  49. variantInitInfo.addMutation("DBG_ENABLED", dbg);
  50. m_prog->getOrCreateVariant(variantInitInfo, variant);
  51. m_grProgs[dbg] = variant->getProgram();
  52. }
  53. ANKI_CHECK(getResourceManager().loadResource("Shaders/VisualizeRenderTarget.ankiprog",
  54. m_defaultVisualizeRenderTargetProg));
  55. const ShaderProgramResourceVariant* variant;
  56. m_defaultVisualizeRenderTargetProg->getOrCreateVariant(variant);
  57. m_defaultVisualizeRenderTargetGrProg = variant->getProgram();
  58. return Error::NONE;
  59. }
  60. Error FinalComposite::init(const ConfigSet& config)
  61. {
  62. Error err = initInternal(config);
  63. if(err)
  64. {
  65. ANKI_R_LOGE("Failed to init PPS");
  66. }
  67. return err;
  68. }
  69. Error FinalComposite::loadColorGradingTextureImage(CString filename)
  70. {
  71. m_lut.reset(nullptr);
  72. ANKI_CHECK(getResourceManager().loadResource(filename, m_lut));
  73. ANKI_ASSERT(m_lut->getWidth() == LUT_SIZE);
  74. ANKI_ASSERT(m_lut->getHeight() == LUT_SIZE);
  75. ANKI_ASSERT(m_lut->getDepth() == LUT_SIZE);
  76. return Error::NONE;
  77. }
  78. void FinalComposite::run(RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  79. {
  80. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  81. const Bool dbgEnabled = m_r->getDbg().getEnabled();
  82. RenderTargetHandle dbgRt;
  83. Bool dbgRtValid;
  84. ShaderProgramPtr optionalDebugProgram;
  85. m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid, optionalDebugProgram);
  86. // Bind program
  87. if(dbgRtValid && optionalDebugProgram.isCreated())
  88. {
  89. cmdb->bindShaderProgram(optionalDebugProgram);
  90. }
  91. else if(dbgRtValid)
  92. {
  93. cmdb->bindShaderProgram(m_defaultVisualizeRenderTargetGrProg);
  94. }
  95. else
  96. {
  97. cmdb->bindShaderProgram(m_grProgs[dbgEnabled]);
  98. }
  99. // Bind stuff
  100. if(!dbgRtValid)
  101. {
  102. rgraphCtx.bindUniformBuffer(0, 0, m_r->getTonemapping().getAverageLuminanceBuffer());
  103. cmdb->bindSampler(0, 1, m_r->getSamplers().m_nearestNearestClamp);
  104. cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearClamp);
  105. cmdb->bindSampler(0, 3, m_r->getSamplers().m_trilinearRepeat);
  106. rgraphCtx.bindColorTexture(0, 4, m_r->getTemporalAA().getRt());
  107. rgraphCtx.bindColorTexture(0, 5, m_r->getBloom().getRt());
  108. cmdb->bindTexture(0, 6, m_lut->getTextureView(), TextureUsageBit::SAMPLED_FRAGMENT);
  109. cmdb->bindTexture(0, 7, m_blueNoise->getTextureView(), TextureUsageBit::SAMPLED_FRAGMENT);
  110. rgraphCtx.bindColorTexture(0, 8, m_r->getMotionVectors().getMotionVectorsRt());
  111. rgraphCtx.bindTexture(0, 9, m_r->getGBuffer().getDepthRt(),
  112. TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
  113. if(dbgEnabled)
  114. {
  115. rgraphCtx.bindColorTexture(0, 10, m_r->getDbg().getRt());
  116. }
  117. class PushConsts
  118. {
  119. public:
  120. UVec4 m_frameCountPad3;
  121. Mat4 m_prevViewProjMatMulInvViewProjMat;
  122. } pconsts;
  123. pconsts.m_frameCountPad3.x() = m_r->getFrameCount() & MAX_U32;
  124. pconsts.m_prevViewProjMatMulInvViewProjMat = ctx.m_matrices.m_jitter * ctx.m_prevMatrices.m_viewProjection
  125. * ctx.m_matrices.m_viewProjectionJitter.getInverse();
  126. cmdb->setPushConstants(&pconsts, sizeof(pconsts));
  127. }
  128. else
  129. {
  130. rgraphCtx.bindColorTexture(0, 0, dbgRt);
  131. cmdb->bindSampler(0, 1, m_r->getSamplers().m_nearestNearestClamp);
  132. }
  133. cmdb->setViewport(0, 0, ctx.m_outRenderTargetWidth, ctx.m_outRenderTargetHeight);
  134. drawQuad(cmdb);
  135. // Draw UI
  136. m_r->getUiStage().draw(ctx.m_outRenderTargetWidth, ctx.m_outRenderTargetHeight, ctx, cmdb);
  137. }
  138. void FinalComposite::populateRenderGraph(RenderingContext& ctx)
  139. {
  140. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  141. m_runCtx.m_ctx = &ctx;
  142. // Create the pass
  143. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Final Composite");
  144. pass.setWork(
  145. [](RenderPassWorkContext& rgraphCtx) {
  146. FinalComposite* self = static_cast<FinalComposite*>(rgraphCtx.m_userData);
  147. self->run(*self->m_runCtx.m_ctx, rgraphCtx);
  148. },
  149. this, 0);
  150. pass.setFramebufferInfo(m_fbDescr, {ctx.m_outRenderTarget}, {});
  151. pass.newDependency({ctx.m_outRenderTarget, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE});
  152. if(m_r->getDbg().getEnabled())
  153. {
  154. pass.newDependency({m_r->getDbg().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  155. }
  156. pass.newDependency({m_r->getTemporalAA().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  157. pass.newDependency({m_r->getBloom().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  158. pass.newDependency({m_r->getMotionVectors().getMotionVectorsRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  159. pass.newDependency({m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  160. RenderTargetHandle dbgRt;
  161. Bool dbgRtValid;
  162. ShaderProgramPtr debugProgram;
  163. m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid, debugProgram);
  164. if(dbgRtValid)
  165. {
  166. pass.newDependency({dbgRt, TextureUsageBit::SAMPLED_FRAGMENT});
  167. }
  168. }
  169. } // end namespace anki