Ssr.cpp 4.9 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Ssr.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/DepthDownscale.h>
  9. #include <AnKi/Renderer/DownscaleBlur.h>
  10. #include <AnKi/Renderer/RenderQueue.h>
  11. #include <AnKi/Core/ConfigSet.h>
  12. #include <AnKi/Shaders/Include/SsrTypes.h>
  13. namespace anki
  14. {
  15. Ssr::~Ssr()
  16. {
  17. }
  18. Error Ssr::init(const ConfigSet& cfg)
  19. {
  20. const Error err = initInternal(cfg);
  21. if(err)
  22. {
  23. ANKI_R_LOGE("Failed to initialize SSR pass");
  24. }
  25. return err;
  26. }
  27. Error Ssr::initInternal(const ConfigSet& cfg)
  28. {
  29. const U32 width = m_r->getWidth();
  30. const U32 height = m_r->getHeight();
  31. ANKI_R_LOGI("Initializing SSR pass (%ux%u)", width, height);
  32. m_maxSteps = cfg.getNumberU32("r_ssrMaxSteps");
  33. m_depthLod = cfg.getNumberU32("r_ssrDepthLod");
  34. m_firstStepPixels = 32;
  35. ANKI_CHECK(getResourceManager().loadResource("EngineAssets/BlueNoiseRgb816x16.png", m_noiseImage));
  36. // Create RTs
  37. TextureInitInfo texinit = m_r->create2DRenderTargetInitInfo(
  38. width, height, Format::R16G16B16A16_SFLOAT,
  39. TextureUsageBit::IMAGE_COMPUTE_READ | TextureUsageBit::IMAGE_COMPUTE_WRITE | TextureUsageBit::SAMPLED_FRAGMENT,
  40. "SSR");
  41. texinit.m_initialUsage = TextureUsageBit::SAMPLED_FRAGMENT;
  42. m_rt = m_r->createAndClearRenderTarget(texinit);
  43. // Create shader
  44. ANKI_CHECK(getResourceManager().loadResource("Shaders/Ssr.ankiprog", m_prog));
  45. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  46. variantInitInfo.addMutation("VARIANT", 0);
  47. const ShaderProgramResourceVariant* variant;
  48. m_prog->getOrCreateVariant(variantInitInfo, variant);
  49. m_grProg[0] = variant->getProgram();
  50. m_workgroupSize[0] = variant->getWorkgroupSizes()[0];
  51. m_workgroupSize[1] = variant->getWorkgroupSizes()[1];
  52. variantInitInfo.addMutation("VARIANT", 1);
  53. m_prog->getOrCreateVariant(variantInitInfo, variant);
  54. m_grProg[1] = variant->getProgram();
  55. return Error::NONE;
  56. }
  57. void Ssr::populateRenderGraph(RenderingContext& ctx)
  58. {
  59. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  60. m_runCtx.m_ctx = &ctx;
  61. // Create RTs
  62. m_runCtx.m_rt = rgraph.importRenderTarget(m_rt, TextureUsageBit::SAMPLED_FRAGMENT);
  63. // Create pass
  64. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("SSR");
  65. rpass.setWork([](RenderPassWorkContext& rgraphCtx) { static_cast<Ssr*>(rgraphCtx.m_userData)->run(rgraphCtx); },
  66. this, 0);
  67. rpass.newDependency({m_runCtx.m_rt, TextureUsageBit::IMAGE_COMPUTE_READ | TextureUsageBit::IMAGE_COMPUTE_WRITE});
  68. rpass.newDependency({m_r->getGBuffer().getColorRt(1), TextureUsageBit::SAMPLED_COMPUTE});
  69. rpass.newDependency({m_r->getGBuffer().getColorRt(2), TextureUsageBit::SAMPLED_COMPUTE});
  70. TextureSubresourceInfo hizSubresource;
  71. hizSubresource.m_firstMipmap = m_depthLod;
  72. rpass.newDependency({m_r->getDepthDownscale().getHiZRt(), TextureUsageBit::SAMPLED_COMPUTE, hizSubresource});
  73. rpass.newDependency({m_r->getDownscaleBlur().getRt(), TextureUsageBit::SAMPLED_COMPUTE});
  74. }
  75. void Ssr::run(RenderPassWorkContext& rgraphCtx)
  76. {
  77. RenderingContext& ctx = *m_runCtx.m_ctx;
  78. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  79. cmdb->bindShaderProgram(m_grProg[m_r->getFrameCount() & 1u]);
  80. rgraphCtx.bindImage(0, 0, m_runCtx.m_rt, TextureSubresourceInfo());
  81. // Bind uniforms
  82. SsrUniforms* unis = allocateAndBindUniforms<SsrUniforms*>(sizeof(SsrUniforms), cmdb, 0, 1);
  83. unis->m_depthBufferSize = UVec2(m_r->getWidth(), m_r->getHeight()) >> (m_depthLod + 1);
  84. unis->m_framebufferSize = UVec2(m_r->getWidth(), m_r->getHeight());
  85. unis->m_frameCount = m_r->getFrameCount() & MAX_U32;
  86. unis->m_depthMipCount = m_r->getDepthDownscale().getMipmapCount();
  87. unis->m_maxSteps = m_maxSteps;
  88. unis->m_lightBufferMipCount = m_r->getDownscaleBlur().getMipmapCount();
  89. unis->m_firstStepPixels = m_firstStepPixels;
  90. unis->m_prevViewProjMatMulInvViewProjMat =
  91. ctx.m_prevMatrices.m_viewProjection * ctx.m_matrices.m_viewProjectionJitter.getInverse();
  92. unis->m_projMat = ctx.m_matrices.m_projectionJitter;
  93. unis->m_invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
  94. unis->m_normalMat = Mat3x4(Vec3(0.0f), ctx.m_matrices.m_view.getRotationPart());
  95. // Bind all
  96. cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearClamp);
  97. rgraphCtx.bindColorTexture(0, 3, m_r->getGBuffer().getColorRt(1));
  98. rgraphCtx.bindColorTexture(0, 4, m_r->getGBuffer().getColorRt(2));
  99. TextureSubresourceInfo hizSubresource;
  100. hizSubresource.m_firstMipmap = m_depthLod;
  101. rgraphCtx.bindTexture(0, 5, m_r->getDepthDownscale().getHiZRt(), hizSubresource);
  102. rgraphCtx.bindColorTexture(0, 6, m_r->getDownscaleBlur().getRt());
  103. cmdb->bindSampler(0, 7, m_r->getSamplers().m_trilinearRepeat);
  104. cmdb->bindTexture(0, 8, m_noiseImage->getTextureView(), TextureUsageBit::ALL_SAMPLED);
  105. // Dispatch
  106. dispatchPPCompute(cmdb, m_workgroupSize[0], m_workgroupSize[1], m_r->getWidth() / 2, m_r->getHeight());
  107. }
  108. } // end namespace anki