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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/Utils/Drawer.h>
- #include <AnKi/Resource/ImageResource.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Util/Logger.h>
- #include <AnKi/Shaders/Include/MaterialTypes.h>
- #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
- #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
- #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
- #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
- #include <AnKi/Core/StatsSet.h>
- #include <AnKi/Scene/RenderStateBucket.h>
- namespace anki {
- RenderableDrawer::~RenderableDrawer()
- {
- }
- Error RenderableDrawer::init()
- {
- return Error::kNone;
- }
- void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
- {
- // Allocate, set and bind global uniforms
- {
- MaterialGlobalConstants* globalUniforms;
- const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
- globalUniforms->m_viewProjectionMatrix = args.m_viewProjectionMatrix;
- globalUniforms->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix;
- static_assert(sizeof(globalUniforms->m_viewTransform) == sizeof(args.m_viewMatrix));
- memcpy(&globalUniforms->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix));
- static_assert(sizeof(globalUniforms->m_cameraTransform) == sizeof(args.m_cameraTransform));
- memcpy(&globalUniforms->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform));
- ANKI_ASSERT(args.m_viewport != UVec4(0u));
- globalUniforms->m_viewport = Vec4(args.m_viewport);
- globalUniforms->m_enableHzbTesting = args.m_hzbTexture != nullptr;
- cmdb.bindConstantBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGlobalConstants), globalUniformsToken);
- }
- // More globals
- cmdb.bindAllBindless(U32(MaterialSet::kBindless));
- cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTrilinearRepeatSampler), args.m_sampler);
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGpuScene), &GpuSceneBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize);
- #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType) \
- cmdb.bindReadOnlyTextureBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kUnifiedGeometry_##fmt), \
- &UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize, Format::k##fmt);
- #include <AnKi/Shaders/Include/UnifiedGeometryTypes.defs.h>
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshletBoundingVolumes),
- UnifiedGeometryBuffer::getSingleton().getBufferOffsetRange());
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshletGeometryDescriptors),
- UnifiedGeometryBuffer::getSingleton().getBufferOffsetRange());
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTaskShaderPayloads), args.m_taskShaderPayloadsBuffer);
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kRenderables),
- GpuSceneArrays::Renderable::getSingleton().getBufferOffsetRange());
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kMeshLods), GpuSceneArrays::MeshLod::getSingleton().getBufferOffsetRange());
- cmdb.bindTexture(U32(MaterialSet::kGlobal), U32(MaterialBinding::kHzbTexture),
- (args.m_hzbTexture) ? args.m_hzbTexture : &getRenderer().getDummyTextureView2d());
- cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kNearestClampSampler), getRenderer().getSamplers().m_nearestNearestClamp.get());
- // Misc
- cmdb.setVertexAttribute(0, 0, Format::kR32G32B32A32_Uint, 0);
- cmdb.bindIndexBuffer(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, IndexType::kU16);
- }
- void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
- {
- ANKI_ASSERT(args.m_viewport != UVec4(0u));
- if(RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe) == 0) [[unlikely]]
- {
- return;
- }
- #if ANKI_STATS_ENABLED
- PipelineQueryPtr pplineQuery;
- if(GrManager::getSingleton().getDeviceCapabilities().m_pipelineQuery)
- {
- PipelineQueryInitInfo queryInit("Drawer");
- queryInit.m_type = PipelineQueryType::kPrimitivesPassedClipping;
- pplineQuery = GrManager::getSingleton().newPipelineQuery(queryInit);
- getRenderer().appendPipelineQuery(pplineQuery.get());
- cmdb.beginPipelineQuery(pplineQuery.get());
- }
- #endif
- setState(args, cmdb);
- cmdb.bindVertexBuffer(0, args.m_instanceRateRenderablesBuffer.m_buffer, args.m_instanceRateRenderablesBuffer.m_offset,
- sizeof(GpuSceneRenderableVertex), VertexStepRate::kInstance);
- // Gather the drawcalls
- class Command
- {
- public:
- class LegacyDraw
- {
- public:
- Buffer* m_drawIndirectArgsBuffer;
- PtrSize m_drawIndirectArgsBufferOffset;
- Buffer* m_mdiDrawCountsBuffer;
- PtrSize m_mdiDrawCountsBufferOffset;
- U32 m_maxDrawCount;
- PrimitiveTopology m_primitiveTopology;
- };
- class ModernDraw
- {
- public:
- U32 m_firstPayload;
- Buffer* m_taskShaderIndirectArgsBuffer;
- PtrSize m_taskShaderIndirectArgsBufferOffset;
- };
- union
- {
- LegacyDraw m_legacyDraw;
- ModernDraw m_modernDraw;
- };
- ShaderProgram* m_program;
- U64 m_shaderBinarySize;
- U8 m_drawType;
- Bool m_hasDiscard;
- };
- Array<Command, 16> commands;
- U32 commandCount = 0;
- U32 allUserCount = 0;
- U32 bucketCount = 0;
- U32 allMeshletGroupCount = 0;
- U32 legacyGeometryFlowUserCount = 0;
- RenderStateBucketContainer::getSingleton().iterateBuckets(
- args.m_renderingTechinuqe, [&](const RenderStateInfo& state, U32 userCount, U32 meshletGroupCount) {
- if(userCount == 0)
- {
- ++bucketCount;
- return;
- }
- Command& cmd = commands[commandCount++];
- cmd.m_program = state.m_program.get();
- cmd.m_shaderBinarySize = U64(state.m_program->getShaderBinarySize(ShaderType::kFragment)) << 32u;
- cmd.m_hasDiscard = state.m_program->hasDiscard();
- const Bool usesMeshShaders = meshletGroupCount > 0;
- if(usesMeshShaders)
- {
- cmd.m_drawType = 2;
- cmd.m_shaderBinarySize |= state.m_program->getShaderBinarySize(ShaderType::kMesh);
- cmd.m_modernDraw.m_firstPayload = allMeshletGroupCount;
- cmd.m_modernDraw.m_taskShaderIndirectArgsBuffer = args.m_taskShaderIndirectArgsBuffer.m_buffer;
- cmd.m_modernDraw.m_taskShaderIndirectArgsBufferOffset =
- args.m_taskShaderIndirectArgsBuffer.m_offset + sizeof(DispatchIndirectArgs) * bucketCount;
- allMeshletGroupCount += min(meshletGroupCount, kMaxMeshletGroupCountPerRenderStateBucket);
- }
- else
- {
- const U32 maxDrawCount = userCount;
- cmd.m_drawType = (state.m_indexedDrawcall) ? 0 : 1;
- cmd.m_shaderBinarySize |= state.m_program->getShaderBinarySize(ShaderType::kVertex);
- cmd.m_legacyDraw.m_primitiveTopology = state.m_primitiveTopology;
- cmd.m_legacyDraw.m_drawIndirectArgsBuffer = args.m_drawIndexedIndirectArgsBuffer.m_buffer;
- cmd.m_legacyDraw.m_drawIndirectArgsBufferOffset =
- args.m_drawIndexedIndirectArgsBuffer.m_offset + sizeof(DrawIndexedIndirectArgs) * legacyGeometryFlowUserCount;
- cmd.m_legacyDraw.m_maxDrawCount = maxDrawCount;
- cmd.m_legacyDraw.m_mdiDrawCountsBuffer = args.m_mdiDrawCountsBuffer.m_buffer;
- cmd.m_legacyDraw.m_mdiDrawCountsBufferOffset = args.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketCount;
- legacyGeometryFlowUserCount += userCount;
- }
- ++bucketCount;
- allUserCount += userCount;
- });
- ANKI_ASSERT(bucketCount == RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe));
- // Sort the drawcalls from the least expensive to the most expensive, leave alpha tested at the end
- std::sort(&commands[0], &commands[0] + commandCount, [](const Command& a, const Command& b) {
- if(a.m_hasDiscard != b.m_hasDiscard)
- {
- return !a.m_hasDiscard;
- }
- else
- {
- return a.m_shaderBinarySize < b.m_shaderBinarySize;
- }
- });
- // Now draw
- for(const Command* it = commands.getBegin(); it < commands.getBegin() + commandCount; ++it)
- {
- cmdb.bindShaderProgram(it->m_program);
- if(it->m_drawType == 0)
- {
- cmdb.drawIndexedIndirectCount(it->m_legacyDraw.m_primitiveTopology, it->m_legacyDraw.m_drawIndirectArgsBuffer,
- it->m_legacyDraw.m_drawIndirectArgsBufferOffset, sizeof(DrawIndexedIndirectArgs),
- it->m_legacyDraw.m_mdiDrawCountsBuffer, it->m_legacyDraw.m_mdiDrawCountsBufferOffset,
- it->m_legacyDraw.m_maxDrawCount);
- }
- else if(it->m_drawType == 1)
- {
- // Yes, the DrawIndexedIndirectArgs is intentional
- cmdb.drawIndirectCount(it->m_legacyDraw.m_primitiveTopology, it->m_legacyDraw.m_drawIndirectArgsBuffer,
- it->m_legacyDraw.m_drawIndirectArgsBufferOffset, sizeof(DrawIndexedIndirectArgs),
- it->m_legacyDraw.m_mdiDrawCountsBuffer, it->m_legacyDraw.m_mdiDrawCountsBufferOffset,
- it->m_legacyDraw.m_maxDrawCount);
- }
- else
- {
- ANKI_ASSERT(it->m_drawType == 2);
- const UVec4 firstPayload(it->m_modernDraw.m_firstPayload);
- cmdb.setPushConstants(&firstPayload, sizeof(firstPayload));
- cmdb.drawMeshTasksIndirect(it->m_modernDraw.m_taskShaderIndirectArgsBuffer, it->m_modernDraw.m_taskShaderIndirectArgsBufferOffset);
- }
- }
- #if ANKI_STATS_ENABLED
- if(pplineQuery.isCreated())
- {
- cmdb.endPipelineQuery(pplineQuery.get());
- }
- #endif
- }
- } // end namespace anki
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