ModelNode.bpi.cpp 348 B

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  1. #include "ScriptingCommon.h"
  2. #include "ModelNode.h"
  3. WRAP(ModelNode)
  4. {
  5. WRAP_CONTAINER(Vec<ModelPatchNode*>)
  6. class_<ModelNode, bases<SceneNode>, noncopyable>("ModelNode", no_init)
  7. .def("getModelPatchNodes", (Vec<ModelPatchNode*>& (ModelNode::*)())(&ModelNode::getModelPatchNodes),
  8. return_value_policy<reference_existing_object>())
  9. ;
  10. }