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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <cstdio>
- #include <Samples/Common/Framework.h>
- using namespace anki;
- static Error createDestructionEvent(SceneNode* node)
- {
- CString script = R"(
- function update(event, prevTime, crntTime)
- -- Do nothing
- return 1
- end
- function onKilled(event, prevTime, crntTime)
- logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
- event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
- return 1
- end
- )";
- ScriptEvent* event;
- ANKI_CHECK(node->getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
- event->addAssociatedSceneNode(node);
- return Error::NONE;
- }
- static Error createFogVolumeFadeEvent(SceneNode* node)
- {
- CString script = R"(
- density = 15
- radius = 3.5
- function update(event, prevTime, crntTime)
- node = event:getAssociatedSceneNodes():getAt(0)
- -- logi(string.format("Will fade fog for %s", node:getName()))
- fogComponent = node:getFogDensityComponent()
- dt = crntTime - prevTime
- density = density - 4.0 * dt
- radius = radius + 0.5 * dt
- pos = node:getMoveComponent():getLocalOrigin()
- pos:setY(pos:getY() - 1.1 * dt)
- node:getMoveComponent():setLocalOrigin(pos)
- if density <= 0.0 or radius <= 0.0 then
- event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
- else
- fogComponent:setSphereVolumeRadius(radius)
- fogComponent:setDensity(density)
- end
- return 1
- end
- function onKilled(event, prevTime, crntTime)
- return 1
- end
- )";
- ScriptEvent* event;
- ANKI_CHECK(node->getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
- event->addAssociatedSceneNode(node);
- return Error::NONE;
- }
- class RayCast : public PhysicsWorldRayCastCallback
- {
- public:
- Vec3 m_hitPosition = Vec3(MAX_F32);
- Vec3 m_hitNormal;
- Bool m_hit = false;
- RayCast(Vec3 from, Vec3 to, PhysicsMaterialBit mtl)
- : PhysicsWorldRayCastCallback(from, to, mtl)
- {
- }
- void processResult(PhysicsFilteredObject& obj, const Vec3& worldNormal, const Vec3& worldPosition)
- {
- if((m_from - m_to).dot(worldNormal) < 0.0f)
- {
- return;
- }
- if((worldPosition - m_from).getLengthSquared() > (m_hitPosition - m_from).getLengthSquared())
- {
- return;
- }
- m_hitPosition = worldPosition;
- m_hitNormal = worldNormal;
- m_hit = true;
- }
- };
- class MyApp : public SampleApp
- {
- public:
- Error sampleExtraInit() override;
- Error userMainLoop(Bool& quit, Second elapsedTime) override;
- };
- Error MyApp::sampleExtraInit()
- {
- ScriptResourcePtr script;
- ANKI_CHECK(getResourceManager().loadResource("Assets/Scene.lua", script));
- ANKI_CHECK(getScriptManager().evalString(script->getSource()));
- // Create the player
- if(1)
- {
- SceneNode& cam = getSceneGraph().getActiveCameraNode();
- cam.getFirstComponentOfType<MoveComponent>().setLocalTransform(
- Transform(Vec4(0.0, 0.0, 5.0, 0.0), Mat3x4::getIdentity(), 1.0));
- PlayerNode* player;
- ANKI_CHECK(getSceneGraph().newSceneNode("player", player));
- PlayerControllerComponent& pcomp = player->getFirstComponentOfType<PlayerControllerComponent>();
- pcomp.moveToPosition(Vec3(0.0f, 2.5f, 0.0f));
- pcomp.getPhysicsPlayerController()->setMaterialMask(PhysicsMaterialBit::STATIC_GEOMETRY);
- player->addChild(&cam);
- }
- // Create a body component with joint
- {
- ModelNode* monkey;
- ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>("monkey_p2p", monkey));
- ANKI_CHECK(
- monkey->getFirstComponentOfType<ModelComponent>().loadModelResource("Assets/Suzanne_dynamic.ankimdl"));
- BodyNode* body;
- ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>("bmonkey_p2p", body));
- ANKI_CHECK(body->getFirstComponentOfType<BodyComponent>().loadMeshResource("Assets/Suzanne.ankimesh"));
- body->getFirstComponentOfType<BodyComponent>().setWorldTransform(
- Transform(Vec4(-0.0f, 4.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
- body->getFirstComponentOfType<BodyComponent>().setMass(2.0f);
- body->addChild(monkey);
- body->getFirstComponentOfType<JointComponent>().newHingeJoint(Vec3(0.2f, 1.0f, 0.0f), Vec3(1, 0, 0));
- }
- // Create a chain
- {
- const U LINKS = 5;
- BodyNode* prevBody = nullptr;
- for(U i = 0; i < LINKS; ++i)
- {
- ModelNode* monkey;
- ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
- StringAuto(getAllocator()).sprintf("monkey_chain%u", i).toCString(), monkey));
- ANKI_CHECK(
- monkey->getFirstComponentOfType<ModelComponent>().loadModelResource("Assets/Suzanne_dynamic.ankimdl"));
- Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f);
- trf.getOrigin().y() -= F32(i) * 1.25f;
- // trf.getOrigin().x() -= i * 0.25f;
- // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(trf);
- BodyNode* body;
- ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
- StringAuto(getAllocator()).sprintf("bmonkey_chain%u", i).toCString(), body));
- ANKI_CHECK(body->getFirstComponentOfType<BodyComponent>().loadMeshResource("Assets/Suzanne.ankimesh"));
- body->getFirstComponentOfType<BodyComponent>().setWorldTransform(trf);
- body->getFirstComponentOfType<BodyComponent>().setMass(1.0f);
- // Create joint
- JointComponent& jointc = body->getFirstComponentOfType<JointComponent>();
- if(prevBody == nullptr)
- {
- jointc.newPoint2PointJoint(Vec3(0, 1, 0));
- }
- else
- {
- prevBody->addChild(body);
- jointc.newPoint2PointJoint2(Vec3(0, 1.0, 0), Vec3(0, -1.0, 0));
- }
- body->addChild(monkey);
- prevBody = body;
- }
- }
- // Trigger
- {
- TriggerNode* node;
- ANKI_CHECK(getSceneGraph().newSceneNode("trigger", node));
- node->getFirstComponentOfType<TriggerComponent>().setSphereVolumeRadius(1.8f);
- node->getFirstComponentOfType<TriggerComponent>().setWorldTransform(
- Transform(Vec4(1.0f, 0.5f, 0.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
- }
- return Error::NONE;
- }
- Error MyApp::userMainLoop(Bool& quit, Second elapsedTime)
- {
- // ANKI_CHECK(SampleApp::userMainLoop(quit));
- Renderer& renderer = getMainRenderer().getOffscreenRenderer();
- if(getInput().getKey(KeyCode::ESCAPE))
- {
- quit = true;
- }
- if(getInput().getKey(KeyCode::H) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtShadows") ? ""
- : "RtShadows");
- }
- if(getInput().getKey(KeyCode::U) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSGI") ? "" : "SSGI");
- }
- if(getInput().getKey(KeyCode::F1) == 1)
- {
- static U mode = 0;
- mode = (mode + 1) % 3;
- if(mode == 0)
- {
- getMainRenderer().getDbg().setEnabled(false);
- }
- else if(mode == 1)
- {
- getMainRenderer().getDbg().setEnabled(true);
- getMainRenderer().getDbg().setDepthTestEnabled(true);
- getMainRenderer().getDbg().setDitheredDepthTestEnabled(false);
- }
- else
- {
- getMainRenderer().getDbg().setEnabled(true);
- getMainRenderer().getDbg().setDepthTestEnabled(false);
- getMainRenderer().getDbg().setDitheredDepthTestEnabled(true);
- }
- }
- if(getInput().getKey(KeyCode::R))
- {
- SceneNode& player = getSceneGraph().findSceneNode("player");
- player.getFirstComponentOfType<PlayerControllerComponent>().moveToPosition(Vec3(0.0f, 2.0f, 0.0f));
- }
- if(getInput().getMouseButton(MouseButton::LEFT) == 1)
- {
- ANKI_LOGI("Firing a monkey");
- static U instance = 0;
- Transform camTrf =
- getSceneGraph().getActiveCameraNode().getFirstComponentOfType<MoveComponent>().getWorldTransform();
- ModelNode* monkey;
- ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
- StringAuto(getAllocator()).sprintf("monkey%u", instance++).toCString(), monkey));
- ANKI_CHECK(
- monkey->getFirstComponentOfType<ModelComponent>().loadModelResource("Assets/Suzanne_dynamic.ankimdl"));
- // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(camTrf);
- BodyNode* body;
- ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
- StringAuto(getAllocator()).sprintf("bmonkey%u", instance++).toCString(), body));
- ANKI_CHECK(body->getFirstComponentOfType<BodyComponent>().loadMeshResource("Assets/Suzanne.ankimesh"));
- body->getFirstComponentOfType<BodyComponent>().setWorldTransform(camTrf);
- body->getFirstComponentOfType<BodyComponent>().setMass(1.0f);
- PhysicsBodyPtr pbody = body->getFirstComponentOfType<BodyComponent>().getPhysicsBody();
- pbody->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
- body->addChild(monkey);
- // Create the destruction event
- createDestructionEvent(body);
- }
- if(getInput().getMouseButton(MouseButton::RIGHT) == 1)
- {
- Transform camTrf =
- getSceneGraph().getActiveCameraNode().getFirstComponentOfType<MoveComponent>().getWorldTransform();
- Vec3 from = camTrf.getOrigin().xyz();
- Vec3 to = from + -camTrf.getRotation().getZAxis() * 100.0f;
- RayCast ray(from, to, PhysicsMaterialBit::ALL & (~PhysicsMaterialBit::PARTICLE));
- ray.m_firstHit = true;
- getPhysicsWorld().rayCast(ray);
- if(ray.m_hit)
- {
- // Create rotation
- const Vec3& zAxis = ray.m_hitNormal;
- Vec3 yAxis = Vec3(0, 1, 0.5);
- Vec3 xAxis = yAxis.cross(zAxis).getNormalized();
- yAxis = zAxis.cross(xAxis);
- Mat3x4 rot = Mat3x4::getIdentity();
- rot.setXAxis(xAxis);
- rot.setYAxis(yAxis);
- rot.setZAxis(zAxis);
- Transform trf(ray.m_hitPosition.xyz0(), rot, 1.0f);
- // Create an obj
- static U id = 0;
- ModelNode* monkey;
- ANKI_CHECK(getSceneGraph().newSceneNode(
- StringAuto(getSceneGraph().getFrameAllocator()).sprintf("decal%u", id++).toCString(), monkey));
- ANKI_CHECK(
- monkey->getFirstComponentOfType<ModelComponent>().loadModelResource("Assets/Suzanne_dynamic.ankimdl"));
- monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(trf);
- createDestructionEvent(monkey);
- #if 1
- // Create some particles
- ParticleEmitterNode* particles;
- ANKI_CHECK(getSceneGraph().newSceneNode(
- StringAuto(getSceneGraph().getFrameAllocator()).sprintf("parts%u", id++).toCString(), particles));
- ANKI_CHECK(particles->getFirstComponentOfType<ParticleEmitterComponent>().loadParticleEmitterResource(
- "Assets/Smoke.ankipart"));
- particles->getFirstComponentOfType<MoveComponent>().setLocalTransform(trf);
- createDestructionEvent(particles);
- #endif
- // Create some fog volumes
- for(U i = 0; i < 1; ++i)
- {
- static int id = 0;
- StringAuto name(getSceneGraph().getFrameAllocator());
- name.sprintf("fog%u", id++);
- FogDensityNode* fogNode;
- ANKI_CHECK(getSceneGraph().newSceneNode(name.toCString(), fogNode));
- FogDensityComponent& fogComp = fogNode->getFirstComponentOfType<FogDensityComponent>();
- fogComp.setSphereVolumeRadius(2.1f);
- fogComp.setDensity(15.0f);
- fogNode->getFirstComponentOfType<MoveComponent>().setLocalTransform(trf);
- createDestructionEvent(fogNode);
- createFogVolumeFadeEvent(fogNode);
- }
- }
- }
- if(0)
- {
- SceneNode& node = getSceneGraph().findSceneNode("trigger");
- TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
- for(U32 i = 0; i < comp.getBodyComponentsEnter().getSize(); ++i)
- {
- // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
- }
- }
- return Error::NONE;
- }
- int main(int argc, char* argv[])
- {
- Error err = Error::NONE;
- MyApp* app = new MyApp;
- err = app->init(argc, argv, "PhysicsPlayground");
- if(!err)
- {
- err = app->mainLoop();
- }
- if(err)
- {
- ANKI_LOGE("Error reported. Bye!");
- }
- else
- {
- delete app;
- ANKI_LOGI("Bye!!");
- }
- return 0;
- }
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