SceneGraph.cpp 7.5 KB

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  1. // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <anki/scene/SceneGraph.h>
  6. #include <anki/scene/CameraNode.h>
  7. #include <anki/scene/PhysicsDebugNode.h>
  8. #include <anki/scene/ModelNode.h>
  9. #include <anki/scene/Octree.h>
  10. #include <anki/core/Trace.h>
  11. #include <anki/physics/PhysicsWorld.h>
  12. #include <anki/resource/ResourceManager.h>
  13. #include <anki/renderer/MainRenderer.h>
  14. #include <anki/misc/ConfigSet.h>
  15. #include <anki/util/ThreadPool.h>
  16. namespace anki
  17. {
  18. const U NODE_UPDATE_BATCH = 10;
  19. class UpdateSceneNodesCtx
  20. {
  21. public:
  22. SceneGraph* m_scene = nullptr;
  23. IntrusiveList<SceneNode>::Iterator m_crntNode;
  24. SpinLock m_crntNodeLock;
  25. Second m_prevUpdateTime;
  26. Second m_crntTime;
  27. };
  28. class UpdateSceneNodesTask : public ThreadPoolTask
  29. {
  30. public:
  31. UpdateSceneNodesCtx* m_ctx;
  32. Error operator()(U32 taskId, PtrSize threadsCount)
  33. {
  34. return m_ctx->m_scene->updateNodes(*m_ctx);
  35. }
  36. };
  37. SceneGraph::SceneGraph()
  38. {
  39. }
  40. SceneGraph::~SceneGraph()
  41. {
  42. Error err = iterateSceneNodes([&](SceneNode& s) -> Error {
  43. s.setMarkedForDeletion();
  44. return Error::NONE;
  45. });
  46. (void)err;
  47. deleteNodesMarkedForDeletion();
  48. if(m_octree)
  49. {
  50. m_alloc.deleteInstance(m_octree);
  51. }
  52. }
  53. Error SceneGraph::init(AllocAlignedCallback allocCb,
  54. void* allocCbData,
  55. ThreadPool* threadpool,
  56. ThreadHive* threadHive,
  57. ResourceManager* resources,
  58. Input* input,
  59. ScriptManager* scriptManager,
  60. const Timestamp* globalTimestamp,
  61. const ConfigSet& config)
  62. {
  63. m_globalTimestamp = globalTimestamp;
  64. m_threadpool = threadpool;
  65. m_threadHive = threadHive;
  66. m_resources = resources;
  67. m_objectsMarkedForDeletionCount.store(0);
  68. m_gr = &m_resources->getGrManager();
  69. m_physics = &m_resources->getPhysicsWorld();
  70. m_input = input;
  71. m_scriptManager = scriptManager;
  72. m_alloc = SceneAllocator<U8>(allocCb, allocCbData);
  73. m_frameAlloc = SceneFrameAllocator<U8>(allocCb, allocCbData, 1 * 1024 * 1024);
  74. m_earlyZDist = config.getNumber("scene.earlyZDistance");
  75. ANKI_CHECK(m_events.init(this));
  76. m_maxReflectionProxyDistance = config.getNumber("scene.imageReflectionMaxDistance");
  77. m_octree = m_alloc.newInstance<Octree>(m_alloc);
  78. m_octree->init(m_sceneMin, m_sceneMax, 5); // TODO
  79. // Init the default main camera
  80. ANKI_CHECK(newSceneNode<PerspectiveCameraNode>("mainCamera", m_defaultMainCam));
  81. m_defaultMainCam->setAll(toRad(60.0f), toRad(60.0f), 0.1f, 1000.0f);
  82. m_mainCam = m_defaultMainCam;
  83. // Create a special node for debugging the physics world
  84. PhysicsDebugNode* pnode;
  85. ANKI_CHECK(newSceneNode<PhysicsDebugNode>("_physicsDebugNode", pnode));
  86. return Error::NONE;
  87. }
  88. Error SceneGraph::registerNode(SceneNode* node)
  89. {
  90. ANKI_ASSERT(node);
  91. // Add to dict if it has a name
  92. if(node->getName())
  93. {
  94. if(tryFindSceneNode(node->getName()))
  95. {
  96. ANKI_SCENE_LOGE("Node with the same name already exists");
  97. return Error::USER_DATA;
  98. }
  99. m_nodesDict.emplace(m_alloc, node->getName(), node);
  100. }
  101. // Add to vector
  102. m_nodes.pushBack(node);
  103. ++m_nodesCount;
  104. return Error::NONE;
  105. }
  106. void SceneGraph::unregisterNode(SceneNode* node)
  107. {
  108. // Remove from the graph
  109. m_nodes.erase(node);
  110. --m_nodesCount;
  111. if(m_mainCam != m_defaultMainCam && m_mainCam == node)
  112. {
  113. m_mainCam = m_defaultMainCam;
  114. }
  115. // Remove from dict
  116. if(node->getName())
  117. {
  118. auto it = m_nodesDict.find(node->getName());
  119. ANKI_ASSERT(it != m_nodesDict.getEnd());
  120. m_nodesDict.erase(m_alloc, it);
  121. }
  122. }
  123. SceneNode& SceneGraph::findSceneNode(const CString& name)
  124. {
  125. SceneNode* node = tryFindSceneNode(name);
  126. ANKI_ASSERT(node);
  127. return *node;
  128. }
  129. SceneNode* SceneGraph::tryFindSceneNode(const CString& name)
  130. {
  131. auto it = m_nodesDict.find(name);
  132. return (it == m_nodesDict.getEnd()) ? nullptr : (*it);
  133. }
  134. void SceneGraph::deleteNodesMarkedForDeletion()
  135. {
  136. /// Delete all nodes pending deletion. At this point all scene threads
  137. /// should have finished their tasks
  138. while(m_objectsMarkedForDeletionCount.load() > 0)
  139. {
  140. Bool found = false;
  141. auto it = m_nodes.begin();
  142. auto end = m_nodes.end();
  143. for(; it != end; ++it)
  144. {
  145. SceneNode& node = *it;
  146. if(node.getMarkedForDeletion())
  147. {
  148. // Delete node
  149. unregisterNode(&node);
  150. m_alloc.deleteInstance(&node);
  151. m_objectsMarkedForDeletionCount.fetchSub(1);
  152. found = true;
  153. break;
  154. }
  155. }
  156. (void)found;
  157. ANKI_ASSERT(found && "Something is wrong with marked for deletion");
  158. }
  159. }
  160. Error SceneGraph::update(Second prevUpdateTime, Second crntTime)
  161. {
  162. ANKI_ASSERT(m_mainCam);
  163. ANKI_TRACE_SCOPED_EVENT(SCENE_UPDATE);
  164. m_stats.m_updateTime = HighRezTimer::getCurrentTime();
  165. m_timestamp = *m_globalTimestamp;
  166. // Reset the framepool
  167. m_frameAlloc.getMemoryPool().reset();
  168. // Delete stuff
  169. {
  170. ANKI_TRACE_SCOPED_EVENT(SCENE_MARKED_FOR_DELETION);
  171. m_events.deleteEventsMarkedForDeletion();
  172. deleteNodesMarkedForDeletion();
  173. }
  174. ThreadPool& threadPool = *m_threadpool;
  175. (void)threadPool;
  176. // Update
  177. {
  178. ANKI_TRACE_SCOPED_EVENT(SCENE_PHYSICS_UPDATE);
  179. m_physics->update(crntTime - prevUpdateTime);
  180. }
  181. {
  182. ANKI_TRACE_SCOPED_EVENT(SCENE_NODES_UPDATE);
  183. ANKI_CHECK(m_events.updateAllEvents(prevUpdateTime, crntTime));
  184. // Then the rest
  185. Array<UpdateSceneNodesTask, ThreadPool::MAX_THREADS> jobs2;
  186. UpdateSceneNodesCtx updateCtx;
  187. updateCtx.m_scene = this;
  188. updateCtx.m_crntNode = m_nodes.getBegin();
  189. updateCtx.m_prevUpdateTime = prevUpdateTime;
  190. updateCtx.m_crntTime = crntTime;
  191. for(U i = 0; i < threadPool.getThreadCount(); i++)
  192. {
  193. UpdateSceneNodesTask& job = jobs2[i];
  194. job.m_ctx = &updateCtx;
  195. threadPool.assignNewTask(i, &job);
  196. }
  197. ANKI_CHECK(threadPool.waitForAllThreadsToFinish());
  198. }
  199. m_stats.m_updateTime = HighRezTimer::getCurrentTime() - m_stats.m_updateTime;
  200. return Error::NONE;
  201. }
  202. void SceneGraph::doVisibilityTests(RenderQueue& rqueue)
  203. {
  204. m_stats.m_visibilityTestsTime = HighRezTimer::getCurrentTime();
  205. doVisibilityTests(*m_mainCam, *this, rqueue);
  206. m_stats.m_visibilityTestsTime = HighRezTimer::getCurrentTime() - m_stats.m_visibilityTestsTime;
  207. }
  208. Error SceneGraph::updateNode(Second prevTime, Second crntTime, SceneNode& node)
  209. {
  210. ANKI_TRACE_INC_COUNTER(SCENE_NODES_UPDATED, 1);
  211. Error err = Error::NONE;
  212. // Components update
  213. Timestamp componentTimestam = 0;
  214. err = node.iterateComponents([&](SceneComponent& comp) -> Error {
  215. Bool updated = false;
  216. Error e = comp.updateReal(prevTime, crntTime, updated);
  217. componentTimestam = max(componentTimestam, comp.getTimestamp());
  218. return e;
  219. });
  220. // Update children
  221. if(!err)
  222. {
  223. err = node.visitChildren([&](SceneNode& child) -> Error { return updateNode(prevTime, crntTime, child); });
  224. }
  225. // Frame update
  226. if(!err)
  227. {
  228. err = node.frameUpdateComplete(prevTime, crntTime, componentTimestam);
  229. }
  230. return err;
  231. }
  232. Error SceneGraph::updateNodes(UpdateSceneNodesCtx& ctx) const
  233. {
  234. ANKI_TRACE_SCOPED_EVENT(SCENE_NODES_UPDATE);
  235. IntrusiveList<SceneNode>::Iterator& it = ctx.m_crntNode;
  236. IntrusiveList<SceneNode>::ConstIterator end = m_nodes.getEnd();
  237. SpinLock& lock = ctx.m_crntNodeLock;
  238. Bool quit = false;
  239. Error err = Error::NONE;
  240. while(!quit && !err)
  241. {
  242. // Fetch a few scene nodes
  243. Array<SceneNode*, NODE_UPDATE_BATCH> nodes = {{
  244. nullptr,
  245. }};
  246. lock.lock();
  247. for(SceneNode*& node : nodes)
  248. {
  249. if(it != end)
  250. {
  251. node = &(*it);
  252. ++it;
  253. }
  254. }
  255. lock.unlock();
  256. // Process nodes
  257. U count = 0;
  258. for(U i = 0; i < nodes.getSize(); ++i)
  259. {
  260. if(nodes[i])
  261. {
  262. if(nodes[i]->getParent() == nullptr)
  263. {
  264. err = updateNode(ctx.m_prevUpdateTime, ctx.m_crntTime, *nodes[i]);
  265. }
  266. ++count;
  267. }
  268. }
  269. if(ANKI_UNLIKELY(count == 0))
  270. {
  271. quit = true;
  272. }
  273. }
  274. return err;
  275. }
  276. } // end namespace anki