TextureImpl.cpp 20 KB

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  1. // Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <anki/gr/vulkan/TextureImpl.h>
  6. #include <anki/gr/Sampler.h>
  7. #include <anki/gr/GrManager.h>
  8. #include <anki/gr/vulkan/GrManagerImpl.h>
  9. #include <anki/gr/CommandBuffer.h>
  10. #include <anki/gr/vulkan/CommandBufferImpl.h>
  11. #include <anki/gr/common/Misc.h>
  12. namespace anki
  13. {
  14. TextureImpl::~TextureImpl()
  15. {
  16. for(auto it : m_viewsMap)
  17. {
  18. if(it != VK_NULL_HANDLE)
  19. {
  20. vkDestroyImageView(getDevice(), it, nullptr);
  21. }
  22. }
  23. m_viewsMap.destroy(getAllocator());
  24. if(m_imageHandle)
  25. {
  26. vkDestroyImage(getDevice(), m_imageHandle, nullptr);
  27. }
  28. if(m_memHandle)
  29. {
  30. getGrManagerImpl().getGpuMemoryManager().freeMemory(m_memHandle);
  31. }
  32. if(m_dedicatedMem)
  33. {
  34. vkFreeMemory(getDevice(), m_dedicatedMem, nullptr);
  35. }
  36. }
  37. Error TextureImpl::init(const TextureInitInfo& init_)
  38. {
  39. TextureInitInfo init = init_;
  40. init.m_sampling.setName(init.getName());
  41. ANKI_ASSERT(textureInitInfoValid(init));
  42. ANKI_CHECK(getGrManagerImpl().getSamplerFactory().newInstance(init.m_sampling, m_sampler));
  43. // Set some stuff
  44. m_width = init.m_width;
  45. m_height = init.m_height;
  46. m_depth = init.m_depth;
  47. m_texType = init.m_type;
  48. if(init.getName())
  49. {
  50. strcpy(&m_name[0], init.getName().cstr());
  51. }
  52. else
  53. {
  54. m_name[0] = '\0';
  55. }
  56. if(m_texType == TextureType::_3D)
  57. {
  58. m_mipCount = min<U>(init.m_mipmapsCount, computeMaxMipmapCount3d(m_width, m_height, m_depth));
  59. }
  60. else
  61. {
  62. m_mipCount = min<U>(init.m_mipmapsCount, computeMaxMipmapCount2d(m_width, m_height));
  63. }
  64. init.m_mipmapsCount = m_mipCount;
  65. m_layerCount = init.m_layerCount;
  66. m_format = init.m_format;
  67. m_vkFormat = convertFormat(m_format);
  68. m_depthStencil = formatIsDepthStencil(m_format);
  69. m_aspect = convertImageAspect(m_format);
  70. m_usage = init.m_usage;
  71. if(m_aspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  72. {
  73. m_akAspect |= DepthStencilAspectBit::DEPTH;
  74. }
  75. if(m_aspect & VK_IMAGE_ASPECT_STENCIL_BIT)
  76. {
  77. m_akAspect |= DepthStencilAspectBit::STENCIL;
  78. }
  79. ANKI_CHECK(initImage(init));
  80. // Init the template
  81. memset(&m_viewCreateInfoTemplate, 0, sizeof(m_viewCreateInfoTemplate)); // memset, it will be used for hashing
  82. m_viewCreateInfoTemplate.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  83. m_viewCreateInfoTemplate.image = m_imageHandle;
  84. m_viewCreateInfoTemplate.viewType = convertTextureViewType(init.m_type);
  85. m_viewCreateInfoTemplate.format = m_vkFormat;
  86. m_viewCreateInfoTemplate.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  87. m_viewCreateInfoTemplate.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  88. m_viewCreateInfoTemplate.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  89. m_viewCreateInfoTemplate.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  90. m_viewCreateInfoTemplate.subresourceRange.aspectMask = m_aspect;
  91. m_viewCreateInfoTemplate.subresourceRange.baseArrayLayer = 0;
  92. m_viewCreateInfoTemplate.subresourceRange.baseMipLevel = 0;
  93. m_viewCreateInfoTemplate.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
  94. m_viewCreateInfoTemplate.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
  95. // Transition the image layout from undefined to something relevant
  96. if(!!init.m_initialUsage)
  97. {
  98. ANKI_ASSERT(usageValid(init.m_initialUsage));
  99. ANKI_ASSERT(!(init.m_initialUsage & TextureUsageBit::GENERATE_MIPMAPS) && "That doesn't make any sense");
  100. CommandBufferInitInfo cmdbinit;
  101. cmdbinit.m_flags = CommandBufferFlag::GRAPHICS_WORK | CommandBufferFlag::SMALL_BATCH;
  102. CommandBufferPtr cmdb = getManager().newCommandBuffer(cmdbinit);
  103. VkImageSubresourceRange range;
  104. range.aspectMask = m_aspect;
  105. range.baseArrayLayer = 0;
  106. range.baseMipLevel = 0;
  107. range.layerCount = m_layerCount;
  108. range.levelCount = m_mipCount;
  109. static_cast<CommandBufferImpl&>(*cmdb).setTextureBarrierRange(
  110. TexturePtr(this), TextureUsageBit::NONE, init.m_initialUsage, range);
  111. static_cast<CommandBufferImpl&>(*cmdb).endRecording();
  112. getGrManagerImpl().flushCommandBuffer(cmdb, nullptr);
  113. }
  114. return Error::NONE;
  115. }
  116. VkFormatFeatureFlags TextureImpl::calcFeatures(const TextureInitInfo& init)
  117. {
  118. VkFormatFeatureFlags flags = 0;
  119. if(init.m_mipmapsCount > 1 && !!(init.m_usage & TextureUsageBit::GENERATE_MIPMAPS))
  120. {
  121. // May be used for mip gen.
  122. flags |= VK_FORMAT_FEATURE_BLIT_DST_BIT | VK_FORMAT_FEATURE_BLIT_SRC_BIT;
  123. }
  124. if(!!(init.m_usage & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ_WRITE))
  125. {
  126. if(formatIsDepthStencil(init.m_format))
  127. {
  128. flags |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
  129. }
  130. else
  131. {
  132. flags |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT;
  133. }
  134. }
  135. if(!!(init.m_usage & TextureUsageBit::SAMPLED_ALL))
  136. {
  137. flags |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
  138. }
  139. ANKI_ASSERT(flags);
  140. return flags;
  141. }
  142. VkImageCreateFlags TextureImpl::calcCreateFlags(const TextureInitInfo& init)
  143. {
  144. VkImageCreateFlags flags = 0;
  145. if(init.m_type == TextureType::CUBE || init.m_type == TextureType::CUBE_ARRAY)
  146. {
  147. flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  148. }
  149. return flags;
  150. }
  151. Bool TextureImpl::imageSupported(const TextureInitInfo& init)
  152. {
  153. VkImageFormatProperties props = {};
  154. VkResult res = vkGetPhysicalDeviceImageFormatProperties(getGrManagerImpl().getPhysicalDevice(),
  155. m_vkFormat,
  156. convertTextureType(init.m_type),
  157. VK_IMAGE_TILING_OPTIMAL,
  158. convertTextureUsage(init.m_usage, init.m_format),
  159. calcCreateFlags(init),
  160. &props);
  161. if(res == VK_ERROR_FORMAT_NOT_SUPPORTED)
  162. {
  163. return false;
  164. }
  165. else
  166. {
  167. ANKI_ASSERT(res == VK_SUCCESS);
  168. return true;
  169. }
  170. }
  171. Error TextureImpl::initImage(const TextureInitInfo& init_)
  172. {
  173. TextureInitInfo init = init_;
  174. Bool useDedicatedMemory = !!(init.m_usage & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ_WRITE)
  175. && !!(getGrManagerImpl().getExtensions() & VulkanExtensions::NV_DEDICATED_ALLOCATION);
  176. // Check if format is supported
  177. Bool supported;
  178. while(!(supported = imageSupported(init)))
  179. {
  180. // Try to find a fallback
  181. if(init.m_format.m_components == ComponentFormat::R8G8B8)
  182. {
  183. ANKI_ASSERT(!(init.m_usage & TextureUsageBit::IMAGE_ALL) && "Can't do that ATM");
  184. init.m_format.m_components = ComponentFormat::R8G8B8A8;
  185. m_format = init.m_format;
  186. m_vkFormat = convertFormat(m_format);
  187. m_workarounds = TextureImplWorkaround::R8G8B8_TO_R8G8B8A8;
  188. }
  189. else if(init.m_format.m_components == ComponentFormat::S8)
  190. {
  191. ANKI_ASSERT(
  192. !(init.m_usage & (TextureUsageBit::IMAGE_ALL | TextureUsageBit::TRANSFER_ANY)) && "Can't do that ATM");
  193. init.m_format = PixelFormat(ComponentFormat::D24S8, TransformFormat::UNORM);
  194. m_format = init.m_format;
  195. m_vkFormat = convertFormat(m_format);
  196. m_workarounds = TextureImplWorkaround::S8_TO_D24S8;
  197. m_aspect = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  198. m_akAspect = DepthStencilAspectBit::DEPTH | DepthStencilAspectBit::STENCIL;
  199. }
  200. else if(init.m_format.m_components == ComponentFormat::D24S8)
  201. {
  202. ANKI_ASSERT(
  203. !(init.m_usage & (TextureUsageBit::IMAGE_ALL | TextureUsageBit::TRANSFER_ANY)) && "Can't do that ATM");
  204. init.m_format = PixelFormat(ComponentFormat::D32S8, TransformFormat::UNORM);
  205. m_format = init.m_format;
  206. m_vkFormat = convertFormat(m_format);
  207. m_workarounds = TextureImplWorkaround::D24S8_TO_D32S8;
  208. m_aspect = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  209. m_akAspect = DepthStencilAspectBit::DEPTH | DepthStencilAspectBit::STENCIL;
  210. }
  211. else
  212. {
  213. break;
  214. }
  215. }
  216. if(!supported)
  217. {
  218. ANKI_VK_LOGE("Unsupported texture format: %u %u", U(init.m_format.m_components), U(init.m_format.m_transform));
  219. return Error::FUNCTION_FAILED;
  220. }
  221. // Contunue with the creation
  222. VkImageCreateInfo ci = {};
  223. ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  224. ci.flags = calcCreateFlags(init);
  225. ci.imageType = convertTextureType(m_texType);
  226. ci.format = m_vkFormat;
  227. ci.extent.width = init.m_width;
  228. ci.extent.height = init.m_height;
  229. switch(m_texType)
  230. {
  231. case TextureType::_1D:
  232. case TextureType::_2D:
  233. ci.extent.depth = 1;
  234. ci.arrayLayers = 1;
  235. m_surfaceOrVolumeCount = m_mipCount;
  236. break;
  237. case TextureType::_2D_ARRAY:
  238. ci.extent.depth = 1;
  239. ci.arrayLayers = init.m_layerCount;
  240. m_surfaceOrVolumeCount = m_mipCount * m_layerCount;
  241. break;
  242. case TextureType::CUBE:
  243. ci.extent.depth = 1;
  244. ci.arrayLayers = 6;
  245. m_surfaceOrVolumeCount = m_mipCount * 6;
  246. break;
  247. case TextureType::CUBE_ARRAY:
  248. ci.extent.depth = 1;
  249. ci.arrayLayers = 6 * init.m_layerCount;
  250. m_surfaceOrVolumeCount = m_mipCount * 6 * m_layerCount;
  251. break;
  252. case TextureType::_3D:
  253. ci.extent.depth = init.m_depth;
  254. ci.arrayLayers = 1;
  255. m_surfaceOrVolumeCount = m_mipCount;
  256. break;
  257. default:
  258. ANKI_ASSERT(0);
  259. }
  260. ci.mipLevels = m_mipCount;
  261. ci.samples = VK_SAMPLE_COUNT_1_BIT;
  262. ci.tiling = VK_IMAGE_TILING_OPTIMAL;
  263. ci.usage = convertTextureUsage(init.m_usage, init.m_format);
  264. ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  265. ci.queueFamilyIndexCount = 1;
  266. U32 queueIdx = getGrManagerImpl().getGraphicsQueueFamily();
  267. ci.pQueueFamilyIndices = &queueIdx;
  268. ci.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  269. VkDedicatedAllocationImageCreateInfoNV dedicatedMemCi = {};
  270. if(useDedicatedMemory)
  271. {
  272. dedicatedMemCi.sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV;
  273. dedicatedMemCi.dedicatedAllocation = true;
  274. ci.pNext = &dedicatedMemCi;
  275. }
  276. ANKI_VK_CHECK(vkCreateImage(getDevice(), &ci, nullptr, &m_imageHandle));
  277. getGrManagerImpl().trySetVulkanHandleName(init.getName(), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, m_imageHandle);
  278. // Allocate memory
  279. //
  280. VkMemoryRequirements req = {};
  281. vkGetImageMemoryRequirements(getDevice(), m_imageHandle, &req);
  282. U memIdx = getGrManagerImpl().getGpuMemoryManager().findMemoryType(
  283. req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
  284. // Fallback
  285. if(memIdx == MAX_U32)
  286. {
  287. memIdx = getGrManagerImpl().getGpuMemoryManager().findMemoryType(
  288. req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, 0);
  289. }
  290. ANKI_ASSERT(memIdx != MAX_U32);
  291. if(!useDedicatedMemory)
  292. {
  293. // Allocate
  294. getGrManagerImpl().getGpuMemoryManager().allocateMemory(memIdx, req.size, req.alignment, false, m_memHandle);
  295. // Bind mem to image
  296. ANKI_TRACE_START_EVENT(VK_BIND_OBJECT);
  297. ANKI_VK_CHECK(vkBindImageMemory(getDevice(), m_imageHandle, m_memHandle.m_memory, m_memHandle.m_offset));
  298. ANKI_TRACE_STOP_EVENT(VK_BIND_OBJECT);
  299. }
  300. else
  301. {
  302. VkDedicatedAllocationMemoryAllocateInfoNV dedicatedInfo = {};
  303. dedicatedInfo.sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV;
  304. dedicatedInfo.image = m_imageHandle;
  305. VkMemoryAllocateInfo memAllocCi = {};
  306. memAllocCi.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  307. memAllocCi.pNext = &dedicatedInfo;
  308. memAllocCi.allocationSize = req.size;
  309. memAllocCi.memoryTypeIndex = memIdx;
  310. ANKI_VK_CHECK(vkAllocateMemory(getDevice(), &memAllocCi, nullptr, &m_dedicatedMem));
  311. getGrManagerImpl().trySetVulkanHandleName(
  312. init.getName(), VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, ptrToNumber(m_dedicatedMem));
  313. ANKI_TRACE_START_EVENT(VK_BIND_OBJECT);
  314. ANKI_VK_CHECK(vkBindImageMemory(getDevice(), m_imageHandle, m_dedicatedMem, 0));
  315. ANKI_TRACE_STOP_EVENT(VK_BIND_OBJECT);
  316. }
  317. return Error::NONE;
  318. }
  319. void TextureImpl::computeBarrierInfo(TextureUsageBit before,
  320. TextureUsageBit after,
  321. U level,
  322. VkPipelineStageFlags& srcStages,
  323. VkAccessFlags& srcAccesses,
  324. VkPipelineStageFlags& dstStages,
  325. VkAccessFlags& dstAccesses) const
  326. {
  327. ANKI_ASSERT(level < m_mipCount);
  328. ANKI_ASSERT(usageValid(before) && usageValid(after));
  329. srcStages = 0;
  330. srcAccesses = 0;
  331. dstStages = 0;
  332. dstAccesses = 0;
  333. Bool lastLevel = level == m_mipCount - 1u;
  334. //
  335. // Before
  336. //
  337. if(!!(before & TextureUsageBit::SAMPLED_VERTEX))
  338. {
  339. srcStages |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  340. srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
  341. }
  342. if(!!(before & TextureUsageBit::SAMPLED_TESSELLATION_CONTROL))
  343. {
  344. srcStages |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
  345. srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
  346. }
  347. if(!!(before & TextureUsageBit::SAMPLED_TESSELLATION_EVALUATION))
  348. {
  349. srcStages |= VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
  350. srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
  351. }
  352. if(!!(before & TextureUsageBit::SAMPLED_GEOMETRY))
  353. {
  354. srcStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
  355. srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
  356. }
  357. if(!!(before & TextureUsageBit::SAMPLED_FRAGMENT))
  358. {
  359. srcStages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  360. srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
  361. }
  362. if(!!(before & TextureUsageBit::SAMPLED_COMPUTE) || !!(before & TextureUsageBit::IMAGE_COMPUTE_READ))
  363. {
  364. srcStages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  365. srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
  366. }
  367. if(!!(before & TextureUsageBit::IMAGE_COMPUTE_WRITE))
  368. {
  369. srcStages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  370. srcAccesses |= VK_ACCESS_SHADER_WRITE_BIT;
  371. }
  372. if(!!(before & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ))
  373. {
  374. if(m_depthStencil)
  375. {
  376. srcStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  377. srcAccesses |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
  378. }
  379. else
  380. {
  381. srcStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; // See Table 4 in the spec
  382. srcAccesses |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
  383. }
  384. }
  385. if(!!(before & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE))
  386. {
  387. if(m_depthStencil)
  388. {
  389. srcStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  390. srcAccesses |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  391. }
  392. else
  393. {
  394. srcStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  395. srcAccesses |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  396. }
  397. }
  398. if(!!(before & TextureUsageBit::GENERATE_MIPMAPS))
  399. {
  400. srcStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  401. if(!lastLevel)
  402. {
  403. srcAccesses |= VK_ACCESS_TRANSFER_READ_BIT;
  404. }
  405. else
  406. {
  407. srcAccesses |= VK_ACCESS_TRANSFER_WRITE_BIT;
  408. }
  409. }
  410. if(!!(before & TextureUsageBit::TRANSFER_DESTINATION))
  411. {
  412. srcStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  413. srcAccesses |= VK_ACCESS_TRANSFER_WRITE_BIT;
  414. }
  415. if(!!(before & TextureUsageBit::CLEAR))
  416. {
  417. srcStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  418. srcAccesses |= VK_ACCESS_TRANSFER_WRITE_BIT;
  419. }
  420. if(srcStages == 0)
  421. {
  422. srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  423. }
  424. //
  425. // After
  426. //
  427. if(!!(after & TextureUsageBit::SAMPLED_VERTEX))
  428. {
  429. dstStages |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  430. dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
  431. }
  432. if(!!(after & TextureUsageBit::SAMPLED_TESSELLATION_CONTROL))
  433. {
  434. dstStages |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
  435. dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
  436. }
  437. if(!!(after & TextureUsageBit::SAMPLED_TESSELLATION_EVALUATION))
  438. {
  439. dstStages |= VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
  440. dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
  441. }
  442. if(!!(after & TextureUsageBit::SAMPLED_GEOMETRY))
  443. {
  444. dstStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
  445. dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
  446. }
  447. if(!!(after & TextureUsageBit::SAMPLED_FRAGMENT))
  448. {
  449. dstStages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  450. dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
  451. }
  452. if(!!(after & TextureUsageBit::SAMPLED_COMPUTE) || !!(after & TextureUsageBit::IMAGE_COMPUTE_READ))
  453. {
  454. dstStages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  455. dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
  456. }
  457. if(!!(after & TextureUsageBit::IMAGE_COMPUTE_WRITE))
  458. {
  459. dstStages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  460. dstAccesses |= VK_ACCESS_SHADER_WRITE_BIT;
  461. }
  462. if(!!(after & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ))
  463. {
  464. if(m_depthStencil)
  465. {
  466. dstStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  467. dstAccesses |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
  468. }
  469. else
  470. {
  471. dstStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  472. dstAccesses |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
  473. }
  474. }
  475. if(!!(after & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE))
  476. {
  477. if(m_depthStencil)
  478. {
  479. dstStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  480. dstAccesses |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  481. }
  482. else
  483. {
  484. dstStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  485. dstAccesses |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  486. }
  487. }
  488. if(!!(after & TextureUsageBit::GENERATE_MIPMAPS))
  489. {
  490. dstStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  491. if(level == 0)
  492. {
  493. dstAccesses |= VK_ACCESS_TRANSFER_READ_BIT;
  494. }
  495. else
  496. {
  497. ANKI_ASSERT(0 && "This will happen in generateMipmaps");
  498. }
  499. }
  500. if(!!(after & TextureUsageBit::TRANSFER_DESTINATION))
  501. {
  502. dstStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  503. dstAccesses |= VK_ACCESS_TRANSFER_WRITE_BIT;
  504. }
  505. if(!!(after & TextureUsageBit::CLEAR))
  506. {
  507. dstStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  508. dstAccesses |= VK_ACCESS_TRANSFER_WRITE_BIT;
  509. }
  510. ANKI_ASSERT(dstStages);
  511. }
  512. VkImageLayout TextureImpl::computeLayout(TextureUsageBit usage, U level) const
  513. {
  514. ANKI_ASSERT(level < m_mipCount);
  515. ANKI_ASSERT(usageValid(usage));
  516. VkImageLayout out = VK_IMAGE_LAYOUT_MAX_ENUM;
  517. Bool lastLevel = level == m_mipCount - 1u;
  518. if(usage == TextureUsageBit::NONE)
  519. {
  520. out = VK_IMAGE_LAYOUT_UNDEFINED;
  521. }
  522. else if(!(usage & ~TextureUsageBit::SAMPLED_ALL))
  523. {
  524. // Only sampling
  525. out = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  526. }
  527. else if(!(usage & ~TextureUsageBit::IMAGE_COMPUTE_READ_WRITE))
  528. {
  529. // Only image load/store
  530. out = VK_IMAGE_LAYOUT_GENERAL;
  531. }
  532. else if(!(usage & ~TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ_WRITE))
  533. {
  534. // Only FB access
  535. if(m_depthStencil)
  536. {
  537. out = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  538. }
  539. else
  540. {
  541. out = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  542. }
  543. }
  544. else if(m_depthStencil
  545. && !(usage & ~(TextureUsageBit::SAMPLED_ALL_GRAPHICS | TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ)))
  546. {
  547. // FB read & shader read
  548. out = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
  549. }
  550. else if(m_depthStencil
  551. && !(usage & ~(TextureUsageBit::SAMPLED_ALL_GRAPHICS | TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ_WRITE)))
  552. {
  553. // Wild guess: One aspect is shader read and the other is read write
  554. out = VK_IMAGE_LAYOUT_GENERAL;
  555. }
  556. else if(usage == TextureUsageBit::GENERATE_MIPMAPS)
  557. {
  558. if(!lastLevel)
  559. {
  560. out = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  561. }
  562. else
  563. {
  564. out = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  565. }
  566. }
  567. else if(usage == TextureUsageBit::CLEAR)
  568. {
  569. out = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  570. }
  571. else if(!m_depthStencil && usage == TextureUsageBit::TRANSFER_DESTINATION)
  572. {
  573. out = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  574. }
  575. ANKI_ASSERT(out != VK_IMAGE_LAYOUT_MAX_ENUM);
  576. return out;
  577. }
  578. VkImageView TextureImpl::getOrCreateSingleLevelView(U32 mip, DepthStencilAspectBit aspect) const
  579. {
  580. ANKI_ASSERT(mip < m_mipCount);
  581. VkImageViewCreateInfo ci = m_viewCreateInfoTemplate;
  582. ci.subresourceRange.baseMipLevel = mip;
  583. ci.subresourceRange.levelCount = 1;
  584. ci.subresourceRange.aspectMask = convertAspect(aspect);
  585. return getOrCreateView(ci);
  586. }
  587. VkImageView TextureImpl::getOrCreateSingleSurfaceView(
  588. const TextureSurfaceInfo& surf, DepthStencilAspectBit aspect) const
  589. {
  590. checkSurfaceOrVolume(surf);
  591. VkImageViewCreateInfo ci = m_viewCreateInfoTemplate;
  592. ci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  593. computeSubResourceRange(surf, aspect, ci.subresourceRange);
  594. return getOrCreateView(ci);
  595. }
  596. VkImageView TextureImpl::getOrCreateResourceGroupView(DepthStencilAspectBit aspect) const
  597. {
  598. VkImageViewCreateInfo ci = m_viewCreateInfoTemplate;
  599. ci.subresourceRange.aspectMask = convertAspect(aspect);
  600. return getOrCreateView(ci);
  601. }
  602. VkImageView TextureImpl::getOrCreateView(const VkImageViewCreateInfo& ci) const
  603. {
  604. LockGuard<Mutex> lock(m_viewsMapMtx);
  605. auto it = m_viewsMap.find(ci);
  606. if(it != m_viewsMap.getEnd())
  607. {
  608. return *it;
  609. }
  610. else
  611. {
  612. VkImageView view = VK_NULL_HANDLE;
  613. ANKI_VK_CHECKF(vkCreateImageView(getDevice(), &ci, nullptr, &view));
  614. getGrManagerImpl().trySetVulkanHandleName(
  615. (m_name[0]) ? &m_name[0] : CString(), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT, ptrToNumber(view));
  616. m_viewsMap.emplace(getAllocator(), ci, view);
  617. return view;
  618. }
  619. }
  620. } // end namespace anki