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- // Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <anki/gr/vulkan/TextureImpl.h>
- #include <anki/gr/Sampler.h>
- #include <anki/gr/GrManager.h>
- #include <anki/gr/vulkan/GrManagerImpl.h>
- #include <anki/gr/CommandBuffer.h>
- #include <anki/gr/vulkan/CommandBufferImpl.h>
- #include <anki/gr/common/Misc.h>
- namespace anki
- {
- TextureImpl::~TextureImpl()
- {
- for(auto it : m_viewsMap)
- {
- if(it != VK_NULL_HANDLE)
- {
- vkDestroyImageView(getDevice(), it, nullptr);
- }
- }
- m_viewsMap.destroy(getAllocator());
- if(m_imageHandle)
- {
- vkDestroyImage(getDevice(), m_imageHandle, nullptr);
- }
- if(m_memHandle)
- {
- getGrManagerImpl().getGpuMemoryManager().freeMemory(m_memHandle);
- }
- if(m_dedicatedMem)
- {
- vkFreeMemory(getDevice(), m_dedicatedMem, nullptr);
- }
- }
- Error TextureImpl::init(const TextureInitInfo& init_)
- {
- TextureInitInfo init = init_;
- init.m_sampling.setName(init.getName());
- ANKI_ASSERT(textureInitInfoValid(init));
- ANKI_CHECK(getGrManagerImpl().getSamplerFactory().newInstance(init.m_sampling, m_sampler));
- // Set some stuff
- m_width = init.m_width;
- m_height = init.m_height;
- m_depth = init.m_depth;
- m_texType = init.m_type;
- if(init.getName())
- {
- strcpy(&m_name[0], init.getName().cstr());
- }
- else
- {
- m_name[0] = '\0';
- }
- if(m_texType == TextureType::_3D)
- {
- m_mipCount = min<U>(init.m_mipmapsCount, computeMaxMipmapCount3d(m_width, m_height, m_depth));
- }
- else
- {
- m_mipCount = min<U>(init.m_mipmapsCount, computeMaxMipmapCount2d(m_width, m_height));
- }
- init.m_mipmapsCount = m_mipCount;
- m_layerCount = init.m_layerCount;
- m_format = init.m_format;
- m_vkFormat = convertFormat(m_format);
- m_depthStencil = formatIsDepthStencil(m_format);
- m_aspect = convertImageAspect(m_format);
- m_usage = init.m_usage;
- if(m_aspect & VK_IMAGE_ASPECT_DEPTH_BIT)
- {
- m_akAspect |= DepthStencilAspectBit::DEPTH;
- }
- if(m_aspect & VK_IMAGE_ASPECT_STENCIL_BIT)
- {
- m_akAspect |= DepthStencilAspectBit::STENCIL;
- }
- ANKI_CHECK(initImage(init));
- // Init the template
- memset(&m_viewCreateInfoTemplate, 0, sizeof(m_viewCreateInfoTemplate)); // memset, it will be used for hashing
- m_viewCreateInfoTemplate.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- m_viewCreateInfoTemplate.image = m_imageHandle;
- m_viewCreateInfoTemplate.viewType = convertTextureViewType(init.m_type);
- m_viewCreateInfoTemplate.format = m_vkFormat;
- m_viewCreateInfoTemplate.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
- m_viewCreateInfoTemplate.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
- m_viewCreateInfoTemplate.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
- m_viewCreateInfoTemplate.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
- m_viewCreateInfoTemplate.subresourceRange.aspectMask = m_aspect;
- m_viewCreateInfoTemplate.subresourceRange.baseArrayLayer = 0;
- m_viewCreateInfoTemplate.subresourceRange.baseMipLevel = 0;
- m_viewCreateInfoTemplate.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
- m_viewCreateInfoTemplate.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
- // Transition the image layout from undefined to something relevant
- if(!!init.m_initialUsage)
- {
- ANKI_ASSERT(usageValid(init.m_initialUsage));
- ANKI_ASSERT(!(init.m_initialUsage & TextureUsageBit::GENERATE_MIPMAPS) && "That doesn't make any sense");
- CommandBufferInitInfo cmdbinit;
- cmdbinit.m_flags = CommandBufferFlag::GRAPHICS_WORK | CommandBufferFlag::SMALL_BATCH;
- CommandBufferPtr cmdb = getManager().newCommandBuffer(cmdbinit);
- VkImageSubresourceRange range;
- range.aspectMask = m_aspect;
- range.baseArrayLayer = 0;
- range.baseMipLevel = 0;
- range.layerCount = m_layerCount;
- range.levelCount = m_mipCount;
- static_cast<CommandBufferImpl&>(*cmdb).setTextureBarrierRange(
- TexturePtr(this), TextureUsageBit::NONE, init.m_initialUsage, range);
- static_cast<CommandBufferImpl&>(*cmdb).endRecording();
- getGrManagerImpl().flushCommandBuffer(cmdb, nullptr);
- }
- return Error::NONE;
- }
- VkFormatFeatureFlags TextureImpl::calcFeatures(const TextureInitInfo& init)
- {
- VkFormatFeatureFlags flags = 0;
- if(init.m_mipmapsCount > 1 && !!(init.m_usage & TextureUsageBit::GENERATE_MIPMAPS))
- {
- // May be used for mip gen.
- flags |= VK_FORMAT_FEATURE_BLIT_DST_BIT | VK_FORMAT_FEATURE_BLIT_SRC_BIT;
- }
- if(!!(init.m_usage & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ_WRITE))
- {
- if(formatIsDepthStencil(init.m_format))
- {
- flags |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
- }
- else
- {
- flags |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT;
- }
- }
- if(!!(init.m_usage & TextureUsageBit::SAMPLED_ALL))
- {
- flags |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
- }
- ANKI_ASSERT(flags);
- return flags;
- }
- VkImageCreateFlags TextureImpl::calcCreateFlags(const TextureInitInfo& init)
- {
- VkImageCreateFlags flags = 0;
- if(init.m_type == TextureType::CUBE || init.m_type == TextureType::CUBE_ARRAY)
- {
- flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
- }
- return flags;
- }
- Bool TextureImpl::imageSupported(const TextureInitInfo& init)
- {
- VkImageFormatProperties props = {};
- VkResult res = vkGetPhysicalDeviceImageFormatProperties(getGrManagerImpl().getPhysicalDevice(),
- m_vkFormat,
- convertTextureType(init.m_type),
- VK_IMAGE_TILING_OPTIMAL,
- convertTextureUsage(init.m_usage, init.m_format),
- calcCreateFlags(init),
- &props);
- if(res == VK_ERROR_FORMAT_NOT_SUPPORTED)
- {
- return false;
- }
- else
- {
- ANKI_ASSERT(res == VK_SUCCESS);
- return true;
- }
- }
- Error TextureImpl::initImage(const TextureInitInfo& init_)
- {
- TextureInitInfo init = init_;
- Bool useDedicatedMemory = !!(init.m_usage & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ_WRITE)
- && !!(getGrManagerImpl().getExtensions() & VulkanExtensions::NV_DEDICATED_ALLOCATION);
- // Check if format is supported
- Bool supported;
- while(!(supported = imageSupported(init)))
- {
- // Try to find a fallback
- if(init.m_format.m_components == ComponentFormat::R8G8B8)
- {
- ANKI_ASSERT(!(init.m_usage & TextureUsageBit::IMAGE_ALL) && "Can't do that ATM");
- init.m_format.m_components = ComponentFormat::R8G8B8A8;
- m_format = init.m_format;
- m_vkFormat = convertFormat(m_format);
- m_workarounds = TextureImplWorkaround::R8G8B8_TO_R8G8B8A8;
- }
- else if(init.m_format.m_components == ComponentFormat::S8)
- {
- ANKI_ASSERT(
- !(init.m_usage & (TextureUsageBit::IMAGE_ALL | TextureUsageBit::TRANSFER_ANY)) && "Can't do that ATM");
- init.m_format = PixelFormat(ComponentFormat::D24S8, TransformFormat::UNORM);
- m_format = init.m_format;
- m_vkFormat = convertFormat(m_format);
- m_workarounds = TextureImplWorkaround::S8_TO_D24S8;
- m_aspect = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
- m_akAspect = DepthStencilAspectBit::DEPTH | DepthStencilAspectBit::STENCIL;
- }
- else if(init.m_format.m_components == ComponentFormat::D24S8)
- {
- ANKI_ASSERT(
- !(init.m_usage & (TextureUsageBit::IMAGE_ALL | TextureUsageBit::TRANSFER_ANY)) && "Can't do that ATM");
- init.m_format = PixelFormat(ComponentFormat::D32S8, TransformFormat::UNORM);
- m_format = init.m_format;
- m_vkFormat = convertFormat(m_format);
- m_workarounds = TextureImplWorkaround::D24S8_TO_D32S8;
- m_aspect = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
- m_akAspect = DepthStencilAspectBit::DEPTH | DepthStencilAspectBit::STENCIL;
- }
- else
- {
- break;
- }
- }
- if(!supported)
- {
- ANKI_VK_LOGE("Unsupported texture format: %u %u", U(init.m_format.m_components), U(init.m_format.m_transform));
- return Error::FUNCTION_FAILED;
- }
- // Contunue with the creation
- VkImageCreateInfo ci = {};
- ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
- ci.flags = calcCreateFlags(init);
- ci.imageType = convertTextureType(m_texType);
- ci.format = m_vkFormat;
- ci.extent.width = init.m_width;
- ci.extent.height = init.m_height;
- switch(m_texType)
- {
- case TextureType::_1D:
- case TextureType::_2D:
- ci.extent.depth = 1;
- ci.arrayLayers = 1;
- m_surfaceOrVolumeCount = m_mipCount;
- break;
- case TextureType::_2D_ARRAY:
- ci.extent.depth = 1;
- ci.arrayLayers = init.m_layerCount;
- m_surfaceOrVolumeCount = m_mipCount * m_layerCount;
- break;
- case TextureType::CUBE:
- ci.extent.depth = 1;
- ci.arrayLayers = 6;
- m_surfaceOrVolumeCount = m_mipCount * 6;
- break;
- case TextureType::CUBE_ARRAY:
- ci.extent.depth = 1;
- ci.arrayLayers = 6 * init.m_layerCount;
- m_surfaceOrVolumeCount = m_mipCount * 6 * m_layerCount;
- break;
- case TextureType::_3D:
- ci.extent.depth = init.m_depth;
- ci.arrayLayers = 1;
- m_surfaceOrVolumeCount = m_mipCount;
- break;
- default:
- ANKI_ASSERT(0);
- }
- ci.mipLevels = m_mipCount;
- ci.samples = VK_SAMPLE_COUNT_1_BIT;
- ci.tiling = VK_IMAGE_TILING_OPTIMAL;
- ci.usage = convertTextureUsage(init.m_usage, init.m_format);
- ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- ci.queueFamilyIndexCount = 1;
- U32 queueIdx = getGrManagerImpl().getGraphicsQueueFamily();
- ci.pQueueFamilyIndices = &queueIdx;
- ci.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- VkDedicatedAllocationImageCreateInfoNV dedicatedMemCi = {};
- if(useDedicatedMemory)
- {
- dedicatedMemCi.sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV;
- dedicatedMemCi.dedicatedAllocation = true;
- ci.pNext = &dedicatedMemCi;
- }
- ANKI_VK_CHECK(vkCreateImage(getDevice(), &ci, nullptr, &m_imageHandle));
- getGrManagerImpl().trySetVulkanHandleName(init.getName(), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, m_imageHandle);
- // Allocate memory
- //
- VkMemoryRequirements req = {};
- vkGetImageMemoryRequirements(getDevice(), m_imageHandle, &req);
- U memIdx = getGrManagerImpl().getGpuMemoryManager().findMemoryType(
- req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
- // Fallback
- if(memIdx == MAX_U32)
- {
- memIdx = getGrManagerImpl().getGpuMemoryManager().findMemoryType(
- req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, 0);
- }
- ANKI_ASSERT(memIdx != MAX_U32);
- if(!useDedicatedMemory)
- {
- // Allocate
- getGrManagerImpl().getGpuMemoryManager().allocateMemory(memIdx, req.size, req.alignment, false, m_memHandle);
- // Bind mem to image
- ANKI_TRACE_START_EVENT(VK_BIND_OBJECT);
- ANKI_VK_CHECK(vkBindImageMemory(getDevice(), m_imageHandle, m_memHandle.m_memory, m_memHandle.m_offset));
- ANKI_TRACE_STOP_EVENT(VK_BIND_OBJECT);
- }
- else
- {
- VkDedicatedAllocationMemoryAllocateInfoNV dedicatedInfo = {};
- dedicatedInfo.sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV;
- dedicatedInfo.image = m_imageHandle;
- VkMemoryAllocateInfo memAllocCi = {};
- memAllocCi.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
- memAllocCi.pNext = &dedicatedInfo;
- memAllocCi.allocationSize = req.size;
- memAllocCi.memoryTypeIndex = memIdx;
- ANKI_VK_CHECK(vkAllocateMemory(getDevice(), &memAllocCi, nullptr, &m_dedicatedMem));
- getGrManagerImpl().trySetVulkanHandleName(
- init.getName(), VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, ptrToNumber(m_dedicatedMem));
- ANKI_TRACE_START_EVENT(VK_BIND_OBJECT);
- ANKI_VK_CHECK(vkBindImageMemory(getDevice(), m_imageHandle, m_dedicatedMem, 0));
- ANKI_TRACE_STOP_EVENT(VK_BIND_OBJECT);
- }
- return Error::NONE;
- }
- void TextureImpl::computeBarrierInfo(TextureUsageBit before,
- TextureUsageBit after,
- U level,
- VkPipelineStageFlags& srcStages,
- VkAccessFlags& srcAccesses,
- VkPipelineStageFlags& dstStages,
- VkAccessFlags& dstAccesses) const
- {
- ANKI_ASSERT(level < m_mipCount);
- ANKI_ASSERT(usageValid(before) && usageValid(after));
- srcStages = 0;
- srcAccesses = 0;
- dstStages = 0;
- dstAccesses = 0;
- Bool lastLevel = level == m_mipCount - 1u;
- //
- // Before
- //
- if(!!(before & TextureUsageBit::SAMPLED_VERTEX))
- {
- srcStages |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(before & TextureUsageBit::SAMPLED_TESSELLATION_CONTROL))
- {
- srcStages |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
- srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(before & TextureUsageBit::SAMPLED_TESSELLATION_EVALUATION))
- {
- srcStages |= VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
- srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(before & TextureUsageBit::SAMPLED_GEOMETRY))
- {
- srcStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
- srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(before & TextureUsageBit::SAMPLED_FRAGMENT))
- {
- srcStages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(before & TextureUsageBit::SAMPLED_COMPUTE) || !!(before & TextureUsageBit::IMAGE_COMPUTE_READ))
- {
- srcStages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- srcAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(before & TextureUsageBit::IMAGE_COMPUTE_WRITE))
- {
- srcStages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- srcAccesses |= VK_ACCESS_SHADER_WRITE_BIT;
- }
- if(!!(before & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ))
- {
- if(m_depthStencil)
- {
- srcStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- srcAccesses |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
- }
- else
- {
- srcStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; // See Table 4 in the spec
- srcAccesses |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
- }
- }
- if(!!(before & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE))
- {
- if(m_depthStencil)
- {
- srcStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- srcAccesses |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
- }
- else
- {
- srcStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- srcAccesses |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
- }
- }
- if(!!(before & TextureUsageBit::GENERATE_MIPMAPS))
- {
- srcStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- if(!lastLevel)
- {
- srcAccesses |= VK_ACCESS_TRANSFER_READ_BIT;
- }
- else
- {
- srcAccesses |= VK_ACCESS_TRANSFER_WRITE_BIT;
- }
- }
- if(!!(before & TextureUsageBit::TRANSFER_DESTINATION))
- {
- srcStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- srcAccesses |= VK_ACCESS_TRANSFER_WRITE_BIT;
- }
- if(!!(before & TextureUsageBit::CLEAR))
- {
- srcStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- srcAccesses |= VK_ACCESS_TRANSFER_WRITE_BIT;
- }
- if(srcStages == 0)
- {
- srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
- }
- //
- // After
- //
- if(!!(after & TextureUsageBit::SAMPLED_VERTEX))
- {
- dstStages |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(after & TextureUsageBit::SAMPLED_TESSELLATION_CONTROL))
- {
- dstStages |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
- dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(after & TextureUsageBit::SAMPLED_TESSELLATION_EVALUATION))
- {
- dstStages |= VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
- dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(after & TextureUsageBit::SAMPLED_GEOMETRY))
- {
- dstStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
- dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(after & TextureUsageBit::SAMPLED_FRAGMENT))
- {
- dstStages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(after & TextureUsageBit::SAMPLED_COMPUTE) || !!(after & TextureUsageBit::IMAGE_COMPUTE_READ))
- {
- dstStages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dstAccesses |= VK_ACCESS_SHADER_READ_BIT;
- }
- if(!!(after & TextureUsageBit::IMAGE_COMPUTE_WRITE))
- {
- dstStages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dstAccesses |= VK_ACCESS_SHADER_WRITE_BIT;
- }
- if(!!(after & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ))
- {
- if(m_depthStencil)
- {
- dstStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- dstAccesses |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
- }
- else
- {
- dstStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- dstAccesses |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
- }
- }
- if(!!(after & TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE))
- {
- if(m_depthStencil)
- {
- dstStages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- dstAccesses |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
- }
- else
- {
- dstStages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- dstAccesses |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
- }
- }
- if(!!(after & TextureUsageBit::GENERATE_MIPMAPS))
- {
- dstStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- if(level == 0)
- {
- dstAccesses |= VK_ACCESS_TRANSFER_READ_BIT;
- }
- else
- {
- ANKI_ASSERT(0 && "This will happen in generateMipmaps");
- }
- }
- if(!!(after & TextureUsageBit::TRANSFER_DESTINATION))
- {
- dstStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- dstAccesses |= VK_ACCESS_TRANSFER_WRITE_BIT;
- }
- if(!!(after & TextureUsageBit::CLEAR))
- {
- dstStages |= VK_PIPELINE_STAGE_TRANSFER_BIT;
- dstAccesses |= VK_ACCESS_TRANSFER_WRITE_BIT;
- }
- ANKI_ASSERT(dstStages);
- }
- VkImageLayout TextureImpl::computeLayout(TextureUsageBit usage, U level) const
- {
- ANKI_ASSERT(level < m_mipCount);
- ANKI_ASSERT(usageValid(usage));
- VkImageLayout out = VK_IMAGE_LAYOUT_MAX_ENUM;
- Bool lastLevel = level == m_mipCount - 1u;
- if(usage == TextureUsageBit::NONE)
- {
- out = VK_IMAGE_LAYOUT_UNDEFINED;
- }
- else if(!(usage & ~TextureUsageBit::SAMPLED_ALL))
- {
- // Only sampling
- out = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- }
- else if(!(usage & ~TextureUsageBit::IMAGE_COMPUTE_READ_WRITE))
- {
- // Only image load/store
- out = VK_IMAGE_LAYOUT_GENERAL;
- }
- else if(!(usage & ~TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ_WRITE))
- {
- // Only FB access
- if(m_depthStencil)
- {
- out = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- }
- else
- {
- out = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- }
- }
- else if(m_depthStencil
- && !(usage & ~(TextureUsageBit::SAMPLED_ALL_GRAPHICS | TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ)))
- {
- // FB read & shader read
- out = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
- }
- else if(m_depthStencil
- && !(usage & ~(TextureUsageBit::SAMPLED_ALL_GRAPHICS | TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ_WRITE)))
- {
- // Wild guess: One aspect is shader read and the other is read write
- out = VK_IMAGE_LAYOUT_GENERAL;
- }
- else if(usage == TextureUsageBit::GENERATE_MIPMAPS)
- {
- if(!lastLevel)
- {
- out = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
- }
- else
- {
- out = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- }
- }
- else if(usage == TextureUsageBit::CLEAR)
- {
- out = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- }
- else if(!m_depthStencil && usage == TextureUsageBit::TRANSFER_DESTINATION)
- {
- out = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- }
- ANKI_ASSERT(out != VK_IMAGE_LAYOUT_MAX_ENUM);
- return out;
- }
- VkImageView TextureImpl::getOrCreateSingleLevelView(U32 mip, DepthStencilAspectBit aspect) const
- {
- ANKI_ASSERT(mip < m_mipCount);
- VkImageViewCreateInfo ci = m_viewCreateInfoTemplate;
- ci.subresourceRange.baseMipLevel = mip;
- ci.subresourceRange.levelCount = 1;
- ci.subresourceRange.aspectMask = convertAspect(aspect);
- return getOrCreateView(ci);
- }
- VkImageView TextureImpl::getOrCreateSingleSurfaceView(
- const TextureSurfaceInfo& surf, DepthStencilAspectBit aspect) const
- {
- checkSurfaceOrVolume(surf);
- VkImageViewCreateInfo ci = m_viewCreateInfoTemplate;
- ci.viewType = VK_IMAGE_VIEW_TYPE_2D;
- computeSubResourceRange(surf, aspect, ci.subresourceRange);
- return getOrCreateView(ci);
- }
- VkImageView TextureImpl::getOrCreateResourceGroupView(DepthStencilAspectBit aspect) const
- {
- VkImageViewCreateInfo ci = m_viewCreateInfoTemplate;
- ci.subresourceRange.aspectMask = convertAspect(aspect);
- return getOrCreateView(ci);
- }
- VkImageView TextureImpl::getOrCreateView(const VkImageViewCreateInfo& ci) const
- {
- LockGuard<Mutex> lock(m_viewsMapMtx);
- auto it = m_viewsMap.find(ci);
- if(it != m_viewsMap.getEnd())
- {
- return *it;
- }
- else
- {
- VkImageView view = VK_NULL_HANDLE;
- ANKI_VK_CHECKF(vkCreateImageView(getDevice(), &ci, nullptr, &view));
- getGrManagerImpl().trySetVulkanHandleName(
- (m_name[0]) ? &m_name[0] : CString(), VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT, ptrToNumber(view));
- m_viewsMap.emplace(getAllocator(), ci, view);
- return view;
- }
- }
- } // end namespace anki
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