| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175 |
- // Copyright (C) 2009-2015, Panagiotis Christopoulos Charitos.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- // WARNING: The file is auto generated.
- #include "anki/script/LuaBinder.h"
- #include "anki/script/ScriptManager.h"
- #include "anki/Scene.h"
- namespace anki {
- //==============================================================================
- template<typename T, typename... TArgs>
- static T* newSceneNode(SceneGraph* scene, CString name, TArgs... args)
- {
- T* ptr;
- Error err = scene->template newSceneNode<T>(
- name, ptr, args...);
- if(!err)
- {
- return ptr;
- }
- else
- {
- return nullptr;
- }
- }
- //==============================================================================
- static SceneGraph* getSceneGraph(lua_State* l)
- {
- LuaBinder* binder = static_cast<LuaBinder*>(lua_getuserdata(l));
- ScriptManager* scriptManager =
- reinterpret_cast<ScriptManager*>(binder->getParent());
- return &scriptManager->_getSceneGraph();
- }
- //==============================================================================
- // MoveComponent =
- //==============================================================================
- //==============================================================================
- static const char* classnameMoveComponent = "MoveComponent";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<MoveComponent>()
- {
- return 2038493110845313445;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<MoveComponent>()
- {
- return classnameMoveComponent;
- }
- //==============================================================================
- /// Pre-wrap method MoveComponent::setLocalOrigin.
- static inline int pwrapMoveComponentsetLocalOrigin(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud)) return -1;
- MoveComponent* self = static_cast<MoveComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- if(LuaBinder::checkUserData(l, 2, "Vec4", 6804478823655046386, ud)) return -1;
- Vec4* iarg0 = static_cast<Vec4*>(ud->m_data);
- const Vec4& arg0(*iarg0);
-
- // Call the method
- self->setLocalOrigin(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method MoveComponent::setLocalOrigin.
- static int wrapMoveComponentsetLocalOrigin(lua_State* l)
- {
- int res = pwrapMoveComponentsetLocalOrigin(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method MoveComponent::getLocalOrigin.
- static inline int pwrapMoveComponentgetLocalOrigin(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud)) return -1;
- MoveComponent* self = static_cast<MoveComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- const Vec4& ret = self->getLocalOrigin();
-
- // Push return value
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "Vec4");
- ud->m_data = const_cast<void*>(static_cast<const void*>(&ret));
- ud->m_gc = false;
- ud->m_sig = 6804478823655046386;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method MoveComponent::getLocalOrigin.
- static int wrapMoveComponentgetLocalOrigin(lua_State* l)
- {
- int res = pwrapMoveComponentgetLocalOrigin(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method MoveComponent::setLocalRotation.
- static inline int pwrapMoveComponentsetLocalRotation(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud)) return -1;
- MoveComponent* self = static_cast<MoveComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- if(LuaBinder::checkUserData(l, 2, "Mat3x4", -2654194732934255869, ud)) return -1;
- Mat3x4* iarg0 = static_cast<Mat3x4*>(ud->m_data);
- const Mat3x4& arg0(*iarg0);
-
- // Call the method
- self->setLocalRotation(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method MoveComponent::setLocalRotation.
- static int wrapMoveComponentsetLocalRotation(lua_State* l)
- {
- int res = pwrapMoveComponentsetLocalRotation(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method MoveComponent::getLocalRotation.
- static inline int pwrapMoveComponentgetLocalRotation(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud)) return -1;
- MoveComponent* self = static_cast<MoveComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- const Mat3x4& ret = self->getLocalRotation();
-
- // Push return value
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "Mat3x4");
- ud->m_data = const_cast<void*>(static_cast<const void*>(&ret));
- ud->m_gc = false;
- ud->m_sig = -2654194732934255869;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method MoveComponent::getLocalRotation.
- static int wrapMoveComponentgetLocalRotation(lua_State* l)
- {
- int res = pwrapMoveComponentgetLocalRotation(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method MoveComponent::setLocalScale.
- static inline int pwrapMoveComponentsetLocalScale(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud)) return -1;
- MoveComponent* self = static_cast<MoveComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- F32 arg0;
- if(LuaBinder::checkNumber(l, 2, arg0)) return -1;
-
- // Call the method
- self->setLocalScale(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method MoveComponent::setLocalScale.
- static int wrapMoveComponentsetLocalScale(lua_State* l)
- {
- int res = pwrapMoveComponentsetLocalScale(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method MoveComponent::getLocalScale.
- static inline int pwrapMoveComponentgetLocalScale(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameMoveComponent, 2038493110845313445, ud)) return -1;
- MoveComponent* self = static_cast<MoveComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- F32 ret = self->getLocalScale();
-
- // Push return value
- lua_pushnumber(l, ret);
-
- return 1;
- }
- //==============================================================================
- /// Wrap method MoveComponent::getLocalScale.
- static int wrapMoveComponentgetLocalScale(lua_State* l)
- {
- int res = pwrapMoveComponentgetLocalScale(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class MoveComponent.
- static inline void wrapMoveComponent(lua_State* l)
- {
- LuaBinder::createClass(l, classnameMoveComponent);
- LuaBinder::pushLuaCFuncMethod(l, "setLocalOrigin", wrapMoveComponentsetLocalOrigin);
- LuaBinder::pushLuaCFuncMethod(l, "getLocalOrigin", wrapMoveComponentgetLocalOrigin);
- LuaBinder::pushLuaCFuncMethod(l, "setLocalRotation", wrapMoveComponentsetLocalRotation);
- LuaBinder::pushLuaCFuncMethod(l, "getLocalRotation", wrapMoveComponentgetLocalRotation);
- LuaBinder::pushLuaCFuncMethod(l, "setLocalScale", wrapMoveComponentsetLocalScale);
- LuaBinder::pushLuaCFuncMethod(l, "getLocalScale", wrapMoveComponentgetLocalScale);
- lua_settop(l, 0);
- }
- //==============================================================================
- // LightComponent =
- //==============================================================================
- //==============================================================================
- static const char* classnameLightComponent = "LightComponent";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<LightComponent>()
- {
- return 7940823622056993903;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<LightComponent>()
- {
- return classnameLightComponent;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::setDiffuseColor.
- static inline int pwrapLightComponentsetDiffuseColor(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- if(LuaBinder::checkUserData(l, 2, "Vec4", 6804478823655046386, ud)) return -1;
- Vec4* iarg0 = static_cast<Vec4*>(ud->m_data);
- const Vec4& arg0(*iarg0);
-
- // Call the method
- self->setDiffuseColor(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method LightComponent::setDiffuseColor.
- static int wrapLightComponentsetDiffuseColor(lua_State* l)
- {
- int res = pwrapLightComponentsetDiffuseColor(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::getDiffuseColor.
- static inline int pwrapLightComponentgetDiffuseColor(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- const Vec4& ret = self->getDiffuseColor();
-
- // Push return value
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "Vec4");
- ud->m_data = const_cast<void*>(static_cast<const void*>(&ret));
- ud->m_gc = false;
- ud->m_sig = 6804478823655046386;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method LightComponent::getDiffuseColor.
- static int wrapLightComponentgetDiffuseColor(lua_State* l)
- {
- int res = pwrapLightComponentgetDiffuseColor(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::setSpecularColor.
- static inline int pwrapLightComponentsetSpecularColor(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- if(LuaBinder::checkUserData(l, 2, "Vec4", 6804478823655046386, ud)) return -1;
- Vec4* iarg0 = static_cast<Vec4*>(ud->m_data);
- const Vec4& arg0(*iarg0);
-
- // Call the method
- self->setSpecularColor(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method LightComponent::setSpecularColor.
- static int wrapLightComponentsetSpecularColor(lua_State* l)
- {
- int res = pwrapLightComponentsetSpecularColor(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::getSpecularColor.
- static inline int pwrapLightComponentgetSpecularColor(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- const Vec4& ret = self->getSpecularColor();
-
- // Push return value
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "Vec4");
- ud->m_data = const_cast<void*>(static_cast<const void*>(&ret));
- ud->m_gc = false;
- ud->m_sig = 6804478823655046386;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method LightComponent::getSpecularColor.
- static int wrapLightComponentgetSpecularColor(lua_State* l)
- {
- int res = pwrapLightComponentgetSpecularColor(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::setRadius.
- static inline int pwrapLightComponentsetRadius(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- F32 arg0;
- if(LuaBinder::checkNumber(l, 2, arg0)) return -1;
-
- // Call the method
- self->setRadius(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method LightComponent::setRadius.
- static int wrapLightComponentsetRadius(lua_State* l)
- {
- int res = pwrapLightComponentsetRadius(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::getRadius.
- static inline int pwrapLightComponentgetRadius(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- F32 ret = self->getRadius();
-
- // Push return value
- lua_pushnumber(l, ret);
-
- return 1;
- }
- //==============================================================================
- /// Wrap method LightComponent::getRadius.
- static int wrapLightComponentgetRadius(lua_State* l)
- {
- int res = pwrapLightComponentgetRadius(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::setDistance.
- static inline int pwrapLightComponentsetDistance(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- F32 arg0;
- if(LuaBinder::checkNumber(l, 2, arg0)) return -1;
-
- // Call the method
- self->setDistance(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method LightComponent::setDistance.
- static int wrapLightComponentsetDistance(lua_State* l)
- {
- int res = pwrapLightComponentsetDistance(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::getDistance.
- static inline int pwrapLightComponentgetDistance(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- F32 ret = self->getDistance();
-
- // Push return value
- lua_pushnumber(l, ret);
-
- return 1;
- }
- //==============================================================================
- /// Wrap method LightComponent::getDistance.
- static int wrapLightComponentgetDistance(lua_State* l)
- {
- int res = pwrapLightComponentgetDistance(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::setInnerAngle.
- static inline int pwrapLightComponentsetInnerAngle(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- F32 arg0;
- if(LuaBinder::checkNumber(l, 2, arg0)) return -1;
-
- // Call the method
- self->setInnerAngle(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method LightComponent::setInnerAngle.
- static int wrapLightComponentsetInnerAngle(lua_State* l)
- {
- int res = pwrapLightComponentsetInnerAngle(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::getInnerAngle.
- static inline int pwrapLightComponentgetInnerAngle(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- F32 ret = self->getInnerAngle();
-
- // Push return value
- lua_pushnumber(l, ret);
-
- return 1;
- }
- //==============================================================================
- /// Wrap method LightComponent::getInnerAngle.
- static int wrapLightComponentgetInnerAngle(lua_State* l)
- {
- int res = pwrapLightComponentgetInnerAngle(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::setOuterAngle.
- static inline int pwrapLightComponentsetOuterAngle(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- F32 arg0;
- if(LuaBinder::checkNumber(l, 2, arg0)) return -1;
-
- // Call the method
- self->setOuterAngle(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method LightComponent::setOuterAngle.
- static int wrapLightComponentsetOuterAngle(lua_State* l)
- {
- int res = pwrapLightComponentsetOuterAngle(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::getOuterAngle.
- static inline int pwrapLightComponentgetOuterAngle(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- F32 ret = self->getOuterAngle();
-
- // Push return value
- lua_pushnumber(l, ret);
-
- return 1;
- }
- //==============================================================================
- /// Wrap method LightComponent::getOuterAngle.
- static int wrapLightComponentgetOuterAngle(lua_State* l)
- {
- int res = pwrapLightComponentgetOuterAngle(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::setShadowEnabled.
- static inline int pwrapLightComponentsetShadowEnabled(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- Bool arg0;
- if(LuaBinder::checkNumber(l, 2, arg0)) return -1;
-
- // Call the method
- self->setShadowEnabled(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method LightComponent::setShadowEnabled.
- static int wrapLightComponentsetShadowEnabled(lua_State* l)
- {
- int res = pwrapLightComponentsetShadowEnabled(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LightComponent::getShadowEnabled.
- static inline int pwrapLightComponentgetShadowEnabled(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLightComponent, 7940823622056993903, ud)) return -1;
- LightComponent* self = static_cast<LightComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- Bool ret = self->getShadowEnabled();
-
- // Push return value
- lua_pushboolean(l, ret);
-
- return 1;
- }
- //==============================================================================
- /// Wrap method LightComponent::getShadowEnabled.
- static int wrapLightComponentgetShadowEnabled(lua_State* l)
- {
- int res = pwrapLightComponentgetShadowEnabled(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class LightComponent.
- static inline void wrapLightComponent(lua_State* l)
- {
- LuaBinder::createClass(l, classnameLightComponent);
- LuaBinder::pushLuaCFuncMethod(l, "setDiffuseColor", wrapLightComponentsetDiffuseColor);
- LuaBinder::pushLuaCFuncMethod(l, "getDiffuseColor", wrapLightComponentgetDiffuseColor);
- LuaBinder::pushLuaCFuncMethod(l, "setSpecularColor", wrapLightComponentsetSpecularColor);
- LuaBinder::pushLuaCFuncMethod(l, "getSpecularColor", wrapLightComponentgetSpecularColor);
- LuaBinder::pushLuaCFuncMethod(l, "setRadius", wrapLightComponentsetRadius);
- LuaBinder::pushLuaCFuncMethod(l, "getRadius", wrapLightComponentgetRadius);
- LuaBinder::pushLuaCFuncMethod(l, "setDistance", wrapLightComponentsetDistance);
- LuaBinder::pushLuaCFuncMethod(l, "getDistance", wrapLightComponentgetDistance);
- LuaBinder::pushLuaCFuncMethod(l, "setInnerAngle", wrapLightComponentsetInnerAngle);
- LuaBinder::pushLuaCFuncMethod(l, "getInnerAngle", wrapLightComponentgetInnerAngle);
- LuaBinder::pushLuaCFuncMethod(l, "setOuterAngle", wrapLightComponentsetOuterAngle);
- LuaBinder::pushLuaCFuncMethod(l, "getOuterAngle", wrapLightComponentgetOuterAngle);
- LuaBinder::pushLuaCFuncMethod(l, "setShadowEnabled", wrapLightComponentsetShadowEnabled);
- LuaBinder::pushLuaCFuncMethod(l, "getShadowEnabled", wrapLightComponentgetShadowEnabled);
- lua_settop(l, 0);
- }
- //==============================================================================
- // LensFlareComponent =
- //==============================================================================
- //==============================================================================
- static const char* classnameLensFlareComponent = "LensFlareComponent";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<LensFlareComponent>()
- {
- return -2019248835133422777;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<LensFlareComponent>()
- {
- return classnameLensFlareComponent;
- }
- //==============================================================================
- /// Pre-wrap method LensFlareComponent::setFirstFlareSize.
- static inline int pwrapLensFlareComponentsetFirstFlareSize(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLensFlareComponent, -2019248835133422777, ud)) return -1;
- LensFlareComponent* self = static_cast<LensFlareComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- if(LuaBinder::checkUserData(l, 2, "Vec2", 6804478823655046388, ud)) return -1;
- Vec2* iarg0 = static_cast<Vec2*>(ud->m_data);
- const Vec2& arg0(*iarg0);
-
- // Call the method
- self->setFirstFlareSize(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method LensFlareComponent::setFirstFlareSize.
- static int wrapLensFlareComponentsetFirstFlareSize(lua_State* l)
- {
- int res = pwrapLensFlareComponentsetFirstFlareSize(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method LensFlareComponent::setColorMultiplier.
- static inline int pwrapLensFlareComponentsetColorMultiplier(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameLensFlareComponent, -2019248835133422777, ud)) return -1;
- LensFlareComponent* self = static_cast<LensFlareComponent*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- if(LuaBinder::checkUserData(l, 2, "Vec4", 6804478823655046386, ud)) return -1;
- Vec4* iarg0 = static_cast<Vec4*>(ud->m_data);
- const Vec4& arg0(*iarg0);
-
- // Call the method
- self->setColorMultiplier(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method LensFlareComponent::setColorMultiplier.
- static int wrapLensFlareComponentsetColorMultiplier(lua_State* l)
- {
- int res = pwrapLensFlareComponentsetColorMultiplier(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class LensFlareComponent.
- static inline void wrapLensFlareComponent(lua_State* l)
- {
- LuaBinder::createClass(l, classnameLensFlareComponent);
- LuaBinder::pushLuaCFuncMethod(l, "setFirstFlareSize", wrapLensFlareComponentsetFirstFlareSize);
- LuaBinder::pushLuaCFuncMethod(l, "setColorMultiplier", wrapLensFlareComponentsetColorMultiplier);
- lua_settop(l, 0);
- }
- //==============================================================================
- // SceneNode =
- //==============================================================================
- //==============================================================================
- static const char* classnameSceneNode = "SceneNode";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<SceneNode>()
- {
- return -2220074417980276571;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<SceneNode>()
- {
- return classnameSceneNode;
- }
- //==============================================================================
- /// Pre-wrap method SceneNode::getName.
- static inline int pwrapSceneNodegetName(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneNode, -2220074417980276571, ud)) return -1;
- SceneNode* self = static_cast<SceneNode*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- CString ret = self->getName();
-
- // Push return value
- lua_pushstring(l, &ret[0]);
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SceneNode::getName.
- static int wrapSceneNodegetName(lua_State* l)
- {
- int res = pwrapSceneNodegetName(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method SceneNode::addChild.
- static inline int pwrapSceneNodeaddChild(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneNode, -2220074417980276571, ud)) return -1;
- SceneNode* self = static_cast<SceneNode*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- if(LuaBinder::checkUserData(l, 2, "SceneNode", -2220074417980276571, ud)) return -1;
- SceneNode* iarg0 = static_cast<SceneNode*>(ud->m_data);
- SceneNode* arg0(iarg0);
-
- // Call the method
- self->addChild(arg0);
-
- return 0;
- }
- //==============================================================================
- /// Wrap method SceneNode::addChild.
- static int wrapSceneNodeaddChild(lua_State* l)
- {
- int res = pwrapSceneNodeaddChild(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method SceneNode::tryGetComponent<MoveComponent>.
- static inline int pwrapSceneNodegetMoveComponent(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneNode, -2220074417980276571, ud)) return -1;
- SceneNode* self = static_cast<SceneNode*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- MoveComponent* ret = self->tryGetComponent<MoveComponent>();
-
- // Push return value
- if(ANKI_UNLIKELY(ret == nullptr))
- {
- lua_pushstring(l, "Glue code returned nullptr");
- return -1;
- }
-
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "MoveComponent");
- ud->m_data = static_cast<void*>(ret);
- ud->m_gc = false;
- ud->m_sig = 2038493110845313445;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SceneNode::tryGetComponent<MoveComponent>.
- static int wrapSceneNodegetMoveComponent(lua_State* l)
- {
- int res = pwrapSceneNodegetMoveComponent(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method SceneNode::tryGetComponent<LightComponent>.
- static inline int pwrapSceneNodegetLightComponent(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneNode, -2220074417980276571, ud)) return -1;
- SceneNode* self = static_cast<SceneNode*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- LightComponent* ret = self->tryGetComponent<LightComponent>();
-
- // Push return value
- if(ANKI_UNLIKELY(ret == nullptr))
- {
- lua_pushstring(l, "Glue code returned nullptr");
- return -1;
- }
-
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "LightComponent");
- ud->m_data = static_cast<void*>(ret);
- ud->m_gc = false;
- ud->m_sig = 7940823622056993903;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SceneNode::tryGetComponent<LightComponent>.
- static int wrapSceneNodegetLightComponent(lua_State* l)
- {
- int res = pwrapSceneNodegetLightComponent(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method SceneNode::tryGetComponent<LensFlareComponent>.
- static inline int pwrapSceneNodegetLensFlareComponent(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneNode, -2220074417980276571, ud)) return -1;
- SceneNode* self = static_cast<SceneNode*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- LensFlareComponent* ret = self->tryGetComponent<LensFlareComponent>();
-
- // Push return value
- if(ANKI_UNLIKELY(ret == nullptr))
- {
- lua_pushstring(l, "Glue code returned nullptr");
- return -1;
- }
-
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "LensFlareComponent");
- ud->m_data = static_cast<void*>(ret);
- ud->m_gc = false;
- ud->m_sig = -2019248835133422777;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SceneNode::tryGetComponent<LensFlareComponent>.
- static int wrapSceneNodegetLensFlareComponent(lua_State* l)
- {
- int res = pwrapSceneNodegetLensFlareComponent(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class SceneNode.
- static inline void wrapSceneNode(lua_State* l)
- {
- LuaBinder::createClass(l, classnameSceneNode);
- LuaBinder::pushLuaCFuncMethod(l, "getName", wrapSceneNodegetName);
- LuaBinder::pushLuaCFuncMethod(l, "addChild", wrapSceneNodeaddChild);
- LuaBinder::pushLuaCFuncMethod(l, "getMoveComponent", wrapSceneNodegetMoveComponent);
- LuaBinder::pushLuaCFuncMethod(l, "getLightComponent", wrapSceneNodegetLightComponent);
- LuaBinder::pushLuaCFuncMethod(l, "getLensFlareComponent", wrapSceneNodegetLensFlareComponent);
- lua_settop(l, 0);
- }
- //==============================================================================
- // ModelNode =
- //==============================================================================
- //==============================================================================
- static const char* classnameModelNode = "ModelNode";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<ModelNode>()
- {
- return -1856316251880904290;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<ModelNode>()
- {
- return classnameModelNode;
- }
- //==============================================================================
- /// Pre-wrap method ModelNode::getSceneNodeBase.
- static inline int pwrapModelNodegetSceneNodeBase(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameModelNode, -1856316251880904290, ud)) return -1;
- ModelNode* self = static_cast<ModelNode*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- SceneNode& ret = *self;
-
- // Push return value
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "SceneNode");
- ud->m_data = static_cast<void*>(&ret);
- ud->m_gc = false;
- ud->m_sig = -2220074417980276571;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method ModelNode::getSceneNodeBase.
- static int wrapModelNodegetSceneNodeBase(lua_State* l)
- {
- int res = pwrapModelNodegetSceneNodeBase(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class ModelNode.
- static inline void wrapModelNode(lua_State* l)
- {
- LuaBinder::createClass(l, classnameModelNode);
- LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapModelNodegetSceneNodeBase);
- lua_settop(l, 0);
- }
- //==============================================================================
- // InstanceNode =
- //==============================================================================
- //==============================================================================
- static const char* classnameInstanceNode = "InstanceNode";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<InstanceNode>()
- {
- return -2063375830923741403;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<InstanceNode>()
- {
- return classnameInstanceNode;
- }
- //==============================================================================
- /// Pre-wrap method InstanceNode::getSceneNodeBase.
- static inline int pwrapInstanceNodegetSceneNodeBase(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameInstanceNode, -2063375830923741403, ud)) return -1;
- InstanceNode* self = static_cast<InstanceNode*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- SceneNode& ret = *self;
-
- // Push return value
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "SceneNode");
- ud->m_data = static_cast<void*>(&ret);
- ud->m_gc = false;
- ud->m_sig = -2220074417980276571;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method InstanceNode::getSceneNodeBase.
- static int wrapInstanceNodegetSceneNodeBase(lua_State* l)
- {
- int res = pwrapInstanceNodegetSceneNodeBase(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class InstanceNode.
- static inline void wrapInstanceNode(lua_State* l)
- {
- LuaBinder::createClass(l, classnameInstanceNode);
- LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapInstanceNodegetSceneNodeBase);
- lua_settop(l, 0);
- }
- //==============================================================================
- // PointLight =
- //==============================================================================
- //==============================================================================
- static const char* classnamePointLight = "PointLight";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<PointLight>()
- {
- return 3561037663389896020;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<PointLight>()
- {
- return classnamePointLight;
- }
- //==============================================================================
- /// Pre-wrap method PointLight::getSceneNodeBase.
- static inline int pwrapPointLightgetSceneNodeBase(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnamePointLight, 3561037663389896020, ud)) return -1;
- PointLight* self = static_cast<PointLight*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- SceneNode& ret = *self;
-
- // Push return value
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "SceneNode");
- ud->m_data = static_cast<void*>(&ret);
- ud->m_gc = false;
- ud->m_sig = -2220074417980276571;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method PointLight::getSceneNodeBase.
- static int wrapPointLightgetSceneNodeBase(lua_State* l)
- {
- int res = pwrapPointLightgetSceneNodeBase(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method PointLight::loadLensFlare.
- static inline int pwrapPointLightloadLensFlare(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnamePointLight, 3561037663389896020, ud)) return -1;
- PointLight* self = static_cast<PointLight*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- const char* arg0;
- if(LuaBinder::checkString(l, 2, arg0)) return -1;
-
- // Call the method
- Error ret = self->loadLensFlare(arg0);
-
- // Push return value
- if(ANKI_UNLIKELY(ret))
- {
- lua_pushstring(l, "Glue code returned an error");
- return -1;
- }
-
- lua_pushnumber(l, ret);
-
- return 1;
- }
- //==============================================================================
- /// Wrap method PointLight::loadLensFlare.
- static int wrapPointLightloadLensFlare(lua_State* l)
- {
- int res = pwrapPointLightloadLensFlare(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class PointLight.
- static inline void wrapPointLight(lua_State* l)
- {
- LuaBinder::createClass(l, classnamePointLight);
- LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapPointLightgetSceneNodeBase);
- LuaBinder::pushLuaCFuncMethod(l, "loadLensFlare", wrapPointLightloadLensFlare);
- lua_settop(l, 0);
- }
- //==============================================================================
- // SpotLight =
- //==============================================================================
- //==============================================================================
- static const char* classnameSpotLight = "SpotLight";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<SpotLight>()
- {
- return 7940385212889719421;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<SpotLight>()
- {
- return classnameSpotLight;
- }
- //==============================================================================
- /// Pre-wrap method SpotLight::getSceneNodeBase.
- static inline int pwrapSpotLightgetSceneNodeBase(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSpotLight, 7940385212889719421, ud)) return -1;
- SpotLight* self = static_cast<SpotLight*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- SceneNode& ret = *self;
-
- // Push return value
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "SceneNode");
- ud->m_data = static_cast<void*>(&ret);
- ud->m_gc = false;
- ud->m_sig = -2220074417980276571;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SpotLight::getSceneNodeBase.
- static int wrapSpotLightgetSceneNodeBase(lua_State* l)
- {
- int res = pwrapSpotLightgetSceneNodeBase(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class SpotLight.
- static inline void wrapSpotLight(lua_State* l)
- {
- LuaBinder::createClass(l, classnameSpotLight);
- LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapSpotLightgetSceneNodeBase);
- lua_settop(l, 0);
- }
- //==============================================================================
- // StaticCollisionNode =
- //==============================================================================
- //==============================================================================
- static const char* classnameStaticCollisionNode = "StaticCollisionNode";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<StaticCollisionNode>()
- {
- return -4376619865753613291;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<StaticCollisionNode>()
- {
- return classnameStaticCollisionNode;
- }
- //==============================================================================
- /// Pre-wrap method StaticCollisionNode::getSceneNodeBase.
- static inline int pwrapStaticCollisionNodegetSceneNodeBase(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameStaticCollisionNode, -4376619865753613291, ud)) return -1;
- StaticCollisionNode* self = static_cast<StaticCollisionNode*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- SceneNode& ret = *self;
-
- // Push return value
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "SceneNode");
- ud->m_data = static_cast<void*>(&ret);
- ud->m_gc = false;
- ud->m_sig = -2220074417980276571;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method StaticCollisionNode::getSceneNodeBase.
- static int wrapStaticCollisionNodegetSceneNodeBase(lua_State* l)
- {
- int res = pwrapStaticCollisionNodegetSceneNodeBase(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class StaticCollisionNode.
- static inline void wrapStaticCollisionNode(lua_State* l)
- {
- LuaBinder::createClass(l, classnameStaticCollisionNode);
- LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapStaticCollisionNodegetSceneNodeBase);
- lua_settop(l, 0);
- }
- //==============================================================================
- // Portal =
- //==============================================================================
- //==============================================================================
- static const char* classnamePortal = "Portal";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<Portal>()
- {
- return 7450426072538297652;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<Portal>()
- {
- return classnamePortal;
- }
- //==============================================================================
- /// Pre-wrap method Portal::getSceneNodeBase.
- static inline int pwrapPortalgetSceneNodeBase(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnamePortal, 7450426072538297652, ud)) return -1;
- Portal* self = static_cast<Portal*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- SceneNode& ret = *self;
-
- // Push return value
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "SceneNode");
- ud->m_data = static_cast<void*>(&ret);
- ud->m_gc = false;
- ud->m_sig = -2220074417980276571;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method Portal::getSceneNodeBase.
- static int wrapPortalgetSceneNodeBase(lua_State* l)
- {
- int res = pwrapPortalgetSceneNodeBase(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class Portal.
- static inline void wrapPortal(lua_State* l)
- {
- LuaBinder::createClass(l, classnamePortal);
- LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapPortalgetSceneNodeBase);
- lua_settop(l, 0);
- }
- //==============================================================================
- // Sector =
- //==============================================================================
- //==============================================================================
- static const char* classnameSector = "Sector";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<Sector>()
- {
- return 2371391302432627552;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<Sector>()
- {
- return classnameSector;
- }
- //==============================================================================
- /// Pre-wrap method Sector::getSceneNodeBase.
- static inline int pwrapSectorgetSceneNodeBase(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 1);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSector, 2371391302432627552, ud)) return -1;
- Sector* self = static_cast<Sector*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Call the method
- SceneNode& ret = *self;
-
- // Push return value
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "SceneNode");
- ud->m_data = static_cast<void*>(&ret);
- ud->m_gc = false;
- ud->m_sig = -2220074417980276571;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method Sector::getSceneNodeBase.
- static int wrapSectorgetSceneNodeBase(lua_State* l)
- {
- int res = pwrapSectorgetSceneNodeBase(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class Sector.
- static inline void wrapSector(lua_State* l)
- {
- LuaBinder::createClass(l, classnameSector);
- LuaBinder::pushLuaCFuncMethod(l, "getSceneNodeBase", wrapSectorgetSceneNodeBase);
- lua_settop(l, 0);
- }
- //==============================================================================
- // SceneGraph =
- //==============================================================================
- //==============================================================================
- static const char* classnameSceneGraph = "SceneGraph";
- template<>
- I64 LuaBinder::getWrappedTypeSignature<SceneGraph>()
- {
- return -7754439619132389154;
- }
- template<>
- const char* LuaBinder::getWrappedTypeName<SceneGraph>()
- {
- return classnameSceneGraph;
- }
- //==============================================================================
- /// Pre-wrap method SceneGraph::newModelNode.
- static inline int pwrapSceneGraphnewModelNode(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 3);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud)) return -1;
- SceneGraph* self = static_cast<SceneGraph*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- const char* arg0;
- if(LuaBinder::checkString(l, 2, arg0)) return -1;
-
- const char* arg1;
- if(LuaBinder::checkString(l, 3, arg1)) return -1;
-
- // Call the method
- ModelNode* ret = newSceneNode<ModelNode>(self, arg0, arg1);
-
- // Push return value
- if(ANKI_UNLIKELY(ret == nullptr))
- {
- lua_pushstring(l, "Glue code returned nullptr");
- return -1;
- }
-
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "ModelNode");
- ud->m_data = static_cast<void*>(ret);
- ud->m_gc = false;
- ud->m_sig = -1856316251880904290;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SceneGraph::newModelNode.
- static int wrapSceneGraphnewModelNode(lua_State* l)
- {
- int res = pwrapSceneGraphnewModelNode(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method SceneGraph::newInstanceNode.
- static inline int pwrapSceneGraphnewInstanceNode(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud)) return -1;
- SceneGraph* self = static_cast<SceneGraph*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- const char* arg0;
- if(LuaBinder::checkString(l, 2, arg0)) return -1;
-
- // Call the method
- InstanceNode* ret = newSceneNode<InstanceNode>(self, arg0);
-
- // Push return value
- if(ANKI_UNLIKELY(ret == nullptr))
- {
- lua_pushstring(l, "Glue code returned nullptr");
- return -1;
- }
-
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "InstanceNode");
- ud->m_data = static_cast<void*>(ret);
- ud->m_gc = false;
- ud->m_sig = -2063375830923741403;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SceneGraph::newInstanceNode.
- static int wrapSceneGraphnewInstanceNode(lua_State* l)
- {
- int res = pwrapSceneGraphnewInstanceNode(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method SceneGraph::newPointLight.
- static inline int pwrapSceneGraphnewPointLight(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud)) return -1;
- SceneGraph* self = static_cast<SceneGraph*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- const char* arg0;
- if(LuaBinder::checkString(l, 2, arg0)) return -1;
-
- // Call the method
- PointLight* ret = newSceneNode<PointLight>(self, arg0);
-
- // Push return value
- if(ANKI_UNLIKELY(ret == nullptr))
- {
- lua_pushstring(l, "Glue code returned nullptr");
- return -1;
- }
-
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "PointLight");
- ud->m_data = static_cast<void*>(ret);
- ud->m_gc = false;
- ud->m_sig = 3561037663389896020;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SceneGraph::newPointLight.
- static int wrapSceneGraphnewPointLight(lua_State* l)
- {
- int res = pwrapSceneGraphnewPointLight(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method SceneGraph::newSpotLight.
- static inline int pwrapSceneGraphnewSpotLight(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 2);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud)) return -1;
- SceneGraph* self = static_cast<SceneGraph*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- const char* arg0;
- if(LuaBinder::checkString(l, 2, arg0)) return -1;
-
- // Call the method
- SpotLight* ret = newSceneNode<SpotLight>(self, arg0);
-
- // Push return value
- if(ANKI_UNLIKELY(ret == nullptr))
- {
- lua_pushstring(l, "Glue code returned nullptr");
- return -1;
- }
-
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "SpotLight");
- ud->m_data = static_cast<void*>(ret);
- ud->m_gc = false;
- ud->m_sig = 7940385212889719421;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SceneGraph::newSpotLight.
- static int wrapSceneGraphnewSpotLight(lua_State* l)
- {
- int res = pwrapSceneGraphnewSpotLight(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method SceneGraph::newStaticCollisionNode.
- static inline int pwrapSceneGraphnewStaticCollisionNode(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 3);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud)) return -1;
- SceneGraph* self = static_cast<SceneGraph*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- const char* arg0;
- if(LuaBinder::checkString(l, 2, arg0)) return -1;
-
- const char* arg1;
- if(LuaBinder::checkString(l, 3, arg1)) return -1;
-
- // Call the method
- StaticCollisionNode* ret = newSceneNode<StaticCollisionNode>(self, arg0, arg1);
-
- // Push return value
- if(ANKI_UNLIKELY(ret == nullptr))
- {
- lua_pushstring(l, "Glue code returned nullptr");
- return -1;
- }
-
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "StaticCollisionNode");
- ud->m_data = static_cast<void*>(ret);
- ud->m_gc = false;
- ud->m_sig = -4376619865753613291;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SceneGraph::newStaticCollisionNode.
- static int wrapSceneGraphnewStaticCollisionNode(lua_State* l)
- {
- int res = pwrapSceneGraphnewStaticCollisionNode(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method SceneGraph::newPortal.
- static inline int pwrapSceneGraphnewPortal(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 3);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud)) return -1;
- SceneGraph* self = static_cast<SceneGraph*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- const char* arg0;
- if(LuaBinder::checkString(l, 2, arg0)) return -1;
-
- const char* arg1;
- if(LuaBinder::checkString(l, 3, arg1)) return -1;
-
- // Call the method
- Portal* ret = newSceneNode<Portal>(self, arg0, arg1);
-
- // Push return value
- if(ANKI_UNLIKELY(ret == nullptr))
- {
- lua_pushstring(l, "Glue code returned nullptr");
- return -1;
- }
-
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "Portal");
- ud->m_data = static_cast<void*>(ret);
- ud->m_gc = false;
- ud->m_sig = 7450426072538297652;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SceneGraph::newPortal.
- static int wrapSceneGraphnewPortal(lua_State* l)
- {
- int res = pwrapSceneGraphnewPortal(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Pre-wrap method SceneGraph::newSector.
- static inline int pwrapSceneGraphnewSector(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 3);
-
- // Get "this" as "self"
- if(LuaBinder::checkUserData(l, 1, classnameSceneGraph, -7754439619132389154, ud)) return -1;
- SceneGraph* self = static_cast<SceneGraph*>(ud->m_data);
- ANKI_ASSERT(self != nullptr);
-
- // Pop arguments
- const char* arg0;
- if(LuaBinder::checkString(l, 2, arg0)) return -1;
-
- const char* arg1;
- if(LuaBinder::checkString(l, 3, arg1)) return -1;
-
- // Call the method
- Sector* ret = newSceneNode<Sector>(self, arg0, arg1);
-
- // Push return value
- if(ANKI_UNLIKELY(ret == nullptr))
- {
- lua_pushstring(l, "Glue code returned nullptr");
- return -1;
- }
-
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "Sector");
- ud->m_data = static_cast<void*>(ret);
- ud->m_gc = false;
- ud->m_sig = 2371391302432627552;
-
- return 1;
- }
- //==============================================================================
- /// Wrap method SceneGraph::newSector.
- static int wrapSceneGraphnewSector(lua_State* l)
- {
- int res = pwrapSceneGraphnewSector(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap class SceneGraph.
- static inline void wrapSceneGraph(lua_State* l)
- {
- LuaBinder::createClass(l, classnameSceneGraph);
- LuaBinder::pushLuaCFuncMethod(l, "newModelNode", wrapSceneGraphnewModelNode);
- LuaBinder::pushLuaCFuncMethod(l, "newInstanceNode", wrapSceneGraphnewInstanceNode);
- LuaBinder::pushLuaCFuncMethod(l, "newPointLight", wrapSceneGraphnewPointLight);
- LuaBinder::pushLuaCFuncMethod(l, "newSpotLight", wrapSceneGraphnewSpotLight);
- LuaBinder::pushLuaCFuncMethod(l, "newStaticCollisionNode", wrapSceneGraphnewStaticCollisionNode);
- LuaBinder::pushLuaCFuncMethod(l, "newPortal", wrapSceneGraphnewPortal);
- LuaBinder::pushLuaCFuncMethod(l, "newSector", wrapSceneGraphnewSector);
- lua_settop(l, 0);
- }
- //==============================================================================
- /// Pre-wrap function getSceneGraph.
- static inline int pwrapgetSceneGraph(lua_State* l)
- {
- UserData* ud;
- (void)ud;
- void* voidp;
- (void)voidp;
-
- LuaBinder::checkArgsCount(l, 0);
-
- // Call the function
- SceneGraph* ret = getSceneGraph(l);
-
- // Push return value
- if(ANKI_UNLIKELY(ret == nullptr))
- {
- lua_pushstring(l, "Glue code returned nullptr");
- return -1;
- }
-
- voidp = lua_newuserdata(l, sizeof(UserData));
- ud = static_cast<UserData*>(voidp);
- luaL_setmetatable(l, "SceneGraph");
- ud->m_data = static_cast<void*>(ret);
- ud->m_gc = false;
- ud->m_sig = -7754439619132389154;
-
- return 1;
- }
- //==============================================================================
- /// Wrap function getSceneGraph.
- static int wrapgetSceneGraph(lua_State* l)
- {
- int res = pwrapgetSceneGraph(l);
- if(res >= 0) return res;
- lua_error(l);
- return 0;
- }
- //==============================================================================
- /// Wrap the module.
- void wrapModuleScene(lua_State* l)
- {
- wrapMoveComponent(l);
- wrapLightComponent(l);
- wrapLensFlareComponent(l);
- wrapSceneNode(l);
- wrapModelNode(l);
- wrapInstanceNode(l);
- wrapPointLight(l);
- wrapSpotLight(l);
- wrapStaticCollisionNode(l);
- wrapPortal(l);
- wrapSector(l);
- wrapSceneGraph(l);
- LuaBinder::pushLuaCFunc(l, "getSceneGraph", wrapgetSceneGraph);
- }
- } // end namespace anki
|