MotionVectors.cpp 5.9 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MotionVectors.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Core/CVarSet.h>
  9. #include <AnKi/Util/Tracer.h>
  10. namespace anki {
  11. Error MotionVectors::init()
  12. {
  13. const Error err = initInternal();
  14. if(err)
  15. {
  16. ANKI_R_LOGE("Failed to initialize motion vectors");
  17. }
  18. return err;
  19. }
  20. Error MotionVectors::initInternal()
  21. {
  22. ANKI_R_LOGV("Initializing motion vectors");
  23. // Prog
  24. const CString progFname =
  25. (g_preferComputeCVar.get()) ? "ShaderBinaries/MotionVectorsCompute.ankiprogbin" : "ShaderBinaries/MotionVectorsRaster.ankiprogbin";
  26. ANKI_CHECK(loadShaderProgram(progFname, m_prog, m_grProg));
  27. // RTs
  28. m_motionVectorsRtDescr = getRenderer().create2DRenderTargetDescription(
  29. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR16G16_Sfloat, "MotionVectors");
  30. m_motionVectorsRtDescr.bake();
  31. TextureUsageBit historyLengthUsage = TextureUsageBit::kAllSampled;
  32. if(g_preferComputeCVar.get())
  33. {
  34. historyLengthUsage |= TextureUsageBit::kUavComputeWrite;
  35. }
  36. else
  37. {
  38. historyLengthUsage |= TextureUsageBit::kFramebufferWrite;
  39. }
  40. TextureInitInfo historyLengthTexInit =
  41. getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
  42. Format::kR8_Unorm, historyLengthUsage, "MotionVectorsHistoryLen#1");
  43. m_historyLengthTextures[0] = getRenderer().createAndClearRenderTarget(historyLengthTexInit, TextureUsageBit::kAllSampled);
  44. historyLengthTexInit.setName("MotionVectorsHistoryLen#2");
  45. m_historyLengthTextures[1] = getRenderer().createAndClearRenderTarget(historyLengthTexInit, TextureUsageBit::kAllSampled);
  46. m_fbDescr.m_colorAttachmentCount = 2;
  47. m_fbDescr.bake();
  48. return Error::kNone;
  49. }
  50. void MotionVectors::populateRenderGraph(RenderingContext& ctx)
  51. {
  52. ANKI_TRACE_SCOPED_EVENT(MotionVectors);
  53. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  54. m_runCtx.m_motionVectorsRtHandle = rgraph.newRenderTarget(m_motionVectorsRtDescr);
  55. const U32 writeHistoryLenTexIdx = getRenderer().getFrameCount() & 1;
  56. const U32 readHistoryLenTexIdx = !writeHistoryLenTexIdx;
  57. if(m_historyLengthTexturesImportedOnce) [[likely]]
  58. {
  59. m_runCtx.m_historyLengthWriteRtHandle = rgraph.importRenderTarget(m_historyLengthTextures[writeHistoryLenTexIdx].get());
  60. m_runCtx.m_historyLengthReadRtHandle = rgraph.importRenderTarget(m_historyLengthTextures[readHistoryLenTexIdx].get());
  61. }
  62. else
  63. {
  64. m_runCtx.m_historyLengthWriteRtHandle =
  65. rgraph.importRenderTarget(m_historyLengthTextures[writeHistoryLenTexIdx].get(), TextureUsageBit::kAllSampled);
  66. m_runCtx.m_historyLengthReadRtHandle =
  67. rgraph.importRenderTarget(m_historyLengthTextures[readHistoryLenTexIdx].get(), TextureUsageBit::kAllSampled);
  68. m_historyLengthTexturesImportedOnce = true;
  69. }
  70. RenderPassDescriptionBase* ppass;
  71. TextureUsageBit readUsage;
  72. TextureUsageBit writeUsage;
  73. if(g_preferComputeCVar.get())
  74. {
  75. ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("MotionVectors");
  76. readUsage = TextureUsageBit::kSampledCompute;
  77. writeUsage = TextureUsageBit::kUavComputeWrite;
  78. ppass = &pass;
  79. }
  80. else
  81. {
  82. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("MotionVectors");
  83. pass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_motionVectorsRtHandle, m_runCtx.m_historyLengthWriteRtHandle});
  84. readUsage = TextureUsageBit::kSampledFragment;
  85. writeUsage = TextureUsageBit::kFramebufferWrite;
  86. ppass = &pass;
  87. }
  88. ppass->setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) -> void {
  89. ANKI_TRACE_SCOPED_EVENT(MotionVectors);
  90. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  91. cmdb.bindShaderProgram(m_grProg.get());
  92. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  93. rgraphCtx.bindTexture(0, 1, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  94. rgraphCtx.bindTexture(0, 2, getRenderer().getGBuffer().getPreviousFrameDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  95. rgraphCtx.bindColorTexture(0, 3, getRenderer().getGBuffer().getColorRt(3));
  96. rgraphCtx.bindColorTexture(0, 4, m_runCtx.m_historyLengthReadRtHandle);
  97. class Constants
  98. {
  99. public:
  100. Mat4 m_reprojectionMat;
  101. Mat4 m_viewProjectionInvMat;
  102. Mat4 m_prevViewProjectionInvMat;
  103. Vec2 m_viewportSize;
  104. F32 m_padding0;
  105. F32 m_padding1;
  106. } * pc;
  107. pc = allocateAndBindConstants<Constants>(cmdb, 0, 5);
  108. pc->m_reprojectionMat = ctx.m_matrices.m_reprojection;
  109. pc->m_viewProjectionInvMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  110. pc->m_prevViewProjectionInvMat = ctx.m_prevMatrices.m_invertedViewProjectionJitter;
  111. pc->m_viewportSize = Vec2(getRenderer().getInternalResolution());
  112. if(g_preferComputeCVar.get())
  113. {
  114. rgraphCtx.bindUavTexture(0, 6, m_runCtx.m_motionVectorsRtHandle, TextureSubresourceInfo());
  115. rgraphCtx.bindUavTexture(0, 7, m_runCtx.m_historyLengthWriteRtHandle, TextureSubresourceInfo());
  116. }
  117. if(g_preferComputeCVar.get())
  118. {
  119. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  120. }
  121. else
  122. {
  123. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  124. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  125. }
  126. });
  127. ppass->newTextureDependency(m_runCtx.m_motionVectorsRtHandle, writeUsage);
  128. ppass->newTextureDependency(m_runCtx.m_historyLengthWriteRtHandle, writeUsage);
  129. ppass->newTextureDependency(m_runCtx.m_historyLengthReadRtHandle, readUsage);
  130. ppass->newTextureDependency(getRenderer().getGBuffer().getColorRt(3), readUsage);
  131. ppass->newTextureDependency(getRenderer().getGBuffer().getDepthRt(), readUsage);
  132. ppass->newTextureDependency(getRenderer().getGBuffer().getPreviousFrameDepthRt(), readUsage);
  133. }
  134. } // end namespace anki