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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/Components/BodyComponent.h>
- #include <AnKi/Scene/Components/ModelComponent.h>
- #include <AnKi/Scene/SceneNode.h>
- #include <AnKi/Scene/SceneGraph.h>
- #include <AnKi/Resource/CpuMeshResource.h>
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Physics/PhysicsWorld.h>
- #include <AnKi/Resource/ModelResource.h>
- namespace anki {
- BodyComponent::BodyComponent(SceneNode* node)
- : SceneComponent(node, kClassType)
- , m_node(node)
- {
- node->setIgnoreParentTransform(true);
- }
- BodyComponent::~BodyComponent()
- {
- }
- void BodyComponent::removeBody()
- {
- m_shapeType = ShapeType::kCount;
- m_body.reset(nullptr);
- m_teleported = false;
- m_force = Vec3(0.0f);
- m_mesh.reset(nullptr);
- m_collisionShape.reset(nullptr);
- }
- void BodyComponent::loadMeshResource(CString meshFilename)
- {
- CpuMeshResourcePtr rsrc;
- if(ResourceManager::getSingleton().loadResource(meshFilename, rsrc))
- {
- ANKI_SCENE_LOGE("Failed to load mesh");
- return;
- }
- removeBody();
- m_shapeType = ShapeType::kMesh;
- m_mesh = std::move(rsrc);
- }
- void BodyComponent::setMeshFromModelComponent(U32 patchIndex)
- {
- if(!ANKI_SCENE_ASSERT(m_modelc))
- {
- return;
- }
- if(!ANKI_SCENE_ASSERT(patchIndex < m_modelc->getModelResource()->getModelPatches().getSize()))
- {
- return;
- }
- loadMeshResource(m_modelc->getModelResource()->getModelPatches()[patchIndex].getMesh()->getFilename());
- }
- CString BodyComponent::getMeshResourceFilename() const
- {
- return (m_mesh.isCreated()) ? m_mesh->getFilename() : CString();
- }
- void BodyComponent::setBoxCollisionShape(const Vec3& extend)
- {
- if(ANKI_SCENE_ASSERT(extend > 0.0f))
- {
- removeBody();
- m_shapeType = ShapeType::kAabb;
- m_boxExtend = extend;
- m_collisionShape = PhysicsWorld::getSingleton().newInstance<PhysicsBox>(extend);
- }
- }
- void BodyComponent::setMass(F32 mass)
- {
- if(!ANKI_SCENE_ASSERT(mass >= 0.0f))
- {
- return;
- }
- if(m_mass != mass)
- {
- m_mass = mass;
- m_body.reset(nullptr);
- }
- }
- void BodyComponent::teleportTo(const Transform& trf)
- {
- m_teleportTrf = trf;
- m_teleported = true;
- m_node->setLocalTransform(trf); // Set that just to be sure
- }
- Error BodyComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
- {
- if(m_shapeType == ShapeType::kCount)
- {
- return Error::kNone;
- }
- const Bool shapeDirty = !m_body.isCreated();
- if(shapeDirty)
- {
- updated = true;
- PhysicsBodyInitInfo init;
- init.m_mass = m_mass;
- init.m_transform = (m_teleported) ? m_teleportTrf : m_node->getWorldTransform();
- if(m_shapeType == ShapeType::kMesh)
- {
- init.m_shape = m_mesh->getOrCreateCollisionShape(m_mass == 0.0f);
- }
- else
- {
- init.m_shape = m_collisionShape;
- }
- m_body = PhysicsWorld::getSingleton().newInstance<PhysicsBody>(init);
- m_body->setUserData(this);
- m_teleported = false; // Cancel teleportation since the body was re-created
- }
- if(m_body && m_teleported)
- {
- updated = true;
- m_teleported = false;
- m_body->setTransform(m_teleportTrf);
- }
- if(m_body && m_body->getTransform() != info.m_node->getWorldTransform())
- {
- updated = true;
- info.m_node->setLocalTransform(m_body->getTransform());
- }
- if(m_force.getLengthSquared() > 0.0f)
- {
- if(m_body)
- {
- m_body->applyForce(m_force, m_forcePosition);
- }
- m_force = Vec3(0.0f);
- }
- return Error::kNone;
- }
- void BodyComponent::onOtherComponentRemovedOrAdded(SceneComponent* other, Bool added)
- {
- if(other->getType() != SceneComponentType::kModel)
- {
- return;
- }
- if(added && m_modelc == nullptr)
- {
- m_modelc = static_cast<ModelComponent*>(other);
- }
- else if(!added && m_modelc == other)
- {
- m_modelc = nullptr;
- }
- }
- } // end namespace anki
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