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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Scene/Components/JointComponent.h>
- #include <AnKi/Scene/Components/BodyComponent.h>
- #include <AnKi/Scene/SceneGraph.h>
- #include <AnKi/Physics/PhysicsWorld.h>
- namespace anki {
- class JointComponent::JointNode : public IntrusiveListEnabled<JointNode>
- {
- public:
- PhysicsJointPtr m_joint;
- F32 m_breakingImpulse = 0.0f;
- class P2P
- {
- public:
- Vec3 m_relPosBody1 = Vec3(kMaxF32);
- Vec3 m_relPosBody2 = Vec3(kMaxF32);
- };
- class Hinge
- {
- public:
- Vec3 m_relPosBody1 = Vec3(kMaxF32);
- Vec3 m_relPosBody2 = Vec3(kMaxF32);
- Vec3 m_axis = Vec3(0.0f);
- };
- union
- {
- Hinge m_hinge = {};
- P2P m_p2p;
- };
- JointType m_type = JointType::kCount;
- JointNode() = default;
- };
- JointComponent::~JointComponent()
- {
- while(!m_jointList.isEmpty())
- {
- JointNode* jnode = &m_jointList.getFront();
- m_jointList.popFront();
- deleteInstance(SceneMemoryPool::getSingleton(), jnode);
- }
- }
- Vec3 JointComponent::computeLocalPivotFromFactors(const PhysicsBodyPtr& body, const Vec3& factors)
- {
- btTransform identityTrf;
- identityTrf.setIdentity();
- btVector3 aabbmin, aabbmax, center;
- body->getBtBody()->getCollisionShape()->getAabb(identityTrf, aabbmin, aabbmax);
- center = (aabbmin + aabbmax) * 0.5f;
- Vec3 out;
- for(U i = 0; i < 3; ++i)
- {
- const F32 factor = factors[i];
- ANKI_ASSERT(factor >= -1.0f || factor <= 1.0f);
- const F32 dist = aabbmax[i] - center[i];
- out[i] = dist * factor + center[i];
- }
- return out;
- }
- void JointComponent::newPoint2PointJoint(const Vec3& relPosFactor, F32 breakingImpulse)
- {
- JointNode* newNode = newInstance<JointNode>(SceneMemoryPool::getSingleton());
- newNode->m_type = JointType::kPoint;
- newNode->m_p2p.m_relPosBody1 = relPosFactor;
- newNode->m_breakingImpulse = breakingImpulse;
- m_jointList.pushBack(newNode);
- }
- void JointComponent::newPoint2PointJoint2(const Vec3& relPosFactorA, const Vec3& relPosFactorB, F32 breakingImpulse)
- {
- JointNode* newNode = newInstance<JointNode>(SceneMemoryPool::getSingleton());
- newNode->m_type = JointType::kPoint;
- newNode->m_p2p.m_relPosBody1 = relPosFactorA;
- newNode->m_p2p.m_relPosBody2 = relPosFactorB;
- newNode->m_breakingImpulse = breakingImpulse;
- m_jointList.pushBack(newNode);
- }
- void JointComponent::newHingeJoint(const Vec3& relPosFactor, const Vec3& axis, F32 breakingImpulse)
- {
- JointNode* newNode = newInstance<JointNode>(SceneMemoryPool::getSingleton());
- newNode->m_type = JointType::kHinge;
- newNode->m_hinge.m_relPosBody1 = relPosFactor;
- newNode->m_hinge.m_axis = axis;
- newNode->m_breakingImpulse = breakingImpulse;
- m_jointList.pushBack(newNode);
- }
- void JointComponent::newHingeJoint(const Vec3& relPosFactorA, const Vec3& relPosFactorB, const Vec3& axis, F32 breakingImpulse)
- {
- JointNode* newNode = newInstance<JointNode>(SceneMemoryPool::getSingleton());
- newNode->m_type = JointType::kHinge;
- newNode->m_hinge.m_relPosBody1 = relPosFactorA;
- newNode->m_hinge.m_relPosBody2 = relPosFactorB;
- newNode->m_hinge.m_axis = axis;
- newNode->m_breakingImpulse = breakingImpulse;
- m_jointList.pushBack(newNode);
- }
- Error JointComponent::update([[maybe_unused]] SceneComponentUpdateInfo& info, Bool& updated)
- {
- SceneNode* parent = m_node->getParent();
- BodyComponent* bodyc1 = (m_bodyc && m_bodyc->getPhysicsBody()) ? m_bodyc : nullptr;
- BodyComponent* bodyc2 = nullptr;
- if(parent)
- {
- bodyc2 = parent->tryGetFirstComponentOfType<BodyComponent>();
- bodyc2 = (bodyc2 && bodyc2->getPhysicsBody()) ? bodyc2 : nullptr;
- }
- auto resetJoints = [this]() -> Bool {
- U32 resetCount = 0;
- for(JointNode& node : m_jointList)
- {
- resetCount += !!(node.m_joint);
- node.m_joint.reset(nullptr);
- }
- return resetCount > 0;
- };
- if(!bodyc1)
- {
- // No body no joints
- if(resetJoints())
- {
- updated = true;
- }
- return Error::kNone;
- }
- const Bool parentChanged = parent && m_parentUuid != parent->getUuid();
- if(parentChanged)
- {
- // New parent, reset joints
- updated = true;
- m_parentUuid = parent->getUuid();
- resetJoints();
- }
- // Remove broken joints
- while(true)
- {
- Bool erasedOne = false;
- for(JointNode& node : m_jointList)
- {
- if(node.m_joint && node.m_joint->isBroken())
- {
- m_jointList.erase(&node);
- deleteInstance(SceneMemoryPool::getSingleton(), &node);
- erasedOne = true;
- updated = true;
- break;
- }
- }
- if(!erasedOne)
- {
- break;
- }
- }
- // Create new joints
- for(JointNode& node : m_jointList)
- {
- if(node.m_joint)
- {
- continue;
- }
- updated = true;
- switch(node.m_type)
- {
- case JointType::kPoint:
- {
- const Vec3 relPos1 = computeLocalPivotFromFactors(bodyc1->getPhysicsBody(), node.m_p2p.m_relPosBody1);
- if(node.m_p2p.m_relPosBody2 != Vec3(kMaxF32) && bodyc2)
- {
- const Vec3 relPos2 = computeLocalPivotFromFactors(bodyc2->getPhysicsBody(), node.m_p2p.m_relPosBody2);
- node.m_joint = PhysicsWorld::getSingleton().newInstance<PhysicsPoint2PointJoint>(bodyc1->getPhysicsBody(), relPos1,
- bodyc2->getPhysicsBody(), relPos2);
- }
- else
- {
- node.m_joint = PhysicsWorld::getSingleton().newInstance<PhysicsPoint2PointJoint>(bodyc1->getPhysicsBody(), relPos1);
- }
- break;
- }
- case JointType::kHinge:
- {
- const Vec3 relPos1 = computeLocalPivotFromFactors(bodyc1->getPhysicsBody(), node.m_hinge.m_relPosBody1);
- if(node.m_hinge.m_relPosBody2 != Vec3(kMaxF32) && bodyc2)
- {
- const Vec3 relPos2 = computeLocalPivotFromFactors(bodyc2->getPhysicsBody(), node.m_hinge.m_relPosBody2);
- node.m_joint = PhysicsWorld::getSingleton().newInstance<PhysicsHingeJoint>(bodyc1->getPhysicsBody(), relPos1, node.m_hinge.m_axis,
- bodyc2->getPhysicsBody(), relPos2, node.m_hinge.m_axis);
- }
- else
- {
- node.m_joint = PhysicsWorld::getSingleton().newInstance<PhysicsHingeJoint>(bodyc1->getPhysicsBody(), relPos1, node.m_hinge.m_axis);
- }
- break;
- }
- default:
- ANKI_ASSERT(0);
- }
- node.m_joint->setBreakingImpulseThreshold(node.m_breakingImpulse);
- }
- return Error::kNone;
- }
- void JointComponent::onOtherComponentRemovedOrAdded(SceneComponent* other, Bool added)
- {
- if(other->getType() != SceneComponentType::kBody)
- {
- return;
- }
- BodyComponent* bodyc = static_cast<BodyComponent*>(other);
- Bool jointListInvalid = false;
- if(added && m_bodyc == nullptr)
- {
- m_bodyc = bodyc;
- jointListInvalid = true;
- }
- else if(bodyc == m_bodyc)
- {
- m_bodyc = nullptr;
- jointListInvalid = true;
- }
- if(jointListInvalid)
- {
- onDestroy(*m_node);
- }
- }
- } // end namespace anki
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