Panagiotis Christopoulos Charitos 93bb78f116 Refactoring il y a 10 ans
..
Blit.frag.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
Bloom.frag.glsl b84075c84a Adding downscale with blur pass il y a 10 ans
Clusterer.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
Common.glsl f4d7e04193 Add atomic buffers il y a 10 ans
Dbg.frag.glsl d8c2c15bfc Refactoring the shader pre-processor il y a 10 ans
Dbg.vert.glsl d8c2c15bfc Refactoring the shader pre-processor il y a 10 ans
Downsample.frag.glsl c9851fdd1f Cleaning MS. Adding downsampling rendering pass (WIP) il y a 10 ans
DownscaleBlur.frag.glsl 93bb78f116 Refactoring il y a 10 ans
Final.frag.glsl d8c2c15bfc Refactoring the shader pre-processor il y a 10 ans
FsCommonFrag.glsl b68d4478d1 Forward shading in half resolution il y a 10 ans
FsCommonVert.glsl b68d4478d1 Forward shading in half resolution il y a 10 ans
GaussianBlurGeneric.frag.glsl f4d7e04193 Add atomic buffers il y a 10 ans
ImageReflections.glsl 1235f75c06 Rendering indirect in full resolution il y a 10 ans
Irradiance.frag.glsl 566e4dc378 Some more work on IBL il y a 10 ans
IsLp.frag.glsl 1235f75c06 Rendering indirect in full resolution il y a 10 ans
IsLp.vert.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
LfOcclusion.frag.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
LfOcclusion.vert.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
LfSpritePass.frag.glsl d8c2c15bfc Refactoring the shader pre-processor il y a 10 ans
LfSpritePass.vert.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
LightFunctions.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
LightResources.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
LinearDepth.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
MsCommonFrag.glsl 8a609cbffe Finalizing indirect lighting il y a 10 ans
MsCommonTessc.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
MsCommonTesse.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
MsCommonVert.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
MsFsCommon.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
NearDepthUpscale.frag.glsl 1235f75c06 Rendering indirect in full resolution il y a 10 ans
NearDepthUpscale.vert.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
Pack.glsl d03175ca0c Reduce bandwidth il y a 10 ans
Pps.frag.glsl b84075c84a Adding downscale with blur pass il y a 10 ans
PpsTmAverageLuminance.comp.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
Quad.vert.glsl c9851fdd1f Cleaning MS. Adding downsampling rendering pass (WIP) il y a 10 ans
Refl.frag.glsl 9690c8966e Minor refactoring il y a 10 ans
RendererCommonUniforms.glsl b81bfa03c0 Some renderer refactoring il y a 10 ans
Ssao.frag.glsl ba4f0ad15f Some blurring improvements il y a 10 ans
Sslf.frag.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
Sslr.glsl d8c2c15bfc Refactoring the shader pre-processor il y a 10 ans
TilerMinMax.comp.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
Tonemapping.glsl 7d7e565f42 Formatting the shaders and removing some unused il y a 10 ans
UiLines.frag.glsl d8c2c15bfc Refactoring the shader pre-processor il y a 10 ans
UiLines.vert.glsl d8c2c15bfc Refactoring the shader pre-processor il y a 10 ans
VariableSamplingBlurGeneric.frag.glsl ba4f0ad15f Some blurring improvements il y a 10 ans