| .. |
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Blit.frag.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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Bloom.frag.glsl
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b84075c84a
Adding downscale with blur pass
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il y a 10 ans |
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Clusterer.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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Common.glsl
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f4d7e04193
Add atomic buffers
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il y a 10 ans |
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Dbg.frag.glsl
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d8c2c15bfc
Refactoring the shader pre-processor
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il y a 10 ans |
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Dbg.vert.glsl
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d8c2c15bfc
Refactoring the shader pre-processor
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il y a 10 ans |
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Downsample.frag.glsl
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c9851fdd1f
Cleaning MS. Adding downsampling rendering pass (WIP)
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il y a 10 ans |
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DownscaleBlur.frag.glsl
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93bb78f116
Refactoring
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il y a 10 ans |
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Final.frag.glsl
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d8c2c15bfc
Refactoring the shader pre-processor
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il y a 10 ans |
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FsCommonFrag.glsl
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b68d4478d1
Forward shading in half resolution
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il y a 10 ans |
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FsCommonVert.glsl
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b68d4478d1
Forward shading in half resolution
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il y a 10 ans |
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GaussianBlurGeneric.frag.glsl
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f4d7e04193
Add atomic buffers
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il y a 10 ans |
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ImageReflections.glsl
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1235f75c06
Rendering indirect in full resolution
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il y a 10 ans |
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Irradiance.frag.glsl
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566e4dc378
Some more work on IBL
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il y a 10 ans |
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IsLp.frag.glsl
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1235f75c06
Rendering indirect in full resolution
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il y a 10 ans |
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IsLp.vert.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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LfOcclusion.frag.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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LfOcclusion.vert.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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LfSpritePass.frag.glsl
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d8c2c15bfc
Refactoring the shader pre-processor
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il y a 10 ans |
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LfSpritePass.vert.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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LightFunctions.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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LightResources.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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LinearDepth.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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MsCommonFrag.glsl
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8a609cbffe
Finalizing indirect lighting
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il y a 10 ans |
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MsCommonTessc.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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MsCommonTesse.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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MsCommonVert.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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MsFsCommon.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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NearDepthUpscale.frag.glsl
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1235f75c06
Rendering indirect in full resolution
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il y a 10 ans |
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NearDepthUpscale.vert.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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Pack.glsl
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d03175ca0c
Reduce bandwidth
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il y a 10 ans |
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Pps.frag.glsl
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b84075c84a
Adding downscale with blur pass
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il y a 10 ans |
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PpsTmAverageLuminance.comp.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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Quad.vert.glsl
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c9851fdd1f
Cleaning MS. Adding downsampling rendering pass (WIP)
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il y a 10 ans |
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Refl.frag.glsl
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9690c8966e
Minor refactoring
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il y a 10 ans |
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RendererCommonUniforms.glsl
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b81bfa03c0
Some renderer refactoring
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il y a 10 ans |
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Ssao.frag.glsl
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ba4f0ad15f
Some blurring improvements
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il y a 10 ans |
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Sslf.frag.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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Sslr.glsl
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d8c2c15bfc
Refactoring the shader pre-processor
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il y a 10 ans |
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TilerMinMax.comp.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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Tonemapping.glsl
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7d7e565f42
Formatting the shaders and removing some unused
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il y a 10 ans |
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UiLines.frag.glsl
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d8c2c15bfc
Refactoring the shader pre-processor
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il y a 10 ans |
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UiLines.vert.glsl
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d8c2c15bfc
Refactoring the shader pre-processor
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il y a 10 ans |
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VariableSamplingBlurGeneric.frag.glsl
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ba4f0ad15f
Some blurring improvements
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il y a 10 ans |