Panagiotis Christopoulos Charitos 2f3660e9e3 Font 14 年之前
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BsBpSphere.glsl 6e1d6f010d Refactoring 15 年之前
BsRefract.glsl 187fc9b524 Now the engine is 3.3 core. At last 15 年之前
Dbg.glsl bae5ebea63 Small change 15 年之前
DpGeneric.glsl 58d5ed789d Adding a new value in the shaders 15 年之前
Final.glsl 2f3660e9e3 Font 14 年之前
GaussianBlurGeneric.glsl 441c0364c9 - Cleaning PPS 14 年之前
IsAp.glsl 55326e4905 no log 15 年之前
IsLpGeneric.glsl 198d6d03f7 - Optimizing IS (in some cases is slower) 14 年之前
IsSmo.glsl 6e2d1e12d2 Materials & SceneDrawer 15 年之前
LinearDepth.glsl acbb462a8e - Refactoring the renderer 14 年之前
MsMpGeneric.glsl a392cbde5e Blurring 14 年之前
MsMpSkybox.glsl b5a28738f8 - Adding a new switch in MsMpGeneric 14 年之前
Pack.glsl a31475d800 The new SSAO is fucken working!!!! 14 年之前
PpsBlurGeneric.glsl 9ab04cb18d Minor 14 年之前
PpsHdr.glsl 198d6d03f7 - Optimizing IS (in some cases is slower) 14 年之前
PpsLscatt.glsl 07e3082c53 - MAJOR: The Renderer's stages and passes are in different .h files. More clean this way 15 年之前
PpsPostPass.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM 15 年之前
PpsPrePass.glsl a5d5056d4a - Writting the rendering code for MS and BS and SM 15 年之前
PpsSideBlur.glsl 16aaec0f10 - PPS blending 14 年之前
PpsSsao.glsl be55d83433 - Updating GLEW lib 14 年之前
SimpleVert.glsl 2f3660e9e3 Font 14 年之前
TfHwSkinningGeneric.glsl be55d83433 - Updating GLEW lib 14 年之前
TfHwSkinningPos.glsl be55d83433 - Updating GLEW lib 14 年之前
TfHwSkinningPosNormTan.glsl be55d83433 - Updating GLEW lib 14 年之前
UiText.glsl 2f3660e9e3 Font 14 年之前
bs_bp_volfog.glsl 119a2cb955 *Changing the codding style in the shaders 16 年之前
median_filter.glsl 119a2cb955 *Changing the codding style in the shaders 16 年之前
photoshop_filters.glsl 4baaedb4bf Commiting new shaders 16 年之前