Bloom.cpp 7.3 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Bloom.h>
  6. #include <AnKi/Renderer/DownscaleBlur.h>
  7. #include <AnKi/Renderer/FinalComposite.h>
  8. #include <AnKi/Renderer/Renderer.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Core/CVarSet.h>
  11. #include <AnKi/Util/Tracer.h>
  12. namespace anki {
  13. NumericCVar<F32> g_bloomThresholdCVar(CVarSubsystem::kRenderer, "BloomThreshold", 2.5f, 0.0f, 256.0f, "Bloom threshold");
  14. static NumericCVar<F32> g_bloomScaleCVar(CVarSubsystem::kRenderer, "BloomScale", 2.5f, 0.0f, 256.0f, "Bloom scale");
  15. Bloom::Bloom()
  16. {
  17. registerDebugRenderTarget("Bloom");
  18. }
  19. Bloom::~Bloom()
  20. {
  21. }
  22. Error Bloom::initInternal()
  23. {
  24. ANKI_R_LOGV("Initializing bloom");
  25. ANKI_CHECK(initExposure());
  26. ANKI_CHECK(initUpscale());
  27. m_fbDescr.m_colorAttachmentCount = 1;
  28. m_fbDescr.bake();
  29. return Error::kNone;
  30. }
  31. Error Bloom::initExposure()
  32. {
  33. m_exposure.m_width = getRenderer().getDownscaleBlur().getPassWidth(kMaxU32) * 2;
  34. m_exposure.m_height = getRenderer().getDownscaleBlur().getPassHeight(kMaxU32) * 2;
  35. // Create RT info
  36. m_exposure.m_rtDescr = getRenderer().create2DRenderTargetDescription(m_exposure.m_width, m_exposure.m_height, kRtPixelFormat, "Bloom Exp");
  37. m_exposure.m_rtDescr.bake();
  38. // init shaders
  39. CString progFname = (g_preferComputeCVar.get()) ? "ShaderBinaries/BloomCompute.ankiprogbin" : "ShaderBinaries/BloomRaster.ankiprogbin";
  40. ANKI_CHECK(ResourceManager::getSingleton().loadResource(progFname, m_exposure.m_prog));
  41. ShaderProgramResourceVariantInitInfo variantInitInfo(m_exposure.m_prog);
  42. if(g_preferComputeCVar.get())
  43. {
  44. variantInitInfo.addConstant("kViewport", UVec2(m_exposure.m_width, m_exposure.m_height));
  45. }
  46. const ShaderProgramResourceVariant* variant;
  47. m_exposure.m_prog->getOrCreateVariant(variantInitInfo, variant);
  48. m_exposure.m_grProg.reset(&variant->getProgram());
  49. return Error::kNone;
  50. }
  51. Error Bloom::initUpscale()
  52. {
  53. m_upscale.m_width = getRenderer().getPostProcessResolution().x() / kBloomFraction;
  54. m_upscale.m_height = getRenderer().getPostProcessResolution().y() / kBloomFraction;
  55. // Create RT descr
  56. m_upscale.m_rtDescr = getRenderer().create2DRenderTargetDescription(m_upscale.m_width, m_upscale.m_height, kRtPixelFormat, "Bloom Upscale");
  57. m_upscale.m_rtDescr.bake();
  58. // init shaders
  59. CString progFname =
  60. (g_preferComputeCVar.get()) ? "ShaderBinaries/BloomUpscaleCompute.ankiprogbin" : "ShaderBinaries/BloomUpscaleRaster.ankiprogbin";
  61. ANKI_CHECK(ResourceManager::getSingleton().loadResource(progFname, m_upscale.m_prog));
  62. ShaderProgramResourceVariantInitInfo variantInitInfo(m_upscale.m_prog);
  63. variantInitInfo.addConstant("kInputTextureSize", UVec2(m_exposure.m_width, m_exposure.m_height));
  64. if(g_preferComputeCVar.get())
  65. {
  66. variantInitInfo.addConstant("kViewport", UVec2(m_upscale.m_width, m_upscale.m_height));
  67. }
  68. const ShaderProgramResourceVariant* variant;
  69. m_upscale.m_prog->getOrCreateVariant(variantInitInfo, variant);
  70. m_upscale.m_grProg.reset(&variant->getProgram());
  71. // Textures
  72. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/LensDirt.ankitex", m_upscale.m_lensDirtImage));
  73. return Error::kNone;
  74. }
  75. void Bloom::populateRenderGraph(RenderingContext& ctx)
  76. {
  77. ANKI_TRACE_SCOPED_EVENT(Bloom);
  78. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  79. const Bool preferCompute = g_preferComputeCVar.get();
  80. // Main pass
  81. {
  82. // Ask for render target
  83. m_runCtx.m_exposureRt = rgraph.newRenderTarget(m_exposure.m_rtDescr);
  84. // Set the render pass
  85. TextureSubresourceInfo inputTexSubresource;
  86. inputTexSubresource.m_firstMipmap = getRenderer().getDownscaleBlur().getMipmapCount() - 1;
  87. RenderPassDescriptionBase* prpass;
  88. if(preferCompute)
  89. {
  90. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("Bloom Main");
  91. rpass.newTextureDependency(getRenderer().getDownscaleBlur().getRt(), TextureUsageBit::kSampledCompute, inputTexSubresource);
  92. rpass.newTextureDependency(m_runCtx.m_exposureRt, TextureUsageBit::kUavComputeWrite);
  93. prpass = &rpass;
  94. }
  95. else
  96. {
  97. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("Bloom Main");
  98. rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_exposureRt});
  99. rpass.newTextureDependency(getRenderer().getDownscaleBlur().getRt(), TextureUsageBit::kSampledFragment, inputTexSubresource);
  100. rpass.newTextureDependency(m_runCtx.m_exposureRt, TextureUsageBit::kFramebufferWrite);
  101. prpass = &rpass;
  102. }
  103. prpass->setWork([this](RenderPassWorkContext& rgraphCtx) {
  104. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  105. cmdb.bindShaderProgram(m_exposure.m_grProg.get());
  106. TextureSubresourceInfo inputTexSubresource;
  107. inputTexSubresource.m_firstMipmap = getRenderer().getDownscaleBlur().getMipmapCount() - 1;
  108. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  109. rgraphCtx.bindTexture(0, 1, getRenderer().getDownscaleBlur().getRt(), inputTexSubresource);
  110. const Vec4 uniforms(g_bloomThresholdCVar.get(), g_bloomScaleCVar.get(), 0.0f, 0.0f);
  111. cmdb.setPushConstants(&uniforms, sizeof(uniforms));
  112. rgraphCtx.bindUavTexture(0, 2, getRenderer().getTonemapping().getRt());
  113. if(g_preferComputeCVar.get())
  114. {
  115. rgraphCtx.bindUavTexture(0, 3, m_runCtx.m_exposureRt, TextureSubresourceInfo());
  116. dispatchPPCompute(cmdb, 8, 8, m_exposure.m_width, m_exposure.m_height);
  117. }
  118. else
  119. {
  120. cmdb.setViewport(0, 0, m_exposure.m_width, m_exposure.m_height);
  121. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  122. }
  123. });
  124. }
  125. // Upscale & SSLF pass
  126. {
  127. // Ask for render target
  128. m_runCtx.m_upscaleRt = rgraph.newRenderTarget(m_upscale.m_rtDescr);
  129. // Set the render pass
  130. RenderPassDescriptionBase* prpass;
  131. if(preferCompute)
  132. {
  133. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("Bloom Upscale");
  134. rpass.newTextureDependency(m_runCtx.m_exposureRt, TextureUsageBit::kSampledCompute);
  135. rpass.newTextureDependency(m_runCtx.m_upscaleRt, TextureUsageBit::kUavComputeWrite);
  136. prpass = &rpass;
  137. }
  138. else
  139. {
  140. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("Bloom Upscale");
  141. rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_upscaleRt});
  142. rpass.newTextureDependency(m_runCtx.m_exposureRt, TextureUsageBit::kSampledFragment);
  143. rpass.newTextureDependency(m_runCtx.m_upscaleRt, TextureUsageBit::kFramebufferWrite);
  144. prpass = &rpass;
  145. }
  146. prpass->setWork([this](RenderPassWorkContext& rgraphCtx) {
  147. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  148. cmdb.bindShaderProgram(m_upscale.m_grProg.get());
  149. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  150. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_exposureRt);
  151. cmdb.bindTexture(0, 2, &m_upscale.m_lensDirtImage->getTextureView());
  152. if(g_preferComputeCVar.get())
  153. {
  154. rgraphCtx.bindUavTexture(0, 3, m_runCtx.m_upscaleRt, TextureSubresourceInfo());
  155. dispatchPPCompute(cmdb, 8, 8, m_upscale.m_width, m_upscale.m_height);
  156. }
  157. else
  158. {
  159. cmdb.setViewport(0, 0, m_upscale.m_width, m_upscale.m_height);
  160. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  161. }
  162. });
  163. }
  164. }
  165. void Bloom::getDebugRenderTarget([[maybe_unused]] CString rtName, Array<RenderTargetHandle, kMaxDebugRenderTargets>& handles,
  166. [[maybe_unused]] ShaderProgramPtr& optionalShaderProgram) const
  167. {
  168. ANKI_ASSERT(rtName == "Bloom");
  169. handles[0] = m_runCtx.m_upscaleRt;
  170. }
  171. } // end namespace anki