IndirectDiffuse.cpp 16 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/IndirectDiffuse.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/DepthDownscale.h>
  8. #include <AnKi/Renderer/GBuffer.h>
  9. #include <AnKi/Renderer/DownscaleBlur.h>
  10. #include <AnKi/Renderer/MotionVectors.h>
  11. #include <AnKi/Renderer/IndirectDiffuseProbes.h>
  12. #include <AnKi/Renderer/ClusterBinning.h>
  13. #include <AnKi/Core/CVarSet.h>
  14. #include <AnKi/Util/Tracer.h>
  15. namespace anki {
  16. static NumericCVar<U32> g_indirectDiffuseSsgiSampleCountCVar(CVarSubsystem::kRenderer, "IndirectDiffuseSsgiSampleCount", 8, 1, 1024,
  17. "SSGI sample count");
  18. static NumericCVar<F32> g_indirectDiffuseSsgiRadiusCVar(CVarSubsystem::kRenderer, "IndirectDiffuseSsgiRadius", 2.0f, 0.1f, 100.0f,
  19. "SSGI radius in meters");
  20. static NumericCVar<U32> g_indirectDiffuseDenoiseSampleCountCVar(CVarSubsystem::kRenderer, "IndirectDiffuseDenoiseSampleCount", 4, 1, 128,
  21. "Indirect diffuse denoise sample count");
  22. static NumericCVar<F32> g_indirectDiffuseSsaoStrengthCVar(CVarSubsystem::kRenderer, "IndirectDiffuseSsaoStrength", 2.5f, 0.1f, 10.0f,
  23. "SSAO strength");
  24. static NumericCVar<F32> g_indirectDiffuseSsaoBiasCVar(CVarSubsystem::kRenderer, "IndirectDiffuseSsaoBias", -0.1f, -10.0f, 10.0f, "SSAO bias");
  25. static NumericCVar<F32> g_indirectDiffuseVrsDistanceThresholdCVar(CVarSubsystem::kRenderer, "IndirectDiffuseVrsDistanceThreshold", 0.01f, 0.00001f,
  26. 10.0f, "The meters that control the VRS SRI generation");
  27. Error IndirectDiffuse::init()
  28. {
  29. const Error err = initInternal();
  30. if(err)
  31. {
  32. ANKI_R_LOGE("Failed to initialize indirect diffuse pass");
  33. }
  34. return err;
  35. }
  36. Error IndirectDiffuse::initInternal()
  37. {
  38. const UVec2 size = getRenderer().getInternalResolution() / 2;
  39. ANKI_ASSERT((getRenderer().getInternalResolution() % 2) == UVec2(0u) && "Needs to be dividable for proper upscaling");
  40. ANKI_R_LOGV("Initializing indirect diffuse. Resolution %ux%u", size.x(), size.y());
  41. const Bool preferCompute = g_preferComputeCVar.get();
  42. // Init textures
  43. TextureUsageBit usage = TextureUsageBit::kAllSampled;
  44. usage |= (preferCompute) ? TextureUsageBit::kUavComputeWrite : TextureUsageBit::kFramebufferWrite;
  45. TextureInitInfo texInit =
  46. getRenderer().create2DRenderTargetInitInfo(size.x(), size.y(), getRenderer().getHdrFormat(), usage, "IndirectDiffuse #1");
  47. m_rts[0] = getRenderer().createAndClearRenderTarget(texInit, TextureUsageBit::kAllSampled);
  48. texInit.setName("IndirectDiffuse #2");
  49. m_rts[1] = getRenderer().createAndClearRenderTarget(texInit, TextureUsageBit::kAllSampled);
  50. if(!preferCompute)
  51. {
  52. m_main.m_fbDescr.m_colorAttachmentCount = 1;
  53. m_main.m_fbDescr.bake();
  54. }
  55. // Init VRS SRI generation
  56. const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_vrsCVar.get() && !preferCompute;
  57. if(enableVrs)
  58. {
  59. m_vrs.m_sriTexelDimension = GrManager::getSingleton().getDeviceCapabilities().m_minShadingRateImageTexelSize;
  60. ANKI_ASSERT(m_vrs.m_sriTexelDimension == 8 || m_vrs.m_sriTexelDimension == 16);
  61. const UVec2 rez = (size + m_vrs.m_sriTexelDimension - 1) / m_vrs.m_sriTexelDimension;
  62. m_vrs.m_rtHandle = getRenderer().create2DRenderTargetDescription(rez.x(), rez.y(), Format::kR8_Uint, "IndirectDiffuseVrsSri");
  63. m_vrs.m_rtHandle.bake();
  64. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/IndirectDiffuseVrsSriGeneration.ankiprogbin", m_vrs.m_prog));
  65. ShaderProgramResourceVariantInitInfo variantInit(m_vrs.m_prog);
  66. variantInit.addMutation("SRI_TEXEL_DIMENSION", m_vrs.m_sriTexelDimension);
  67. if(m_vrs.m_sriTexelDimension == 16 && GrManager::getSingleton().getDeviceCapabilities().m_minSubgroupSize >= 32)
  68. {
  69. // Algorithm's workgroup size is 32, GPU's subgroup size is min 32 -> each workgroup has 1 subgroup -> No
  70. // need for shared mem
  71. variantInit.addMutation("SHARED_MEMORY", 0);
  72. }
  73. else if(m_vrs.m_sriTexelDimension == 8 && GrManager::getSingleton().getDeviceCapabilities().m_minSubgroupSize >= 16)
  74. {
  75. // Algorithm's workgroup size is 16, GPU's subgroup size is min 16 -> each workgroup has 1 subgroup -> No
  76. // need for shared mem
  77. variantInit.addMutation("SHARED_MEMORY", 0);
  78. }
  79. else
  80. {
  81. variantInit.addMutation("SHARED_MEMORY", 1);
  82. }
  83. variantInit.addMutation("LIMIT_RATE_TO_2X2", g_vrsLimitTo2x2CVar.get());
  84. const ShaderProgramResourceVariant* variant;
  85. m_vrs.m_prog->getOrCreateVariant(variantInit, variant);
  86. m_vrs.m_grProg.reset(&variant->getProgram());
  87. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/VrsSriVisualizeRenderTarget.ankiprogbin", m_vrs.m_visualizeProg));
  88. m_vrs.m_visualizeProg->getOrCreateVariant(variant);
  89. m_vrs.m_visualizeGrProg.reset(&variant->getProgram());
  90. }
  91. // Init SSGI+probes pass
  92. {
  93. CString progFname =
  94. (preferCompute) ? "ShaderBinaries/IndirectDiffuseCompute.ankiprogbin" : "ShaderBinaries/IndirectDiffuseRaster.ankiprogbin";
  95. ANKI_CHECK(ResourceManager::getSingleton().loadResource(progFname, m_main.m_prog));
  96. const ShaderProgramResourceVariant* variant;
  97. m_main.m_prog->getOrCreateVariant(variant);
  98. m_main.m_grProg.reset(&variant->getProgram());
  99. }
  100. // Init denoise
  101. {
  102. m_denoise.m_fbDescr.m_colorAttachmentCount = 1;
  103. m_denoise.m_fbDescr.bake();
  104. CString progFname =
  105. (preferCompute) ? "ShaderBinaries/IndirectDiffuseDenoiseCompute.ankiprogbin" : "ShaderBinaries/IndirectDiffuseDenoiseRaster.ankiprogbin";
  106. ANKI_CHECK(ResourceManager::getSingleton().loadResource(progFname, m_denoise.m_prog));
  107. ShaderProgramResourceVariantInitInfo variantInit(m_denoise.m_prog);
  108. variantInit.addMutation("BLUR_ORIENTATION", 0);
  109. const ShaderProgramResourceVariant* variant;
  110. m_denoise.m_prog->getOrCreateVariant(variantInit, variant);
  111. m_denoise.m_grProgs[0].reset(&variant->getProgram());
  112. variantInit.addMutation("BLUR_ORIENTATION", 1);
  113. m_denoise.m_prog->getOrCreateVariant(variantInit, variant);
  114. m_denoise.m_grProgs[1].reset(&variant->getProgram());
  115. }
  116. return Error::kNone;
  117. }
  118. void IndirectDiffuse::populateRenderGraph(RenderingContext& ctx)
  119. {
  120. ANKI_TRACE_SCOPED_EVENT(IndirectDiffuse);
  121. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  122. const Bool preferCompute = g_preferComputeCVar.get();
  123. const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_vrsCVar.get() && !preferCompute;
  124. const Bool fbDescrHasVrs = m_main.m_fbDescr.m_shadingRateAttachmentTexelWidth > 0;
  125. if(!preferCompute && enableVrs != fbDescrHasVrs)
  126. {
  127. // Re-bake the FB descriptor if the VRS state has changed
  128. if(enableVrs)
  129. {
  130. m_main.m_fbDescr.m_shadingRateAttachmentTexelWidth = m_vrs.m_sriTexelDimension;
  131. m_main.m_fbDescr.m_shadingRateAttachmentTexelHeight = m_vrs.m_sriTexelDimension;
  132. }
  133. else
  134. {
  135. m_main.m_fbDescr.m_shadingRateAttachmentTexelWidth = 0;
  136. m_main.m_fbDescr.m_shadingRateAttachmentTexelHeight = 0;
  137. }
  138. m_main.m_fbDescr.bake();
  139. }
  140. // VRS SRI
  141. if(enableVrs)
  142. {
  143. m_runCtx.m_sriRt = rgraph.newRenderTarget(m_vrs.m_rtHandle);
  144. ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("IndirectDiffuse VRS SRI gen");
  145. pass.newTextureDependency(m_runCtx.m_sriRt, TextureUsageBit::kUavComputeWrite);
  146. pass.newTextureDependency(getRenderer().getDepthDownscale().getRt(), TextureUsageBit::kSampledCompute,
  147. DepthDownscale::kQuarterInternalResolution);
  148. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  149. const UVec2 viewport = getRenderer().getInternalResolution() / 2u;
  150. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  151. cmdb.bindShaderProgram(m_vrs.m_grProg.get());
  152. rgraphCtx.bindTexture(0, 0, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  153. cmdb.bindSampler(0, 1, getRenderer().getSamplers().m_nearestNearestClamp.get());
  154. rgraphCtx.bindUavTexture(0, 2, m_runCtx.m_sriRt);
  155. class
  156. {
  157. public:
  158. Vec4 m_v4;
  159. Mat4 m_invertedProjectionJitter;
  160. } pc;
  161. pc.m_v4 = Vec4(1.0f / Vec2(viewport), g_indirectDiffuseVrsDistanceThresholdCVar.get(), 0.0f);
  162. pc.m_invertedProjectionJitter = ctx.m_matrices.m_invertedProjectionJitter;
  163. cmdb.setPushConstants(&pc, sizeof(pc));
  164. dispatchPPCompute(cmdb, m_vrs.m_sriTexelDimension, m_vrs.m_sriTexelDimension, viewport.x(), viewport.y());
  165. });
  166. }
  167. // SSGI+probes
  168. {
  169. // Create RTs
  170. const U32 readRtIdx = getRenderer().getFrameCount() & 1;
  171. const U32 writeRtIdx = !readRtIdx;
  172. if(m_rtsImportedOnce) [[likely]]
  173. {
  174. m_runCtx.m_mainRtHandles[0] = rgraph.importRenderTarget(m_rts[readRtIdx].get());
  175. m_runCtx.m_mainRtHandles[1] = rgraph.importRenderTarget(m_rts[writeRtIdx].get());
  176. }
  177. else
  178. {
  179. m_runCtx.m_mainRtHandles[0] = rgraph.importRenderTarget(m_rts[readRtIdx].get(), TextureUsageBit::kAllSampled);
  180. m_runCtx.m_mainRtHandles[1] = rgraph.importRenderTarget(m_rts[writeRtIdx].get(), TextureUsageBit::kAllSampled);
  181. m_rtsImportedOnce = true;
  182. }
  183. // Create main pass
  184. TextureUsageBit readUsage;
  185. TextureUsageBit writeUsage;
  186. BufferUsageBit readBufferUsage;
  187. RenderPassDescriptionBase* prpass;
  188. if(preferCompute)
  189. {
  190. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("IndirectDiffuse");
  191. readUsage = TextureUsageBit::kSampledCompute;
  192. writeUsage = TextureUsageBit::kUavComputeWrite;
  193. readBufferUsage = BufferUsageBit::kUavComputeRead;
  194. prpass = &rpass;
  195. }
  196. else
  197. {
  198. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("IndirectDiffuse");
  199. rpass.setFramebufferInfo(m_main.m_fbDescr, {m_runCtx.m_mainRtHandles[kWrite]}, {}, (enableVrs) ? m_runCtx.m_sriRt : RenderTargetHandle());
  200. readUsage = TextureUsageBit::kSampledFragment;
  201. writeUsage = TextureUsageBit::kFramebufferWrite;
  202. readBufferUsage = BufferUsageBit::kUavFragmentRead;
  203. prpass = &rpass;
  204. if(enableVrs)
  205. {
  206. prpass->newTextureDependency(m_runCtx.m_sriRt, TextureUsageBit::kFramebufferShadingRate);
  207. }
  208. }
  209. prpass->newTextureDependency(m_runCtx.m_mainRtHandles[kWrite], writeUsage);
  210. if(getRenderer().getIndirectDiffuseProbes().hasCurrentlyRefreshedVolumeRt())
  211. {
  212. prpass->newTextureDependency(getRenderer().getIndirectDiffuseProbes().getCurrentlyRefreshedVolumeRt(), readUsage);
  213. }
  214. prpass->newTextureDependency(getRenderer().getGBuffer().getColorRt(2), readUsage);
  215. prpass->newTextureDependency(getRenderer().getDepthDownscale().getRt(), readUsage, DepthDownscale::kQuarterInternalResolution);
  216. prpass->newTextureDependency(getRenderer().getDownscaleBlur().getRt(), readUsage);
  217. prpass->newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(), readUsage);
  218. prpass->newTextureDependency(getRenderer().getMotionVectors().getHistoryLengthRt(), readUsage);
  219. prpass->newTextureDependency(m_runCtx.m_mainRtHandles[kRead], readUsage);
  220. prpass->newBufferDependency(
  221. getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe),
  222. readBufferUsage);
  223. prpass->newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), readBufferUsage);
  224. prpass->setWork([this, &ctx, enableVrs](RenderPassWorkContext& rgraphCtx) {
  225. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  226. cmdb.bindShaderProgram(m_main.m_grProg.get());
  227. BufferOffsetRange buff = getRenderer().getClusterBinning().getClusteredShadingConstants();
  228. cmdb.bindConstantBuffer(0, 0, buff.m_buffer, buff.m_offset, buff.m_range);
  229. buff = getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe);
  230. cmdb.bindUavBuffer(0, 1, buff.m_buffer, buff.m_offset, buff.m_range);
  231. buff = getRenderer().getClusterBinning().getClustersBuffer();
  232. cmdb.bindUavBuffer(0, 2, buff.m_buffer, buff.m_offset, buff.m_range);
  233. cmdb.bindSampler(0, 3, getRenderer().getSamplers().m_trilinearClamp.get());
  234. rgraphCtx.bindColorTexture(0, 4, getRenderer().getGBuffer().getColorRt(2));
  235. rgraphCtx.bindTexture(0, 5, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  236. rgraphCtx.bindColorTexture(0, 6, getRenderer().getDownscaleBlur().getRt());
  237. rgraphCtx.bindColorTexture(0, 7, m_runCtx.m_mainRtHandles[kRead]);
  238. rgraphCtx.bindColorTexture(0, 8, getRenderer().getMotionVectors().getMotionVectorsRt());
  239. rgraphCtx.bindColorTexture(0, 9, getRenderer().getMotionVectors().getHistoryLengthRt());
  240. if(g_preferComputeCVar.get())
  241. {
  242. rgraphCtx.bindUavTexture(0, 10, m_runCtx.m_mainRtHandles[kWrite]);
  243. }
  244. cmdb.bindAllBindless(1);
  245. // Bind uniforms
  246. IndirectDiffuseConstants unis;
  247. unis.m_viewportSize = getRenderer().getInternalResolution() / 2u;
  248. unis.m_viewportSizef = Vec2(unis.m_viewportSize);
  249. const Mat4& pmat = ctx.m_matrices.m_projection;
  250. unis.m_projectionMat = Vec4(pmat(0, 0), pmat(1, 1), pmat(2, 2), pmat(2, 3));
  251. unis.m_radius = g_indirectDiffuseSsgiRadiusCVar.get();
  252. unis.m_sampleCount = g_indirectDiffuseSsgiSampleCountCVar.get();
  253. unis.m_sampleCountf = F32(unis.m_sampleCount);
  254. unis.m_ssaoBias = g_indirectDiffuseSsaoBiasCVar.get();
  255. unis.m_ssaoStrength = g_indirectDiffuseSsaoStrengthCVar.get();
  256. cmdb.setPushConstants(&unis, sizeof(unis));
  257. if(g_preferComputeCVar.get())
  258. {
  259. dispatchPPCompute(cmdb, 8, 8, unis.m_viewportSize.x(), unis.m_viewportSize.y());
  260. }
  261. else
  262. {
  263. cmdb.setViewport(0, 0, unis.m_viewportSize.x(), unis.m_viewportSize.y());
  264. if(enableVrs)
  265. {
  266. cmdb.setVrsRate(VrsRate::k1x1);
  267. }
  268. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  269. }
  270. });
  271. }
  272. // Denoise
  273. for(U32 dir = 0; dir < 2; ++dir)
  274. {
  275. const U32 readIdx = (dir == 0) ? kWrite : kRead;
  276. TextureUsageBit readUsage;
  277. TextureUsageBit writeUsage;
  278. RenderPassDescriptionBase* prpass;
  279. if(preferCompute)
  280. {
  281. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass((dir == 0) ? "IndirectDiffuseDenoiseH" : "IndirectDiffuseDenoiseV");
  282. readUsage = TextureUsageBit::kSampledCompute;
  283. writeUsage = TextureUsageBit::kUavComputeWrite;
  284. prpass = &rpass;
  285. }
  286. else
  287. {
  288. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass((dir == 0) ? "IndirectDiffuseDenoiseH" : "IndirectDiffuseDenoiseV");
  289. rpass.setFramebufferInfo(m_denoise.m_fbDescr, {m_runCtx.m_mainRtHandles[!readIdx]});
  290. readUsage = TextureUsageBit::kSampledFragment;
  291. writeUsage = TextureUsageBit::kFramebufferWrite;
  292. prpass = &rpass;
  293. }
  294. prpass->newTextureDependency(m_runCtx.m_mainRtHandles[readIdx], readUsage);
  295. prpass->newTextureDependency(getRenderer().getDepthDownscale().getRt(), readUsage, DepthDownscale::kQuarterInternalResolution);
  296. prpass->newTextureDependency(m_runCtx.m_mainRtHandles[!readIdx], writeUsage);
  297. prpass->setWork([this, &ctx, dir, readIdx](RenderPassWorkContext& rgraphCtx) {
  298. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  299. cmdb.bindShaderProgram(m_denoise.m_grProgs[dir].get());
  300. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  301. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_mainRtHandles[readIdx]);
  302. rgraphCtx.bindTexture(0, 2, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  303. if(g_preferComputeCVar.get())
  304. {
  305. rgraphCtx.bindUavTexture(0, 3, m_runCtx.m_mainRtHandles[!readIdx]);
  306. }
  307. IndirectDiffuseDenoiseConstants unis;
  308. unis.m_invertedViewProjectionJitterMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  309. unis.m_viewportSize = getRenderer().getInternalResolution() / 2u;
  310. unis.m_viewportSizef = Vec2(unis.m_viewportSize);
  311. unis.m_sampleCountDiv2 = F32(g_indirectDiffuseDenoiseSampleCountCVar.get());
  312. unis.m_sampleCountDiv2 = max(1.0f, std::round(unis.m_sampleCountDiv2 / 2.0f));
  313. cmdb.setPushConstants(&unis, sizeof(unis));
  314. if(g_preferComputeCVar.get())
  315. {
  316. dispatchPPCompute(cmdb, 8, 8, unis.m_viewportSize.x(), unis.m_viewportSize.y());
  317. }
  318. else
  319. {
  320. cmdb.setViewport(0, 0, unis.m_viewportSize.x(), unis.m_viewportSize.y());
  321. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  322. }
  323. });
  324. }
  325. }
  326. void IndirectDiffuse::getDebugRenderTarget(CString rtName, Array<RenderTargetHandle, kMaxDebugRenderTargets>& handles,
  327. ShaderProgramPtr& optionalShaderProgram) const
  328. {
  329. if(rtName == "IndirectDiffuse")
  330. {
  331. handles[0] = m_runCtx.m_mainRtHandles[kWrite];
  332. }
  333. else
  334. {
  335. ANKI_ASSERT(rtName == "IndirectDiffuseVrsSri");
  336. handles[0] = m_runCtx.m_sriRt;
  337. optionalShaderProgram = m_vrs.m_visualizeGrProg;
  338. }
  339. }
  340. } // end namespace anki