MotionVectors.cpp 6.1 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MotionVectors.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Core/CVarSet.h>
  9. #include <AnKi/Util/Tracer.h>
  10. namespace anki {
  11. Error MotionVectors::init()
  12. {
  13. const Error err = initInternal();
  14. if(err)
  15. {
  16. ANKI_R_LOGE("Failed to initialize motion vectors");
  17. }
  18. return err;
  19. }
  20. Error MotionVectors::initInternal()
  21. {
  22. ANKI_R_LOGV("Initializing motion vectors");
  23. // Prog
  24. CString progFname =
  25. (g_preferComputeCVar.get()) ? "ShaderBinaries/MotionVectorsCompute.ankiprogbin" : "ShaderBinaries/MotionVectorsRaster.ankiprogbin";
  26. ANKI_CHECK(ResourceManager::getSingleton().loadResource(progFname, m_prog));
  27. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  28. variantInitInfo.addConstant("kFramebufferSize", UVec2(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y()));
  29. const ShaderProgramResourceVariant* variant;
  30. m_prog->getOrCreateVariant(variantInitInfo, variant);
  31. m_grProg.reset(&variant->getProgram());
  32. // RTs
  33. m_motionVectorsRtDescr = getRenderer().create2DRenderTargetDescription(
  34. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR16G16_Sfloat, "MotionVectors");
  35. m_motionVectorsRtDescr.bake();
  36. TextureUsageBit historyLengthUsage = TextureUsageBit::kAllSampled;
  37. if(g_preferComputeCVar.get())
  38. {
  39. historyLengthUsage |= TextureUsageBit::kUavComputeWrite;
  40. }
  41. else
  42. {
  43. historyLengthUsage |= TextureUsageBit::kFramebufferWrite;
  44. }
  45. TextureInitInfo historyLengthTexInit =
  46. getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
  47. Format::kR8_Unorm, historyLengthUsage, "MotionVectorsHistoryLen#1");
  48. m_historyLengthTextures[0] = getRenderer().createAndClearRenderTarget(historyLengthTexInit, TextureUsageBit::kAllSampled);
  49. historyLengthTexInit.setName("MotionVectorsHistoryLen#2");
  50. m_historyLengthTextures[1] = getRenderer().createAndClearRenderTarget(historyLengthTexInit, TextureUsageBit::kAllSampled);
  51. m_fbDescr.m_colorAttachmentCount = 2;
  52. m_fbDescr.bake();
  53. return Error::kNone;
  54. }
  55. void MotionVectors::populateRenderGraph(RenderingContext& ctx)
  56. {
  57. ANKI_TRACE_SCOPED_EVENT(MotionVectors);
  58. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  59. m_runCtx.m_motionVectorsRtHandle = rgraph.newRenderTarget(m_motionVectorsRtDescr);
  60. const U32 writeHistoryLenTexIdx = getRenderer().getFrameCount() & 1;
  61. const U32 readHistoryLenTexIdx = !writeHistoryLenTexIdx;
  62. if(m_historyLengthTexturesImportedOnce) [[likely]]
  63. {
  64. m_runCtx.m_historyLengthWriteRtHandle = rgraph.importRenderTarget(m_historyLengthTextures[writeHistoryLenTexIdx].get());
  65. m_runCtx.m_historyLengthReadRtHandle = rgraph.importRenderTarget(m_historyLengthTextures[readHistoryLenTexIdx].get());
  66. }
  67. else
  68. {
  69. m_runCtx.m_historyLengthWriteRtHandle =
  70. rgraph.importRenderTarget(m_historyLengthTextures[writeHistoryLenTexIdx].get(), TextureUsageBit::kAllSampled);
  71. m_runCtx.m_historyLengthReadRtHandle =
  72. rgraph.importRenderTarget(m_historyLengthTextures[readHistoryLenTexIdx].get(), TextureUsageBit::kAllSampled);
  73. m_historyLengthTexturesImportedOnce = true;
  74. }
  75. RenderPassDescriptionBase* ppass;
  76. TextureUsageBit readUsage;
  77. TextureUsageBit writeUsage;
  78. if(g_preferComputeCVar.get())
  79. {
  80. ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("MotionVectors");
  81. readUsage = TextureUsageBit::kSampledCompute;
  82. writeUsage = TextureUsageBit::kUavComputeWrite;
  83. ppass = &pass;
  84. }
  85. else
  86. {
  87. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("MotionVectors");
  88. pass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_motionVectorsRtHandle, m_runCtx.m_historyLengthWriteRtHandle});
  89. readUsage = TextureUsageBit::kSampledFragment;
  90. writeUsage = TextureUsageBit::kFramebufferWrite;
  91. ppass = &pass;
  92. }
  93. ppass->setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) -> void {
  94. ANKI_TRACE_SCOPED_EVENT(MotionVectors);
  95. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  96. cmdb.bindShaderProgram(m_grProg.get());
  97. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  98. rgraphCtx.bindTexture(0, 1, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  99. rgraphCtx.bindTexture(0, 2, getRenderer().getGBuffer().getPreviousFrameDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  100. rgraphCtx.bindColorTexture(0, 3, getRenderer().getGBuffer().getColorRt(3));
  101. rgraphCtx.bindColorTexture(0, 4, m_runCtx.m_historyLengthReadRtHandle);
  102. class Constants
  103. {
  104. public:
  105. Mat4 m_reprojectionMat;
  106. Mat4 m_viewProjectionInvMat;
  107. Mat4 m_prevViewProjectionInvMat;
  108. } * pc;
  109. pc = allocateAndBindConstants<Constants>(cmdb, 0, 5);
  110. pc->m_reprojectionMat = ctx.m_matrices.m_reprojection;
  111. pc->m_viewProjectionInvMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  112. pc->m_prevViewProjectionInvMat = ctx.m_prevMatrices.m_invertedViewProjectionJitter;
  113. if(g_preferComputeCVar.get())
  114. {
  115. rgraphCtx.bindUavTexture(0, 6, m_runCtx.m_motionVectorsRtHandle, TextureSubresourceInfo());
  116. rgraphCtx.bindUavTexture(0, 7, m_runCtx.m_historyLengthWriteRtHandle, TextureSubresourceInfo());
  117. }
  118. if(g_preferComputeCVar.get())
  119. {
  120. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  121. }
  122. else
  123. {
  124. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  125. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  126. }
  127. });
  128. ppass->newTextureDependency(m_runCtx.m_motionVectorsRtHandle, writeUsage);
  129. ppass->newTextureDependency(m_runCtx.m_historyLengthWriteRtHandle, writeUsage);
  130. ppass->newTextureDependency(m_runCtx.m_historyLengthReadRtHandle, readUsage);
  131. ppass->newTextureDependency(getRenderer().getGBuffer().getColorRt(3), readUsage);
  132. ppass->newTextureDependency(getRenderer().getGBuffer().getDepthRt(), readUsage);
  133. ppass->newTextureDependency(getRenderer().getGBuffer().getPreviousFrameDepthRt(), readUsage);
  134. }
  135. } // end namespace anki