RtShadows.cpp 24 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/RtShadows.h>
  6. #include <AnKi/Renderer/GBuffer.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/AccelerationStructureBuilder.h>
  10. #include <AnKi/Renderer/MotionVectors.h>
  11. #include <AnKi/Renderer/DepthDownscale.h>
  12. #include <AnKi/Renderer/ClusterBinning.h>
  13. #include <AnKi/Util/Tracer.h>
  14. #include <AnKi/Core/CVarSet.h>
  15. #include <AnKi/Shaders/Include/MaterialTypes.h>
  16. #include <AnKi/Shaders/Include/GpuSceneTypes.h>
  17. #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
  18. #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
  19. #include <AnKi/Core/GpuMemory/GpuVisibleTransientMemoryPool.h>
  20. namespace anki {
  21. static BoolCVar g_rtShadowsSvgfCVar(CVarSubsystem::kRenderer, "RtShadowsSvgf", false, "Enable or not RT shadows SVGF");
  22. static NumericCVar<U8> g_rtShadowsSvgfAtrousPassCountCVar(CVarSubsystem::kRenderer, "RtShadowsSvgfAtrousPassCount", 3, 1, 20,
  23. "Number of atrous passes of SVGF");
  24. static NumericCVar<U32> g_rtShadowsRaysPerPixelCVar(CVarSubsystem::kRenderer, "RtShadowsRaysPerPixel", 1, 1, 8, "Number of shadow rays per pixel");
  25. Error RtShadows::init()
  26. {
  27. const Error err = initInternal();
  28. if(err)
  29. {
  30. ANKI_R_LOGE("Failed to initialize ray traced shadows");
  31. }
  32. return err;
  33. }
  34. Error RtShadows::initInternal()
  35. {
  36. ANKI_R_LOGV("Initializing RT shadows");
  37. m_useSvgf = g_rtShadowsSvgfCVar.get();
  38. m_atrousPassCount = g_rtShadowsSvgfAtrousPassCountCVar.get();
  39. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoiseImage));
  40. // Setup build SBT program
  41. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSetupSbtBuild.ankiprogbin", m_setupBuildSbtProg, m_setupBuildSbtGrProg));
  42. // Build SBT program
  43. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSbtBuild.ankiprogbin", m_buildSbtProg, m_buildSbtGrProg));
  44. // Ray gen program
  45. {
  46. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadowsRayGen.ankiprogbin", m_rayGenProg));
  47. ShaderProgramResourceVariantInitInfo variantInitInfo(m_rayGenProg);
  48. variantInitInfo.addMutation("RAYS_PER_PIXEL", g_rtShadowsRaysPerPixelCVar.get());
  49. const ShaderProgramResourceVariant* variant;
  50. m_rayGenProg->getOrCreateVariant(variantInitInfo, variant);
  51. m_rtLibraryGrProg.reset(&variant->getProgram());
  52. m_rayGenShaderGroupIdx = variant->getShaderGroupHandleIndex();
  53. }
  54. // Miss prog
  55. {
  56. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadowsMiss.ankiprogbin", m_missProg));
  57. const ShaderProgramResourceVariant* variant;
  58. m_missProg->getOrCreateVariant(variant);
  59. m_missShaderGroupIdx = variant->getShaderGroupHandleIndex();
  60. }
  61. // Denoise program
  62. if(!m_useSvgf)
  63. {
  64. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadowsDenoise.ankiprogbin", m_denoiseProg));
  65. ShaderProgramResourceVariantInitInfo variantInitInfo(m_denoiseProg);
  66. variantInitInfo.addConstant("kMinSampleCount", 8u);
  67. variantInitInfo.addConstant("kMaxSampleCount", 32u);
  68. variantInitInfo.addMutation("BLUR_ORIENTATION", 0);
  69. const ShaderProgramResourceVariant* variant;
  70. m_denoiseProg->getOrCreateVariant(variantInitInfo, variant);
  71. m_grDenoiseHorizontalProg.reset(&variant->getProgram());
  72. variantInitInfo.addMutation("BLUR_ORIENTATION", 1);
  73. m_denoiseProg->getOrCreateVariant(variantInitInfo, variant);
  74. m_grDenoiseVerticalProg.reset(&variant->getProgram());
  75. }
  76. // SVGF variance program
  77. if(m_useSvgf)
  78. {
  79. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSvgfVariance.ankiprogbin", m_svgfVarianceProg, m_svgfVarianceGrProg));
  80. }
  81. // SVGF atrous program
  82. if(m_useSvgf)
  83. {
  84. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadowsSvgfAtrous.ankiprogbin", m_svgfAtrousProg));
  85. ShaderProgramResourceVariantInitInfo variantInitInfo(m_svgfAtrousProg);
  86. variantInitInfo.addMutation("LAST_PASS", 0);
  87. const ShaderProgramResourceVariant* variant;
  88. m_svgfAtrousProg->getOrCreateVariant(variantInitInfo, variant);
  89. m_svgfAtrousGrProg.reset(&variant->getProgram());
  90. variantInitInfo.addMutation("LAST_PASS", 1);
  91. m_svgfAtrousProg->getOrCreateVariant(variantInitInfo, variant);
  92. m_svgfAtrousLastPassGrProg.reset(&variant->getProgram());
  93. }
  94. // Upscale program
  95. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsUpscale.ankiprogbin", m_upscaleProg, m_upscaleGrProg));
  96. // Quarter rez shadow RT
  97. {
  98. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  99. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR8_Unorm,
  100. TextureUsageBit::kAllSampled | TextureUsageBit::kUavTraceRaysWrite | TextureUsageBit::kUavComputeWrite, "RtShadows History");
  101. m_historyRt = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  102. }
  103. // Temp shadow RT
  104. {
  105. m_intermediateShadowsRtDescr = getRenderer().create2DRenderTargetDescription(
  106. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR8_Unorm, "RtShadows Tmp");
  107. m_intermediateShadowsRtDescr.bake();
  108. }
  109. // Moments RT
  110. {
  111. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  112. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR32G32_Sfloat,
  113. TextureUsageBit::kAllSampled | TextureUsageBit::kUavTraceRaysWrite | TextureUsageBit::kUavComputeWrite, "RtShadows Moments #1");
  114. m_momentsRts[0] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  115. texinit.setName("RtShadows Moments #2");
  116. m_momentsRts[1] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  117. }
  118. // Variance RT
  119. if(m_useSvgf)
  120. {
  121. m_varianceRtDescr = getRenderer().create2DRenderTargetDescription(
  122. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR32_Sfloat, "RtShadows Variance");
  123. m_varianceRtDescr.bake();
  124. }
  125. // Final RT
  126. {
  127. m_upscaledRtDescr = getRenderer().create2DRenderTargetDescription(
  128. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR8_Unorm, "RtShadows Upscaled");
  129. m_upscaledRtDescr.bake();
  130. }
  131. // Misc
  132. m_sbtRecordSize = getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment, m_sbtRecordSize);
  133. return Error::kNone;
  134. }
  135. void RtShadows::populateRenderGraph(RenderingContext& ctx)
  136. {
  137. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  138. #define ANKI_DEPTH_DEP \
  139. getRenderer().getDepthDownscale().getRt(), TextureUsageBit::kSampledTraceRays | TextureUsageBit::kSampledCompute, \
  140. DepthDownscale::kQuarterInternalResolution
  141. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  142. // Import RTs
  143. {
  144. const U32 prevRtIdx = getRenderer().getFrameCount() & 1;
  145. if(!m_rtsImportedOnce) [[unlikely]]
  146. {
  147. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt.get(), TextureUsageBit::kSampledFragment);
  148. m_runCtx.m_prevMomentsRt = rgraph.importRenderTarget(m_momentsRts[prevRtIdx].get(), TextureUsageBit::kSampledFragment);
  149. m_rtsImportedOnce = true;
  150. }
  151. else
  152. {
  153. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt.get());
  154. m_runCtx.m_prevMomentsRt = rgraph.importRenderTarget(m_momentsRts[prevRtIdx].get());
  155. }
  156. if((getPassCountWithoutUpscaling() % 2) == 1)
  157. {
  158. m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  159. m_runCtx.m_intermediateShadowsRts[1] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  160. }
  161. else
  162. {
  163. // We can save a render target if we have even number of renderpasses
  164. m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  165. m_runCtx.m_intermediateShadowsRts[1] = m_runCtx.m_historyRt;
  166. }
  167. m_runCtx.m_currentMomentsRt = rgraph.importRenderTarget(m_momentsRts[!prevRtIdx].get(), TextureUsageBit::kNone);
  168. if(m_useSvgf)
  169. {
  170. if(m_atrousPassCount > 1)
  171. {
  172. m_runCtx.m_varianceRts[0] = rgraph.newRenderTarget(m_varianceRtDescr);
  173. }
  174. m_runCtx.m_varianceRts[1] = rgraph.newRenderTarget(m_varianceRtDescr);
  175. }
  176. m_runCtx.m_upscaledRt = rgraph.newRenderTarget(m_upscaledRtDescr);
  177. }
  178. // Setup build SBT dispatch
  179. BufferHandle sbtBuildIndirectArgsHandle;
  180. BufferOffsetRange sbtBuildIndirectArgsBuffer;
  181. {
  182. sbtBuildIndirectArgsBuffer = GpuVisibleTransientMemoryPool::getSingleton().allocate(sizeof(DispatchIndirectArgs));
  183. sbtBuildIndirectArgsHandle = rgraph.importBuffer(BufferUsageBit::kUavComputeWrite, sbtBuildIndirectArgsBuffer);
  184. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows setup build SBT");
  185. rpass.newBufferDependency(sbtBuildIndirectArgsHandle, BufferUsageBit::kAccelerationStructureBuild);
  186. rpass.setWork([this, sbtBuildIndirectArgsBuffer](RenderPassWorkContext& rgraphCtx) {
  187. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  188. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  189. cmdb.bindShaderProgram(m_setupBuildSbtGrProg.get());
  190. cmdb.bindUavBuffer(0, 0, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getBufferOffsetRange());
  191. cmdb.bindUavBuffer(0, 1, sbtBuildIndirectArgsBuffer);
  192. cmdb.dispatchCompute(1, 1, 1);
  193. });
  194. }
  195. // Build the SBT
  196. BufferHandle sbtHandle;
  197. BufferOffsetRange sbtBuffer;
  198. {
  199. // Allocate SBT
  200. U8* sbtMem;
  201. sbtBuffer = RebarTransientMemoryPool::getSingleton().allocateFrame(
  202. (GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount() + 2) * m_sbtRecordSize, sbtMem);
  203. sbtHandle = rgraph.importBuffer(BufferUsageBit::kUavComputeWrite, sbtBuffer);
  204. // Write the first 2 entries of the SBT
  205. ConstWeakArray<U8> shaderGroupHandles = m_rtLibraryGrProg->getShaderGroupHandles();
  206. const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
  207. memcpy(sbtMem, &shaderGroupHandles[m_rayGenShaderGroupIdx * shaderHandleSize], shaderHandleSize);
  208. memcpy(sbtMem + m_sbtRecordSize, &shaderGroupHandles[m_missShaderGroupIdx * shaderHandleSize], shaderHandleSize);
  209. // Create the pass
  210. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows build SBT");
  211. BufferHandle visibilityHandle;
  212. BufferOffsetRange visibleRenderableIndicesBuff;
  213. getRenderer().getAccelerationStructureBuilder().getVisibilityInfo(visibilityHandle, visibleRenderableIndicesBuff);
  214. rpass.newBufferDependency(visibilityHandle, BufferUsageBit::kUavComputeRead);
  215. rpass.newBufferDependency(sbtBuildIndirectArgsHandle, BufferUsageBit::kIndirectCompute);
  216. rpass.setWork([this, sbtBuildIndirectArgsBuffer, sbtBuffer, visibleRenderableIndicesBuff](RenderPassWorkContext& rgraphCtx) {
  217. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  218. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  219. cmdb.bindShaderProgram(m_buildSbtGrProg.get());
  220. cmdb.bindUavBuffer(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferOffsetRange());
  221. cmdb.bindUavBuffer(0, 1, &GpuSceneBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize);
  222. cmdb.bindUavBuffer(0, 2, visibleRenderableIndicesBuff);
  223. cmdb.bindUavBuffer(0, 3, &m_rtLibraryGrProg->getShaderGroupHandlesGpuBuffer(), 0, kMaxPtrSize);
  224. cmdb.bindUavBuffer(0, 4, sbtBuffer);
  225. RtShadowsSbtBuildConstants unis = {};
  226. ANKI_ASSERT(m_sbtRecordSize % 4 == 0);
  227. unis.m_sbtRecordDwordSize = m_sbtRecordSize / 4;
  228. const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
  229. ANKI_ASSERT(shaderHandleSize % 4 == 0);
  230. unis.m_shaderHandleDwordSize = shaderHandleSize / 4;
  231. cmdb.setPushConstants(&unis, sizeof(unis));
  232. cmdb.dispatchComputeIndirect(sbtBuildIndirectArgsBuffer.m_buffer, sbtBuildIndirectArgsBuffer.m_offset);
  233. });
  234. }
  235. // Ray gen
  236. {
  237. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows");
  238. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSampledTraceRays);
  239. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kUavTraceRaysWrite);
  240. rpass.newAccelerationStructureDependency(getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle(),
  241. AccelerationStructureUsageBit::kTraceRaysRead);
  242. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  243. rpass.newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(), TextureUsageBit::kSampledTraceRays);
  244. rpass.newTextureDependency(getRenderer().getMotionVectors().getHistoryLengthRt(), TextureUsageBit::kSampledTraceRays);
  245. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledTraceRays);
  246. rpass.newTextureDependency(m_runCtx.m_prevMomentsRt, TextureUsageBit::kSampledTraceRays);
  247. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kUavTraceRaysWrite);
  248. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kUavTraceRaysRead);
  249. rpass.setWork([this, sbtBuffer](RenderPassWorkContext& rgraphCtx) {
  250. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  251. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  252. cmdb.bindShaderProgram(m_rtLibraryGrProg.get());
  253. // Allocate, set and bind global uniforms
  254. {
  255. MaterialGlobalConstants* globalUniforms;
  256. const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
  257. memset(globalUniforms, 0, sizeof(*globalUniforms)); // Don't care for now
  258. cmdb.bindConstantBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGlobalConstants), globalUniformsToken);
  259. }
  260. // More globals
  261. cmdb.bindAllBindless(U32(MaterialSet::kBindless));
  262. cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTrilinearRepeatSampler),
  263. getRenderer().getSamplers().m_trilinearRepeat.get());
  264. cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGpuScene), &GpuSceneBuffer::getSingleton().getBuffer(), 0,
  265. kMaxPtrSize);
  266. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType) \
  267. cmdb.bindReadOnlyTextureBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kUnifiedGeometry_##fmt), \
  268. &UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize, Format::k##fmt);
  269. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.defs.h>
  270. constexpr U32 kSet = 2;
  271. cmdb.bindConstantBuffer(kSet, 0, getRenderer().getClusterBinning().getClusteredShadingConstants());
  272. cmdb.bindUavBuffer(kSet, 1, getRenderer().getClusterBinning().getClustersBuffer());
  273. cmdb.bindSampler(kSet, 2, getRenderer().getSamplers().m_trilinearRepeat.get());
  274. rgraphCtx.bindUavTexture(kSet, 3, m_runCtx.m_intermediateShadowsRts[0]);
  275. rgraphCtx.bindColorTexture(kSet, 4, m_runCtx.m_historyRt);
  276. cmdb.bindSampler(kSet, 5, getRenderer().getSamplers().m_trilinearClamp.get());
  277. rgraphCtx.bindTexture(kSet, 6, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  278. rgraphCtx.bindColorTexture(kSet, 7, getRenderer().getMotionVectors().getMotionVectorsRt());
  279. rgraphCtx.bindColorTexture(kSet, 8, getRenderer().getMotionVectors().getHistoryLengthRt());
  280. rgraphCtx.bindColorTexture(kSet, 9, getRenderer().getGBuffer().getColorRt(2));
  281. rgraphCtx.bindAccelerationStructure(kSet, 10, getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle());
  282. rgraphCtx.bindColorTexture(kSet, 11, m_runCtx.m_prevMomentsRt);
  283. rgraphCtx.bindUavTexture(kSet, 12, m_runCtx.m_currentMomentsRt);
  284. cmdb.bindTexture(kSet, 13, &m_blueNoiseImage->getTextureView());
  285. cmdb.traceRays(sbtBuffer.m_buffer, sbtBuffer.m_offset, m_sbtRecordSize,
  286. GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount(), 1,
  287. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, 1);
  288. });
  289. }
  290. // Denoise pass horizontal
  291. if(!m_useSvgf)
  292. {
  293. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows Denoise Horizontal");
  294. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  295. runDenoise(ctx, rgraphCtx, true);
  296. });
  297. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSampledCompute);
  298. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  299. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  300. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
  301. rpass.newTextureDependency(getRenderer().getMotionVectors().getHistoryLengthRt(), TextureUsageBit::kSampledCompute);
  302. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kUavComputeWrite);
  303. }
  304. // Denoise pass vertical
  305. if(!m_useSvgf)
  306. {
  307. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows Denoise Vertical");
  308. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  309. runDenoise(ctx, rgraphCtx, false);
  310. });
  311. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kSampledCompute);
  312. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  313. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  314. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
  315. rpass.newTextureDependency(getRenderer().getMotionVectors().getHistoryLengthRt(), TextureUsageBit::kSampledCompute);
  316. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kUavComputeWrite);
  317. }
  318. // Variance calculation pass
  319. if(m_useSvgf)
  320. {
  321. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows SVGF Variance");
  322. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSampledCompute);
  323. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
  324. rpass.newTextureDependency(getRenderer().getMotionVectors().getHistoryLengthRt(), TextureUsageBit::kSampledCompute);
  325. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  326. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  327. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kUavComputeWrite);
  328. rpass.newTextureDependency(m_runCtx.m_varianceRts[1], TextureUsageBit::kUavComputeWrite);
  329. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  330. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  331. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  332. cmdb.bindShaderProgram(m_svgfVarianceGrProg.get());
  333. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  334. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_intermediateShadowsRts[0]);
  335. rgraphCtx.bindColorTexture(0, 2, m_runCtx.m_currentMomentsRt);
  336. rgraphCtx.bindColorTexture(0, 3, getRenderer().getMotionVectors().getHistoryLengthRt());
  337. rgraphCtx.bindTexture(0, 4, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  338. rgraphCtx.bindUavTexture(0, 5, m_runCtx.m_intermediateShadowsRts[1]);
  339. rgraphCtx.bindUavTexture(0, 6, m_runCtx.m_varianceRts[1]);
  340. const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
  341. cmdb.setPushConstants(&invProjMat, sizeof(invProjMat));
  342. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  343. });
  344. }
  345. // SVGF Atrous
  346. if(m_useSvgf)
  347. {
  348. for(U32 i = 0; i < m_atrousPassCount; ++i)
  349. {
  350. const Bool lastPass = i == U32(m_atrousPassCount - 1);
  351. const U32 readRtIdx = (i + 1) & 1;
  352. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows SVGF Atrous");
  353. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  354. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  355. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[readRtIdx], TextureUsageBit::kSampledCompute);
  356. rpass.newTextureDependency(m_runCtx.m_varianceRts[readRtIdx], TextureUsageBit::kSampledCompute);
  357. if(!lastPass)
  358. {
  359. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[!readRtIdx], TextureUsageBit::kUavComputeWrite);
  360. rpass.newTextureDependency(m_runCtx.m_varianceRts[!readRtIdx], TextureUsageBit::kUavComputeWrite);
  361. }
  362. else
  363. {
  364. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kUavComputeWrite);
  365. }
  366. rpass.setWork([this, &ctx, passIdx = i](RenderPassWorkContext& rgraphCtx) {
  367. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  368. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  369. const Bool lastPass = passIdx == U32(m_atrousPassCount - 1);
  370. const U32 readRtIdx = (passIdx + 1) & 1;
  371. if(lastPass)
  372. {
  373. cmdb.bindShaderProgram(m_svgfAtrousLastPassGrProg.get());
  374. }
  375. else
  376. {
  377. cmdb.bindShaderProgram(m_svgfAtrousGrProg.get());
  378. }
  379. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  380. cmdb.bindSampler(0, 1, getRenderer().getSamplers().m_trilinearClamp.get());
  381. rgraphCtx.bindTexture(0, 2, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  382. rgraphCtx.bindColorTexture(0, 3, m_runCtx.m_intermediateShadowsRts[readRtIdx]);
  383. rgraphCtx.bindColorTexture(0, 4, m_runCtx.m_varianceRts[readRtIdx]);
  384. if(!lastPass)
  385. {
  386. rgraphCtx.bindUavTexture(0, 5, m_runCtx.m_intermediateShadowsRts[!readRtIdx]);
  387. rgraphCtx.bindUavTexture(0, 6, m_runCtx.m_varianceRts[!readRtIdx]);
  388. }
  389. else
  390. {
  391. rgraphCtx.bindUavTexture(0, 5, m_runCtx.m_historyRt);
  392. }
  393. const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
  394. cmdb.setPushConstants(&invProjMat, sizeof(invProjMat));
  395. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  396. });
  397. }
  398. }
  399. // Upscale
  400. {
  401. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows Upscale");
  402. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSampledCompute);
  403. rpass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSampledCompute);
  404. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  405. rpass.newTextureDependency(m_runCtx.m_upscaledRt, TextureUsageBit::kUavComputeWrite);
  406. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  407. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  408. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  409. cmdb.bindShaderProgram(m_upscaleGrProg.get());
  410. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  411. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_historyRt);
  412. rgraphCtx.bindUavTexture(0, 2, m_runCtx.m_upscaledRt);
  413. rgraphCtx.bindTexture(0, 3, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  414. rgraphCtx.bindTexture(0, 4, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  415. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  416. });
  417. }
  418. }
  419. void RtShadows::runDenoise(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx, Bool horizontal)
  420. {
  421. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  422. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  423. cmdb.bindShaderProgram((horizontal) ? m_grDenoiseHorizontalProg.get() : m_grDenoiseVerticalProg.get());
  424. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  425. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_intermediateShadowsRts[(horizontal) ? 0 : 1]);
  426. rgraphCtx.bindTexture(0, 2, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  427. rgraphCtx.bindColorTexture(0, 3, getRenderer().getGBuffer().getColorRt(2));
  428. rgraphCtx.bindColorTexture(0, 4, m_runCtx.m_currentMomentsRt);
  429. rgraphCtx.bindColorTexture(0, 5, getRenderer().getMotionVectors().getHistoryLengthRt());
  430. rgraphCtx.bindUavTexture(0, 6, (horizontal) ? m_runCtx.m_intermediateShadowsRts[1] : m_runCtx.m_historyRt);
  431. RtShadowsDenoiseConstants unis;
  432. unis.m_invViewProjMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  433. unis.m_time = F32(GlobalFrameIndex::getSingleton().m_value % 0xFFFFu);
  434. cmdb.setPushConstants(&unis, sizeof(unis));
  435. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  436. }
  437. void RtShadows::getDebugRenderTarget([[maybe_unused]] CString rtName, Array<RenderTargetHandle, kMaxDebugRenderTargets>& handles,
  438. [[maybe_unused]] ShaderProgramPtr& optionalShaderProgram) const
  439. {
  440. handles[0] = m_runCtx.m_upscaledRt;
  441. }
  442. } // end namespace anki