ShadowmapsResolve.cpp 6.3 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/ShadowmapsResolve.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/DepthDownscale.h>
  10. #include <AnKi/Renderer/ClusterBinning.h>
  11. #include <AnKi/Renderer/RtShadows.h>
  12. #include <AnKi/Core/CVarSet.h>
  13. #include <AnKi/Util/Tracer.h>
  14. namespace anki {
  15. static BoolCVar g_smResolveQuarterRezCVar(CVarSubsystem::kRenderer, "SmResolveQuarterRez", ANKI_PLATFORM_MOBILE, "Shadowmapping resolve quality");
  16. Error ShadowmapsResolve::init()
  17. {
  18. const Error err = initInternal();
  19. if(err)
  20. {
  21. ANKI_R_LOGE("Failed to initialize shadow resolve pass");
  22. }
  23. return Error::kNone;
  24. }
  25. Error ShadowmapsResolve::initInternal()
  26. {
  27. m_quarterRez = g_smResolveQuarterRezCVar.get();
  28. const U32 width = getRenderer().getInternalResolution().x() / (m_quarterRez + 1);
  29. const U32 height = getRenderer().getInternalResolution().y() / (m_quarterRez + 1);
  30. ANKI_R_LOGV("Initializing shadowmaps resolve. Resolution %ux%u", width, height);
  31. m_rtDescr = getRenderer().create2DRenderTargetDescription(width, height, Format::kR8G8B8A8_Unorm, "SM resolve");
  32. m_rtDescr.bake();
  33. // Create FB descr
  34. m_fbDescr.m_colorAttachmentCount = 1;
  35. m_fbDescr.bake();
  36. // Prog
  37. ANKI_CHECK(ResourceManager::getSingleton().loadResource((g_preferComputeCVar.get()) ? "ShaderBinaries/ShadowmapsResolveCompute.ankiprogbin"
  38. : "ShaderBinaries/ShadowmapsResolveRaster.ankiprogbin",
  39. m_prog));
  40. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  41. variantInitInfo.addConstant("kFramebufferSize", UVec2(width, height));
  42. variantInitInfo.addConstant("kTileCount", getRenderer().getTileCounts());
  43. variantInitInfo.addConstant("kZSplitCount", getRenderer().getZSplitCount());
  44. variantInitInfo.addMutation("PCF", g_shadowMappingPcfCVar.get() != 0);
  45. variantInitInfo.addMutation("DIRECTIONAL_LIGHT_SHADOW_RESOLVED", getRenderer().getRtShadowsEnabled());
  46. const ShaderProgramResourceVariant* variant;
  47. m_prog->getOrCreateVariant(variantInitInfo, variant);
  48. m_grProg.reset(&variant->getProgram());
  49. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
  50. return Error::kNone;
  51. }
  52. void ShadowmapsResolve::populateRenderGraph(RenderingContext& ctx)
  53. {
  54. ANKI_TRACE_SCOPED_EVENT(ShadowmapsResolve);
  55. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  56. m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
  57. if(g_preferComputeCVar.get())
  58. {
  59. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("ResolveShadows");
  60. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  61. run(rgraphCtx);
  62. });
  63. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kUavComputeWrite);
  64. rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getRt() : getRenderer().getGBuffer().getDepthRt(),
  65. TextureUsageBit::kSampledCompute, TextureSurfaceInfo(0, 0, 0, 0));
  66. rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledCompute);
  67. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kUavComputeRead);
  68. rpass.newBufferDependency(getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
  69. BufferUsageBit::kUavComputeRead);
  70. if(getRenderer().getRtShadowsEnabled())
  71. {
  72. rpass.newTextureDependency(getRenderer().getRtShadows().getRt(), TextureUsageBit::kSampledCompute);
  73. }
  74. }
  75. else
  76. {
  77. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("ResolveShadows");
  78. rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_rt});
  79. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  80. run(rgraphCtx);
  81. });
  82. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kFramebufferWrite);
  83. rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getRt() : getRenderer().getGBuffer().getDepthRt(),
  84. TextureUsageBit::kSampledFragment, TextureSurfaceInfo(0, 0, 0, 0));
  85. rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledFragment);
  86. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kUavFragmentRead);
  87. rpass.newBufferDependency(getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
  88. BufferUsageBit::kUavFragmentRead);
  89. if(getRenderer().getRtShadowsEnabled())
  90. {
  91. rpass.newTextureDependency(getRenderer().getRtShadows().getRt(), TextureUsageBit::kSampledFragment);
  92. }
  93. }
  94. }
  95. void ShadowmapsResolve::run(RenderPassWorkContext& rgraphCtx)
  96. {
  97. ANKI_TRACE_SCOPED_EVENT(ShadowmapsResolve);
  98. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  99. cmdb.bindShaderProgram(m_grProg.get());
  100. cmdb.bindConstantBuffer(0, 0, getRenderer().getClusterBinning().getClusteredShadingConstants());
  101. cmdb.bindUavBuffer(0, 1, getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  102. rgraphCtx.bindColorTexture(0, 2, getRenderer().getShadowMapping().getShadowmapRt());
  103. cmdb.bindUavBuffer(0, 3, getRenderer().getClusterBinning().getClustersBuffer());
  104. cmdb.bindSampler(0, 4, getRenderer().getSamplers().m_trilinearClamp.get());
  105. cmdb.bindSampler(0, 5, getRenderer().getSamplers().m_trilinearClampShadow.get());
  106. cmdb.bindSampler(0, 6, getRenderer().getSamplers().m_trilinearRepeat.get());
  107. if(m_quarterRez)
  108. {
  109. rgraphCtx.bindTexture(0, 7, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  110. }
  111. else
  112. {
  113. rgraphCtx.bindTexture(0, 7, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  114. }
  115. cmdb.bindTexture(0, 8, &m_noiseImage->getTextureView());
  116. if(getRenderer().getRtShadowsEnabled())
  117. {
  118. rgraphCtx.bindColorTexture(0, 9, getRenderer().getRtShadows().getRt());
  119. }
  120. if(g_preferComputeCVar.get())
  121. {
  122. rgraphCtx.bindUavTexture(0, 10, m_runCtx.m_rt, TextureSubresourceInfo());
  123. dispatchPPCompute(cmdb, 8, 8, m_rtDescr.m_width, m_rtDescr.m_height);
  124. }
  125. else
  126. {
  127. cmdb.setViewport(0, 0, m_rtDescr.m_width, m_rtDescr.m_height);
  128. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  129. }
  130. }
  131. } // end namespace anki