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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/Utils/Drawer.h>
- #include <AnKi/Resource/ImageResource.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Util/Logger.h>
- #include <AnKi/Shaders/Include/MaterialTypes.h>
- #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
- #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
- #include <AnKi/Core/GpuMemory/RebarTransientMemoryPool.h>
- #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
- #include <AnKi/Core/StatsSet.h>
- #include <AnKi/Scene/RenderStateBucket.h>
- namespace anki {
- static StatCounter g_executedDrawcallsStatVar(StatCategory::kRenderer, "Drawcalls executed", StatFlag::kZeroEveryFrame);
- static StatCounter g_maxDrawcallsStatVar(StatCategory::kRenderer, "Drawcalls possible", StatFlag::kZeroEveryFrame);
- RenderableDrawer::~RenderableDrawer()
- {
- }
- Error RenderableDrawer::init()
- {
- #if ANKI_STATS_ENABLED
- constexpr Array<MutatorValue, 3> kColorAttachmentCounts = {0, 1, 4};
- U32 count = 0;
- for(MutatorValue attachmentCount : kColorAttachmentCounts)
- {
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/DrawerStats.ankiprogbin", Array<SubMutation, 1>{{{"COLOR_ATTACHMENT_COUNT", attachmentCount}}},
- m_stats.m_statsProg, m_stats.m_updateStatsGrProgs[count]));
- ++count;
- }
- #endif
- return Error::kNone;
- }
- void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
- {
- // Allocate, set and bind global uniforms
- {
- MaterialGlobalConstants* globalUniforms;
- const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
- globalUniforms->m_viewProjectionMatrix = args.m_viewProjectionMatrix;
- globalUniforms->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix;
- static_assert(sizeof(globalUniforms->m_viewTransform) == sizeof(args.m_viewMatrix));
- memcpy(&globalUniforms->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix));
- static_assert(sizeof(globalUniforms->m_cameraTransform) == sizeof(args.m_cameraTransform));
- memcpy(&globalUniforms->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform));
- cmdb.bindConstantBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGlobalConstants), globalUniformsToken);
- }
- // More globals
- cmdb.bindAllBindless(U32(MaterialSet::kBindless));
- cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTrilinearRepeatSampler), args.m_sampler);
- cmdb.bindUavBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGpuScene), &GpuSceneBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize);
- #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType) \
- cmdb.bindReadOnlyTextureBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kUnifiedGeometry_##fmt), \
- &UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize, Format::k##fmt);
- #include <AnKi/Shaders/Include/UnifiedGeometryTypes.defs.h>
- // Misc
- cmdb.setVertexAttribute(0, 0, Format::kR32G32B32A32_Uint, 0);
- cmdb.bindIndexBuffer(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, IndexType::kU16);
- }
- void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
- {
- #if ANKI_STATS_ENABLED
- U32 variant = 0;
- switch(args.m_renderingTechinuqe)
- {
- case RenderingTechnique::kGBuffer:
- variant = 2;
- break;
- case RenderingTechnique::kForward:
- variant = 1;
- break;
- case RenderingTechnique::kDepth:
- variant = 0;
- break;
- default:
- ANKI_ASSERT(0);
- }
- {
- LockGuard lock(m_stats.m_mtx);
- if(m_stats.m_frameIdx != getRenderer().getFrameCount())
- {
- m_stats.m_frameIdx = getRenderer().getFrameCount();
- // Get previous stats
- U32 prevFrameCount;
- PtrSize dataRead;
- getRenderer().getReadbackManager().readMostRecentData(m_stats.m_readback, &prevFrameCount, sizeof(prevFrameCount), dataRead);
- if(dataRead > 0) [[likely]]
- {
- g_executedDrawcallsStatVar.set(prevFrameCount);
- }
- // Get place to write new stats
- getRenderer().getReadbackManager().allocateData(m_stats.m_readback, sizeof(U32), m_stats.m_statsBuffer, m_stats.m_statsBufferOffset);
- // Allocate another atomic to count the passes. Do that because the calls to drawMdi might not be in the same order as they run on the GPU
- U32* counter;
- m_stats.m_passCountBuffer = RebarTransientMemoryPool::getSingleton().allocateFrame(sizeof(U32), counter);
- *counter = 0;
- }
- U32* counter;
- BufferOffsetRange threadCountBuff = RebarTransientMemoryPool::getSingleton().allocateFrame(sizeof(U32), counter);
- *counter = 0;
- cmdb.pushDebugMarker("Draw stats", Vec3(0.0f, 1.0f, 0.0f));
- cmdb.bindShaderProgram(m_stats.m_updateStatsGrProgs[variant].get());
- cmdb.bindUavBuffer(0, 0, m_stats.m_statsBuffer, m_stats.m_statsBufferOffset, sizeof(U32));
- cmdb.bindUavBuffer(0, 1, threadCountBuff);
- cmdb.bindUavBuffer(0, 2, args.m_mdiDrawCountsBuffer);
- cmdb.bindUavBuffer(0, 3, m_stats.m_passCountBuffer);
- cmdb.draw(PrimitiveTopology::kTriangles, 6);
- cmdb.popDebugMarker();
- }
- #endif
- setState(args, cmdb);
- cmdb.bindVertexBuffer(0, args.m_instanceRateRenderablesBuffer.m_buffer, args.m_instanceRateRenderablesBuffer.m_offset,
- sizeof(GpuSceneRenderableVertex), VertexStepRate::kInstance);
- U32 allUserCount = 0;
- U32 bucketCount = 0;
- RenderStateBucketContainer::getSingleton().iterateBuckets(args.m_renderingTechinuqe, [&](const RenderStateInfo& state, U32 userCount) {
- if(userCount == 0)
- {
- ++bucketCount;
- return;
- }
- ShaderProgramPtr prog = state.m_program;
- cmdb.bindShaderProgram(prog.get());
- const U32 maxDrawCount = userCount;
- if(state.m_indexedDrawcall)
- {
- cmdb.drawIndexedIndirectCount(state.m_primitiveTopology, args.m_drawIndexedIndirectArgsBuffer.m_buffer,
- args.m_drawIndexedIndirectArgsBuffer.m_offset + sizeof(DrawIndexedIndirectArgs) * allUserCount,
- sizeof(DrawIndexedIndirectArgs), args.m_mdiDrawCountsBuffer.m_buffer,
- args.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketCount, maxDrawCount);
- }
- else
- {
- // Yes, the DrawIndexedIndirectArgs is intentional
- cmdb.drawIndirectCount(state.m_primitiveTopology, args.m_drawIndexedIndirectArgsBuffer.m_buffer,
- args.m_drawIndexedIndirectArgsBuffer.m_offset + sizeof(DrawIndexedIndirectArgs) * allUserCount,
- sizeof(DrawIndexedIndirectArgs), args.m_mdiDrawCountsBuffer.m_buffer,
- args.m_mdiDrawCountsBuffer.m_offset + sizeof(U32) * bucketCount, maxDrawCount);
- }
- ++bucketCount;
- allUserCount += userCount;
- });
- ANKI_ASSERT(bucketCount == RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe));
- g_maxDrawcallsStatVar.increment(allUserCount);
- }
- } // end namespace anki
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