Drawer.cpp 7.0 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Utils/Drawer.h>
  6. #include <AnKi/Resource/ImageResource.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Util/Tracer.h>
  9. #include <AnKi/Util/Logger.h>
  10. #include <AnKi/Shaders/Include/MaterialTypes.h>
  11. #include <AnKi/Shaders/Include/GpuSceneFunctions.h>
  12. #include <AnKi/GpuMemory/UnifiedGeometryBuffer.h>
  13. #include <AnKi/GpuMemory/RebarTransientMemoryPool.h>
  14. #include <AnKi/GpuMemory/GpuSceneBuffer.h>
  15. #include <AnKi/Core/StatsSet.h>
  16. #include <AnKi/Scene/RenderStateBucket.h>
  17. namespace anki {
  18. RenderableDrawer::~RenderableDrawer()
  19. {
  20. }
  21. Error RenderableDrawer::init()
  22. {
  23. return Error::kNone;
  24. }
  25. void RenderableDrawer::setState(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  26. {
  27. // Allocate, set and bind global uniforms
  28. {
  29. MaterialGlobalConstants* globalConstants;
  30. const BufferView globalConstantsToken = RebarTransientMemoryPool::getSingleton().allocateConstantBuffer(globalConstants);
  31. globalConstants->m_viewProjectionMatrix = args.m_viewProjectionMatrix;
  32. globalConstants->m_previousViewProjectionMatrix = args.m_previousViewProjectionMatrix;
  33. static_assert(sizeof(globalConstants->m_viewTransform) == sizeof(args.m_viewMatrix));
  34. memcpy(&globalConstants->m_viewTransform, &args.m_viewMatrix, sizeof(args.m_viewMatrix));
  35. static_assert(sizeof(globalConstants->m_cameraTransform) == sizeof(args.m_cameraTransform));
  36. memcpy(&globalConstants->m_cameraTransform, &args.m_cameraTransform, sizeof(args.m_cameraTransform));
  37. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  38. globalConstants->m_viewport = Vec4(args.m_viewport);
  39. cmdb.bindConstantBuffer(ANKI_MATERIAL_REGISTER_GLOBAL_CONSTANTS, 0, globalConstantsToken);
  40. }
  41. // More globals
  42. cmdb.bindSampler(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER, 0, args.m_sampler);
  43. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_GPU_SCENE, 0, GpuSceneBuffer::getSingleton().getBufferView());
  44. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_UNIFIED_GEOMETRY, 0, UnifiedGeometryBuffer::getSingleton().getBufferView());
  45. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \
  46. cmdb.bindSrv( \
  47. reg, 0, \
  48. BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
  49. getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
  50. Format::k##fmt);
  51. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
  52. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESHLET_BOUNDING_VOLUMES, 0, UnifiedGeometryBuffer::getSingleton().getBufferView());
  53. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESHLET_GEOMETRY_DESCRIPTORS, 0, UnifiedGeometryBuffer::getSingleton().getBufferView());
  54. if(args.m_mesh.m_meshletInstancesBuffer)
  55. {
  56. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESHLET_INSTANCES, 0, args.m_mesh.m_meshletInstancesBuffer);
  57. }
  58. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_RENDERABLES, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
  59. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_MESH_LODS, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView());
  60. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_TRANSFORMS, 0, GpuSceneArrays::Transform::getSingleton().getBufferView());
  61. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_PARTICLE_EMITTERS, 0, GpuSceneArrays::ParticleEmitter::getSingleton().getBufferViewSafe());
  62. cmdb.bindSampler(ANKI_MATERIAL_REGISTER_NEAREST_CLAMP_SAMPLER, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  63. if(args.m_legacy.m_perDrawBuffer)
  64. {
  65. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_PER_DRAW, 0, args.m_legacy.m_perDrawBuffer);
  66. }
  67. if(args.m_mesh.m_firstMeshletBuffer)
  68. {
  69. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_FIRST_MESHLET, 0, args.m_mesh.m_firstMeshletBuffer);
  70. }
  71. if(args.m_legacy.m_firstPerDrawBuffer)
  72. {
  73. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_PER_DRAW_OFFSET, 0, args.m_legacy.m_firstPerDrawBuffer);
  74. }
  75. // Misc
  76. cmdb.bindIndexBuffer(UnifiedGeometryBuffer::getSingleton().getBufferView(), IndexType::kU16);
  77. }
  78. void RenderableDrawer::drawMdi(const RenderableDrawerArguments& args, CommandBuffer& cmdb)
  79. {
  80. ANKI_TRACE_SCOPED_EVENT(DrawMdi);
  81. ANKI_ASSERT(args.m_viewport != UVec4(0u));
  82. if(RenderStateBucketContainer::getSingleton().getBucketCount(args.m_renderingTechinuqe) == 0) [[unlikely]]
  83. {
  84. return;
  85. }
  86. #if ANKI_STATS_ENABLED
  87. PipelineQueryPtr pplineQuery;
  88. if(GrManager::getSingleton().getDeviceCapabilities().m_pipelineQuery)
  89. {
  90. PipelineQueryInitInfo queryInit("Drawer");
  91. queryInit.m_type = PipelineQueryType::kPrimitivesPassedClipping;
  92. pplineQuery = GrManager::getSingleton().newPipelineQuery(queryInit);
  93. getRenderer().appendPipelineQuery(pplineQuery.get());
  94. cmdb.beginPipelineQuery(pplineQuery.get());
  95. }
  96. #endif
  97. setState(args, cmdb);
  98. const Bool meshShaderHwSupport = GrManager::getSingleton().getDeviceCapabilities().m_meshShaders;
  99. cmdb.setVertexAttribute(VertexAttributeSemantic::kMisc0, 0, Format::kR32G32B32A32_Uint, 0);
  100. RenderStateBucketContainer::getSingleton().iterateBucketsPerformanceOrder(args.m_renderingTechinuqe, [&](const RenderStateInfo& state,
  101. U32 bucketIdx, U32 userCount,
  102. U32 meshletCount) {
  103. if(userCount == 0)
  104. {
  105. return;
  106. }
  107. cmdb.bindShaderProgram(state.m_program.get());
  108. const Bool bMeshlets = meshletCount > 0;
  109. if(bMeshlets && meshShaderHwSupport)
  110. {
  111. const UVec4 consts(bucketIdx);
  112. cmdb.setFastConstants(&consts, sizeof(consts));
  113. cmdb.drawMeshTasksIndirect(BufferView(args.m_mesh.m_dispatchMeshIndirectArgsBuffer)
  114. .incrementOffset(sizeof(DispatchIndirectArgs) * bucketIdx)
  115. .setRange(sizeof(DispatchIndirectArgs)));
  116. }
  117. else if(bMeshlets)
  118. {
  119. cmdb.bindVertexBuffer(0, args.m_mesh.m_meshletInstancesBuffer, sizeof(GpuSceneMeshletInstance), VertexStepRate::kInstance);
  120. const BufferView indirectArgsBuffView =
  121. BufferView(args.m_mesh.m_indirectDrawArgs).incrementOffset(sizeof(DrawIndirectArgs) * bucketIdx).setRange(sizeof(DrawIndirectArgs));
  122. cmdb.drawIndirect(PrimitiveTopology::kTriangles, indirectArgsBuffView);
  123. }
  124. else
  125. {
  126. // Legacy indexed
  127. const InstanceRange& instanceRange = args.m_legacy.m_bucketRenderableInstanceRanges[bucketIdx];
  128. const UVec4 consts(bucketIdx);
  129. cmdb.setFastConstants(&consts, sizeof(consts));
  130. const U32 maxDrawCount = instanceRange.getInstanceCount();
  131. const BufferView indirectArgsBuffView = BufferView(args.m_legacy.m_drawIndexedIndirectArgsBuffer)
  132. .incrementOffset(instanceRange.getFirstInstance() * sizeof(DrawIndexedIndirectArgs))
  133. .setRange(instanceRange.getInstanceCount() * sizeof(DrawIndexedIndirectArgs));
  134. const BufferView mdiCountBuffView =
  135. BufferView(args.m_legacy.m_mdiDrawCountsBuffer).incrementOffset(sizeof(U32) * bucketIdx).setRange(sizeof(U32));
  136. cmdb.drawIndexedIndirectCount(state.m_primitiveTopology, indirectArgsBuffView, sizeof(DrawIndexedIndirectArgs), mdiCountBuffView,
  137. maxDrawCount);
  138. }
  139. });
  140. #if ANKI_STATS_ENABLED
  141. if(pplineQuery.isCreated())
  142. {
  143. cmdb.endPipelineQuery(pplineQuery.get());
  144. }
  145. #endif
  146. }
  147. } // end namespace anki