Panagiotis Christopoulos Charitos 2f93f1a8fc - Physics and Scene %!s(int64=15) %!d(string=hai) anos
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BsBpSphere.glsl b40772172a - Optimizing copilation time %!s(int64=15) %!d(string=hai) anos
BsRefract.glsl 47265156f1 Minor changes %!s(int64=15) %!d(string=hai) anos
Dbg.glsl ac86ccb98d - A small fix in the FATAL %!s(int64=15) %!d(string=hai) anos
HwSkinningTrffbGeneric.glsl b40772172a - Optimizing copilation time %!s(int64=15) %!d(string=hai) anos
IsAp.glsl 26f6a93dd5 - Splitting the Pps in two passes %!s(int64=15) %!d(string=hai) anos
IsLpGeneric.glsl b40772172a - Optimizing copilation time %!s(int64=15) %!d(string=hai) anos
IsSmo.glsl 8bb2274f2f - The stencil masking optimizations are in a new file with GL 3 %!s(int64=15) %!d(string=hai) anos
MsMpGeneric.glsl 2f93f1a8fc - Physics and Scene %!s(int64=15) %!d(string=hai) anos
MsMpSkybox.glsl ac0fafc11a THIS IS THE LAST COMMIT IN SOURCEFORGE. FROM NOW ON ANKI WILL BE HOSTED AT GOOGLE CODE %!s(int64=15) %!d(string=hai) anos
PpsHdr.glsl 26f6a93dd5 - Splitting the Pps in two passes %!s(int64=15) %!d(string=hai) anos
PpsLscatt.glsl 26f6a93dd5 - Splitting the Pps in two passes %!s(int64=15) %!d(string=hai) anos
PpsPostPass.glsl 26f6a93dd5 - Splitting the Pps in two passes %!s(int64=15) %!d(string=hai) anos
PpsPrePass.glsl 26f6a93dd5 - Splitting the Pps in two passes %!s(int64=15) %!d(string=hai) anos
PpsSsao.glsl 26f6a93dd5 - Splitting the Pps in two passes %!s(int64=15) %!d(string=hai) anos
PpsSsaoBlur.glsl 26f6a93dd5 - Splitting the Pps in two passes %!s(int64=15) %!d(string=hai) anos
SimpleVert.glsl 26f6a93dd5 - Splitting the Pps in two passes %!s(int64=15) %!d(string=hai) anos
bs_bp_volfog.glsl 119a2cb955 *Changing the codding style in the shaders %!s(int64=16) %!d(string=hai) anos
dp.glsl 4baaedb4bf Commiting new shaders %!s(int64=16) %!d(string=hai) anos
dp_generic.glsl 5f831bdbf6 Bugfixing the illumination stage %!s(int64=15) %!d(string=hai) anos
dp_grass.glsl 4baaedb4bf Commiting new shaders %!s(int64=16) %!d(string=hai) anos
dp_hw_skinning.glsl bf1ca1341c Redesining the ShaderProg %!s(int64=16) %!d(string=hai) anos
final.glsl 26f6a93dd5 - Splitting the Pps in two passes %!s(int64=15) %!d(string=hai) anos
hw_skinning.glsl 55f37eee4c Work on the new coding style %!s(int64=16) %!d(string=hai) anos
linear_depth.glsl 4baaedb4bf Commiting new shaders %!s(int64=16) %!d(string=hai) anos
median_filter.glsl 119a2cb955 *Changing the codding style in the shaders %!s(int64=16) %!d(string=hai) anos
ms_mp_skybox.glsl bf1ca1341c Redesining the ShaderProg %!s(int64=16) %!d(string=hai) anos
pack.glsl 4baaedb4bf Commiting new shaders %!s(int64=16) %!d(string=hai) anos
photoshop_filters.glsl 4baaedb4bf Commiting new shaders %!s(int64=16) %!d(string=hai) anos
txt.glsl bf1ca1341c Redesining the ShaderProg %!s(int64=16) %!d(string=hai) anos