Main.cpp 14 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #ifdef ANKI_BUILD
  5. # undef ANKI_BUILD
  6. #endif
  7. #include "anki/input/Input.h"
  8. #include "anki/Math.h"
  9. #include "anki/Renderer.h"
  10. #include "anki/core/App.h"
  11. #include "anki/resource/Mesh.h"
  12. #include "anki/resource/Material.h"
  13. #include "anki/script/ScriptManager.h"
  14. #include "anki/core/StdinListener.h"
  15. #include "anki/resource/Model.h"
  16. #include "anki/resource/Script.h"
  17. #include "anki/util/Logger.h"
  18. #include "anki/Util.h"
  19. #include "anki/resource/Skin.h"
  20. #include "anki/event/EventManager.h"
  21. #include "anki/event/MainRendererPpsHdrEvent.h"
  22. #include "anki/resource/Material.h"
  23. #include "anki/core/Timestamp.h"
  24. #include "anki/core/NativeWindow.h"
  25. #include "anki/Scene.h"
  26. #include "anki/event/LightEvent.h"
  27. #include "anki/event/AnimationEvent.h"
  28. #include "anki/event/JitterMoveEvent.h"
  29. #include "anki/core/Counters.h"
  30. #include "anki/core/Config.h"
  31. #include "anki/physics/PhysicsWorld.h"
  32. #include "anki/scene/LensFlareComponent.h"
  33. #include "anki/scene/PlayerNode.h"
  34. #include "anki/scene/PlayerControllerComponent.h"
  35. #include "anki/Gr.h"
  36. using namespace anki;
  37. App* app;
  38. ModelNode* horse;
  39. PerspectiveCamera* cam;
  40. #define PLAYER 1
  41. #define MOUSE 1
  42. Bool profile = false;
  43. //==============================================================================
  44. Error init()
  45. {
  46. Error err = ErrorCode::NONE;
  47. ANKI_LOGI("Other init...");
  48. SpotLight* spot;
  49. PointLight* point;
  50. MoveComponent* move;
  51. LightComponent* lightc;
  52. SceneGraph& scene = app->getSceneGraph();
  53. MainRenderer& renderer = app->getMainRenderer();
  54. ResourceManager& resources = app->getResourceManager();
  55. scene.setAmbientColor(Vec4(1.0) * 0.05);
  56. renderer.getOffscreenRenderer().getPps().setFog(Vec3(1.0, 0.9, 0.9), 0.7);
  57. if(getenv("PROFILE"))
  58. {
  59. profile = true;
  60. app->setTimerTick(0.0);
  61. }
  62. // camera
  63. err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
  64. if(err) return err;
  65. const F32 ang = 55.0;
  66. cam->setAll(
  67. renderer.getAspectRatio() * toRad(ang),
  68. toRad(ang), 0.2, 200.0);
  69. scene.setActiveCamera(cam);
  70. cam->getComponent<MoveComponent>().
  71. setLocalTransform(Transform(Vec4(0.0),
  72. Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))),
  73. 1.0));
  74. #if !PLAYER
  75. cam->getComponent<MoveComponent>().
  76. setLocalTransform(Transform(
  77. Vec4(147.392776, -10.132728, 16.607138, 0.0),
  78. //Vec4(0.0, 10, 0, 0),
  79. Mat3x4(Euler(toRad(0.0), toRad(90.0), toRad(0.0))),
  80. 1.0));
  81. #endif
  82. if(0)
  83. {
  84. ReflectionProbe* refl;
  85. scene.newSceneNode<ReflectionProbe>("refl", refl, 6.0f);
  86. move = refl->tryGetComponent<MoveComponent>();
  87. move->setLocalOrigin(Vec4(0.0, 10, 0, 0));
  88. }
  89. #if 0
  90. PointLight* plight;
  91. scene.newSceneNode<PointLight>("spot0", plight);
  92. lightc = plight->tryGetComponent<LightComponent>();
  93. lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0));
  94. lightc->setSpecularColor(Vec4(1.2));
  95. lightc->setDistance(5.0);
  96. move = plight->tryGetComponent<MoveComponent>();
  97. move->setLocalTransform(Transform(Vec4(0.0, 0.0, 0.0, 0.0),
  98. Mat3x4::getIdentity(), 1.0));
  99. #endif
  100. #if 0
  101. SpotLight* light;
  102. scene.newSceneNode<SpotLight>("spot0", light);
  103. lightc = light->tryGetComponent<LightComponent>();
  104. lightc->setOuterAngle(toRad(45.0));
  105. lightc->setInnerAngle(toRad(15.0));
  106. lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0));
  107. lightc->setSpecularColor(Vec4(1.2));
  108. lightc->setDistance(5.0);
  109. move = light->tryGetComponent<MoveComponent>();
  110. move->setLocalTransform(Transform(Vec4(0.0, 0.5, 0.0, 0.0),
  111. Mat3x4::getIdentity(), 1.0));
  112. #endif
  113. #if 0
  114. err = scene.newSceneNode<SpotLight>("spot1", spot);
  115. if(err) return err;
  116. spot->setOuterAngle(toRad(45.0));
  117. spot->setInnerAngle(toRad(15.0));
  118. spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
  119. Mat3x4::getIdentity(), 1.0));
  120. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  121. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  122. spot->setDistance(30.0);
  123. spot->setShadowEnabled(true);
  124. #endif
  125. #if 0
  126. // Vase point lights
  127. F32 x = 8.5;
  128. F32 y = 2.25;
  129. F32 z = 2.49;
  130. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  131. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  132. for(U i = 0; i < vaseLightPos.getSize(); i++)
  133. {
  134. Vec4 lightPos = vaseLightPos[i].xyz0();
  135. PointLight* point;
  136. err = scene.newSceneNode<PointLight>(
  137. ("vase_plight" + std::to_string(i)).c_str(), point);
  138. if(err) return err;
  139. point->setRadius(2.0);
  140. point->setLocalOrigin(lightPos);
  141. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  142. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  143. //if(i == 0)
  144. {
  145. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  146. LensFlareComponent& lf = point->getComponent<LensFlareComponent>();
  147. lf.setFirstFlareSize(Vec2(0.5, 0.2));
  148. lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6));
  149. }
  150. LightEvent* event;
  151. err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
  152. if(err) return err;
  153. event->setRadiusMultiplier(0.2);
  154. event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
  155. event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
  156. event->setReanimate(true);
  157. JitterMoveEvent* mevent;
  158. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
  159. mevent->setPositionLimits(
  160. Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
  161. mevent->setReanimate(true);
  162. ParticleEmitter* pe;
  163. /**/
  164. if(i == 0)
  165. {
  166. err = scene.newSceneNode<ParticleEmitter>(
  167. "pefire", pe, "particles/fire.ankipart");
  168. if(err) return err;
  169. pe->setLocalOrigin(lightPos);
  170. err = scene.newSceneNode<ParticleEmitter>(
  171. "pesmoke", pe, "particles/smoke.ankipart");
  172. if(err) return err;
  173. pe->setLocalOrigin(lightPos);
  174. }
  175. else
  176. {
  177. InstanceNode* instance;
  178. err = scene.newSceneNode<InstanceNode>(
  179. ("pefire_inst" + std::to_string(i)).c_str(), instance);
  180. if(err) return err;
  181. instance->setLocalOrigin(lightPos);
  182. SceneNode& sn = scene.findSceneNode("pefire");
  183. sn.addChild(instance);
  184. err = scene.newSceneNode<InstanceNode>(
  185. ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
  186. if(err) return err;
  187. instance->setLocalOrigin(lightPos);
  188. scene.findSceneNode("pesmoke").addChild(instance);
  189. }
  190. /*{
  191. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  192. "particles/sparks.ankipart");
  193. pe->setLocalOrigin(lightPos);
  194. }*/
  195. }
  196. #endif
  197. #if 0
  198. // horse
  199. err = scene.newSceneNode<ModelNode>("horse", horse,
  200. "models/horse/horse.ankimdl");
  201. if(err) return err;
  202. horse->getComponent<MoveComponent>().setLocalTransform(
  203. Transform(Vec4(0, 3, 0, 0.0), Mat3x4::getIdentity(), 0.5));
  204. #endif
  205. if(0)
  206. {
  207. err = scene.newSceneNode<PointLight>("plight0", point);
  208. if(err) return err;
  209. lightc = point->tryGetComponent<LightComponent>();
  210. lightc->setDistance(2.2);
  211. lightc->setDiffuseColor(Vec4(1.0));
  212. lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0));
  213. move = point->tryGetComponent<MoveComponent>();
  214. move->setLocalOrigin(Vec4(3.0, 2.0, 0.2, 0.0));
  215. move->setLocalRotation(Mat3x4(Axisang(toRad(90.0), Vec3(0, 1, 0))));
  216. }
  217. {
  218. ScriptResourcePtr script;
  219. ANKI_CHECK(resources.loadResource("maps/hell/scene.lua", script));
  220. if(err) return err;
  221. err = app->getScriptManager().evalString(script->getSource());
  222. if(err) return err;
  223. }
  224. /*{
  225. SceneNode* node = scene.tryFindSceneNode("Point_026");
  226. LightEvent* event = scene.getEventManager().newEvent<LightEvent>(
  227. 0.0f, 50.0f, node);
  228. event->setIntensityMultiplier(Vec4(1.5));
  229. event->setFrequency(3.0, 0.1);
  230. }*/
  231. #if PLAYER
  232. PlayerNode* pnode;
  233. scene.newSceneNode<PlayerNode>("player", pnode,
  234. Vec4(147.392776, -11.132728, 16.607138, 0.0));
  235. pnode->addChild(cam);
  236. #endif
  237. #if 0
  238. {
  239. ModelNode* fog;
  240. scene.newSceneNode<ModelNode>("fog", fog,
  241. "models/fog/volumetric_fog_box.ankimdl");
  242. MoveComponent& move = fog->getComponent<MoveComponent>();
  243. //move.setLocalOrigin(Vec4(10.0, -19.0, 0.0, 0.0));
  244. move.setLocalOrigin(Vec4(10.0, -26.5, 0.0, 0.0));
  245. move.setLocalScale(100.0);
  246. }
  247. #endif
  248. return ErrorCode::NONE;
  249. }
  250. //==============================================================================
  251. #if 0
  252. /// The func pools the stdinListener for string in the console, if
  253. /// there are any it executes them with scriptingEngine
  254. void execStdinScpripts()
  255. {
  256. while(1)
  257. {
  258. std::string cmd = StdinListenerSingleton::get().getLine();
  259. if(cmd.length() < 1)
  260. {
  261. break;
  262. }
  263. try
  264. {
  265. ScriptManagerSingleton::get().evalString(cmd.c_str());
  266. }
  267. catch(Exception& e)
  268. {
  269. ANKI_LOGE(e.what());
  270. }
  271. }
  272. }
  273. #endif
  274. //==============================================================================
  275. Error mainLoopExtra(App& app, void*, Bool& quit)
  276. {
  277. Error err = ErrorCode::NONE;
  278. F32 dist = 0.1;
  279. F32 ang = toRad(2.5);
  280. F32 scale = 0.01;
  281. F32 mouseSensivity = 9.0;
  282. quit = false;
  283. SceneGraph& scene = app.getSceneGraph();
  284. Input& in = app.getInput();
  285. MainRenderer& renderer = app.getMainRenderer();
  286. if(in.getKey(KeyCode::ESCAPE))
  287. {
  288. quit = true;
  289. return err;
  290. }
  291. // move the camera
  292. static MoveComponent* mover =
  293. &scene.getActiveCamera().getComponent<MoveComponent>();
  294. if(in.getKey(KeyCode::_1))
  295. {
  296. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  297. }
  298. if(in.getKey(KeyCode::_2))
  299. {
  300. mover = &scene.findSceneNode("Point_058").getComponent<MoveComponent>();
  301. }
  302. if(in.getKey(KeyCode::_3))
  303. {
  304. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  305. }
  306. if(in.getKey(KeyCode::_4))
  307. {
  308. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  309. }
  310. if(in.getKey(KeyCode::_5))
  311. {
  312. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  313. }
  314. if(in.getKey(KeyCode::_6))
  315. {
  316. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  317. }
  318. if(in.getKey(KeyCode::_7))
  319. {
  320. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  321. }
  322. if(in.getKey(KeyCode::L) == 1)
  323. {
  324. Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  325. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());
  326. }
  327. if(in.getKey(KeyCode::F1) == 1)
  328. {
  329. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  330. }
  331. if(in.getKey(KeyCode::F2) == 1)
  332. {
  333. renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
  334. }
  335. if(in.getKey(KeyCode::F3) == 1)
  336. {
  337. renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
  338. }
  339. if(in.getKey(KeyCode::F4) == 1)
  340. {
  341. renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
  342. }
  343. if(in.getKey(KeyCode::F5) == 1)
  344. {
  345. renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
  346. }
  347. if(in.getKey(KeyCode::F6) == 1)
  348. {
  349. renderer.getDbg().switchDepthTestEnabled();
  350. }
  351. if(in.getKey(KeyCode::F12) == 1)
  352. {
  353. //renderer.takeScreenshot("screenshot.tga");
  354. }
  355. #if !PLAYER
  356. if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang);
  357. if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang);
  358. if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang);
  359. if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang);
  360. if(in.getKey(KeyCode::A))
  361. {
  362. mover->moveLocalX(-dist);
  363. }
  364. if(in.getKey(KeyCode::D)) mover->moveLocalX(dist);
  365. if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist);
  366. if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist);
  367. if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist);
  368. if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist);
  369. if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang);
  370. if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang);
  371. if(in.getKey(KeyCode::PAGEUP))
  372. {
  373. mover->scale(scale);
  374. }
  375. if(in.getKey(KeyCode::PAGEDOWN))
  376. {
  377. mover->scale(-scale);
  378. }
  379. #endif
  380. #if !PLAYER && MOUSE
  381. if(in.getMousePosition() != Vec2(0.0) && !profile)
  382. {
  383. //printf("%f %f\n", in.getMousePosition().x(), in.getMousePosition().y());
  384. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  385. renderer.getAspectRatio();
  386. mover->rotateLocalY(angY);
  387. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  388. }
  389. #endif
  390. //execStdinScpripts();
  391. if(profile && app.getGlobalTimestamp() == 500)
  392. {
  393. quit = true;
  394. return err;
  395. }
  396. return err;
  397. }
  398. //==============================================================================
  399. Error initSubsystems(int argc, char* argv[])
  400. {
  401. Error err = ErrorCode::NONE;
  402. // Config
  403. Config config;
  404. config.set("ms.ez.enabled", false);
  405. config.set("ms.ez.maxObjectsToDraw", 100);
  406. config.set("dbg.enabled", false);
  407. config.set("is.sm.bilinearEnabled", true);
  408. config.set("is.groundLightEnabled", false);
  409. config.set("is.sm.enabled", true);
  410. config.set("is.sm.maxLights", 16);
  411. config.set("is.sm.poissonEnabled", true);
  412. config.set("is.sm.resolution", 1024);
  413. config.set("lf.maxFlares", 32);
  414. config.set("pps.enabled", true);
  415. config.set("pps.bloom.enabled", true);
  416. config.set("pps.bloom.renderingQuality", 0.5);
  417. config.set("pps.bloom.blurringDist", 1.0);
  418. config.set("pps.bloom.blurringIterationsCount", 3);
  419. config.set("pps.bloom.threshold", 2.0);
  420. config.set("pps.bloom.scale", 2.0);
  421. config.set("pps.bloom.samples", 17);
  422. config.set("pps.sslr.enabled", true);
  423. config.set("pps.sslr.renderingQuality", 0.25);
  424. config.set("pps.sslr.blurringIterationsCount", 0);
  425. config.set("pps.ssao.blurringIterationsCount", 2);
  426. config.set("pps.ssao.enabled", true);
  427. config.set("pps.ssao.renderingQuality", 0.35);
  428. config.set("pps.bl.enabled", true);
  429. config.set("pps.bl.blurringIterationsCount", 2);
  430. config.set("pps.bl.sideBlurFactor", 1.0);
  431. config.set("pps.sslf.enabled", true);
  432. config.set("pps.sharpen", true);
  433. config.set("renderingQuality", 1.0);
  434. config.set("width", 1280);
  435. config.set("height", 720);
  436. config.set("lodDistance", 20.0);
  437. config.set("samples", 1);
  438. config.set("tessellation", true);
  439. //config.set("maxTextureSize", 256);
  440. config.set("ir.rendererSize", 256);
  441. config.set("fullscreenDesktopResolution", true);
  442. config.set("debugContext", false);
  443. if(getenv("ANKI_DATA_PATH"))
  444. {
  445. config.set("dataPaths", getenv("ANKI_DATA_PATH"));
  446. }
  447. else
  448. {
  449. config.set("dataPaths", "assets");
  450. }
  451. config.set("sceneFrameAllocatorSize", 1024 * 1024 * 10);
  452. //config.set("maxTextureSize", 256);
  453. //config.set("lodDistance", 3.0);
  454. app = new App;
  455. err = app->create(config, allocAligned, nullptr);
  456. if(err) return err;
  457. // Input
  458. #if MOUSE
  459. app->getInput().lockCursor(true);
  460. app->getInput().hideCursor(true);
  461. app->getInput().moveCursor(Vec2(0.0));
  462. #endif
  463. return err;
  464. }
  465. //==============================================================================
  466. int main(int argc, char* argv[])
  467. {
  468. Error err = ErrorCode::NONE;
  469. err = initSubsystems(argc, argv);
  470. if(!err)
  471. {
  472. err = init();
  473. }
  474. if(!err)
  475. {
  476. err = app->mainLoop(mainLoopExtra, nullptr);
  477. }
  478. if(err)
  479. {
  480. ANKI_LOGE("Error reported. See previous messages");
  481. }
  482. else
  483. {
  484. delete app;
  485. ANKI_LOGI("Bye!!");
  486. }
  487. return 0;
  488. }