BsRefract.glsl 220 B

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  1. #pragma anki vertShaderBegins
  2. #pragma anki include "shaders/SimpleVert.glsl"
  3. #pragma anki fragShaderBegins
  4. uniform sampler2D fai;
  5. varying vec2 texCoords;
  6. void main()
  7. {
  8. gl_FragData[0] = texture2D(fai, texCoords);
  9. }