SampleApp.cpp 12 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Samples/Common/SampleApp.h>
  6. #include <AnKi/Scene/Events/AnimationEvent.h>
  7. using namespace anki;
  8. class ButtonsUiNode : public SceneNode
  9. {
  10. public:
  11. FontPtr m_font;
  12. Renderer* m_renderer = nullptr;
  13. ConfigSet* m_config = nullptr;
  14. Bool m_vrs = true;
  15. Bool m_lsVis = false;
  16. Bool m_giVis = false;
  17. Bool m_reflVis = false;
  18. ButtonsUiNode(SceneGraph* scene, CString name)
  19. : SceneNode(scene, name)
  20. {
  21. SpatialComponent* spatialc = newComponent<SpatialComponent>();
  22. spatialc->setAlwaysVisible(true);
  23. UiComponent* uic = newComponent<UiComponent>();
  24. uic->init(
  25. [](CanvasPtr& canvas, void* ud) {
  26. static_cast<ButtonsUiNode*>(ud)->draw(canvas);
  27. },
  28. this);
  29. ANKI_CHECK_AND_IGNORE(getSceneGraph().getUiManager().newInstance(m_font, "EngineAssets/UbuntuMonoRegular.ttf",
  30. Array<U32, 1>{42}));
  31. }
  32. void draw(CanvasPtr& canvas)
  33. {
  34. if(!m_renderer->getGrManager().getDeviceCapabilities().m_vrs)
  35. {
  36. return;
  37. }
  38. const Vec4 oldWindowColor = ImGui::GetStyle().Colors[ImGuiCol_WindowBg];
  39. ImGui::GetStyle().Colors[ImGuiCol_WindowBg].w = 0.3f;
  40. ImGui::Begin("VrsButtons", nullptr,
  41. ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove
  42. | ImGuiWindowFlags_AlwaysAutoResize);
  43. canvas->pushFont(m_font, 42);
  44. ImGui::SetWindowPos(Vec2(canvas->getWidth() - ImGui::GetWindowWidth() - 5.0f, 5.0f));
  45. ImGui::SetWindowSize(Vec2(230.0f, 450.0f));
  46. if(m_config->getRVrs())
  47. {
  48. //ImGui::Text("VRS visualization: ");
  49. //ImGui::SameLine();
  50. if(ImGui::Checkbox("Light Shading", &m_lsVis))
  51. {
  52. m_giVis = m_reflVis = false;
  53. }
  54. ImGui::SameLine();
  55. ImGui::Spacing();
  56. ImGui::SameLine();
  57. if(ImGui::Checkbox("Global Illumination", &m_giVis))
  58. {
  59. m_lsVis = m_reflVis = false;
  60. }
  61. ImGui::SameLine();
  62. ImGui::Spacing();
  63. ImGui::SameLine();
  64. if(ImGui::Checkbox("Reflections", &m_reflVis))
  65. {
  66. m_lsVis = m_giVis = false;
  67. }
  68. ImGui::SameLine();
  69. ImGui::Spacing();
  70. ImGui::SameLine();
  71. }
  72. if(ImGui::Checkbox("VRS", &m_vrs))
  73. {
  74. }
  75. m_config->setRVrs(m_vrs);
  76. if(m_config->getRVrs() && m_lsVis)
  77. {
  78. m_renderer->setCurrentDebugRenderTarget("VrsSri");
  79. }
  80. else if(m_config->getRVrs() && m_giVis)
  81. {
  82. m_renderer->setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  83. }
  84. else if(m_config->getRVrs() && m_reflVis)
  85. {
  86. m_renderer->setCurrentDebugRenderTarget("VrsSriDownscaled");
  87. }
  88. else
  89. {
  90. m_renderer->setCurrentDebugRenderTarget("");
  91. }
  92. canvas->popFont();
  93. ImGui::End();
  94. ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = oldWindowColor;
  95. }
  96. };
  97. Error SampleApp::init(int argc, char** argv, CString sampleName)
  98. {
  99. HeapMemoryPool pool(allocAligned, nullptr);
  100. // Init the super class
  101. m_config.init(allocAligned, nullptr);
  102. m_config.setWindowFullscreen(true);
  103. #if !ANKI_OS_ANDROID
  104. StringRaii mainDataPath(&pool, ANKI_SOURCE_DIRECTORY);
  105. StringRaii assetsDataPath(&pool);
  106. assetsDataPath.sprintf("%s/Samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr());
  107. if(!directoryExists(assetsDataPath))
  108. {
  109. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository? "
  110. "I'll continue but expect issues",
  111. assetsDataPath.cstr());
  112. }
  113. else
  114. {
  115. m_config.setRsrcDataPaths(StringRaii(&pool).sprintf("%s:%s", mainDataPath.cstr(), assetsDataPath.cstr()));
  116. }
  117. #endif
  118. ANKI_CHECK(m_config.setFromCommandLineArguments(argc - 1, argv + 1));
  119. ANKI_CHECK(App::init(&m_config, allocAligned, nullptr));
  120. ANKI_CHECK(sampleExtraInit());
  121. ButtonsUiNode* node;
  122. getSceneGraph().newSceneNode("VrsButtons", node);
  123. node->m_renderer = &getMainRenderer().getOffscreenRenderer();
  124. node->m_config = &m_config;
  125. node->m_vrs = m_config.getRVrs();
  126. return Error::kNone;
  127. }
  128. Error SampleApp::userMainLoop(Bool& quit, Second elapsedTime)
  129. {
  130. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  131. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  132. quit = false;
  133. SceneGraph& scene = getSceneGraph();
  134. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  135. Input& in = getInput();
  136. if(in.getKey(KeyCode::kEscape))
  137. {
  138. quit = true;
  139. return Error::kNone;
  140. }
  141. if(in.getKey(KeyCode::kBackquote) == 1)
  142. {
  143. setDisplayDeveloperConsole(!getDisplayDeveloperConsole());
  144. }
  145. if(in.getKey(KeyCode::kY) == 1)
  146. {
  147. renderer.setCurrentDebugRenderTarget(
  148. (renderer.getCurrentDebugRenderTarget() == "GBufferNormals") ? "" : "GBufferNormals");
  149. }
  150. if(in.getKey(KeyCode::kU) == 1)
  151. {
  152. renderer.setCurrentDebugRenderTarget(
  153. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  154. }
  155. if(in.getKey(KeyCode::kI) == 1)
  156. {
  157. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  158. }
  159. if(in.getKey(KeyCode::kO) == 1)
  160. {
  161. renderer.setCurrentDebugRenderTarget(
  162. (renderer.getCurrentDebugRenderTarget() == "ResolvedShadows") ? "" : "ResolvedShadows");
  163. }
  164. if(in.getKey(KeyCode::kP) == 1)
  165. {
  166. static U32 idx = 3;
  167. ++idx;
  168. idx %= 4;
  169. if(idx == 0)
  170. {
  171. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  172. }
  173. else if(idx == 1)
  174. {
  175. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  176. }
  177. else if(idx == 2)
  178. {
  179. renderer.setCurrentDebugRenderTarget("VrsSri");
  180. }
  181. else
  182. {
  183. renderer.setCurrentDebugRenderTarget("");
  184. }
  185. }
  186. if(in.getKey(KeyCode::kL) == 1)
  187. {
  188. renderer.setCurrentDebugRenderTarget(
  189. (renderer.getCurrentDebugRenderTarget() == "LightShading") ? "" : "LightShading");
  190. }
  191. if(in.getKey(KeyCode::kH) == 1)
  192. {
  193. static U32 pressCount = 0;
  194. CString rtName;
  195. switch(pressCount)
  196. {
  197. case 0:
  198. rtName = "RtShadows";
  199. break;
  200. case 1:
  201. rtName = "RtShadows1";
  202. break;
  203. case 2:
  204. rtName = "RtShadows2";
  205. break;
  206. default:
  207. rtName = "";
  208. }
  209. renderer.setCurrentDebugRenderTarget(rtName);
  210. pressCount = (pressCount + 1) % 4;
  211. }
  212. if(in.getKey(KeyCode::kJ) == 1)
  213. {
  214. m_config.setRVrs(!m_config.getRVrs());
  215. }
  216. static Vec2 mousePosOn1stClick = in.getMousePosition();
  217. if(in.getMouseButton(MouseButton::kRight) == 1)
  218. {
  219. // Re-init mouse pos
  220. mousePosOn1stClick = in.getMousePosition();
  221. }
  222. if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
  223. {
  224. in.hideCursor(true);
  225. // move the camera
  226. static MoveComponent* mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  227. if(in.getKey(KeyCode::k1) == 1)
  228. {
  229. mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  230. }
  231. if(in.getKey(KeyCode::kF1) == 1)
  232. {
  233. static U mode = 0;
  234. mode = (mode + 1) % 3;
  235. if(mode == 0)
  236. {
  237. getConfig().setRDbgEnabled(false);
  238. }
  239. else if(mode == 1)
  240. {
  241. getConfig().setRDbgEnabled(true);
  242. renderer.getDbg().setDepthTestEnabled(true);
  243. renderer.getDbg().setDitheredDepthTestEnabled(false);
  244. }
  245. else
  246. {
  247. getConfig().setRDbgEnabled(true);
  248. renderer.getDbg().setDepthTestEnabled(false);
  249. renderer.getDbg().setDitheredDepthTestEnabled(true);
  250. }
  251. }
  252. if(in.getKey(KeyCode::kF2) == 1)
  253. {
  254. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  255. }
  256. if(in.getKey(KeyCode::kUp))
  257. {
  258. mover->rotateLocalX(ROTATE_ANGLE);
  259. }
  260. if(in.getKey(KeyCode::kDown))
  261. {
  262. mover->rotateLocalX(-ROTATE_ANGLE);
  263. }
  264. if(in.getKey(KeyCode::kLeft))
  265. {
  266. mover->rotateLocalY(ROTATE_ANGLE);
  267. }
  268. if(in.getKey(KeyCode::kRight))
  269. {
  270. mover->rotateLocalY(-ROTATE_ANGLE);
  271. }
  272. static F32 moveDistance = 0.1f;
  273. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  274. {
  275. moveDistance += 0.1f;
  276. moveDistance = min(moveDistance, 10.0f);
  277. }
  278. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  279. {
  280. moveDistance -= 0.1f;
  281. moveDistance = max(moveDistance, 0.1f);
  282. }
  283. if(in.getKey(KeyCode::kA))
  284. {
  285. mover->moveLocalX(-moveDistance);
  286. }
  287. if(in.getKey(KeyCode::kD))
  288. {
  289. mover->moveLocalX(moveDistance);
  290. }
  291. if(in.getKey(KeyCode::kQ))
  292. {
  293. mover->moveLocalY(-moveDistance);
  294. }
  295. if(in.getKey(KeyCode::kE))
  296. {
  297. mover->moveLocalY(moveDistance);
  298. }
  299. if(in.getKey(KeyCode::kW))
  300. {
  301. mover->moveLocalZ(-moveDistance);
  302. }
  303. if(in.getKey(KeyCode::kS))
  304. {
  305. mover->moveLocalZ(moveDistance);
  306. }
  307. if(in.getKey(KeyCode::kF12) == 1 && ANKI_ENABLE_TRACE)
  308. {
  309. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  310. }
  311. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  312. in.moveCursor(mousePosOn1stClick);
  313. if(velocity != Vec2(0.0))
  314. {
  315. Euler angles(mover->getLocalRotation().getRotationPart());
  316. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  317. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  318. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  319. angles.z() = 0.0f;
  320. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  321. }
  322. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  323. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  324. for(TouchPointer touch : EnumIterable<TouchPointer>())
  325. {
  326. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1
  327. && in.getTouchPointerNdcPosition(touch).x() > 0.1f && in.getTouchPointerNdcPosition(touch).y() < 0.8f)
  328. {
  329. rotateCameraTouch = touch;
  330. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * getWindow().getAspectRatio();
  331. break;
  332. }
  333. }
  334. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  335. {
  336. rotateCameraTouch = TouchPointer::kCount;
  337. }
  338. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  339. {
  340. Vec2 velocity =
  341. in.getTouchPointerNdcPosition(rotateCameraTouch) * getWindow().getAspectRatio() - rotateEventInitialPos;
  342. velocity *= 0.1f;
  343. Euler angles(mover->getLocalRotation().getRotationPart());
  344. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  345. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  346. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  347. angles.z() = 0.0f;
  348. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  349. }
  350. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  351. static Vec2 moveEventInitialPos = Vec2(0.0f);
  352. for(TouchPointer touch : EnumIterable<TouchPointer>())
  353. {
  354. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1
  355. && in.getTouchPointerNdcPosition(touch).x() < -0.1f && in.getTouchPointerNdcPosition(touch).y() < 0.8f)
  356. {
  357. moveCameraTouch = touch;
  358. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * getWindow().getAspectRatio();
  359. break;
  360. }
  361. }
  362. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  363. {
  364. moveCameraTouch = TouchPointer::kCount;
  365. }
  366. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  367. {
  368. Vec2 velocity =
  369. in.getTouchPointerNdcPosition(moveCameraTouch) * getWindow().getAspectRatio() - moveEventInitialPos;
  370. velocity *= 2.0f;
  371. mover->moveLocalX(moveDistance * velocity.x());
  372. mover->moveLocalZ(moveDistance * -velocity.y());
  373. }
  374. // Camera fly mode
  375. if(moveCameraTouch != TouchPointer::kCount || rotateCameraTouch != TouchPointer::kCount)
  376. {
  377. m_timesOfLastTouchEvent = kIdleTime;
  378. if(m_cameraAnimationEvent)
  379. {
  380. m_cameraAnimationEvent->setMarkedForDeletion();
  381. m_cameraAnimationEvent = nullptr;
  382. }
  383. }
  384. m_timesOfLastTouchEvent -= elapsedTime;
  385. if(m_timesOfLastTouchEvent < 0.0 && m_cameraAnimationEvent == nullptr)
  386. {
  387. scene.getEventManager().newEvent(m_cameraAnimationEvent,
  388. "Assets/Camera.001Action.003_67159cf18109479.ankianim", "Camera.001",
  389. &scene.getActiveCameraNode());
  390. }
  391. }
  392. else
  393. {
  394. in.hideCursor(false);
  395. }
  396. return Error::kNone;
  397. }