LightShading.cpp 11 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/LightShading.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/ShadowMapping.h>
  8. #include <AnKi/Renderer/ProbeReflections.h>
  9. #include <AnKi/Renderer/GBuffer.h>
  10. #include <AnKi/Renderer/ForwardShading.h>
  11. #include <AnKi/Renderer/VolumetricFog.h>
  12. #include <AnKi/Renderer/DepthDownscale.h>
  13. #include <AnKi/Renderer/ShadowmapsResolve.h>
  14. #include <AnKi/Renderer/RtShadows.h>
  15. #include <AnKi/Renderer/Sky.h>
  16. #include <AnKi/Renderer/VrsSriGeneration.h>
  17. #include <AnKi/Renderer/ClusterBinning.h>
  18. #include <AnKi/Renderer/Ssao.h>
  19. #include <AnKi/Renderer/Reflections.h>
  20. #include <AnKi/Renderer/IndirectDiffuse.h>
  21. #include <AnKi/Renderer/IndirectDiffuseClipmaps.h>
  22. #include <AnKi/Util/CVarSet.h>
  23. #include <AnKi/Util/Tracer.h>
  24. #include <AnKi/Scene/Components/SkyboxComponent.h>
  25. #include <AnKi/Scene/Components/LightComponent.h>
  26. namespace anki {
  27. Error LightShading::init()
  28. {
  29. {
  30. // Load shaders and programs
  31. ANKI_CHECK(loadShaderProgram("ShaderBinaries/LightShading.ankiprogbin",
  32. {{"INDIRECT_DIFFUSE_TEX", getRenderer().isIndirectDiffuseClipmapsEnabled()}}, m_lightShading.m_prog,
  33. m_lightShading.m_grProg));
  34. // Create RT descr
  35. const UVec2 internalResolution = getRenderer().getInternalResolution();
  36. m_lightShading.m_rtDescr = getRenderer().create2DRenderTargetDescription(internalResolution.x(), internalResolution.y(),
  37. getRenderer().getHdrFormat(), "Light Shading");
  38. m_lightShading.m_rtDescr.bake();
  39. // Debug visualization
  40. ANKI_CHECK(loadShaderProgram("ShaderBinaries/VisualizeHdrRenderTarget.ankiprogbin", m_visualizeRtProg, m_visualizeRtGrProg));
  41. }
  42. {
  43. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/LightShadingSkybox.ankiprogbin", m_skybox.m_prog));
  44. for(MutatorValue method = 0; method < 3; ++method)
  45. {
  46. ANKI_CHECK(loadShaderProgram("ShaderBinaries/LightShadingSkybox.ankiprogbin", {{"METHOD", method}}, m_skybox.m_prog,
  47. m_skybox.m_grProgs[method]));
  48. }
  49. }
  50. {
  51. ANKI_CHECK(loadShaderProgram("ShaderBinaries/LightShadingApplyFog.ankiprogbin", m_applyFog.m_prog, m_applyFog.m_grProg));
  52. }
  53. return Error::kNone;
  54. }
  55. void LightShading::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  56. {
  57. ANKI_TRACE_SCOPED_EVENT(LightShading);
  58. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  59. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  60. const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_cvarGrVrs;
  61. if(enableVrs)
  62. {
  63. // Just set some low value, the attachment will take over
  64. cmdb.setVrsRate(VrsRate::k1x1);
  65. }
  66. // Do light shading first
  67. {
  68. cmdb.pushDebugMarker("LightShading", Vec3(0.0f, 1.0f, 1.0f));
  69. cmdb.bindShaderProgram(m_lightShading.m_grProg.get());
  70. cmdb.setDepthWrite(false);
  71. // Bind all
  72. cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
  73. cmdb.bindSrv(0, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  74. cmdb.bindSrv(1, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  75. if(getRenderer().isIndirectDiffuseClipmapsEnabled())
  76. {
  77. rgraphCtx.bindSrv(2, 0, getIndirectDiffuseClipmaps().getRts().m_appliedIrradiance);
  78. }
  79. else
  80. {
  81. cmdb.bindSrv(2, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe));
  82. }
  83. cmdb.bindSrv(3, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kReflectionProbe));
  84. cmdb.bindSrv(4, 0, getClusterBinning().getClustersBuffer());
  85. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  86. cmdb.bindSampler(1, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  87. rgraphCtx.bindSrv(5, 0, getGBuffer().getColorRt(0));
  88. rgraphCtx.bindSrv(6, 0, getGBuffer().getColorRt(1));
  89. rgraphCtx.bindSrv(7, 0, getGBuffer().getColorRt(2));
  90. rgraphCtx.bindSrv(8, 0, getGBuffer().getDepthRt());
  91. rgraphCtx.bindSrv(9, 0, getShadowmapsResolve().getRt());
  92. rgraphCtx.bindSrv(10, 0, getSsao().getRt());
  93. rgraphCtx.bindSrv(11, 0, getReflections().getRt());
  94. cmdb.bindSrv(12, 0, TextureView(&getRenderer().getProbeReflections().getIntegrationLut(), TextureSubresourceDesc::all()));
  95. // Draw
  96. drawQuad(cmdb);
  97. cmdb.popDebugMarker();
  98. }
  99. // Skybox
  100. {
  101. cmdb.pushDebugMarker("Skybox", Vec3(0.0f, 1.0f, 1.0f));
  102. cmdb.setDepthCompareOperation(CompareOperation::kEqual);
  103. const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
  104. const LightComponent* dirLight = SceneGraph::getSingleton().getDirectionalLight();
  105. const Bool isSolidColor =
  106. (!sky || sky->getSkyboxType() == SkyboxType::kSolidColor || (!dirLight && sky->getSkyboxType() == SkyboxType::kGenerated));
  107. if(isSolidColor)
  108. {
  109. cmdb.bindShaderProgram(m_skybox.m_grProgs[0].get());
  110. const Vec4 color((sky) ? sky->getSolidColor() : Vec3(0.0f), 0.0);
  111. cmdb.setFastConstants(&color, sizeof(color));
  112. }
  113. else if(sky->getSkyboxType() == SkyboxType::kImage2D)
  114. {
  115. cmdb.bindShaderProgram(m_skybox.m_grProgs[1].get());
  116. class
  117. {
  118. public:
  119. Mat4 m_invertedViewProjectionJitterMat;
  120. Vec3 m_cameraPos;
  121. F32 m_padding;
  122. Vec3 m_scale;
  123. F32 m_padding1;
  124. Vec3 m_bias;
  125. F32 m_padding2;
  126. } pc;
  127. pc.m_invertedViewProjectionJitterMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  128. pc.m_cameraPos = ctx.m_matrices.m_cameraTransform.getTranslationPart().xyz();
  129. pc.m_scale = sky->getImageScale();
  130. pc.m_bias = sky->getImageBias();
  131. cmdb.setFastConstants(&pc, sizeof(pc));
  132. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearRepeatAnisoResolutionScalingBias.get());
  133. cmdb.bindSrv(0, 0, TextureView(&sky->getImageResource().getTexture(), TextureSubresourceDesc::all()));
  134. }
  135. else
  136. {
  137. cmdb.bindShaderProgram(m_skybox.m_grProgs[2].get());
  138. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  139. rgraphCtx.bindSrv(0, 0, getRenderer().getGeneratedSky().getSkyLutRt());
  140. cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
  141. }
  142. drawQuad(cmdb);
  143. // Restore state
  144. cmdb.setDepthCompareOperation(CompareOperation::kLess);
  145. cmdb.popDebugMarker();
  146. }
  147. // Apply the fog
  148. {
  149. cmdb.pushDebugMarker("LightApplyFog", Vec3(0.0f, 1.0f, 1.0f));
  150. cmdb.bindShaderProgram(m_applyFog.m_grProg.get());
  151. // Bind all
  152. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  153. cmdb.bindSampler(1, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  154. rgraphCtx.bindSrv(0, 0, getGBuffer().getDepthRt());
  155. rgraphCtx.bindSrv(1, 0, getRenderer().getVolumetricFog().getRt());
  156. class Consts
  157. {
  158. public:
  159. F32 m_zSplitCount;
  160. F32 m_finalZSplit;
  161. F32 m_near;
  162. F32 m_far;
  163. } consts;
  164. consts.m_zSplitCount = F32(getRenderer().getZSplitCount());
  165. consts.m_finalZSplit = F32(getRenderer().getVolumetricFog().getFinalClusterInZ());
  166. consts.m_near = ctx.m_matrices.m_near;
  167. consts.m_far = ctx.m_matrices.m_far;
  168. cmdb.setFastConstants(&consts, sizeof(consts));
  169. // finalPixelColor = pixelWithoutFog * transmitance + inScattering (see the shader)
  170. cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kSrcAlpha);
  171. drawQuad(cmdb);
  172. // Reset state
  173. cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kZero);
  174. cmdb.popDebugMarker();
  175. }
  176. // Debug stuff
  177. if(g_cvarRenderVisualizeGiProbes && getRenderer().isIndirectDiffuseClipmapsEnabled())
  178. {
  179. getIndirectDiffuseClipmaps().drawDebugProbes(ctx, rgraphCtx);
  180. }
  181. // Forward shading last
  182. {
  183. cmdb.pushDebugMarker("ForwardShading", Vec3(0.0f, 1.0f, 1.0f));
  184. if(enableVrs)
  185. {
  186. cmdb.setVrsRate(VrsRate::k2x2);
  187. }
  188. getRenderer().getForwardShading().run(ctx, rgraphCtx);
  189. if(enableVrs)
  190. {
  191. // Restore
  192. cmdb.setVrsRate(VrsRate::k1x1);
  193. }
  194. cmdb.popDebugMarker();
  195. }
  196. }
  197. void LightShading::populateRenderGraph(RenderingContext& ctx)
  198. {
  199. ANKI_TRACE_SCOPED_EVENT(LightShading);
  200. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  201. const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_cvarGrVrs;
  202. // Create RT
  203. m_runCtx.m_rt = rgraph.newRenderTarget(m_lightShading.m_rtDescr);
  204. RenderTargetHandle sriRt;
  205. if(enableVrs)
  206. {
  207. sriRt = getRenderer().getVrsSriGeneration().getSriRt();
  208. }
  209. // Create pass
  210. GraphicsRenderPass& pass = rgraph.newGraphicsRenderPass("Light&FW Shad");
  211. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  212. run(ctx, rgraphCtx);
  213. });
  214. GraphicsRenderPassTargetDesc colorRt(m_runCtx.m_rt);
  215. GraphicsRenderPassTargetDesc depthRt(getGBuffer().getDepthRt());
  216. depthRt.m_loadOperation = RenderTargetLoadOperation::kLoad;
  217. depthRt.m_subresource.m_depthStencilAspect = DepthStencilAspectBit::kDepth;
  218. pass.setRenderpassInfo({colorRt}, &depthRt, (enableVrs) ? &sriRt : nullptr,
  219. (enableVrs) ? getRenderer().getVrsSriGeneration().getSriTexelDimension() : 0,
  220. (enableVrs) ? getRenderer().getVrsSriGeneration().getSriTexelDimension() : 0);
  221. const TextureUsageBit readUsage = TextureUsageBit::kSrvPixel;
  222. // All
  223. if(enableVrs)
  224. {
  225. pass.newTextureDependency(sriRt, TextureUsageBit::kShadingRate);
  226. }
  227. // Light shading
  228. pass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kRtvDsvWrite);
  229. pass.newTextureDependency(getGBuffer().getColorRt(0), readUsage);
  230. pass.newTextureDependency(getGBuffer().getColorRt(1), readUsage);
  231. pass.newTextureDependency(getGBuffer().getColorRt(2), readUsage);
  232. pass.newTextureDependency(getGBuffer().getDepthRt(), TextureUsageBit::kSrvPixel | TextureUsageBit::kRtvDsvRead);
  233. pass.newTextureDependency(getShadowmapsResolve().getRt(), readUsage);
  234. pass.newBufferDependency(getClusterBinning().getDependency(), BufferUsageBit::kSrvPixel);
  235. pass.newTextureDependency(getSsao().getRt(), readUsage);
  236. pass.newTextureDependency(getReflections().getRt(), readUsage);
  237. if(getRenderer().isIndirectDiffuseClipmapsEnabled())
  238. {
  239. pass.newTextureDependency(getIndirectDiffuseClipmaps().getRts().m_appliedIrradiance, TextureUsageBit::kSrvPixel);
  240. }
  241. // Fog
  242. pass.newTextureDependency(getRenderer().getVolumetricFog().getRt(), readUsage);
  243. // Sky
  244. if(getRenderer().getGeneratedSky().isEnabled())
  245. {
  246. pass.newTextureDependency(getRenderer().getGeneratedSky().getSkyLutRt(), readUsage);
  247. }
  248. // For forward shading
  249. getRenderer().getForwardShading().setDependencies(pass);
  250. }
  251. void LightShading::getDebugRenderTarget([[maybe_unused]] CString rtName, Array<RenderTargetHandle, kMaxDebugRenderTargets>& handles,
  252. ShaderProgramPtr& optionalShaderProgram) const
  253. {
  254. ANKI_ASSERT(rtName == "LightShading");
  255. handles[0] = m_runCtx.m_rt;
  256. optionalShaderProgram = m_visualizeRtGrProg;
  257. }
  258. } // end namespace anki