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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/LightShading.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Renderer/ProbeReflections.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/ForwardShading.h>
- #include <AnKi/Renderer/VolumetricFog.h>
- #include <AnKi/Renderer/DepthDownscale.h>
- #include <AnKi/Renderer/ShadowmapsResolve.h>
- #include <AnKi/Renderer/RtShadows.h>
- #include <AnKi/Renderer/Sky.h>
- #include <AnKi/Renderer/VrsSriGeneration.h>
- #include <AnKi/Renderer/ClusterBinning.h>
- #include <AnKi/Renderer/Ssao.h>
- #include <AnKi/Renderer/Reflections.h>
- #include <AnKi/Renderer/IndirectDiffuse.h>
- #include <AnKi/Renderer/IndirectDiffuseClipmaps.h>
- #include <AnKi/Util/CVarSet.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Scene/Components/SkyboxComponent.h>
- #include <AnKi/Scene/Components/LightComponent.h>
- namespace anki {
- Error LightShading::init()
- {
- {
- // Load shaders and programs
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/LightShading.ankiprogbin",
- {{"INDIRECT_DIFFUSE_TEX", getRenderer().isIndirectDiffuseClipmapsEnabled()}}, m_lightShading.m_prog,
- m_lightShading.m_grProg));
- // Create RT descr
- const UVec2 internalResolution = getRenderer().getInternalResolution();
- m_lightShading.m_rtDescr = getRenderer().create2DRenderTargetDescription(internalResolution.x(), internalResolution.y(),
- getRenderer().getHdrFormat(), "Light Shading");
- m_lightShading.m_rtDescr.bake();
- // Debug visualization
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/VisualizeHdrRenderTarget.ankiprogbin", m_visualizeRtProg, m_visualizeRtGrProg));
- }
- {
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/LightShadingSkybox.ankiprogbin", m_skybox.m_prog));
- for(MutatorValue method = 0; method < 3; ++method)
- {
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/LightShadingSkybox.ankiprogbin", {{"METHOD", method}}, m_skybox.m_prog,
- m_skybox.m_grProgs[method]));
- }
- }
- {
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/LightShadingApplyFog.ankiprogbin", m_applyFog.m_prog, m_applyFog.m_grProg));
- }
- return Error::kNone;
- }
- void LightShading::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- ANKI_TRACE_SCOPED_EVENT(LightShading);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
- const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_cvarGrVrs;
- if(enableVrs)
- {
- // Just set some low value, the attachment will take over
- cmdb.setVrsRate(VrsRate::k1x1);
- }
- // Do light shading first
- {
- cmdb.pushDebugMarker("LightShading", Vec3(0.0f, 1.0f, 1.0f));
- cmdb.bindShaderProgram(m_lightShading.m_grProg.get());
- cmdb.setDepthWrite(false);
- // Bind all
- cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
- cmdb.bindSrv(0, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
- cmdb.bindSrv(1, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
- if(getRenderer().isIndirectDiffuseClipmapsEnabled())
- {
- rgraphCtx.bindSrv(2, 0, getIndirectDiffuseClipmaps().getRts().m_appliedIrradiance);
- }
- else
- {
- cmdb.bindSrv(2, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe));
- }
- cmdb.bindSrv(3, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kReflectionProbe));
- cmdb.bindSrv(4, 0, getClusterBinning().getClustersBuffer());
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
- cmdb.bindSampler(1, 0, getRenderer().getSamplers().m_trilinearClamp.get());
- rgraphCtx.bindSrv(5, 0, getGBuffer().getColorRt(0));
- rgraphCtx.bindSrv(6, 0, getGBuffer().getColorRt(1));
- rgraphCtx.bindSrv(7, 0, getGBuffer().getColorRt(2));
- rgraphCtx.bindSrv(8, 0, getGBuffer().getDepthRt());
- rgraphCtx.bindSrv(9, 0, getShadowmapsResolve().getRt());
- rgraphCtx.bindSrv(10, 0, getSsao().getRt());
- rgraphCtx.bindSrv(11, 0, getReflections().getRt());
- cmdb.bindSrv(12, 0, TextureView(&getRenderer().getProbeReflections().getIntegrationLut(), TextureSubresourceDesc::all()));
- // Draw
- drawQuad(cmdb);
- cmdb.popDebugMarker();
- }
- // Skybox
- {
- cmdb.pushDebugMarker("Skybox", Vec3(0.0f, 1.0f, 1.0f));
- cmdb.setDepthCompareOperation(CompareOperation::kEqual);
- const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
- const LightComponent* dirLight = SceneGraph::getSingleton().getDirectionalLight();
- const Bool isSolidColor =
- (!sky || sky->getSkyboxType() == SkyboxType::kSolidColor || (!dirLight && sky->getSkyboxType() == SkyboxType::kGenerated));
- if(isSolidColor)
- {
- cmdb.bindShaderProgram(m_skybox.m_grProgs[0].get());
- const Vec4 color((sky) ? sky->getSolidColor() : Vec3(0.0f), 0.0);
- cmdb.setFastConstants(&color, sizeof(color));
- }
- else if(sky->getSkyboxType() == SkyboxType::kImage2D)
- {
- cmdb.bindShaderProgram(m_skybox.m_grProgs[1].get());
- class
- {
- public:
- Mat4 m_invertedViewProjectionJitterMat;
- Vec3 m_cameraPos;
- F32 m_padding;
- Vec3 m_scale;
- F32 m_padding1;
- Vec3 m_bias;
- F32 m_padding2;
- } pc;
- pc.m_invertedViewProjectionJitterMat = ctx.m_matrices.m_invertedViewProjectionJitter;
- pc.m_cameraPos = ctx.m_matrices.m_cameraTransform.getTranslationPart().xyz();
- pc.m_scale = sky->getImageScale();
- pc.m_bias = sky->getImageBias();
- cmdb.setFastConstants(&pc, sizeof(pc));
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearRepeatAnisoResolutionScalingBias.get());
- cmdb.bindSrv(0, 0, TextureView(&sky->getImageResource().getTexture(), TextureSubresourceDesc::all()));
- }
- else
- {
- cmdb.bindShaderProgram(m_skybox.m_grProgs[2].get());
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
- rgraphCtx.bindSrv(0, 0, getRenderer().getGeneratedSky().getSkyLutRt());
- cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
- }
- drawQuad(cmdb);
- // Restore state
- cmdb.setDepthCompareOperation(CompareOperation::kLess);
- cmdb.popDebugMarker();
- }
- // Apply the fog
- {
- cmdb.pushDebugMarker("LightApplyFog", Vec3(0.0f, 1.0f, 1.0f));
- cmdb.bindShaderProgram(m_applyFog.m_grProg.get());
- // Bind all
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
- cmdb.bindSampler(1, 0, getRenderer().getSamplers().m_trilinearClamp.get());
- rgraphCtx.bindSrv(0, 0, getGBuffer().getDepthRt());
- rgraphCtx.bindSrv(1, 0, getRenderer().getVolumetricFog().getRt());
- class Consts
- {
- public:
- F32 m_zSplitCount;
- F32 m_finalZSplit;
- F32 m_near;
- F32 m_far;
- } consts;
- consts.m_zSplitCount = F32(getRenderer().getZSplitCount());
- consts.m_finalZSplit = F32(getRenderer().getVolumetricFog().getFinalClusterInZ());
- consts.m_near = ctx.m_matrices.m_near;
- consts.m_far = ctx.m_matrices.m_far;
- cmdb.setFastConstants(&consts, sizeof(consts));
- // finalPixelColor = pixelWithoutFog * transmitance + inScattering (see the shader)
- cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kSrcAlpha);
- drawQuad(cmdb);
- // Reset state
- cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kZero);
- cmdb.popDebugMarker();
- }
- // Debug stuff
- if(g_cvarRenderVisualizeGiProbes && getRenderer().isIndirectDiffuseClipmapsEnabled())
- {
- getIndirectDiffuseClipmaps().drawDebugProbes(ctx, rgraphCtx);
- }
- // Forward shading last
- {
- cmdb.pushDebugMarker("ForwardShading", Vec3(0.0f, 1.0f, 1.0f));
- if(enableVrs)
- {
- cmdb.setVrsRate(VrsRate::k2x2);
- }
- getRenderer().getForwardShading().run(ctx, rgraphCtx);
- if(enableVrs)
- {
- // Restore
- cmdb.setVrsRate(VrsRate::k1x1);
- }
- cmdb.popDebugMarker();
- }
- }
- void LightShading::populateRenderGraph(RenderingContext& ctx)
- {
- ANKI_TRACE_SCOPED_EVENT(LightShading);
- RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
- const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_cvarGrVrs;
- // Create RT
- m_runCtx.m_rt = rgraph.newRenderTarget(m_lightShading.m_rtDescr);
- RenderTargetHandle sriRt;
- if(enableVrs)
- {
- sriRt = getRenderer().getVrsSriGeneration().getSriRt();
- }
- // Create pass
- GraphicsRenderPass& pass = rgraph.newGraphicsRenderPass("Light&FW Shad");
- pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- run(ctx, rgraphCtx);
- });
- GraphicsRenderPassTargetDesc colorRt(m_runCtx.m_rt);
- GraphicsRenderPassTargetDesc depthRt(getGBuffer().getDepthRt());
- depthRt.m_loadOperation = RenderTargetLoadOperation::kLoad;
- depthRt.m_subresource.m_depthStencilAspect = DepthStencilAspectBit::kDepth;
- pass.setRenderpassInfo({colorRt}, &depthRt, (enableVrs) ? &sriRt : nullptr,
- (enableVrs) ? getRenderer().getVrsSriGeneration().getSriTexelDimension() : 0,
- (enableVrs) ? getRenderer().getVrsSriGeneration().getSriTexelDimension() : 0);
- const TextureUsageBit readUsage = TextureUsageBit::kSrvPixel;
- // All
- if(enableVrs)
- {
- pass.newTextureDependency(sriRt, TextureUsageBit::kShadingRate);
- }
- // Light shading
- pass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kRtvDsvWrite);
- pass.newTextureDependency(getGBuffer().getColorRt(0), readUsage);
- pass.newTextureDependency(getGBuffer().getColorRt(1), readUsage);
- pass.newTextureDependency(getGBuffer().getColorRt(2), readUsage);
- pass.newTextureDependency(getGBuffer().getDepthRt(), TextureUsageBit::kSrvPixel | TextureUsageBit::kRtvDsvRead);
- pass.newTextureDependency(getShadowmapsResolve().getRt(), readUsage);
- pass.newBufferDependency(getClusterBinning().getDependency(), BufferUsageBit::kSrvPixel);
- pass.newTextureDependency(getSsao().getRt(), readUsage);
- pass.newTextureDependency(getReflections().getRt(), readUsage);
- if(getRenderer().isIndirectDiffuseClipmapsEnabled())
- {
- pass.newTextureDependency(getIndirectDiffuseClipmaps().getRts().m_appliedIrradiance, TextureUsageBit::kSrvPixel);
- }
- // Fog
- pass.newTextureDependency(getRenderer().getVolumetricFog().getRt(), readUsage);
- // Sky
- if(getRenderer().getGeneratedSky().isEnabled())
- {
- pass.newTextureDependency(getRenderer().getGeneratedSky().getSkyLutRt(), readUsage);
- }
- // For forward shading
- getRenderer().getForwardShading().setDependencies(pass);
- }
- void LightShading::getDebugRenderTarget([[maybe_unused]] CString rtName, Array<RenderTargetHandle, kMaxDebugRenderTargets>& handles,
- ShaderProgramPtr& optionalShaderProgram) const
- {
- ANKI_ASSERT(rtName == "LightShading");
- handles[0] = m_runCtx.m_rt;
- optionalShaderProgram = m_visualizeRtGrProg;
- }
- } // end namespace anki
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