MotionVectors.cpp 3.1 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MotionVectors.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Util/CVarSet.h>
  9. #include <AnKi/Util/Tracer.h>
  10. #include <AnKi/Window/Input.h>
  11. namespace anki {
  12. Error MotionVectors::init()
  13. {
  14. ANKI_CHECK(loadShaderProgram("ShaderBinaries/MotionVectors.ankiprogbin", m_prog, m_grProg));
  15. m_motionVectorsRtDescr = getRenderer().create2DRenderTargetDescription(
  16. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR16G16_Sfloat, "MotionVectors");
  17. m_motionVectorsRtDescr.bake();
  18. return Error::kNone;
  19. }
  20. void MotionVectors::populateRenderGraph(RenderingContext& ctx)
  21. {
  22. ANKI_TRACE_SCOPED_EVENT(MotionVectors);
  23. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  24. m_runCtx.m_motionVectorsRtHandle = rgraph.newRenderTarget(m_motionVectorsRtDescr);
  25. RenderPassBase* ppass;
  26. TextureUsageBit readUsage;
  27. TextureUsageBit writeUsage;
  28. if(g_cvarRenderPreferCompute)
  29. {
  30. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("MotionVectors");
  31. readUsage = TextureUsageBit::kSrvCompute;
  32. writeUsage = TextureUsageBit::kUavCompute;
  33. ppass = &pass;
  34. }
  35. else
  36. {
  37. GraphicsRenderPass& pass = rgraph.newGraphicsRenderPass("MotionVectors");
  38. pass.setRenderpassInfo({GraphicsRenderPassTargetDesc(m_runCtx.m_motionVectorsRtHandle)});
  39. readUsage = TextureUsageBit::kSrvPixel;
  40. writeUsage = TextureUsageBit::kRtvDsvWrite;
  41. ppass = &pass;
  42. }
  43. ppass->setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) -> void {
  44. ANKI_TRACE_SCOPED_EVENT(MotionVectors);
  45. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  46. cmdb.bindShaderProgram(m_grProg.get());
  47. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  48. rgraphCtx.bindSrv(0, 0, getGBuffer().getDepthRt());
  49. rgraphCtx.bindSrv(1, 0, getGBuffer().getColorRt(3));
  50. class Constants
  51. {
  52. public:
  53. Mat4 m_currentViewProjMat;
  54. Mat4 m_currentInvViewProjMat;
  55. Mat4 m_prevViewProjMat;
  56. } * pc;
  57. pc = allocateAndBindConstants<Constants>(cmdb, 0, 0);
  58. pc->m_currentViewProjMat = ctx.m_matrices.m_viewProjection;
  59. pc->m_currentInvViewProjMat = ctx.m_matrices.m_invertedViewProjection;
  60. pc->m_prevViewProjMat = ctx.m_prevMatrices.m_viewProjection;
  61. if(g_cvarRenderPreferCompute)
  62. {
  63. rgraphCtx.bindUav(0, 0, m_runCtx.m_motionVectorsRtHandle);
  64. }
  65. if(g_cvarRenderPreferCompute)
  66. {
  67. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  68. }
  69. else
  70. {
  71. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  72. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  73. }
  74. });
  75. ppass->newTextureDependency(m_runCtx.m_motionVectorsRtHandle, writeUsage);
  76. ppass->newTextureDependency(getGBuffer().getColorRt(3), readUsage);
  77. ppass->newTextureDependency(getGBuffer().getDepthRt(), readUsage);
  78. ppass->newTextureDependency(getGBuffer().getPreviousFrameDepthRt(), readUsage);
  79. }
  80. } // end namespace anki