ShadowmapsResolve.cpp 4.9 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/ShadowmapsResolve.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/DepthDownscale.h>
  10. #include <AnKi/Renderer/ClusterBinning.h>
  11. #include <AnKi/Renderer/RtShadows.h>
  12. #include <AnKi/Util/CVarSet.h>
  13. #include <AnKi/Util/Tracer.h>
  14. namespace anki {
  15. Error ShadowmapsResolve::init()
  16. {
  17. m_quarterRez = g_cvarRenderShadowmapResolveQuarterRez;
  18. const U32 width = getRenderer().getInternalResolution().x() / (m_quarterRez + 1);
  19. const U32 height = getRenderer().getInternalResolution().y() / (m_quarterRez + 1);
  20. m_rtDescr = getRenderer().create2DRenderTargetDescription(width, height, Format::kR8G8B8A8_Unorm, "SM resolve");
  21. m_rtDescr.bake();
  22. // Prog
  23. for(MutatorValue quality = 0; quality < 3; ++quality)
  24. {
  25. ANKI_CHECK(loadShaderProgram("ShaderBinaries/ShadowmapsResolve.ankiprogbin",
  26. {{"QUALITY", quality}, {"DIRECTIONAL_LIGHT_SHADOW_RESOLVED", isRtShadowsEnabled()}}, m_prog,
  27. m_grProgs[quality]));
  28. }
  29. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
  30. return Error::kNone;
  31. }
  32. void ShadowmapsResolve::populateRenderGraph(RenderingContext& ctx)
  33. {
  34. ANKI_TRACE_SCOPED_EVENT(ShadowmapsResolve);
  35. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  36. m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
  37. if(g_cvarRenderPreferCompute)
  38. {
  39. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("ResolveShadows");
  40. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  41. run(rgraphCtx, ctx);
  42. });
  43. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kUavCompute);
  44. rpass.newTextureDependency((m_quarterRez) ? getDepthDownscale().getRt() : getGBuffer().getDepthRt(), TextureUsageBit::kSrvCompute);
  45. rpass.newTextureDependency(getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvCompute);
  46. rpass.newBufferDependency(getClusterBinning().getDependency(), BufferUsageBit::kSrvCompute);
  47. if(isRtShadowsEnabled())
  48. {
  49. rpass.newTextureDependency(getRtShadows().getRt(), TextureUsageBit::kSrvCompute);
  50. }
  51. }
  52. else
  53. {
  54. GraphicsRenderPass& rpass = rgraph.newGraphicsRenderPass("ResolveShadows");
  55. rpass.setRenderpassInfo({GraphicsRenderPassTargetDesc(m_runCtx.m_rt)});
  56. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  57. run(rgraphCtx, ctx);
  58. });
  59. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kRtvDsvWrite);
  60. rpass.newTextureDependency((m_quarterRez) ? getDepthDownscale().getRt() : getGBuffer().getDepthRt(), TextureUsageBit::kSrvPixel);
  61. rpass.newTextureDependency(getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvPixel);
  62. rpass.newBufferDependency(getClusterBinning().getDependency(), BufferUsageBit::kSrvPixel);
  63. if(isRtShadowsEnabled())
  64. {
  65. rpass.newTextureDependency(getRtShadows().getRt(), TextureUsageBit::kSrvPixel);
  66. }
  67. }
  68. }
  69. void ShadowmapsResolve::run(RenderPassWorkContext& rgraphCtx, RenderingContext& ctx)
  70. {
  71. ANKI_TRACE_SCOPED_EVENT(ShadowmapsResolve);
  72. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  73. U32 quality;
  74. if(g_cvarRenderSmPcss)
  75. {
  76. quality = 2;
  77. }
  78. else if(g_cvarRenderSmPcf)
  79. {
  80. quality = 1;
  81. }
  82. else
  83. {
  84. quality = 0;
  85. }
  86. cmdb.bindShaderProgram(m_grProgs[quality].get());
  87. cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
  88. cmdb.bindSrv(0, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  89. cmdb.bindSrv(1, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  90. rgraphCtx.bindSrv(2, 0, getShadowMapping().getShadowmapRt());
  91. cmdb.bindSrv(3, 0, getClusterBinning().getClustersBuffer());
  92. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  93. cmdb.bindSampler(1, 0, getRenderer().getSamplers().m_trilinearClampShadow.get());
  94. cmdb.bindSampler(2, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
  95. if(m_quarterRez)
  96. {
  97. rgraphCtx.bindSrv(4, 0, getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  98. }
  99. else
  100. {
  101. rgraphCtx.bindSrv(4, 0, getGBuffer().getDepthRt());
  102. }
  103. cmdb.bindSrv(5, 0, TextureView(&m_noiseImage->getTexture(), TextureSubresourceDesc::all()));
  104. if(isRtShadowsEnabled())
  105. {
  106. rgraphCtx.bindSrv(6, 0, getRtShadows().getRt());
  107. }
  108. if(g_cvarRenderPreferCompute || g_cvarRenderSmPcf || g_cvarRenderSmPcss)
  109. {
  110. const Vec4 consts(F32(m_rtDescr.m_width), F32(m_rtDescr.m_height), 0.0f, 0.0f);
  111. cmdb.setFastConstants(&consts, sizeof(consts));
  112. }
  113. if(g_cvarRenderPreferCompute)
  114. {
  115. rgraphCtx.bindUav(0, 0, m_runCtx.m_rt);
  116. dispatchPPCompute(cmdb, 8, 8, m_rtDescr.m_width, m_rtDescr.m_height);
  117. }
  118. else
  119. {
  120. cmdb.setViewport(0, 0, m_rtDescr.m_width, m_rtDescr.m_height);
  121. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  122. }
  123. }
  124. } // end namespace anki