TemporalAA.cpp 3.7 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/TemporalAA.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/LightShading.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Renderer/MotionVectors.h>
  11. #include <AnKi/Util/CVarSet.h>
  12. #include <AnKi/Util/Tracer.h>
  13. namespace anki {
  14. Error TemporalAA::init()
  15. {
  16. ANKI_CHECK(loadShaderProgram("ShaderBinaries/TemporalAA.ankiprogbin", {{"VARIANCE_CLIPPING", 1}, {"YCBCR", 0}}, m_prog, m_grProg));
  17. for(U32 i = 0; i < 2; ++i)
  18. {
  19. TextureUsageBit usage = TextureUsageBit::kSrvPixel | TextureUsageBit::kSrvCompute;
  20. usage |= (g_cvarRenderPreferCompute) ? TextureUsageBit::kUavCompute : TextureUsageBit::kRtvDsvWrite;
  21. TextureInitInfo texinit =
  22. getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
  23. getRenderer().getHdrFormat(), usage, String().sprintf("TemporalAA #%u", i).cstr());
  24. m_rtTextures[i] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
  25. }
  26. return Error::kNone;
  27. }
  28. void TemporalAA::populateRenderGraph(RenderingContext& ctx)
  29. {
  30. ANKI_TRACE_SCOPED_EVENT(TemporalAA);
  31. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  32. const U32 historyRtIdx = (getRenderer().getFrameCount() + 1) & 1;
  33. const U32 renderRtIdx = !historyRtIdx;
  34. const Bool preferCompute = g_cvarRenderPreferCompute;
  35. // Import RTs
  36. if(m_rtTexturesImportedOnce) [[likely]]
  37. {
  38. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_rtTextures[historyRtIdx].get());
  39. }
  40. else
  41. {
  42. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_rtTextures[historyRtIdx].get(), TextureUsageBit::kSrvPixel);
  43. m_rtTexturesImportedOnce = true;
  44. }
  45. m_runCtx.m_renderRt = rgraph.importRenderTarget(m_rtTextures[renderRtIdx].get(), TextureUsageBit::kNone);
  46. // Create pass
  47. TextureUsageBit readUsage;
  48. RenderPassBase* prpass;
  49. if(preferCompute)
  50. {
  51. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("TemporalAA");
  52. pass.newTextureDependency(m_runCtx.m_renderRt, TextureUsageBit::kUavCompute);
  53. readUsage = TextureUsageBit::kSrvCompute;
  54. prpass = &pass;
  55. }
  56. else
  57. {
  58. GraphicsRenderPass& pass = rgraph.newGraphicsRenderPass("TemporalAA");
  59. pass.setRenderpassInfo({GraphicsRenderPassTargetDesc(m_runCtx.m_renderRt)});
  60. pass.newTextureDependency(m_runCtx.m_renderRt, TextureUsageBit::kRtvDsvWrite);
  61. readUsage = TextureUsageBit::kSrvPixel;
  62. prpass = &pass;
  63. }
  64. prpass->newTextureDependency(getGBuffer().getDepthRt(), readUsage);
  65. prpass->newTextureDependency(getRenderer().getLightShading().getRt(), readUsage);
  66. prpass->newTextureDependency(m_runCtx.m_historyRt, readUsage);
  67. prpass->newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(), readUsage);
  68. prpass->setWork([this](RenderPassWorkContext& rgraphCtx) {
  69. ANKI_TRACE_SCOPED_EVENT(TemporalAA);
  70. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  71. cmdb.bindShaderProgram(m_grProg.get());
  72. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  73. rgraphCtx.bindSrv(0, 0, getRenderer().getLightShading().getRt());
  74. rgraphCtx.bindSrv(1, 0, m_runCtx.m_historyRt);
  75. rgraphCtx.bindSrv(2, 0, getRenderer().getMotionVectors().getMotionVectorsRt());
  76. if(g_cvarRenderPreferCompute)
  77. {
  78. rgraphCtx.bindUav(0, 0, m_runCtx.m_renderRt);
  79. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  80. }
  81. else
  82. {
  83. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  84. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  85. }
  86. });
  87. }
  88. } // end namespace anki