GpuVisibility.cpp 50 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Utils/GpuVisibility.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Scene/RenderStateBucket.h>
  8. #include <AnKi/Scene/GpuSceneArray.h>
  9. #include <AnKi/GpuMemory/GpuVisibleTransientMemoryPool.h>
  10. #include <AnKi/GpuMemory/RebarTransientMemoryPool.h>
  11. #include <AnKi/GpuMemory/GpuSceneBuffer.h>
  12. #include <AnKi/Collision/Functions.h>
  13. #include <AnKi/Shaders/Include/GpuVisibilityTypes.h>
  14. #include <AnKi/GpuMemory/UnifiedGeometryBuffer.h>
  15. #include <AnKi/Core/StatsSet.h>
  16. #include <AnKi/Util/CVarSet.h>
  17. #include <AnKi/Util/Tracer.h>
  18. #include <AnKi/Core/App.h>
  19. namespace anki {
  20. constexpr U32 kMaxVisibleObjects = 30 * 1024;
  21. constexpr U32 kMaxVisiblePrimitives = 40'000'000;
  22. constexpr U32 kMaxVisibleMeshlets = kMaxVisiblePrimitives / kMaxPrimitivesPerMeshlet;
  23. ANKI_SVAR(GpuVisMemoryAllocated, StatCategory::kRenderer, "GPU vis mem", StatFlag::kBytes | StatFlag::kMainThreadUpdates | StatFlag::kZeroEveryFrame)
  24. ANKI_SVAR(MaxGpuVisMemoryAllocated, StatCategory::kRenderer, "GPU vis mem: max ever used/frame", StatFlag::kBytes | StatFlag::kMainThreadUpdates)
  25. class GpuVisLimits
  26. {
  27. public:
  28. U32 m_maxVisibleLegacyRenderables = 0;
  29. U32 m_totalLegacyRenderables = 0;
  30. U32 m_maxVisibleMeshlets = 0;
  31. };
  32. static GpuVisLimits computeLimits(RenderingTechnique t)
  33. {
  34. GpuVisLimits out;
  35. const RenderStateBucketContainer& buckets = RenderStateBucketContainer::getSingleton();
  36. const U32 meshletUserCount = buckets.getBucketsActiveUserCountWithMeshletSupport(t);
  37. ANKI_ASSERT(meshletUserCount == 0 || (g_cvarCoreMeshletRendering || GrManager::getSingleton().getDeviceCapabilities().m_meshShaders));
  38. out.m_totalLegacyRenderables = buckets.getBucketsActiveUserCountWithNoMeshletSupport(t);
  39. out.m_maxVisibleLegacyRenderables = min(out.m_totalLegacyRenderables, kMaxVisibleObjects);
  40. out.m_maxVisibleMeshlets = (meshletUserCount) ? min(kMaxVisibleMeshlets, buckets.getBucketsLod0MeshletCount(t)) : 0;
  41. return out;
  42. }
  43. class GpuVisMemoryStats : public RendererObject, public MakeSingletonSimple<GpuVisMemoryStats>
  44. {
  45. public:
  46. void informAboutAllocation(PtrSize size)
  47. {
  48. if(m_frameIdx != getRenderer().getFrameCount())
  49. {
  50. // First call in the frame, update the stat var
  51. m_frameIdx = getRenderer().getFrameCount();
  52. m_maxMemUsedInFrame = max(m_maxMemUsedInFrame, m_memUsedThisFrame);
  53. m_memUsedThisFrame = 0;
  54. g_svarMaxGpuVisMemoryAllocated.set(m_maxMemUsedInFrame);
  55. }
  56. m_memUsedThisFrame += size;
  57. }
  58. private:
  59. PtrSize m_memUsedThisFrame = 0;
  60. PtrSize m_maxMemUsedInFrame = 0;
  61. U64 m_frameIdx = kMaxU64;
  62. };
  63. template<typename T>
  64. static BufferView allocateStructuredBuffer(U32 count)
  65. {
  66. BufferView out = {};
  67. if(count > 0)
  68. {
  69. g_svarGpuVisMemoryAllocated.increment(sizeof(T) * count);
  70. out = GpuVisibleTransientMemoryPool::getSingleton().allocateStructuredBuffer<T>(count);
  71. GpuVisMemoryStats::getSingleton().informAboutAllocation(sizeof(T) * count);
  72. }
  73. return out;
  74. }
  75. Error GpuVisibility::init()
  76. {
  77. for(MutatorValue hzb = 0; hzb < 2; ++hzb)
  78. {
  79. for(MutatorValue gatherAabbs = 0; gatherAabbs < 2; ++gatherAabbs)
  80. {
  81. for(MutatorValue genHash = 0; genHash < 2; ++genHash)
  82. {
  83. for(MutatorValue gatherMeshlets = 0; gatherMeshlets < 2; ++gatherMeshlets)
  84. {
  85. for(MutatorValue gatherLegacy = 0; gatherLegacy < 2; ++gatherLegacy)
  86. {
  87. if(gatherLegacy == 0 && gatherMeshlets == 0)
  88. {
  89. continue; // Not allowed
  90. }
  91. ANKI_CHECK(loadShaderProgram("ShaderBinaries/GpuVisibilityStage1.ankiprogbin",
  92. {{"HZB_TEST", hzb},
  93. {"DISTANCE_TEST", 0},
  94. {"GATHER_AABBS", gatherAabbs},
  95. {"HASH_VISIBLES", genHash},
  96. {"GATHER_MESHLETS", gatherMeshlets},
  97. {"GATHER_LEGACY", gatherLegacy}},
  98. m_1stStageProg, m_frustumGrProgs[hzb][gatherAabbs][genHash][gatherMeshlets][gatherLegacy]));
  99. }
  100. }
  101. }
  102. }
  103. }
  104. for(MutatorValue gatherAabbs = 0; gatherAabbs < 2; ++gatherAabbs)
  105. {
  106. for(MutatorValue genHash = 0; genHash < 2; ++genHash)
  107. {
  108. for(MutatorValue gatherMeshlets = 0; gatherMeshlets < 2; ++gatherMeshlets)
  109. {
  110. for(MutatorValue gatherLegacy = 0; gatherLegacy < 2; ++gatherLegacy)
  111. {
  112. if(gatherLegacy == 0 && gatherMeshlets == 0)
  113. {
  114. continue; // Not allowed
  115. }
  116. ANKI_CHECK(loadShaderProgram("ShaderBinaries/GpuVisibilityStage1.ankiprogbin",
  117. {{"HZB_TEST", 0},
  118. {"DISTANCE_TEST", 1},
  119. {"GATHER_AABBS", gatherAabbs},
  120. {"HASH_VISIBLES", genHash},
  121. {"GATHER_MESHLETS", gatherMeshlets},
  122. {"GATHER_LEGACY", gatherLegacy}},
  123. m_1stStageProg, m_distGrProgs[gatherAabbs][genHash][gatherMeshlets][gatherLegacy]));
  124. }
  125. }
  126. }
  127. }
  128. ANKI_CHECK(loadShaderProgram("ShaderBinaries/GpuVisibilityStage2And3.ankiprogbin",
  129. {{"HZB_TEST", 0}, {"PASSTHROUGH", 0}, {"MESH_SHADERS", 0}, {"STORE_MESHLETS_FAILED_HZB", 1}}, m_2ndStageProg,
  130. m_gatherGrProg, "Legacy"));
  131. for(MutatorValue hzb = 0; hzb < 2; ++hzb)
  132. {
  133. for(MutatorValue passthrough = 0; passthrough < 2; ++passthrough)
  134. {
  135. for(MutatorValue meshShaders = 0; meshShaders < 2; ++meshShaders)
  136. {
  137. for(MutatorValue storeMeshletsFailedHzb = 0; storeMeshletsFailedHzb < 2; ++storeMeshletsFailedHzb)
  138. {
  139. ANKI_CHECK(loadShaderProgram("ShaderBinaries/GpuVisibilityStage2And3.ankiprogbin",
  140. {{"HZB_TEST", hzb},
  141. {"PASSTHROUGH", passthrough},
  142. {"MESH_SHADERS", meshShaders},
  143. {"STORE_MESHLETS_FAILED_HZB", storeMeshletsFailedHzb}},
  144. m_2ndStageProg, m_meshletGrProgs[hzb][passthrough][meshShaders][storeMeshletsFailedHzb],
  145. "Meshlets"));
  146. }
  147. }
  148. }
  149. }
  150. return Error::kNone;
  151. }
  152. void GpuVisibility::populateRenderGraphInternal(Bool distanceBased, BaseGpuVisibilityInput& in, GpuVisibilityOutput& out)
  153. {
  154. ANKI_ASSERT(in.m_lodReferencePoint.x() != kMaxF32);
  155. if(RenderStateBucketContainer::getSingleton().getBucketsActiveUserCount(in.m_technique) == 0) [[unlikely]]
  156. {
  157. // Early exit
  158. in = {};
  159. return;
  160. }
  161. RenderGraphBuilder& rgraph = *in.m_rgraph;
  162. class DistanceTestData
  163. {
  164. public:
  165. Vec3 m_pointOfTest;
  166. F32 m_testRadius;
  167. };
  168. class FrustumTestData
  169. {
  170. public:
  171. RenderTargetHandle m_hzbRt;
  172. Mat4 m_viewProjMat;
  173. UVec2 m_finalRenderTargetSize;
  174. };
  175. FrustumTestData* frustumTestData = nullptr;
  176. DistanceTestData* distTestData = nullptr;
  177. Bool bStoreMeshletsFailedHzb = false;
  178. if(distanceBased)
  179. {
  180. distTestData = newInstance<DistanceTestData>(getRenderer().getFrameMemoryPool());
  181. const DistanceGpuVisibilityInput& din = static_cast<DistanceGpuVisibilityInput&>(in);
  182. distTestData->m_pointOfTest = din.m_pointOfTest;
  183. distTestData->m_testRadius = din.m_testRadius;
  184. }
  185. else
  186. {
  187. frustumTestData = newInstance<FrustumTestData>(getRenderer().getFrameMemoryPool());
  188. const FrustumGpuVisibilityInput& fin = static_cast<FrustumGpuVisibilityInput&>(in);
  189. frustumTestData->m_viewProjMat = fin.m_viewProjectionMatrix;
  190. frustumTestData->m_finalRenderTargetSize = fin.m_viewportSize;
  191. if(fin.m_hzbRt)
  192. {
  193. frustumTestData->m_hzbRt = *fin.m_hzbRt;
  194. }
  195. bStoreMeshletsFailedHzb = fin.m_twoPhaseOcclusionCulling;
  196. }
  197. const Bool firstCallInFrame = m_persistentMemory.m_frameIdx != getRenderer().getFrameCount();
  198. if(firstCallInFrame)
  199. {
  200. m_persistentMemory.m_frameIdx = getRenderer().getFrameCount();
  201. }
  202. // OoM
  203. if(firstCallInFrame)
  204. {
  205. U32 data;
  206. PtrSize dataReadSize;
  207. getRenderer().getReadbackManager().readMostRecentData(m_outOfMemoryReadback, &data, sizeof(data), dataReadSize);
  208. if(dataReadSize == sizeof(U32) && data != 0)
  209. {
  210. CString who;
  211. switch(data)
  212. {
  213. case 0b1:
  214. who = "Stage 1";
  215. break;
  216. case 0b10:
  217. who = "Stage 2";
  218. break;
  219. case 0b11:
  220. who = "Both stages";
  221. break;
  222. default:
  223. ANKI_ASSERT(0);
  224. }
  225. ANKI_RESOURCE_LOGE("GPU visibility went out of memory: %s", who.cstr());
  226. }
  227. m_outOfMemoryReadbackBuffer = getRenderer().getReadbackManager().allocateStructuredBuffer<U32>(m_outOfMemoryReadback, 1);
  228. }
  229. // Get some limits
  230. const RenderStateBucketContainer& buckets = RenderStateBucketContainer::getSingleton();
  231. const U32 bucketCount = buckets.getBucketCount(in.m_technique);
  232. const GpuVisLimits limits = computeLimits(in.m_technique);
  233. const Bool bHwMeshletRendering = getRenderer().getMeshletRenderingType() == MeshletRenderingType::kMeshShaders && limits.m_maxVisibleMeshlets > 0;
  234. const Bool bSwMeshletRendering = getRenderer().getMeshletRenderingType() == MeshletRenderingType::kSoftware && limits.m_maxVisibleMeshlets > 0;
  235. const Bool bMeshletRendering = bHwMeshletRendering || bSwMeshletRendering;
  236. const Bool bLegacyRendering = limits.m_maxVisibleLegacyRenderables > 0;
  237. if(bStoreMeshletsFailedHzb)
  238. {
  239. ANKI_ASSERT(bMeshletRendering && frustumTestData->m_hzbRt.isValid());
  240. }
  241. // Allocate persistent memory for the frame
  242. if(firstCallInFrame)
  243. {
  244. GpuVisLimits maxLimits;
  245. for(RenderingTechnique t : EnumBitsIterable<RenderingTechnique, RenderingTechniqueBit>(RenderingTechniqueBit::kAllRaster))
  246. {
  247. const GpuVisLimits limits = computeLimits(t);
  248. maxLimits.m_maxVisibleLegacyRenderables = max(maxLimits.m_maxVisibleLegacyRenderables, limits.m_maxVisibleLegacyRenderables);
  249. maxLimits.m_maxVisibleMeshlets = max(maxLimits.m_maxVisibleMeshlets, limits.m_maxVisibleMeshlets);
  250. }
  251. m_persistentMemory.m_stage1.m_visibleRenderables =
  252. allocateStructuredBuffer<GpuVisibilityVisibleRenderableDesc>(maxLimits.m_maxVisibleLegacyRenderables);
  253. m_persistentMemory.m_stage1.m_visibleMeshlets = allocateStructuredBuffer<GpuVisibilityVisibleMeshletDesc>(maxLimits.m_maxVisibleMeshlets);
  254. m_persistentMemory.m_stage2Legacy.m_instanceRateRenderables = allocateStructuredBuffer<UVec4>(maxLimits.m_maxVisibleLegacyRenderables);
  255. m_persistentMemory.m_stage2Legacy.m_drawIndexedIndirectArgs =
  256. allocateStructuredBuffer<DrawIndexedIndirectArgs>(maxLimits.m_maxVisibleLegacyRenderables);
  257. m_persistentMemory.m_stage2Meshlet.m_meshletInstances = allocateStructuredBuffer<GpuSceneMeshletInstance>(maxLimits.m_maxVisibleMeshlets);
  258. m_persistentMemory.m_stage2Meshlet.m_meshletsFailedHzb =
  259. allocateStructuredBuffer<GpuVisibilityVisibleRenderableDesc>(maxLimits.m_maxVisibleMeshlets);
  260. m_persistentMemory.m_stage3.m_meshletInstances = allocateStructuredBuffer<GpuSceneMeshletInstance>(maxLimits.m_maxVisibleMeshlets);
  261. m_persistentMemory.m_dep = rgraph.importBuffer((bMeshletRendering) ? m_persistentMemory.m_stage1.m_visibleMeshlets
  262. : m_persistentMemory.m_stage1.m_visibleRenderables,
  263. BufferUsageBit::kNone);
  264. }
  265. // Compute the MDI sub-ranges
  266. if(limits.m_maxVisibleLegacyRenderables)
  267. {
  268. newArray<InstanceRange>(getRenderer().getFrameMemoryPool(), bucketCount, out.m_legacy.m_bucketIndirectArgsRanges);
  269. U32 ibucket = 0;
  270. U32 offset = 0;
  271. buckets.iterateBuckets(in.m_technique, [&](const RenderStateInfo&, U32 userCount, U32 meshletCount) {
  272. out.m_legacy.m_bucketIndirectArgsRanges[ibucket].m_firstInstance = offset;
  273. if(meshletCount == 0 && userCount > 0)
  274. {
  275. out.m_legacy.m_bucketIndirectArgsRanges[ibucket].m_instanceCount =
  276. max(1u, U32(U64(userCount) * limits.m_maxVisibleLegacyRenderables / limits.m_totalLegacyRenderables));
  277. offset += out.m_legacy.m_bucketIndirectArgsRanges[ibucket].m_instanceCount;
  278. }
  279. ++ibucket;
  280. });
  281. // The last element should point to the limit of the buffer
  282. InstanceRange& last = out.m_legacy.m_bucketIndirectArgsRanges.getBack();
  283. ANKI_ASSERT(limits.m_maxVisibleLegacyRenderables >= last.m_firstInstance);
  284. last.m_instanceCount = limits.m_maxVisibleLegacyRenderables - last.m_firstInstance;
  285. }
  286. // Allocate memory for stage 1
  287. class Stage1Mem
  288. {
  289. public:
  290. BufferView m_counters;
  291. BufferView m_visibleRenderables;
  292. BufferView m_visibleMeshlets;
  293. BufferView m_renderablePrefixSums;
  294. BufferView m_meshletPrefixSums;
  295. BufferView m_gpuVisIndirectDispatchArgs;
  296. BufferView m_visibleAabbIndices;
  297. BufferView m_hash;
  298. } stage1Mem;
  299. stage1Mem.m_counters = allocateStructuredBuffer<U32>(U32(GpuVisibilityCounter::kCount));
  300. if(in.m_limitMemory)
  301. {
  302. PtrSize newRange = sizeof(GpuVisibilityVisibleRenderableDesc) * limits.m_maxVisibleLegacyRenderables;
  303. if(newRange)
  304. {
  305. ANKI_ASSERT(newRange <= m_persistentMemory.m_stage1.m_visibleRenderables.getRange());
  306. stage1Mem.m_visibleRenderables = BufferView(m_persistentMemory.m_stage1.m_visibleRenderables).setRange(newRange);
  307. }
  308. newRange = sizeof(GpuVisibilityVisibleMeshletDesc) * limits.m_maxVisibleMeshlets;
  309. if(newRange)
  310. {
  311. ANKI_ASSERT(newRange <= m_persistentMemory.m_stage1.m_visibleMeshlets.getRange());
  312. stage1Mem.m_visibleMeshlets = BufferView(m_persistentMemory.m_stage1.m_visibleMeshlets).setRange(newRange);
  313. }
  314. }
  315. else
  316. {
  317. stage1Mem.m_visibleRenderables = allocateStructuredBuffer<GpuVisibilityVisibleRenderableDesc>(limits.m_maxVisibleLegacyRenderables);
  318. stage1Mem.m_visibleMeshlets = allocateStructuredBuffer<GpuVisibilityVisibleMeshletDesc>(limits.m_maxVisibleMeshlets);
  319. }
  320. stage1Mem.m_renderablePrefixSums = allocateStructuredBuffer<U32>(bucketCount);
  321. stage1Mem.m_meshletPrefixSums = allocateStructuredBuffer<U32>(bucketCount);
  322. stage1Mem.m_gpuVisIndirectDispatchArgs = allocateStructuredBuffer<DispatchIndirectArgs>(U32(GpuVisibilityIndirectDispatches::kCount));
  323. if(in.m_gatherAabbIndices)
  324. {
  325. stage1Mem.m_visibleAabbIndices = allocateStructuredBuffer<U32>(buckets.getBucketsActiveUserCount(in.m_technique));
  326. }
  327. if(in.m_hashVisibles)
  328. {
  329. stage1Mem.m_hash = allocateStructuredBuffer<GpuVisibilityHash>(1);
  330. }
  331. // Allocate memory for stage 2
  332. class Stage2Mem
  333. {
  334. public:
  335. class
  336. {
  337. public:
  338. BufferView m_instanceRateRenderables;
  339. BufferView m_drawIndexedIndirectArgs;
  340. BufferView m_mdiDrawCounts;
  341. } m_legacy;
  342. class
  343. {
  344. public:
  345. BufferView m_indirectDrawArgs;
  346. BufferView m_dispatchMeshIndirectArgs;
  347. BufferView m_meshletInstances;
  348. BufferView m_meshletsFailedHzb;
  349. } m_meshlet;
  350. } stage2Mem;
  351. if(bLegacyRendering)
  352. {
  353. if(in.m_limitMemory)
  354. {
  355. PtrSize newRange = sizeof(UVec4) * limits.m_maxVisibleLegacyRenderables;
  356. ANKI_ASSERT(newRange <= m_persistentMemory.m_stage2Legacy.m_instanceRateRenderables.getRange());
  357. stage2Mem.m_legacy.m_instanceRateRenderables = BufferView(m_persistentMemory.m_stage2Legacy.m_instanceRateRenderables).setRange(newRange);
  358. newRange = sizeof(DrawIndexedIndirectArgs) * limits.m_maxVisibleLegacyRenderables;
  359. ANKI_ASSERT(newRange <= m_persistentMemory.m_stage2Legacy.m_drawIndexedIndirectArgs.getRange());
  360. stage2Mem.m_legacy.m_drawIndexedIndirectArgs = BufferView(m_persistentMemory.m_stage2Legacy.m_drawIndexedIndirectArgs).setRange(newRange);
  361. }
  362. else
  363. {
  364. stage2Mem.m_legacy.m_instanceRateRenderables = allocateStructuredBuffer<UVec4>(limits.m_maxVisibleLegacyRenderables);
  365. stage2Mem.m_legacy.m_drawIndexedIndirectArgs = allocateStructuredBuffer<DrawIndexedIndirectArgs>(limits.m_maxVisibleLegacyRenderables);
  366. }
  367. stage2Mem.m_legacy.m_mdiDrawCounts = allocateStructuredBuffer<U32>(bucketCount);
  368. }
  369. if(bMeshletRendering)
  370. {
  371. if(bHwMeshletRendering)
  372. {
  373. stage2Mem.m_meshlet.m_dispatchMeshIndirectArgs = allocateStructuredBuffer<DispatchIndirectArgs>(bucketCount);
  374. }
  375. else
  376. {
  377. stage2Mem.m_meshlet.m_indirectDrawArgs = allocateStructuredBuffer<DrawIndirectArgs>(bucketCount);
  378. }
  379. const U32 newCount = limits.m_maxVisibleMeshlets;
  380. if(in.m_limitMemory)
  381. {
  382. ANKI_ASSERT(newCount * sizeof(GpuSceneMeshletInstance) <= m_persistentMemory.m_stage2Meshlet.m_meshletInstances.getRange());
  383. stage2Mem.m_meshlet.m_meshletInstances =
  384. BufferView(m_persistentMemory.m_stage2Meshlet.m_meshletInstances).setRange(newCount * sizeof(GpuSceneMeshletInstance));
  385. }
  386. else
  387. {
  388. stage2Mem.m_meshlet.m_meshletInstances = allocateStructuredBuffer<GpuSceneMeshletInstance>(newCount);
  389. }
  390. if(bStoreMeshletsFailedHzb)
  391. {
  392. const U32 newCount = limits.m_maxVisibleMeshlets;
  393. if(in.m_limitMemory)
  394. {
  395. ANKI_ASSERT(newCount * sizeof(GpuVisibilityVisibleMeshletDesc) <= m_persistentMemory.m_stage2Meshlet.m_meshletsFailedHzb.getRange());
  396. stage2Mem.m_meshlet.m_meshletsFailedHzb =
  397. BufferView(m_persistentMemory.m_stage2Meshlet.m_meshletsFailedHzb).setRange(newCount * sizeof(GpuVisibilityVisibleMeshletDesc));
  398. }
  399. else
  400. {
  401. stage2Mem.m_meshlet.m_meshletsFailedHzb = allocateStructuredBuffer<GpuVisibilityVisibleMeshletDesc>(newCount);
  402. }
  403. }
  404. }
  405. // Stage 3 memory
  406. class Stage3Mem
  407. {
  408. public:
  409. BufferView m_indirectDrawArgs;
  410. BufferView m_dispatchMeshIndirectArgs;
  411. BufferView m_meshletInstances;
  412. } stage3Mem;
  413. if(bStoreMeshletsFailedHzb)
  414. {
  415. if(bHwMeshletRendering)
  416. {
  417. stage3Mem.m_dispatchMeshIndirectArgs = allocateStructuredBuffer<DispatchIndirectArgs>(bucketCount);
  418. }
  419. else
  420. {
  421. stage3Mem.m_indirectDrawArgs = allocateStructuredBuffer<DrawIndirectArgs>(bucketCount);
  422. }
  423. const U32 newCount = limits.m_maxVisibleMeshlets;
  424. if(in.m_limitMemory)
  425. {
  426. ANKI_ASSERT(newCount * sizeof(GpuSceneMeshletInstance) <= m_persistentMemory.m_stage3.m_meshletInstances.getRange());
  427. stage3Mem.m_meshletInstances =
  428. BufferView(m_persistentMemory.m_stage3.m_meshletInstances).setRange(newCount * sizeof(GpuSceneMeshletInstance));
  429. }
  430. else
  431. {
  432. stage3Mem.m_meshletInstances = allocateStructuredBuffer<GpuSceneMeshletInstance>(newCount);
  433. }
  434. }
  435. // Setup output
  436. out.m_legacy.m_renderableInstancesBuffer = stage2Mem.m_legacy.m_instanceRateRenderables;
  437. out.m_legacy.m_mdiDrawCountsBuffer = stage2Mem.m_legacy.m_mdiDrawCounts;
  438. out.m_legacy.m_drawIndexedIndirectArgsBuffer = stage2Mem.m_legacy.m_drawIndexedIndirectArgs;
  439. out.m_mesh.m_dispatchMeshIndirectArgsBuffer = stage2Mem.m_meshlet.m_dispatchMeshIndirectArgs;
  440. out.m_mesh.m_drawIndirectArgs = stage2Mem.m_meshlet.m_indirectDrawArgs;
  441. out.m_mesh.m_meshletInstancesBuffer = stage2Mem.m_meshlet.m_meshletInstances;
  442. out.m_visibleAaabbIndicesBuffer = stage1Mem.m_visibleAabbIndices;
  443. out.m_visiblesHashBuffer = stage1Mem.m_hash;
  444. if(bHwMeshletRendering)
  445. {
  446. out.m_mesh.m_firstMeshletBuffer = stage1Mem.m_meshletPrefixSums;
  447. }
  448. if(bStoreMeshletsFailedHzb)
  449. {
  450. out.m_stage1And2Mem.m_meshletsFailedHzb = stage2Mem.m_meshlet.m_meshletsFailedHzb;
  451. out.m_stage1And2Mem.m_counters = stage1Mem.m_counters;
  452. out.m_stage1And2Mem.m_meshletPrefixSums = stage1Mem.m_meshletPrefixSums;
  453. out.m_stage1And2Mem.m_gpuVisIndirectDispatchArgs = stage1Mem.m_gpuVisIndirectDispatchArgs;
  454. out.m_stage3Mem.m_indirectDrawArgs = stage3Mem.m_indirectDrawArgs;
  455. out.m_stage3Mem.m_dispatchMeshIndirectArgs = stage3Mem.m_dispatchMeshIndirectArgs;
  456. out.m_stage3Mem.m_meshletInstances = stage3Mem.m_meshletInstances;
  457. }
  458. // Use one buffer as a depedency. Doesn't matter which
  459. out.m_dependency =
  460. (in.m_limitMemory) ? m_persistentMemory.m_dep : rgraph.importBuffer(stage1Mem.m_gpuVisIndirectDispatchArgs, BufferUsageBit::kNone);
  461. // Zero some stuff
  462. const BufferHandle zeroMemDep = rgraph.importBuffer(stage1Mem.m_counters, BufferUsageBit::kNone);
  463. {
  464. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("GPU vis zero: %s", in.m_passesName.cstr()));
  465. pass.newBufferDependency(zeroMemDep, BufferUsageBit::kUavCompute);
  466. pass.setWork([stage1Mem, stage2Mem, stage3Mem](RenderPassWorkContext& rpass) {
  467. ANKI_TRACE_SCOPED_EVENT(GpuVisZero);
  468. CommandBuffer& cmdb = *rpass.m_commandBuffer;
  469. constexpr Bool debugZeroing = false; // For debugging purposes zero everything
  470. #define ANKI_ZERO(buff, alwaysZero) \
  471. if((alwaysZero || debugZeroing) && buff.isValid()) \
  472. { \
  473. cmdb.pushDebugMarker(#buff, Vec3(1.0f, 1.0f, 1.0f)); \
  474. fillBuffer(cmdb, buff, 0); \
  475. cmdb.popDebugMarker(); \
  476. }
  477. #define ANKI_ZERO_PART(buff, alwaysZero, sizeToZero) \
  478. if((alwaysZero || debugZeroing) && buff.isValid()) \
  479. { \
  480. cmdb.pushDebugMarker(#buff, Vec3(1.0f, 1.0f, 1.0f)); \
  481. fillBuffer(cmdb, (debugZeroing) ? buff : BufferView(buff).setRange(sizeToZero), 0); \
  482. cmdb.popDebugMarker(); \
  483. }
  484. ANKI_ZERO(stage1Mem.m_counters, true)
  485. ANKI_ZERO(stage1Mem.m_visibleRenderables, false)
  486. ANKI_ZERO(stage1Mem.m_visibleMeshlets, false)
  487. ANKI_ZERO(stage1Mem.m_renderablePrefixSums, true)
  488. ANKI_ZERO(stage1Mem.m_meshletPrefixSums, true)
  489. ANKI_ZERO(stage1Mem.m_gpuVisIndirectDispatchArgs, false)
  490. ANKI_ZERO_PART(stage1Mem.m_visibleAabbIndices, true, sizeof(U32))
  491. ANKI_ZERO(stage1Mem.m_hash, true)
  492. ANKI_ZERO(stage2Mem.m_legacy.m_instanceRateRenderables, false)
  493. ANKI_ZERO(stage2Mem.m_legacy.m_drawIndexedIndirectArgs, true)
  494. ANKI_ZERO(stage2Mem.m_legacy.m_mdiDrawCounts, true)
  495. ANKI_ZERO(stage2Mem.m_meshlet.m_indirectDrawArgs, true)
  496. ANKI_ZERO(stage2Mem.m_meshlet.m_dispatchMeshIndirectArgs, true)
  497. ANKI_ZERO(stage2Mem.m_meshlet.m_meshletInstances, false)
  498. ANKI_ZERO(stage2Mem.m_meshlet.m_meshletsFailedHzb, false)
  499. ANKI_ZERO(stage3Mem.m_indirectDrawArgs, true)
  500. ANKI_ZERO(stage3Mem.m_dispatchMeshIndirectArgs, true)
  501. ANKI_ZERO(stage3Mem.m_meshletInstances, false)
  502. #undef ANKI_ZERO
  503. });
  504. }
  505. // 1st stage
  506. {
  507. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("GPU vis 1st stage: %s", in.m_passesName.cstr()));
  508. pass.newBufferDependency(getRenderer().getGpuSceneBufferHandle(), BufferUsageBit::kSrvCompute);
  509. pass.newBufferDependency(out.m_dependency, BufferUsageBit::kUavCompute);
  510. pass.newBufferDependency(zeroMemDep, BufferUsageBit::kUavCompute);
  511. if(frustumTestData && frustumTestData->m_hzbRt.isValid())
  512. {
  513. pass.newTextureDependency(frustumTestData->m_hzbRt, TextureUsageBit::kSrvCompute);
  514. }
  515. pass.setWork([this, frustumTestData, distTestData, lodReferencePoint = in.m_lodReferencePoint, lodDistances = in.m_lodDistances,
  516. technique = in.m_technique, stage1Mem, bLegacyRendering, bMeshletRendering](RenderPassWorkContext& rpass) {
  517. ANKI_TRACE_SCOPED_EVENT(GpuVis1stStage);
  518. CommandBuffer& cmdb = *rpass.m_commandBuffer;
  519. const Bool gatherAabbIndices = stage1Mem.m_visibleAabbIndices.isValid();
  520. const Bool genHash = stage1Mem.m_hash.isValid();
  521. if(frustumTestData)
  522. {
  523. cmdb.bindShaderProgram(
  524. m_frustumGrProgs[frustumTestData->m_hzbRt.isValid()][gatherAabbIndices][genHash][bMeshletRendering][bLegacyRendering].get());
  525. }
  526. else
  527. {
  528. cmdb.bindShaderProgram(m_distGrProgs[gatherAabbIndices][genHash][bMeshletRendering][bLegacyRendering].get());
  529. }
  530. BufferView aabbsBuffer;
  531. U32 aabbCount = 0;
  532. switch(technique)
  533. {
  534. case RenderingTechnique::kGBuffer:
  535. aabbsBuffer = GpuSceneArrays::RenderableBoundingVolumeGBuffer::getSingleton().getBufferView();
  536. aabbCount = GpuSceneArrays::RenderableBoundingVolumeGBuffer::getSingleton().getElementCount();
  537. break;
  538. case RenderingTechnique::kDepth:
  539. aabbsBuffer = GpuSceneArrays::RenderableBoundingVolumeDepth::getSingleton().getBufferView();
  540. aabbCount = GpuSceneArrays::RenderableBoundingVolumeDepth::getSingleton().getElementCount();
  541. break;
  542. case RenderingTechnique::kForward:
  543. aabbsBuffer = GpuSceneArrays::RenderableBoundingVolumeForward::getSingleton().getBufferView();
  544. aabbCount = GpuSceneArrays::RenderableBoundingVolumeForward::getSingleton().getElementCount();
  545. break;
  546. default:
  547. ANKI_ASSERT(0);
  548. }
  549. cmdb.bindSrv(0, 0, aabbsBuffer);
  550. cmdb.bindSrv(1, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
  551. cmdb.bindSrv(2, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView());
  552. cmdb.bindSrv(3, 0, GpuSceneArrays::Transform::getSingleton().getBufferView());
  553. cmdb.bindSrv(4, 0, GpuSceneArrays::ParticleEmitter::getSingleton().getBufferViewSafe());
  554. cmdb.bindUav(0, 0, stage1Mem.m_counters);
  555. cmdb.bindUav(1, 0, (bLegacyRendering) ? stage1Mem.m_visibleRenderables : BufferView(getDummyGpuResources().m_buffer.get()));
  556. cmdb.bindUav(2, 0, (bMeshletRendering) ? stage1Mem.m_visibleMeshlets : BufferView(getDummyGpuResources().m_buffer.get()));
  557. cmdb.bindUav(3, 0, (bLegacyRendering) ? stage1Mem.m_renderablePrefixSums : BufferView(getDummyGpuResources().m_buffer.get()));
  558. cmdb.bindUav(4, 0, (bMeshletRendering) ? stage1Mem.m_meshletPrefixSums : BufferView(getDummyGpuResources().m_buffer.get()));
  559. cmdb.bindUav(5, 0, stage1Mem.m_gpuVisIndirectDispatchArgs);
  560. cmdb.bindUav(6, 0, m_outOfMemoryReadbackBuffer);
  561. if(gatherAabbIndices)
  562. {
  563. cmdb.bindUav(7, 0, stage1Mem.m_visibleAabbIndices);
  564. }
  565. if(genHash)
  566. {
  567. cmdb.bindUav(8, 0, stage1Mem.m_hash);
  568. }
  569. if(frustumTestData)
  570. {
  571. FrustumGpuVisibilityConsts* consts = allocateAndBindConstants<FrustumGpuVisibilityConsts>(cmdb, 0, 0);
  572. Array<Plane, 6> planes;
  573. extractClipPlanes(frustumTestData->m_viewProjMat, planes);
  574. for(U32 i = 0; i < 6; ++i)
  575. {
  576. consts->m_clipPlanes[i] = Vec4(planes[i].getNormal().xyz(), planes[i].getOffset());
  577. }
  578. ANKI_ASSERT(kMaxLodCount == 3);
  579. consts->m_maxLodDistances[0] = lodDistances[0];
  580. consts->m_maxLodDistances[1] = lodDistances[1];
  581. consts->m_maxLodDistances[2] = kMaxF32;
  582. consts->m_maxLodDistances[3] = kMaxF32;
  583. consts->m_lodReferencePoint = lodReferencePoint;
  584. consts->m_viewProjectionMat = frustumTestData->m_viewProjMat;
  585. consts->m_finalRenderTargetSize = Vec2(frustumTestData->m_finalRenderTargetSize);
  586. if(frustumTestData->m_hzbRt.isValid())
  587. {
  588. rpass.bindSrv(5, 0, frustumTestData->m_hzbRt);
  589. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  590. }
  591. }
  592. else
  593. {
  594. DistanceGpuVisibilityConstants consts;
  595. consts.m_pointOfTest = distTestData->m_pointOfTest;
  596. consts.m_testRadius = distTestData->m_testRadius;
  597. consts.m_maxLodDistances[0] = lodDistances[0];
  598. consts.m_maxLodDistances[1] = lodDistances[1];
  599. consts.m_maxLodDistances[2] = kMaxF32;
  600. consts.m_maxLodDistances[3] = kMaxF32;
  601. consts.m_lodReferencePoint = lodReferencePoint;
  602. cmdb.setFastConstants(&consts, sizeof(consts));
  603. }
  604. dispatchPPCompute(cmdb, 64, 1, aabbCount, 1);
  605. });
  606. } // end 1st stage
  607. // 2nd stage
  608. {
  609. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("GPU vis 2nd stage: %s", in.m_passesName.cstr()));
  610. pass.newBufferDependency(out.m_dependency, BufferUsageBit::kIndirectCompute | BufferUsageBit::kUavCompute);
  611. if(frustumTestData && frustumTestData->m_hzbRt.isValid())
  612. {
  613. pass.newTextureDependency(frustumTestData->m_hzbRt, TextureUsageBit::kSrvCompute);
  614. }
  615. pass.setWork([this, stage1Mem, stage2Mem, bLegacyRendering, bMeshletRendering, bHwMeshletRendering, out, frustumTestData,
  616. lodReferencePoint = in.m_lodReferencePoint, bStoreMeshletsFailedHzb](RenderPassWorkContext& rpass) {
  617. ANKI_TRACE_SCOPED_EVENT(GpuVis2ndStage);
  618. CommandBuffer& cmdb = *rpass.m_commandBuffer;
  619. if(bLegacyRendering)
  620. {
  621. cmdb.bindShaderProgram(m_gatherGrProg.get());
  622. cmdb.bindSrv(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
  623. cmdb.bindSrv(1, 0, GpuSceneArrays::ParticleEmitter::getSingleton().getBufferViewSafe());
  624. cmdb.bindSrv(2, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView());
  625. cmdb.bindSrv(3, 0, stage1Mem.m_visibleRenderables);
  626. cmdb.bindSrv(4, 0, stage1Mem.m_counters);
  627. cmdb.bindSrv(5, 0, stage1Mem.m_renderablePrefixSums);
  628. WeakArray<UVec2> firstDrawIndirectArgAndCount =
  629. allocateAndBindSrvStructuredBuffer<UVec2>(cmdb, 6, 0, out.m_legacy.m_bucketIndirectArgsRanges.getSize());
  630. for(U32 ibucket = 0; ibucket < out.m_legacy.m_bucketIndirectArgsRanges.getSize(); ++ibucket)
  631. {
  632. firstDrawIndirectArgAndCount[ibucket].x() = out.m_legacy.m_bucketIndirectArgsRanges[ibucket].m_firstInstance;
  633. firstDrawIndirectArgAndCount[ibucket].y() = out.m_legacy.m_bucketIndirectArgsRanges[ibucket].m_instanceCount;
  634. }
  635. cmdb.bindUav(0, 0, stage2Mem.m_legacy.m_instanceRateRenderables);
  636. cmdb.bindUav(1, 0, stage2Mem.m_legacy.m_drawIndexedIndirectArgs);
  637. cmdb.bindUav(2, 0, stage2Mem.m_legacy.m_drawIndexedIndirectArgs);
  638. cmdb.bindUav(3, 0, stage2Mem.m_legacy.m_mdiDrawCounts);
  639. cmdb.bindUav(4, 0, m_outOfMemoryReadbackBuffer);
  640. cmdb.dispatchComputeIndirect(
  641. BufferView(stage1Mem.m_gpuVisIndirectDispatchArgs)
  642. .incrementOffset(sizeof(DispatchIndirectArgs) * U32(GpuVisibilityIndirectDispatches::k2ndStageLegacy))
  643. .setRange(sizeof(DispatchIndirectArgs)));
  644. }
  645. if(bMeshletRendering)
  646. {
  647. const Bool hzbTex = frustumTestData && frustumTestData->m_hzbRt.isValid();
  648. const Bool passthrough = frustumTestData == nullptr;
  649. const Bool meshShaders = GrManager::getSingleton().getDeviceCapabilities().m_meshShaders;
  650. cmdb.bindShaderProgram(m_meshletGrProgs[hzbTex][passthrough][meshShaders][bStoreMeshletsFailedHzb].get());
  651. cmdb.bindSrv(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
  652. cmdb.bindSrv(1, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView());
  653. cmdb.bindSrv(2, 0, GpuSceneArrays::Transform::getSingleton().getBufferView());
  654. cmdb.bindSrv(3, 0, UnifiedGeometryBuffer::getSingleton().getBufferView());
  655. if(hzbTex)
  656. {
  657. rpass.bindSrv(4, 0, frustumTestData->m_hzbRt);
  658. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  659. }
  660. cmdb.bindUav(0, 0, stage1Mem.m_counters);
  661. cmdb.bindSrv(5, 0, stage1Mem.m_meshletPrefixSums);
  662. cmdb.bindSrv(6, 0, stage1Mem.m_visibleMeshlets);
  663. cmdb.bindUav(1, 0, (bHwMeshletRendering) ? stage2Mem.m_meshlet.m_dispatchMeshIndirectArgs : stage2Mem.m_meshlet.m_indirectDrawArgs);
  664. cmdb.bindUav(2, 0, stage2Mem.m_meshlet.m_meshletInstances);
  665. cmdb.bindUav(3, 0, m_outOfMemoryReadbackBuffer);
  666. if(bStoreMeshletsFailedHzb)
  667. {
  668. cmdb.bindUav(4, 0, stage2Mem.m_meshlet.m_meshletsFailedHzb);
  669. cmdb.bindUav(5, 0, stage1Mem.m_gpuVisIndirectDispatchArgs);
  670. }
  671. if(!passthrough)
  672. {
  673. GpuVisibilityMeshletConstants consts;
  674. consts.m_viewProjectionMatrix = frustumTestData->m_viewProjMat;
  675. consts.m_cameraPos = lodReferencePoint;
  676. consts.m_viewportSizef = Vec2(frustumTestData->m_finalRenderTargetSize);
  677. cmdb.setFastConstants(&consts, sizeof(consts));
  678. }
  679. cmdb.dispatchComputeIndirect(
  680. BufferView(stage1Mem.m_gpuVisIndirectDispatchArgs)
  681. .incrementOffset(sizeof(DispatchIndirectArgs) * U32(GpuVisibilityIndirectDispatches::k2ndStageMeshlets))
  682. .setRange(sizeof(DispatchIndirectArgs)));
  683. }
  684. });
  685. } // end 2nd stage
  686. }
  687. void GpuVisibility::populateRenderGraphStage3(FrustumGpuVisibilityInput& in, GpuVisibilityOutput& out)
  688. {
  689. RenderGraphBuilder& rgraph = *in.m_rgraph;
  690. const GpuVisLimits limits = computeLimits(in.m_technique);
  691. const Bool bHwMeshletRendering = getRenderer().getMeshletRenderingType() == MeshletRenderingType::kMeshShaders && limits.m_maxVisibleMeshlets > 0;
  692. const Bool bSwMeshletRendering = getRenderer().getMeshletRenderingType() == MeshletRenderingType::kSoftware && limits.m_maxVisibleMeshlets > 0;
  693. const Bool bMeshletRendering = bHwMeshletRendering || bSwMeshletRendering;
  694. if(!bMeshletRendering)
  695. {
  696. return;
  697. }
  698. // Set the output
  699. if(bHwMeshletRendering)
  700. {
  701. out.m_mesh.m_dispatchMeshIndirectArgsBuffer = out.m_stage3Mem.m_dispatchMeshIndirectArgs;
  702. }
  703. else
  704. {
  705. out.m_mesh.m_drawIndirectArgs = out.m_stage3Mem.m_indirectDrawArgs;
  706. }
  707. out.m_mesh.m_meshletInstancesBuffer = out.m_stage3Mem.m_meshletInstances;
  708. // Create the pass
  709. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("GPU vis 3rd stage: %s", in.m_passesName.cstr()));
  710. pass.newBufferDependency(out.m_dependency, BufferUsageBit::kIndirectCompute | BufferUsageBit::kUavCompute);
  711. pass.newBufferDependency(m_persistentMemory.m_dep, BufferUsageBit::kIndirectCompute | BufferUsageBit::kUavCompute);
  712. pass.newTextureDependency(*in.m_hzbRt, TextureUsageBit::kSrvCompute);
  713. pass.setWork([this, hzbRt = *in.m_hzbRt, bHwMeshletRendering, stage1And2Mem = out.m_stage1And2Mem, stage3Mem = out.m_stage3Mem,
  714. in](RenderPassWorkContext& rpass) {
  715. ANKI_TRACE_SCOPED_EVENT(GpuVis3rdStage);
  716. CommandBuffer& cmdb = *rpass.m_commandBuffer;
  717. const Bool hzbTex = true;
  718. const Bool passthrough = false;
  719. const Bool bStoreMeshletsFailedHzb = false;
  720. cmdb.bindShaderProgram(m_meshletGrProgs[hzbTex][passthrough][bHwMeshletRendering][bStoreMeshletsFailedHzb].get());
  721. cmdb.bindSrv(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
  722. cmdb.bindSrv(1, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView());
  723. cmdb.bindSrv(2, 0, GpuSceneArrays::Transform::getSingleton().getBufferView());
  724. cmdb.bindSrv(3, 0, UnifiedGeometryBuffer::getSingleton().getBufferView());
  725. rpass.bindSrv(4, 0, hzbRt);
  726. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  727. cmdb.bindUav(0, 0, stage1And2Mem.m_counters);
  728. cmdb.bindSrv(5, 0, stage1And2Mem.m_meshletPrefixSums);
  729. cmdb.bindSrv(6, 0, stage1And2Mem.m_meshletsFailedHzb);
  730. cmdb.bindUav(1, 0, (bHwMeshletRendering) ? stage3Mem.m_dispatchMeshIndirectArgs : stage3Mem.m_indirectDrawArgs);
  731. cmdb.bindUav(2, 0, stage3Mem.m_meshletInstances);
  732. cmdb.bindUav(3, 0, m_outOfMemoryReadbackBuffer);
  733. GpuVisibilityMeshletConstants consts;
  734. consts.m_viewProjectionMatrix = in.m_viewProjectionMatrix;
  735. consts.m_cameraPos = in.m_lodReferencePoint;
  736. consts.m_viewportSizef = Vec2(in.m_viewportSize);
  737. cmdb.setFastConstants(&consts, sizeof(consts));
  738. cmdb.dispatchComputeIndirect(BufferView(stage1And2Mem.m_gpuVisIndirectDispatchArgs)
  739. .incrementOffset(sizeof(DispatchIndirectArgs) * U32(GpuVisibilityIndirectDispatches::k3rdStageMeshlets))
  740. .setRange(sizeof(DispatchIndirectArgs)));
  741. });
  742. }
  743. Error GpuVisibilityNonRenderables::init()
  744. {
  745. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/GpuVisibilityNonRenderables.ankiprogbin", m_prog));
  746. for(MutatorValue hzb = 0; hzb < 2; ++hzb)
  747. {
  748. for(GpuSceneNonRenderableObjectType type : EnumIterable<GpuSceneNonRenderableObjectType>())
  749. {
  750. for(MutatorValue cpuFeedback = 0; cpuFeedback < 2; ++cpuFeedback)
  751. {
  752. ANKI_CHECK(loadShaderProgram("ShaderBinaries/GpuVisibilityNonRenderables.ankiprogbin",
  753. {{"HZB_TEST", hzb}, {"OBJECT_TYPE", MutatorValue(type)}, {"CPU_FEEDBACK", cpuFeedback}}, m_prog,
  754. m_grProgs[hzb][type][cpuFeedback]));
  755. }
  756. }
  757. }
  758. return Error::kNone;
  759. }
  760. void GpuVisibilityNonRenderables::populateRenderGraph(GpuVisibilityNonRenderablesInput& in, GpuVisibilityNonRenderablesOutput& out)
  761. {
  762. ANKI_ASSERT(in.m_viewProjectionMat != Mat4::getZero());
  763. RenderGraphBuilder& rgraph = *in.m_rgraph;
  764. U32 objCount = 0;
  765. switch(in.m_objectType)
  766. {
  767. case GpuSceneNonRenderableObjectType::kLight:
  768. objCount = GpuSceneArrays::Light::getSingleton().getElementCount();
  769. break;
  770. case GpuSceneNonRenderableObjectType::kDecal:
  771. objCount = GpuSceneArrays::Decal::getSingleton().getElementCount();
  772. break;
  773. case GpuSceneNonRenderableObjectType::kFogDensityVolume:
  774. objCount = GpuSceneArrays::FogDensityVolume::getSingleton().getElementCount();
  775. break;
  776. case GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe:
  777. objCount = GpuSceneArrays::GlobalIlluminationProbe::getSingleton().getElementCount();
  778. break;
  779. case GpuSceneNonRenderableObjectType::kReflectionProbe:
  780. objCount = GpuSceneArrays::ReflectionProbe::getSingleton().getElementCount();
  781. break;
  782. default:
  783. ANKI_ASSERT(0);
  784. }
  785. if(objCount == 0)
  786. {
  787. WeakArray<U32> count;
  788. out.m_visiblesBuffer = RebarTransientMemoryPool::getSingleton().allocateStructuredBuffer(1, count);
  789. count[0] = 0;
  790. out.m_visiblesBufferHandle = rgraph.importBuffer(out.m_visiblesBuffer, BufferUsageBit::kNone);
  791. return;
  792. }
  793. if(in.m_cpuFeedbackBuffer.isValid())
  794. {
  795. ANKI_ASSERT(in.m_cpuFeedbackBuffer.getRange() == sizeof(U32) * (objCount * 2 + 1));
  796. }
  797. const Bool firstRunInFrame = m_lastFrameIdx != getRenderer().getFrameCount();
  798. if(firstRunInFrame)
  799. {
  800. // 1st run in this frame, do some bookkeeping
  801. m_lastFrameIdx = getRenderer().getFrameCount();
  802. m_counterBufferOffset = 0;
  803. m_counterBufferZeroingHandle = {};
  804. }
  805. U32 counterBufferElementSize;
  806. if(GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferNaturalAlignment)
  807. {
  808. counterBufferElementSize = sizeof(GpuVisibilityNonRenderablesCounters);
  809. }
  810. else
  811. {
  812. counterBufferElementSize = getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferBindOffsetAlignment,
  813. U32(sizeof(GpuVisibilityNonRenderablesCounters)));
  814. }
  815. if(!m_counterBuffer.isCreated() || m_counterBufferOffset + counterBufferElementSize > m_counterBuffer->getSize()) [[unlikely]]
  816. {
  817. // Counter buffer not created or not big enough, create a new one
  818. BufferInitInfo buffInit("GpuVisibilityNonRenderablesCounters");
  819. buffInit.m_size = (m_counterBuffer.isCreated()) ? m_counterBuffer->getSize() * 2 : counterBufferElementSize * kInitialCounterArraySize;
  820. buffInit.m_usage = BufferUsageBit::kUavCompute | BufferUsageBit::kSrvCompute | BufferUsageBit::kCopyDestination;
  821. m_counterBuffer = GrManager::getSingleton().newBuffer(buffInit);
  822. m_counterBufferZeroingHandle = rgraph.importBuffer(BufferView(m_counterBuffer.get()), buffInit.m_usage);
  823. NonGraphicsRenderPass& pass =
  824. rgraph.newNonGraphicsRenderPass(generateTempPassName("Non-renderables vis: Clear counter buff: %s", in.m_passesName.cstr()));
  825. pass.newBufferDependency(m_counterBufferZeroingHandle, BufferUsageBit::kUavCompute);
  826. pass.setWork([counterBuffer = m_counterBuffer](RenderPassWorkContext& rgraph) {
  827. ANKI_TRACE_SCOPED_EVENT(GpuVisNonRenderablesSetup);
  828. fillBuffer(*rgraph.m_commandBuffer, BufferView(counterBuffer.get()), 0);
  829. });
  830. m_counterBufferOffset = 0;
  831. }
  832. else if(!firstRunInFrame)
  833. {
  834. m_counterBufferOffset += counterBufferElementSize;
  835. }
  836. // Allocate memory for the result
  837. out.m_visiblesBuffer = allocateStructuredBuffer<U32>(objCount + 1);
  838. out.m_visiblesBufferHandle = rgraph.importBuffer(out.m_visiblesBuffer, BufferUsageBit::kNone);
  839. // Create the renderpass
  840. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("Non-renderables vis: %s", in.m_passesName.cstr()));
  841. pass.newBufferDependency(getRenderer().getGpuSceneBufferHandle(), BufferUsageBit::kSrvCompute);
  842. pass.newBufferDependency(out.m_visiblesBufferHandle, BufferUsageBit::kUavCompute);
  843. if(in.m_hzbRt)
  844. {
  845. pass.newTextureDependency(*in.m_hzbRt, TextureUsageBit::kSrvCompute);
  846. }
  847. if(m_counterBufferZeroingHandle.isValid()) [[unlikely]]
  848. {
  849. pass.newBufferDependency(m_counterBufferZeroingHandle, BufferUsageBit::kSrvCompute | BufferUsageBit::kUavCompute);
  850. }
  851. pass.setWork([this, objType = in.m_objectType, feedbackBuffer = in.m_cpuFeedbackBuffer, viewProjectionMat = in.m_viewProjectionMat,
  852. visibleIndicesBuffHandle = out.m_visiblesBufferHandle, counterBuffer = m_counterBuffer, counterBufferOffset = m_counterBufferOffset,
  853. objCount](RenderPassWorkContext& rgraph) {
  854. ANKI_TRACE_SCOPED_EVENT(GpuVisNonRenderables);
  855. CommandBuffer& cmdb = *rgraph.m_commandBuffer;
  856. const Bool needsFeedback = feedbackBuffer.isValid();
  857. cmdb.bindShaderProgram(m_grProgs[0][objType][needsFeedback].get());
  858. BufferView objBuffer;
  859. switch(objType)
  860. {
  861. case GpuSceneNonRenderableObjectType::kLight:
  862. objBuffer = GpuSceneArrays::Light::getSingleton().getBufferView();
  863. break;
  864. case GpuSceneNonRenderableObjectType::kDecal:
  865. objBuffer = GpuSceneArrays::Decal::getSingleton().getBufferView();
  866. break;
  867. case GpuSceneNonRenderableObjectType::kFogDensityVolume:
  868. objBuffer = GpuSceneArrays::FogDensityVolume::getSingleton().getBufferView();
  869. break;
  870. case GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe:
  871. objBuffer = GpuSceneArrays::GlobalIlluminationProbe::getSingleton().getBufferView();
  872. break;
  873. case GpuSceneNonRenderableObjectType::kReflectionProbe:
  874. objBuffer = GpuSceneArrays::ReflectionProbe::getSingleton().getBufferView();
  875. break;
  876. default:
  877. ANKI_ASSERT(0);
  878. }
  879. cmdb.bindSrv(0, 0, objBuffer);
  880. GpuVisibilityNonRenderableConstants consts;
  881. Array<Plane, 6> planes;
  882. extractClipPlanes(viewProjectionMat, planes);
  883. for(U32 i = 0; i < 6; ++i)
  884. {
  885. consts.m_clipPlanes[i] = Vec4(planes[i].getNormal().xyz(), planes[i].getOffset());
  886. }
  887. cmdb.setFastConstants(&consts, sizeof(consts));
  888. rgraph.bindUav(0, 0, visibleIndicesBuffHandle);
  889. cmdb.bindUav(1, 0, BufferView(counterBuffer.get(), counterBufferOffset, sizeof(GpuVisibilityNonRenderablesCounters)));
  890. if(needsFeedback)
  891. {
  892. cmdb.bindUav(2, 0, feedbackBuffer);
  893. }
  894. dispatchPPCompute(cmdb, 64, 1, objCount, 1);
  895. });
  896. }
  897. Error GpuVisibilityAccelerationStructures::init()
  898. {
  899. ANKI_CHECK(
  900. loadShaderProgram("ShaderBinaries/GpuVisibilityAccelerationStructures.ankiprogbin", {}, m_visibilityProg, m_visibilityGrProg, "Visibility"));
  901. ANKI_CHECK(loadShaderProgram("ShaderBinaries/GpuVisibilityAccelerationStructures.ankiprogbin", {}, m_visibilityProg,
  902. m_zeroRemainingInstancesGrProg, "ZeroRemainingInstances"));
  903. BufferInitInfo inf("GpuVisibilityAccelerationStructuresCounters");
  904. inf.m_size = sizeof(U32) * 2;
  905. inf.m_usage = BufferUsageBit::kUavCompute | BufferUsageBit::kSrvCompute | BufferUsageBit::kCopyDestination;
  906. m_counterBuffer = GrManager::getSingleton().newBuffer(inf);
  907. zeroBuffer(m_counterBuffer.get());
  908. return Error::kNone;
  909. }
  910. void GpuVisibilityAccelerationStructures::pupulateRenderGraph(GpuVisibilityAccelerationStructuresInput& in,
  911. GpuVisibilityAccelerationStructuresOutput& out)
  912. {
  913. in.validate();
  914. RenderGraphBuilder& rgraph = *in.m_rgraph;
  915. #if ANKI_ASSERTIONS_ENABLED
  916. ANKI_ASSERT(m_lastFrameIdx != getRenderer().getFrameCount());
  917. m_lastFrameIdx = getRenderer().getFrameCount();
  918. #endif
  919. // Allocate the transient buffers
  920. const U32 aabbCount = GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount();
  921. out.m_instancesBuffer = allocateStructuredBuffer<AccelerationStructureInstance>(aabbCount);
  922. out.m_dependency = rgraph.importBuffer(out.m_instancesBuffer, BufferUsageBit::kNone);
  923. out.m_renderablesBuffer = allocateStructuredBuffer<LodAndRenderableIndex>(aabbCount + 1);
  924. const BufferView zeroInstancesAndSbtBuildDispatchArgsBuff = allocateStructuredBuffer<DispatchIndirectArgs>(2);
  925. out.m_buildSbtIndirectArgsBuffer = BufferView(zeroInstancesAndSbtBuildDispatchArgsBuff).incrementOffset(sizeof(DispatchIndirectArgs));
  926. // Create vis pass
  927. {
  928. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("Accel vis: %s", in.m_passesName.cstr()));
  929. pass.newBufferDependency(getRenderer().getGpuSceneBufferHandle(), BufferUsageBit::kSrvCompute);
  930. pass.newBufferDependency(out.m_dependency, BufferUsageBit::kUavCompute);
  931. pass.setWork([this, viewProjMat = in.m_viewProjectionMatrix, lodDistances = in.m_lodDistances, pointOfTest = in.m_pointOfTest,
  932. testRadius = in.m_testRadius, instancesBuff = out.m_instancesBuffer, visRenderablesBuff = out.m_renderablesBuffer,
  933. zeroInstancesAndSbtBuildDispatchArgsBuff](RenderPassWorkContext& rgraph) {
  934. ANKI_TRACE_SCOPED_EVENT(GpuVisibilityAccelStruct);
  935. CommandBuffer& cmdb = *rgraph.m_commandBuffer;
  936. cmdb.bindShaderProgram(m_visibilityGrProg.get());
  937. GpuVisibilityAccelerationStructuresConstants consts;
  938. Array<Plane, 6> planes;
  939. extractClipPlanes(viewProjMat, planes);
  940. for(U32 i = 0; i < 6; ++i)
  941. {
  942. consts.m_clipPlanes[i] = Vec4(planes[i].getNormal().xyz(), planes[i].getOffset());
  943. }
  944. consts.m_pointOfTest = pointOfTest;
  945. consts.m_testRadius = testRadius;
  946. ANKI_ASSERT(kMaxLodCount == 3);
  947. consts.m_maxLodDistances[0] = lodDistances[0];
  948. consts.m_maxLodDistances[1] = lodDistances[1];
  949. consts.m_maxLodDistances[2] = kMaxF32;
  950. consts.m_maxLodDistances[3] = kMaxF32;
  951. cmdb.setFastConstants(&consts, sizeof(consts));
  952. cmdb.bindSrv(0, 0, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getBufferView());
  953. cmdb.bindSrv(1, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
  954. cmdb.bindSrv(2, 0, GpuSceneArrays::MeshLod::getSingleton().getBufferView());
  955. cmdb.bindSrv(3, 0, GpuSceneArrays::Transform::getSingleton().getBufferView());
  956. cmdb.bindUav(0, 0, instancesBuff);
  957. cmdb.bindUav(1, 0, visRenderablesBuff);
  958. cmdb.bindUav(2, 0, BufferView(m_counterBuffer.get()));
  959. cmdb.bindUav(3, 0, zeroInstancesAndSbtBuildDispatchArgsBuff);
  960. const U32 aabbCount = GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount();
  961. dispatchPPCompute(cmdb, 64, 1, aabbCount, 1);
  962. });
  963. }
  964. // Zero remaining instances
  965. {
  966. NonGraphicsRenderPass& pass =
  967. rgraph.newNonGraphicsRenderPass(generateTempPassName("Accel vis zero remaining instances: %s", in.m_passesName.cstr()));
  968. pass.newBufferDependency(out.m_dependency, BufferUsageBit::kUavCompute | BufferUsageBit::kIndirectCompute);
  969. pass.setWork([this, zeroInstancesAndSbtBuildDispatchArgsBuff, instancesBuff = out.m_instancesBuffer,
  970. visRenderablesBuff = out.m_renderablesBuffer](RenderPassWorkContext& rgraph) {
  971. ANKI_TRACE_SCOPED_EVENT(GpuVisibilityAccelStructZero);
  972. CommandBuffer& cmdb = *rgraph.m_commandBuffer;
  973. cmdb.bindShaderProgram(m_zeroRemainingInstancesGrProg.get());
  974. cmdb.bindSrv(0, 0, visRenderablesBuff);
  975. cmdb.bindUav(0, 0, instancesBuff);
  976. cmdb.dispatchComputeIndirect(BufferView(zeroInstancesAndSbtBuildDispatchArgsBuff).setRange(sizeof(DispatchIndirectArgs)));
  977. });
  978. }
  979. }
  980. Error GpuVisibilityLocalLights::init()
  981. {
  982. const CString fname = "ShaderBinaries/GpuVisibilityLocalLights.ankiprogbin";
  983. ANKI_CHECK(loadShaderProgram(fname, {}, m_visibilityProg, m_setupGrProg, "Setup"));
  984. ANKI_CHECK(loadShaderProgram(fname, {}, m_visibilityProg, m_countGrProg, "Count"));
  985. ANKI_CHECK(loadShaderProgram(fname, {}, m_visibilityProg, m_prefixSumGrProg, "PrefixSum"));
  986. ANKI_CHECK(loadShaderProgram(fname, {}, m_visibilityProg, m_fillGrProg, "Fill"));
  987. return Error::kNone;
  988. }
  989. void GpuVisibilityLocalLights::populateRenderGraph(GpuVisibilityLocalLightsInput& in, GpuVisibilityLocalLightsOutput& out)
  990. {
  991. RenderGraphBuilder& rgraph = *in.m_rgraph;
  992. // Compute the bounds
  993. const Vec3 newCamPos = in.m_cameraPosition + in.m_lookDirection * kForwardBias;
  994. const Vec3 gridSize = Vec3(in.m_cellCounts) * in.m_cellSize;
  995. out.m_lightGridMin = newCamPos - gridSize / 2.0f;
  996. out.m_lightGridMax = out.m_lightGridMin + gridSize;
  997. const U32 cellCount = in.m_cellCounts.x() * in.m_cellCounts.y() * in.m_cellCounts.z();
  998. const BufferView lightIndexCountsPerCellBuff = allocateStructuredBuffer<U32>(cellCount);
  999. const BufferView lightIndexOffsetsPerCellBuff = allocateStructuredBuffer<U32>(cellCount);
  1000. const BufferView lightIndexCountBuff = allocateStructuredBuffer<U32>(1);
  1001. const BufferView lightIndexListBuff = allocateStructuredBuffer<U32>(in.m_lightIndexListSize);
  1002. const BufferView threadgroupCountBuff = allocateStructuredBuffer<U32>(1);
  1003. constexpr U32 kPrefixSumThreadCount = 1024; // Common for most GPUs
  1004. constexpr U32 kPrefixSumElementCountPerThreadgroup = kPrefixSumThreadCount * 2;
  1005. const BufferView groupWidePrefixSumsBuff =
  1006. allocateStructuredBuffer<U32>((cellCount + kPrefixSumElementCountPerThreadgroup - 1) / kPrefixSumElementCountPerThreadgroup);
  1007. const BufferHandle dep = rgraph.importBuffer(lightIndexCountBuff, BufferUsageBit::kNone);
  1008. out.m_dependency = dep;
  1009. out.m_lightIndexListBuffer = lightIndexListBuff;
  1010. out.m_lightIndexCountsPerCellBuffer = lightIndexCountsPerCellBuff;
  1011. out.m_lightIndexOffsetsPerCellBuffer = lightIndexOffsetsPerCellBuff;
  1012. GpuVisibilityLocalLightsConsts consts;
  1013. consts.m_cellSize = in.m_cellSize;
  1014. consts.m_maxLightIndices = in.m_lightIndexListSize;
  1015. consts.m_gridVolumeMin = out.m_lightGridMin;
  1016. consts.m_gridVolumeSize = gridSize;
  1017. consts.m_cellCounts = in.m_cellCounts;
  1018. consts.m_cellCount = cellCount;
  1019. // Setup
  1020. {
  1021. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("GPU local light vis setup: %s", in.m_passesName.cstr()));
  1022. pass.newBufferDependency(dep, BufferUsageBit::kUavCompute);
  1023. pass.setWork([this, lightIndexCountsPerCellBuff, lightIndexCountBuff, cellCount, threadgroupCountBuff,
  1024. groupWidePrefixSumsBuff](RenderPassWorkContext& rgraph) {
  1025. ANKI_TRACE_SCOPED_EVENT(GpuVisibilityLocalLightsSetup);
  1026. CommandBuffer& cmdb = *rgraph.m_commandBuffer;
  1027. cmdb.bindShaderProgram(m_setupGrProg.get());
  1028. cmdb.bindUav(0, 0, lightIndexCountsPerCellBuff);
  1029. cmdb.bindUav(1, 0, lightIndexCountBuff);
  1030. cmdb.bindUav(2, 0, groupWidePrefixSumsBuff);
  1031. cmdb.bindUav(3, 0, threadgroupCountBuff);
  1032. dispatchPPCompute(cmdb, 64, 1, cellCount, 1);
  1033. });
  1034. }
  1035. // Count
  1036. const GpuSceneArrays::Light& lights = GpuSceneArrays::Light::getSingleton();
  1037. if(lights.getElementCount())
  1038. {
  1039. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("GPU local light vis count: %s", in.m_passesName.cstr()));
  1040. pass.newBufferDependency(dep, BufferUsageBit::kUavCompute);
  1041. pass.newBufferDependency(getRenderer().getGpuSceneBufferHandle(), BufferUsageBit::kSrvCompute);
  1042. pass.setWork([this, lightIndexCountsPerCellBuff, lightIndexCountBuff, consts, threadgroupCountBuff,
  1043. groupWidePrefixSumsBuff](RenderPassWorkContext& rgraph) {
  1044. ANKI_TRACE_SCOPED_EVENT(GpuVisibilityLocalLightsCount);
  1045. const GpuSceneArrays::Light& lights = GpuSceneArrays::Light::getSingleton();
  1046. CommandBuffer& cmdb = *rgraph.m_commandBuffer;
  1047. cmdb.bindShaderProgram(m_countGrProg.get());
  1048. cmdb.bindSrv(0, 0, lights.getBufferView());
  1049. cmdb.bindUav(0, 0, lightIndexCountsPerCellBuff);
  1050. cmdb.bindUav(1, 0, lightIndexCountBuff);
  1051. cmdb.bindUav(2, 0, groupWidePrefixSumsBuff);
  1052. cmdb.bindUav(3, 0, threadgroupCountBuff);
  1053. cmdb.setFastConstants(&consts, sizeof(consts));
  1054. dispatchPPCompute(cmdb, 64, 1, consts.m_cellCount, 1);
  1055. });
  1056. }
  1057. // PrefixSum
  1058. {
  1059. NonGraphicsRenderPass& pass =
  1060. rgraph.newNonGraphicsRenderPass(generateTempPassName("GPU local light vis prefix sum: %s", in.m_passesName.cstr()));
  1061. pass.newBufferDependency(dep, BufferUsageBit::kUavCompute);
  1062. pass.setWork([this, lightIndexCountsPerCellBuff, lightIndexOffsetsPerCellBuff, lightIndexCountBuff, consts,
  1063. groupWidePrefixSumsBuff](RenderPassWorkContext& rgraph) {
  1064. ANKI_TRACE_SCOPED_EVENT(GpuVisibilityLocalLightsPrefixSum);
  1065. CommandBuffer& cmdb = *rgraph.m_commandBuffer;
  1066. cmdb.bindShaderProgram(m_prefixSumGrProg.get());
  1067. cmdb.bindSrv(0, 0, groupWidePrefixSumsBuff);
  1068. cmdb.bindUav(0, 0, lightIndexCountsPerCellBuff);
  1069. cmdb.bindUav(1, 0, lightIndexOffsetsPerCellBuff);
  1070. cmdb.bindUav(2, 0, lightIndexCountBuff);
  1071. cmdb.setFastConstants(&consts, sizeof(consts));
  1072. cmdb.dispatchCompute((consts.m_cellCount + kPrefixSumElementCountPerThreadgroup - 1) / kPrefixSumElementCountPerThreadgroup, 1, 1);
  1073. });
  1074. }
  1075. // Fill
  1076. if(lights.getElementCount())
  1077. {
  1078. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass(generateTempPassName("GPU local light vis fill: %s", in.m_passesName.cstr()));
  1079. pass.newBufferDependency(dep, BufferUsageBit::kUavCompute);
  1080. pass.setWork([this, lightIndexCountsPerCellBuff, lightIndexOffsetsPerCellBuff, lightIndexCountBuff, consts,
  1081. lightIndexListBuff](RenderPassWorkContext& rgraph) {
  1082. ANKI_TRACE_SCOPED_EVENT(GpuVisibilityLocalLightsPrefixSum);
  1083. const GpuSceneArrays::Light& lights = GpuSceneArrays::Light::getSingleton();
  1084. CommandBuffer& cmdb = *rgraph.m_commandBuffer;
  1085. cmdb.bindShaderProgram(m_fillGrProg.get());
  1086. cmdb.bindSrv(0, 0, lights.getBufferView());
  1087. cmdb.bindSrv(1, 0, lightIndexOffsetsPerCellBuff);
  1088. cmdb.bindUav(0, 0, lightIndexCountBuff);
  1089. cmdb.bindUav(1, 0, lightIndexCountsPerCellBuff);
  1090. cmdb.bindUav(2, 0, lightIndexListBuff);
  1091. cmdb.setFastConstants(&consts, sizeof(consts));
  1092. dispatchPPCompute(cmdb, 64, 1, consts.m_cellCount, 1);
  1093. });
  1094. }
  1095. }
  1096. } // end namespace anki