Main.cpp 9.9 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <AnKi/AnKi.h>
  7. using namespace anki;
  8. #define PLAYER 0
  9. #define MOUSE 1
  10. class MyApp : public App
  11. {
  12. public:
  13. Bool m_profile = false;
  14. U32 m_argc = 0;
  15. Char** m_argv = nullptr;
  16. MyApp(U32 argc, Char** argv)
  17. : App("Sandbox")
  18. , m_argc(argc)
  19. , m_argv(argv)
  20. {
  21. }
  22. Error userPreInit() override;
  23. Error userPostInit() override;
  24. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  25. };
  26. Error MyApp::userPreInit()
  27. {
  28. #if !ANKI_OS_ANDROID
  29. if(m_argc < 2)
  30. {
  31. ANKI_LOGE("usage: %s relative/path/to/scene.lua [anki config options]", m_argv[0]);
  32. return Error::kUserData;
  33. }
  34. #endif
  35. // Config
  36. #if ANKI_OS_ANDROID
  37. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(m_argc - 1, m_argv + 1));
  38. #else
  39. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(m_argc - 2, m_argv + 2));
  40. #endif
  41. return Error::kNone;
  42. }
  43. Error MyApp::userPostInit()
  44. {
  45. // Other init
  46. ResourceManager& resources = ResourceManager::getSingleton();
  47. if(getenv("PROFILE"))
  48. {
  49. m_profile = true;
  50. g_cvarCoreTargetFps = 240;
  51. g_cvarCoreTracingEnabled = true;
  52. }
  53. // Load scene
  54. ScriptResourcePtr script;
  55. #if ANKI_OS_ANDROID
  56. ANKI_CHECK(resources.loadResource("Assets/Scene.lua", script));
  57. #else
  58. ANKI_CHECK(resources.loadResource(m_argv[1], script));
  59. #endif
  60. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  61. // ANKI_CHECK(renderer.getFinalComposite().loadColorGradingTexture(
  62. // "textures/color_gradient_luts/forge_lut.ankitex"));
  63. #if PLAYER
  64. SceneGraph& scene = getSceneGraph();
  65. SceneNode& cam = scene.getActiveCameraNode();
  66. PlayerNode* pnode;
  67. ANKI_CHECK(
  68. scene.newSceneNode<PlayerNode>("player", pnode, cam.getFirstComponentOfType<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  69. cam.getFirstComponentOfType<MoveComponent>().setLocalTransform(Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  70. pnode->addChild(&cam);
  71. #endif
  72. return Error::kNone;
  73. }
  74. Error MyApp::userMainLoop(Bool& quit, Second elapsedTime)
  75. {
  76. quit = false;
  77. SceneGraph& scene = SceneGraph::getSingleton();
  78. Input& in = Input::getSingleton();
  79. Renderer& renderer = Renderer::getSingleton();
  80. if(in.getKey(KeyCode::kEscape) > 0)
  81. {
  82. quit = true;
  83. return Error::kNone;
  84. }
  85. // move the camera
  86. static SceneNode* mover = &scene.getActiveCameraNode();
  87. if(in.getKey(KeyCode::k1) > 0)
  88. {
  89. mover = &scene.getActiveCameraNode();
  90. }
  91. if(in.getKey(KeyCode::k2) > 0)
  92. {
  93. mover = &scene.findSceneNode("Point.018_Orientation");
  94. }
  95. if(in.getKey(KeyCode::kL) == 1)
  96. {
  97. const Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  98. mover->setLocalOrigin(origin + Vec3(0, 15, 0));
  99. }
  100. if(in.getKey(KeyCode::kF1) == 1)
  101. {
  102. DbgOption options = renderer.getDbg().getOptions();
  103. static U mode = 0;
  104. mode = (mode + 1) % 3;
  105. if(mode == 0)
  106. {
  107. options &= ~DbgOption::kBoundingBoxes;
  108. }
  109. else if(mode == 1)
  110. {
  111. options |= DbgOption::kBoundingBoxes;
  112. options |= DbgOption::kDepthTest;
  113. }
  114. else
  115. {
  116. options |= DbgOption::kBoundingBoxes;
  117. options &= ~DbgOption::kDepthTest;
  118. }
  119. renderer.getDbg().setOptions(options);
  120. }
  121. if(in.getKey(KeyCode::kF11) == 1)
  122. {
  123. g_cvarCoreTracingEnabled = !g_cvarCoreTracingEnabled;
  124. }
  125. #if !PLAYER
  126. static Vec2 mousePosOn1stClick = in.getMousePositionNdc();
  127. if(in.getMouseButton(MouseButton::kRight) == 1)
  128. {
  129. // Re-init mouse pos
  130. mousePosOn1stClick = in.getMousePositionNdc();
  131. }
  132. if(in.getMouseButton(MouseButton::kRight) > 0 || in.hasTouchDevice())
  133. {
  134. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  135. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  136. in.hideCursor(true);
  137. if(in.getKey(KeyCode::k1) == 1)
  138. {
  139. mover = &scene.getActiveCameraNode();
  140. }
  141. if(in.getKey(KeyCode::kF1) == 1)
  142. {
  143. DbgOption options = renderer.getDbg().getOptions();
  144. static U mode = 0;
  145. mode = (mode + 1) % 3;
  146. if(mode == 0)
  147. {
  148. options &= ~DbgOption::kBoundingBoxes;
  149. }
  150. else if(mode == 1)
  151. {
  152. options |= DbgOption::kBoundingBoxes;
  153. options |= DbgOption::kDepthTest;
  154. }
  155. else
  156. {
  157. options |= DbgOption::kBoundingBoxes;
  158. options &= ~DbgOption::kDepthTest;
  159. }
  160. renderer.getDbg().setOptions(options);
  161. }
  162. if(in.getKey(KeyCode::kUp) > 0)
  163. {
  164. mover->rotateLocalX(ROTATE_ANGLE);
  165. }
  166. if(in.getKey(KeyCode::kDown) > 0)
  167. {
  168. mover->rotateLocalX(-ROTATE_ANGLE);
  169. }
  170. if(in.getKey(KeyCode::kLeft) > 0)
  171. {
  172. mover->rotateLocalY(ROTATE_ANGLE);
  173. }
  174. if(in.getKey(KeyCode::kRight) > 0)
  175. {
  176. mover->rotateLocalY(-ROTATE_ANGLE);
  177. }
  178. static F32 moveDistance = 0.1f;
  179. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  180. {
  181. moveDistance += 0.1f;
  182. moveDistance = min(moveDistance, 10.0f);
  183. }
  184. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  185. {
  186. moveDistance -= 0.1f;
  187. moveDistance = max(moveDistance, 0.1f);
  188. }
  189. if(in.getKey(KeyCode::kA) > 0)
  190. {
  191. mover->moveLocalX(-moveDistance);
  192. }
  193. if(in.getKey(KeyCode::kD) > 0)
  194. {
  195. mover->moveLocalX(moveDistance);
  196. }
  197. if(in.getKey(KeyCode::kQ) > 0)
  198. {
  199. mover->moveLocalY(-moveDistance);
  200. }
  201. if(in.getKey(KeyCode::kE) > 0)
  202. {
  203. mover->moveLocalY(moveDistance);
  204. }
  205. if(in.getKey(KeyCode::kW) > 0)
  206. {
  207. mover->moveLocalZ(-moveDistance);
  208. }
  209. if(in.getKey(KeyCode::kS) > 0)
  210. {
  211. mover->moveLocalZ(moveDistance);
  212. }
  213. const Vec2 velocity = in.getMousePositionNdc() - mousePosOn1stClick;
  214. in.moveMouseNdc(mousePosOn1stClick);
  215. if(velocity != Vec2(0.0))
  216. {
  217. Euler angles(mover->getLocalRotation().getRotationPart());
  218. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  219. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  220. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  221. angles.z() = 0.0f;
  222. mover->setLocalRotation(Mat3(angles));
  223. }
  224. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  225. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  226. for(TouchPointer touch : EnumIterable<TouchPointer>())
  227. {
  228. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  229. {
  230. rotateCameraTouch = touch;
  231. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  232. break;
  233. }
  234. }
  235. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  236. {
  237. rotateCameraTouch = TouchPointer::kCount;
  238. }
  239. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  240. {
  241. Vec2 velocity = in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - rotateEventInitialPos;
  242. velocity *= 0.3f;
  243. Euler angles(mover->getLocalRotation().getRotationPart());
  244. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  245. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  246. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  247. angles.z() = 0.0f;
  248. mover->setLocalRotation(Mat3(angles));
  249. }
  250. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  251. static Vec2 moveEventInitialPos = Vec2(0.0f);
  252. for(TouchPointer touch : EnumIterable<TouchPointer>())
  253. {
  254. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  255. {
  256. moveCameraTouch = touch;
  257. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  258. break;
  259. }
  260. }
  261. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  262. {
  263. moveCameraTouch = TouchPointer::kCount;
  264. }
  265. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  266. {
  267. Vec2 velocity = in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - moveEventInitialPos;
  268. velocity *= 3.0f;
  269. mover->moveLocalX(moveDistance * velocity.x());
  270. mover->moveLocalZ(moveDistance * -velocity.y());
  271. }
  272. }
  273. else
  274. {
  275. in.hideCursor(false);
  276. }
  277. #endif
  278. if(in.getKey(KeyCode::kY) == 1)
  279. {
  280. renderer.setCurrentDebugRenderTarget(
  281. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuseClipmapsTest") ? "" : "IndirectDiffuseClipmapsTest");
  282. // g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
  283. }
  284. if(in.getKey(KeyCode::kU) == 1)
  285. {
  286. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
  287. }
  288. if(in.getKey(KeyCode::kI) == 1)
  289. {
  290. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  291. }
  292. if(in.getKey(KeyCode::kO) == 1)
  293. {
  294. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtMaterialFetchDbg") ? "" : "RtMaterialFetchDbg");
  295. }
  296. /*if(in.getKey(KeyCode::J) == 1)
  297. {
  298. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionVectorsHistoryLength")
  299. ? ""
  300. : "MotionVectorsHistoryLength");
  301. }*/
  302. if(in.getKey(KeyCode::kP) == 1)
  303. {
  304. static U32 idx = 3;
  305. ++idx;
  306. idx %= 4;
  307. if(idx == 0)
  308. {
  309. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  310. }
  311. else if(idx == 1)
  312. {
  313. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  314. }
  315. else if(idx == 2)
  316. {
  317. renderer.setCurrentDebugRenderTarget("VrsSri");
  318. }
  319. else
  320. {
  321. renderer.setCurrentDebugRenderTarget("");
  322. }
  323. }
  324. if(in.getKey(KeyCode::kJ) == 1)
  325. {
  326. g_cvarGrVrs = !g_cvarGrVrs;
  327. }
  328. if(in.getEvent(InputEvent::kWindowClosed))
  329. {
  330. quit = true;
  331. }
  332. if(m_profile && GlobalFrameIndex::getSingleton().m_value == 1000)
  333. {
  334. quit = true;
  335. return Error::kNone;
  336. }
  337. return Error::kNone;
  338. }
  339. ANKI_MAIN_FUNCTION(myMain)
  340. int myMain(int argc, char* argv[])
  341. {
  342. MyApp* app = new MyApp(argc, argv);
  343. const Error err = app->mainLoop();
  344. delete app;
  345. if(err)
  346. {
  347. ANKI_LOGE("Error reported. See previous messages");
  348. }
  349. else
  350. {
  351. ANKI_LOGI("Bye!!");
  352. }
  353. return 0;
  354. }