IsAp.glsl 373 B

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  1. /// @file
  2. /// Illumination stage ambient pass shader program
  3. #pragma anki start vertexShader
  4. #pragma anki include "shaders/SimpleVert.glsl"
  5. #pragma anki start fragmentShader
  6. uniform vec3 ambientCol;
  7. uniform usampler2D msFai0;
  8. in vec2 vTexCoords;
  9. out vec3 fColor;
  10. void main()
  11. {
  12. vec4 c = unpackUnorm4x8(texture(msFai0, vTexCoords).r);
  13. fColor = c.rgb * ambientCol;
  14. }