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- /// @file
- /// Illumination stage ambient pass shader program
- #pragma anki start vertexShader
- #pragma anki include "shaders/SimpleVert.glsl"
- #pragma anki start fragmentShader
- uniform vec3 ambientCol;
- uniform usampler2D msFai0;
- in vec2 vTexCoords;
- out vec3 fColor;
- void main()
- {
- vec4 c = unpackUnorm4x8(texture(msFai0, vTexCoords).r);
- fColor = c.rgb * ambientCol;
- }
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