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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/VolumetricLightingAccumulation.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Renderer/IndirectDiffuseProbes.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/ClusterBinning.h>
- #include <AnKi/Resource/ImageResource.h>
- #include <AnKi/Core/CVarSet.h>
- #include <AnKi/Scene/Components/SkyboxComponent.h>
- #include <AnKi/Util/Tracer.h>
- namespace anki {
- NumericCVar<F32> g_volumetricLightingAccumulationQualityXYCVar(CVarSubsystem::kRenderer, "VolumetricLightingAccumulationQualityXY", 4.0f, 1.0f, 16.0f,
- "Quality of XY dimensions of volumetric lights");
- NumericCVar<F32> g_volumetricLightingAccumulationQualityZCVar(CVarSubsystem::kRenderer, "VolumetricLightingAccumulationQualityZ", 4.0f, 1.0f, 16.0f,
- "Quality of Z dimension of volumetric lights");
- NumericCVar<U32> g_volumetricLightingAccumulationFinalZSplitCVar(CVarSubsystem::kRenderer, "VolumetricLightingAccumulationFinalZSplit", 26, 1, 256,
- "Final cluster split that will recieve volumetric lights");
- Error VolumetricLightingAccumulation::init()
- {
- // Misc
- const F32 qualityXY = g_volumetricLightingAccumulationQualityXYCVar.get();
- const F32 qualityZ = g_volumetricLightingAccumulationQualityZCVar.get();
- const U32 finalZSplit = min(getRenderer().getZSplitCount() - 1, g_volumetricLightingAccumulationFinalZSplitCVar.get());
- m_volumeSize[0] = U32(F32(getRenderer().getTileCounts().x()) * qualityXY);
- m_volumeSize[1] = U32(F32(getRenderer().getTileCounts().y()) * qualityXY);
- m_volumeSize[2] = U32(F32(finalZSplit + 1) * qualityZ);
- ANKI_R_LOGV("Initializing volumetric lighting accumulation. Size %ux%ux%u", m_volumeSize[0], m_volumeSize[1], m_volumeSize[2]);
- if(!isAligned(getRenderer().getTileCounts().x(), m_volumeSize[0]) || !isAligned(getRenderer().getTileCounts().y(), m_volumeSize[1])
- || m_volumeSize[0] == 0 || m_volumeSize[1] == 0 || m_volumeSize[2] == 0)
- {
- ANKI_R_LOGE("Wrong input");
- return Error::kUserData;
- }
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
- // Shaders
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/VolumetricLightingAccumulation.ankiprogbin", {{"ENABLE_SHADOWS", 1}}, m_prog, m_grProg));
- // Create RTs
- TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
- m_volumeSize[0], m_volumeSize[1], Format::kR16G16B16A16_Sfloat,
- TextureUsageBit::kUavCompute | TextureUsageBit::kSrvFragment | TextureUsageBit::kSrvCompute, "VolLight");
- texinit.m_depth = m_volumeSize[2];
- texinit.m_type = TextureType::k3D;
- m_rtTextures[0] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvFragment);
- m_rtTextures[1] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvFragment);
- return Error::kNone;
- }
- void VolumetricLightingAccumulation::populateRenderGraph(RenderingContext& ctx)
- {
- ANKI_TRACE_SCOPED_EVENT(VolumetricLightingAccumulation);
- RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
- const U readRtIdx = getRenderer().getFrameCount() & 1;
- m_runCtx.m_rts[0] = rgraph.importRenderTarget(m_rtTextures[readRtIdx].get(), TextureUsageBit::kSrvFragment);
- m_runCtx.m_rts[1] = rgraph.importRenderTarget(m_rtTextures[!readRtIdx].get(), TextureUsageBit::kNone);
- NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("Vol light");
- pass.newTextureDependency(m_runCtx.m_rts[0], TextureUsageBit::kSrvCompute);
- pass.newTextureDependency(m_runCtx.m_rts[1], TextureUsageBit::kUavCompute);
- pass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvCompute);
- pass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kSrvCompute);
- pass.newBufferDependency(getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
- BufferUsageBit::kSrvCompute);
- pass.newBufferDependency(
- getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe),
- BufferUsageBit::kSrvCompute);
- pass.newBufferDependency(getRenderer().getClusterBinning().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kFogDensityVolume),
- BufferUsageBit::kSrvCompute);
- if(getRenderer().getIndirectDiffuseProbes().hasCurrentlyRefreshedVolumeRt())
- {
- pass.newTextureDependency(getRenderer().getIndirectDiffuseProbes().getCurrentlyRefreshedVolumeRt(), TextureUsageBit::kSrvCompute);
- }
- pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- ANKI_TRACE_SCOPED_EVENT(VolumetricLightingAccumulation);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_grProg.get());
- // Bind all
- cmdb.bindSampler(ANKI_REG(s0), getRenderer().getSamplers().m_trilinearRepeat.get());
- cmdb.bindSampler(ANKI_REG(s1), getRenderer().getSamplers().m_trilinearClamp.get());
- cmdb.bindSampler(ANKI_REG(s2), getRenderer().getSamplers().m_trilinearClampShadow.get());
- rgraphCtx.bindTexture(ANKI_REG(u0), m_runCtx.m_rts[1]);
- cmdb.bindTexture(ANKI_REG(t0), TextureView(&m_noiseImage->getTexture(), TextureSubresourceDesc::all()));
- rgraphCtx.bindTexture(ANKI_REG(t1), m_runCtx.m_rts[0]);
- cmdb.bindUniformBuffer(ANKI_REG(b0), ctx.m_globalRenderingUniformsBuffer);
- cmdb.bindStorageBuffer(ANKI_REG(t2), getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
- cmdb.bindStorageBuffer(ANKI_REG(t3), getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
- rgraphCtx.bindTexture(ANKI_REG(t4), getRenderer().getShadowMapping().getShadowmapRt());
- cmdb.bindStorageBuffer(ANKI_REG(t5),
- getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe));
- cmdb.bindStorageBuffer(ANKI_REG(t6),
- getRenderer().getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kFogDensityVolume));
- cmdb.bindStorageBuffer(ANKI_REG(t7), getRenderer().getClusterBinning().getClustersBuffer());
- const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
- VolumetricLightingUniforms unis;
- if(!sky)
- {
- unis.m_minHeight = 0.0f;
- unis.m_oneOverMaxMinusMinHeight = 0.0f;
- unis.m_densityAtMinHeight = 0.0f;
- unis.m_densityAtMaxHeight = 0.0f;
- }
- else if(sky->getHeightOfMaxFogDensity() > sky->getHeightOfMaxFogDensity())
- {
- unis.m_minHeight = sky->getHeightOfMinFogDensity();
- unis.m_oneOverMaxMinusMinHeight = 1.0f / (sky->getHeightOfMaxFogDensity() - unis.m_minHeight + kEpsilonf);
- unis.m_densityAtMinHeight = sky->getMinFogDensity();
- unis.m_densityAtMaxHeight = sky->getMaxFogDensity();
- }
- else
- {
- unis.m_minHeight = sky->getHeightOfMaxFogDensity();
- unis.m_oneOverMaxMinusMinHeight = 1.0f / (sky->getHeightOfMinFogDensity() - unis.m_minHeight + kEpsilonf);
- unis.m_densityAtMinHeight = sky->getMaxFogDensity();
- unis.m_densityAtMaxHeight = sky->getMinFogDensity();
- }
- unis.m_volumeSize = UVec3(m_volumeSize);
- const U32 finalZSplit = min(getRenderer().getZSplitCount() - 1, g_volumetricLightingAccumulationFinalZSplitCVar.get());
- unis.m_maxZSplitsToProcessf = F32(finalZSplit + 1);
- cmdb.setPushConstants(&unis, sizeof(unis));
- dispatchPPCompute(cmdb, 8, 8, 8, m_volumeSize[0], m_volumeSize[1], m_volumeSize[2]);
- });
- }
- } // end namespace anki
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