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- =======
- Pending
- =======
- ====
- Done
- ====
- - For the main renderer dont use final stage. Just make PPS to write to the FB
- Maybe though do that only when the rendering quality is 1.0 else you will have
- more blending ops to do
- - Put uniform buffers everywhere
- - Move to GLES3
- - Remove all boost
- - Remove the readPixels from the Texture
- - Do something about bullet
- - Create FBDEV backend
- - Interleaved geometry
- - See if you can have 2 FAIs instead of 3 on SSAO and HDR
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