todo 474 B

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  1. =======
  2. Pending
  3. =======
  4. ====
  5. Done
  6. ====
  7. - For the main renderer dont use final stage. Just make PPS to write to the FB
  8. Maybe though do that only when the rendering quality is 1.0 else you will have
  9. more blending ops to do
  10. - Put uniform buffers everywhere
  11. - Move to GLES3
  12. - Remove all boost
  13. - Remove the readPixels from the Texture
  14. - Do something about bullet
  15. - Create FBDEV backend
  16. - Interleaved geometry
  17. - See if you can have 2 FAIs instead of 3 on SSAO and HDR