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BsBpSphere.glsl
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6e1d6f010d
Refactoring
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15 lat temu |
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BsRefract.glsl
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d03c8964ee
- Material
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14 lat temu |
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Dbg.glsl
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3cc700c9c8
Commiting new version of Dbg. Its way faster
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13 lat temu |
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DpGeneric.glsl
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d03c8964ee
- Material
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14 lat temu |
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Final.glsl
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9b7951e7a9
UBOs on MS are slower than plain uniforms. Keeping both options with uniforms the default. Rework on the Tiler, moving to another class for fine opts and broader purpose
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13 lat temu |
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GaussianBlurGeneric.glsl
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3a617ee343
Enabling SSAO and HDR
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13 lat temu |
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IsAp.glsl
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64c1662d71
IS & UBOS
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13 lat temu |
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IsLpGeneric.glsl
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28a155af68
Physics and particles
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13 lat temu |
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IsLpVertex.glsl
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5230de4545
Making some stuff to GL 3.3 core compatible
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13 lat temu |
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IsSmo.glsl
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9ff07cfa66
Material
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14 lat temu |
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LinearDepth.glsl
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60b88f0db2
IS
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13 lat temu |
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MaterialCommonFunctions.glsl
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e9ec9678f8
Instancing support
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13 lat temu |
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MaterialFragmentFunctions.glsl
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e9ec9678f8
Instancing support
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13 lat temu |
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MaterialFragmentVariables.glsl
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5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
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13 lat temu |
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MaterialVertexCommon.glsl
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7c3c86013e
Renaming files
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13 lat temu |
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MaterialVertexFunctions.glsl
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7c3c86013e
Renaming files
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13 lat temu |
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MaterialVertexVariables.glsl
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7c3c86013e
Renaming files
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13 lat temu |
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MsMpGeneric.glsl
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d03c8964ee
- Material
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14 lat temu |
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MsMpSkybox.glsl
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b5a28738f8
- Adding a new switch in MsMpGeneric
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14 lat temu |
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Pack.glsl
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5549a50da1
Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms
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13 lat temu |
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Pps.glsl
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3d1fe8c8c0
Adding a new effect: Ground light
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13 lat temu |
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PpsBlurGeneric.glsl
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d03c8964ee
- Material
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14 lat temu |
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PpsHdr.glsl
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cd967d6e04
Making HDR more beautifull. Need to test speed
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13 lat temu |
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PpsLscatt.glsl
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07e3082c53
- MAJOR: The Renderer's stages and passes are in different .h files. More clean this way
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15 lat temu |
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PpsSideBlur.glsl
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d03c8964ee
- Material
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14 lat temu |
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PpsSsao.glsl
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3d1fe8c8c0
Adding a new effect: Ground light
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13 lat temu |
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SimpleVert.glsl
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7fb91a330d
Moving to local libpng. Fixing the build. Making shader preprocessor simpler
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13 lat temu |
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TfHwSkinningGeneric.glsl
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d03c8964ee
- Material
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14 lat temu |
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TfHwSkinningPos.glsl
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542a74a763
Optimizing main renderer a bit
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13 lat temu |
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TfHwSkinningPosNormTan.glsl
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542a74a763
Optimizing main renderer a bit
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13 lat temu |
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TilerMinMax.glsl
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a0473be87f
Asset updates
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13 lat temu |
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UiText.glsl
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d03c8964ee
- Material
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14 lat temu |
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bs_bp_volfog.glsl
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119a2cb955
*Changing the codding style in the shaders
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16 lat temu |
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median_filter.glsl
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119a2cb955
*Changing the codding style in the shaders
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16 lat temu |
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photoshop_filters.glsl
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4baaedb4bf
Commiting new shaders
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16 lat temu |