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BlueNoiseLdrRgb64x64.ankitex
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d7dc76edc0
Renderer: Remove some noise from SSAO & enable shadows in volumetric
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%!s(int64=9) %!d(string=hai) anos |
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DefaultLut.ankitex
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93bb78f116
Refactoring
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%!s(int64=10) %!d(string=hai) anos |
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DefaultLut.png
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1f6116fbb4
Engine data updates
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%!s(int64=10) %!d(string=hai) anos |
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LensDirt.ankitex
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1f6116fbb4
Engine data updates
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%!s(int64=10) %!d(string=hai) anos |
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Plight.ankimesh
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7c4c89295d
Making IR Vulkan debug friendly and hopefully faster
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%!s(int64=9) %!d(string=hai) anos |
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Slight.ankimesh
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7c4c89295d
Making IR Vulkan debug friendly and hopefully faster
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%!s(int64=9) %!d(string=hai) anos |
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SplitSumIntegration.ankitex
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fe1bb0fbc1
Some work on IBL
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%!s(int64=10) %!d(string=hai) anos |
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SplitSumIntegration.png
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fe1bb0fbc1
Some work on IBL
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%!s(int64=10) %!d(string=hai) anos |
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UbuntuRegular.ttf
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15c3f407d0
Add a font file
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%!s(int64=8) %!d(string=hai) anos |
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light_meshes.blend
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7c4c89295d
Making IR Vulkan debug friendly and hopefully faster
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%!s(int64=9) %!d(string=hai) anos |