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- #include <stdio.h>
- #include <iostream>
- #include <fstream>
- #include "anki/input/Input.h"
- #include "anki/Math.h"
- #include "anki/renderer/Renderer.h"
- #include "anki/core/App.h"
- #include "anki/resource/Mesh.h"
- #include "anki/resource/Material.h"
- #include "anki/resource/SkelAnim.h"
- #include "anki/physics/Character.h"
- #include "anki/renderer/Renderer.h"
- #include "anki/renderer/MainRenderer.h"
- #include "anki/physics/Character.h"
- #include "anki/physics/RigidBody.h"
- #include "anki/script/ScriptManager.h"
- #include "anki/core/StdinListener.h"
- #include "anki/resource/Model.h"
- #include "anki/core/Logger.h"
- #include "anki/Util.h"
- #include "anki/resource/Skin.h"
- #include "anki/event/EventManager.h"
- #include "anki/event/MainRendererPpsHdrEvent.h"
- #include "anki/resource/ShaderProgramPrePreprocessor.h"
- #include "anki/resource/Material.h"
- #include "anki/core/Timestamp.h"
- #include "anki/core/NativeWindow.h"
- #include "anki/Scene.h"
- #include "anki/event/LightEvent.h"
- #include "anki/event/MoveEvent.h"
- #include "anki/core/Counters.h"
- using namespace anki;
- ModelNode* horse;
- PerspectiveCamera* cam;
- NativeWindow* win;
- //==============================================================================
- void initPhysics()
- {
- SceneGraph& scene = SceneGraphSingleton::get();
- btCollisionShape* groundShape = new btBoxShape(
- btVector3(btScalar(50.), btScalar(50.), btScalar(50.)));
- Transform groundTransform;
- groundTransform.setIdentity();
- groundTransform.setOrigin(Vec3(0, -50, 0));
- RigidBody::Initializer init;
- init.mass = 0.0;
- init.shape = groundShape;
- init.startTrf = groundTransform;
- init.group = PhysicsWorld::CG_MAP;
- init.mask = PhysicsWorld::CG_ALL;
- new RigidBody(&SceneGraphSingleton::get().getPhysics(), init);
- #if 0
- btCollisionShape* colShape = new btBoxShape(
- btVector3(1, 1, 1));
- init.startTrf.setOrigin(Vec3(0.0, 15.0, 0.0));
- init.mass = 20;
- init.shape = colShape;
- init.group = PhysWorld::CG_PARTICLE;
- init.mask = PhysWorld::CG_MAP | PhysWorld::CG_PARTICLE;
- const I ARRAY_SIZE_X = 5;
- const I ARRAY_SIZE_Y = 5;
- const I ARRAY_SIZE_Z = 5;
- const I START_POS_X = -5;
- const I START_POS_Y = 35;
- const I START_POS_Z = -3;
- float start_x = START_POS_X - ARRAY_SIZE_X / 2;
- float start_y = START_POS_Y;
- float start_z = START_POS_Z - ARRAY_SIZE_Z / 2;
- for(I k = 0; k < ARRAY_SIZE_Y; k++)
- {
- for(I i = 0; i < ARRAY_SIZE_X; i++)
- {
- for(I j = 0; j < ARRAY_SIZE_Z; j++)
- {
- std::string name = std::string("crate0") + std::to_string(i)
- + std::to_string(j) + std::to_string(k);
- ModelNode* mnode = new ModelNode(
- name.c_str(), &SceneGraphSingleton::get(), nullptr,
- MoveComponent::MF_NONE, "models/crate0/crate0.mdl");
- init.movable = mnode;
- ANKI_ASSERT(init.movable);
- Transform trf(
- Vec3(2.0 * i + start_x, 2.0 * k + start_y,
- 2.0 * j + start_z), Mat3::getIdentity(), 1.0);
- init.startTrf = trf;
- new RigidBody(&SceneGraphSingleton::get().getPhysics(), init);
- }
- }
- }
- #endif
- }
- //==============================================================================
- void init()
- {
- ANKI_LOGI("Other init...");
- SceneGraph& scene = SceneGraphSingleton::get();
- scene.setAmbientColor(Vec4(0.1, 0.05, 0.05, 0.0) * 3);
- #if 0
- painter = new UiPainter(Vec2(AppSingleton::get().getWindowWidth(),
- AppSingleton::get().getWindowHeight()));
- painter->setFont("engine-rsrc/ModernAntiqua.ttf", 25, 25);
- #endif
- // camera
- scene.newSceneNode(cam, "main-camera");
- const F32 ang = 45.0;
- cam->setAll(
- MainRendererSingleton::get().getAspectRatio() * toRad(ang),
- toRad(ang), 0.5, 500.0);
- cam->setLocalTransform(Transform(Vec3(17.0, 5.2, 0.0),
- Mat3(Euler(toRad(-10.0), toRad(90.0), toRad(0.0))),
- 1.0));
- scene.setActiveCamera(cam);
- // lights
- #if 1
- Vec3 lpos(-24.0, 0.1, -10.0);
- for(int i = 0; i < 50; i++)
- {
- for(int j = 0; j < 10; j++)
- {
- std::string name = "plight" + std::to_string(i) + std::to_string(j);
- PointLight* point;
- scene.newSceneNode(point, name.c_str());
- point->setRadius(0.5);
- point->setDiffuseColor(Vec4(randFloat(6.0) - 2.0,
- randFloat(6.0) - 2.0, randFloat(6.0) - 2.0, 0.0));
- point->setSpecularColor(Vec4(randFloat(6.0) - 3.0,
- randFloat(6.0) - 3.0, randFloat(6.0) - 3.0, 0.0));
- point->setLocalOrigin(lpos);
- lpos.z() += 2.0;
- }
- lpos.x() += 0.93;
- lpos.z() = -10;
- }
- #endif
- #if 1
- SpotLight* spot;
- scene.newSceneNode(spot, "spot0");
- spot->setOuterAngle(toRad(45.0));
- spot->setInnerAngle(toRad(15.0));
- spot->setLocalTransform(Transform(Vec3(8.27936, 5.86285, 1.85526),
- Mat3(Quat(-0.125117, 0.620465, 0.154831, 0.758544)), 1.0));
- spot->setDiffuseColor(Vec4(2.0));
- spot->setSpecularColor(Vec4(-1.0));
- spot->setDistance(30.0);
- spot->setShadowEnabled(true);
- scene.newSceneNode(spot, "spot1");
- spot->setOuterAngle(toRad(45.0));
- spot->setInnerAngle(toRad(15.0));
- spot->setLocalTransform(Transform(Vec3(5.3, 4.3, 3.0),
- Mat3::getIdentity(), 1.0));
- spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
- spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
- spot->setDistance(30.0);
- spot->setShadowEnabled(true);
- #endif
- #if 1
- // Vase point lights
- F32 x = 8.5;
- F32 y = 2.25;
- F32 z = 2.49;
- Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
- Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
- for(U i = 0; i < vaseLightPos.getSize(); i++)
- {
- Vec3 lightPos = vaseLightPos[i];
- PointLight* point;
- scene.newSceneNode(point, ("vase_plight" + std::to_string(i)).c_str());
- point->loadLensFlare("textures/lens_flare/flares0.ankitex");
- point->setRadius(2.0);
- point->setLocalOrigin(lightPos);
- point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
- point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
- point->setLensFlaresStretchMultiplier(Vec2(10.0, 1.0));
- point->setLensFlaresAlpha(1.0);
- LightEventData eventData;
- eventData.radiusMultiplier = 0.2;
- eventData.intensityMultiplier = Vec4(-1.2, 0.0, 0.0, 0.0);
- eventData.specularIntensityMultiplier = Vec4(0.1, 0.1, 0.0, 0.0);
- LightEvent* event;
- scene.getEventManager().newEvent(event, 0.0, 0.8, point, eventData);
- event->enableBits(Event::EF_REANIMATE);
- MoveEventData moveData;
- moveData.posMin = Vec3(-0.5, 0.0, -0.5);
- moveData.posMax = Vec3(0.5, 0.0, 0.5);
- MoveEvent* mevent;
- scene.getEventManager().newEvent(mevent, 0.0, 2.0, point, moveData);
- mevent->enableBits(Event::EF_REANIMATE);
- ParticleEmitter* pe;
- /**/
- if(i == 0)
- {
- scene.newSceneNode(pe, "pefire", "particles/fire.ankipart");
- pe->setLocalOrigin(lightPos);
- scene.newSceneNode(pe, "pesmoke", "particles/smoke.ankipart");
- pe->setLocalOrigin(lightPos);
- }
- else
- {
- InstanceNode* instance;
- scene.newSceneNode(instance,
- ("pefire_inst" + std::to_string(i)).c_str());
- instance->setLocalOrigin(lightPos);
- SceneNode& sn = scene.findSceneNode("pefire");
- sn.addChild(instance);
- scene.newSceneNode(instance,
- ("pesmoke_inst" + std::to_string(i)).c_str());
- instance->setLocalOrigin(lightPos);
- scene.findSceneNode("pesmoke").addChild(instance);
- }
- {
- scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
- "particles/sparks.ankipart");
- pe->setLocalOrigin(lightPos);
- }
- }
- #endif
- #if 1
- // horse
- scene.newSceneNode(horse, "horse", "models/horse/horse.ankimdl");
- horse->setLocalTransform(Transform(Vec3(-2, 0, 0), Mat3::getIdentity(),
- 0.7));
- scene.newSceneNode(horse, "crate", "models/crate0/crate0.ankimdl");
- horse->setLocalTransform(Transform(Vec3(2, 10.0, 0), Mat3::getIdentity(),
- 1.0));
- // barrel
- /*ModelNode* redBarrel = new ModelNode(
- "red_barrel", &scene, nullptr, MoveComponent::MF_NONE,
- "models/red_barrel/red_barrel.mdl");
- redBarrel->setLocalTransform(Transform(Vec3(+2, 0, 0), Mat3::getIdentity(),
- 0.7));*/
- #endif
- #if 0
- StaticGeometryNode* sponzaModel = new StaticGeometryNode(
- //"data/maps/sponza/sponza_no_bmeshes.mdl",
- //"data/maps/sponza/sponza.mdl",
- "sponza", &scene, "data/maps/sponza/static_geometry.mdl");
- (void)sponzaModel;
- #endif
- scene.load("maps/sponza/master.ankiscene");
- // Physics debug
- scene.getPhysics().setDebugDrawer(
- new PhysicsDebugDrawer(
- &MainRendererSingleton::get().getDbg().getDebugDrawer()));
- initPhysics();
- // Sectors
- #if 0
- SectorGroup& sgroup = scene.getSectorGroup();
- Sector* sectorA = sgroup.createNewSector(
- Aabb(Vec3(-38, -3, -20), Vec3(38, 27, 20)));
- Sector* sectorB = sgroup.createNewSector(Aabb(Vec3(-5), Vec3(5)));
- sgroup.createNewPortal(sectorA, sectorB, Obb(Vec3(0.0, 3.0, 0.0),
- Mat3::getIdentity(), Vec3(1.0, 2.0, 2.0)));
- Sector* sectorC = sgroup.createNewSector(
- Aabb(Vec3(-30, -10, -35), Vec3(30, 10, -25)));
- sgroup.createNewPortal(sectorA, sectorC, Obb(Vec3(-1.1, 2.0, -11.0),
- Mat3::getIdentity(), Vec3(1.3, 1.8, 0.5)));
- #endif
- // Path
- /*Path* path = new Path("todo", "path", &scene, MoveComponent::MF_NONE, nullptr);
- (void)path;
- const F32 distPerSec = 2.0;
- scene.getEventManager().newFollowPathEvent(-1.0,
- path->getDistance() / distPerSec,
- cam, path, distPerSec);*/
- }
- //==============================================================================
- /// The func pools the stdinListener for string in the console, if
- /// there are any it executes them with scriptingEngine
- void execStdinScpripts()
- {
- while(1)
- {
- std::string cmd = StdinListenerSingleton::get().getLine();
- if(cmd.length() < 1)
- {
- break;
- }
- try
- {
- ScriptManagerSingleton::get().evalString(cmd.c_str());
- }
- catch(Exception& e)
- {
- ANKI_LOGE(e.what());
- }
- }
- }
- //==============================================================================
- void mainLoopExtra()
- {
- F32 dist = 0.2;
- F32 ang = toRad(3.0);
- F32 scale = 0.01;
- F32 mouseSensivity = 9.0;
- // move the camera
- static MoveComponent* mover =
- &SceneGraphSingleton::get().getActiveCamera().getComponent<MoveComponent>();
- Input& in = InputSingleton::get();
- if(in.getKey(KC_1))
- {
- mover = &SceneGraphSingleton::get().getActiveCamera();
- }
- if(in.getKey(KC_2))
- {
- mover = &SceneGraphSingleton::get().findSceneNode("horse").getComponent<MoveComponent>();
- }
- if(in.getKey(KC_3))
- {
- mover = &SceneGraphSingleton::get().findSceneNode("spot0").getComponent<MoveComponent>();
- }
- if(in.getKey(KC_4))
- {
- mover = &SceneGraphSingleton::get().findSceneNode("spot1").getComponent<MoveComponent>();
- }
- if(in.getKey(KC_5))
- {
- mover = &SceneGraphSingleton::get().findSceneNode("pe").getComponent<MoveComponent>();
- }
- if(in.getKey(KC_6))
- {
- mover = &SceneGraphSingleton::get().findSceneNode("vase_plight0").getComponent<MoveComponent>();
- }
- if(in.getKey(KC_7))
- {
- mover = &SceneGraphSingleton::get().findSceneNode("red_barrel").getComponent<MoveComponent>();
- }
- if(in.getKey(KC_L) == 1)
- {
- SceneNode& l =
- SceneGraphSingleton::get().findSceneNode("crate");
-
- Transform trf;
- trf.setIdentity();
- trf.getOrigin().y() = 20.0;
- l.getComponent<MoveComponent>().setLocalTransform(trf);
- }
- if(in.getKey(KC_F1) == 1)
- {
- MainRendererSingleton::get().getDbg().setEnabled(
- !MainRendererSingleton::get().getDbg().getEnabled());
- }
- if(in.getKey(KC_F2) == 1)
- {
- MainRendererSingleton::get().getDbg().switchBits(
- Dbg::DF_SPATIAL);
- }
- if(in.getKey(KC_F3) == 1)
- {
- MainRendererSingleton::get().getDbg().switchBits(
- Dbg::DF_PHYSICS);
- }
- if(in.getKey(KC_F4) == 1)
- {
- MainRendererSingleton::get().getDbg().switchBits(
- Dbg::DF_SECTOR);
- }
- if(in.getKey(KC_F5) == 1)
- {
- MainRendererSingleton::get().getDbg().switchBits(
- Dbg::DF_OCTREE);
- }
- if(in.getKey(KC_F6) == 1)
- {
- MainRendererSingleton::get().getDbg().switchDepthTestEnabled();
- }
- if(in.getKey(KC_F12) == 1)
- {
- MainRendererSingleton::get().takeScreenshot("screenshot.tga");
- }
- if(in.getKey(KC_UP)) mover->rotateLocalX(ang);
- if(in.getKey(KC_DOWN)) mover->rotateLocalX(-ang);
- if(in.getKey(KC_LEFT)) mover->rotateLocalY(ang);
- if(in.getKey(KC_RIGHT)) mover->rotateLocalY(-ang);
- if(in.getKey(KC_A)) mover->moveLocalX(-dist);
- if(in.getKey(KC_D)) mover->moveLocalX(dist);
- if(in.getKey(KC_Z)) mover->moveLocalY(dist);
- if(in.getKey(KC_SPACE)) mover->moveLocalY(-dist);
- if(in.getKey(KC_W)) mover->moveLocalZ(-dist);
- if(in.getKey(KC_S)) mover->moveLocalZ(dist);
- if(in.getKey(KC_Q)) mover->rotateLocalZ(ang);
- if(in.getKey(KC_E)) mover->rotateLocalZ(-ang);
- if(in.getKey(KC_PAGEUP))
- {
- mover->scale(scale);
- }
- if(in.getKey(KC_PAGEDOWN))
- {
- mover->scale(-scale);
- }
- if(in.getKey(KC_P) == 1)
- {
- std::cout << "{Vec3("
- << mover->getWorldTransform().getOrigin().toString()
- << "), Quat("
- << Quat(mover->getWorldTransform().getRotation()).toString()
- << ")}," << std::endl;
- }
- if(in.getMousePosition() != Vec2(0.0))
- {
- F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
- MainRendererSingleton::get().getAspectRatio();
- mover->rotateLocalY(angY);
- mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
- }
- execStdinScpripts();
- }
- //==============================================================================
- void mainLoop()
- {
- ANKI_LOGI("Entering main loop");
- HighRezTimer::Scalar prevUpdateTime = HighRezTimer::getCurrentTime();
- HighRezTimer::Scalar crntTime = prevUpdateTime;
- ANKI_COUNTER_START_TIMER(C_FPS);
- while(1)
- {
- HighRezTimer timer;
- timer.start();
- prevUpdateTime = crntTime;
- crntTime = HighRezTimer::getCurrentTime();
- // Update
- //
- InputSingleton::get().handleEvents();
- mainLoopExtra();
- SceneGraphSingleton::get().update(
- prevUpdateTime, crntTime, MainRendererSingleton::get());
- //EventManagerSingleton::get().updateAllEvents(prevUpdateTime, crntTime);
- MainRendererSingleton::get().render(SceneGraphSingleton::get());
- if(InputSingleton::get().getKey(KC_ESCAPE))
- {
- break;
- }
- win->swapBuffers();
- ANKI_COUNTERS_RESOLVE_FRAME();
- // Sleep
- //
- #if 1
- timer.stop();
- if(timer.getElapsedTime() < AppSingleton::get().getTimerTick())
- {
- HighRezTimer::sleep(AppSingleton::get().getTimerTick()
- - timer.getElapsedTime());
- }
- #else
- if(MainRendererSingleton::get().getFramesCount() == 2000)
- {
- break;
- }
- #endif
- increaseGlobTimestamp();
- }
- ANKI_COUNTER_STOP_TIMER_INC(C_FPS);
- ANKI_COUNTERS_FLUSH();
- #if 0
- MainRendererSingleton::get().takeScreenshot("screenshot.tga");
- #endif
- }
- //==============================================================================
- // initSubsystems =
- //==============================================================================
- void initSubsystems(int argc, char* argv[])
- {
- #if ANKI_GL == ANKI_GL_DESKTOP
- U32 glmajor = 4;
- U32 glminor = 3;
- #else
- U32 glmajor = 3;
- U32 glminor = 0;
- #endif
- // Logger
- LoggerSingleton::get().init(Logger::INIT_SYSTEM_MESSAGE_HANDLER);
- // App
- AppSingleton::get().init();
- // Window
- NativeWindowInitializer nwinit;
- nwinit.width = 1280;
- nwinit.height = 720;
- nwinit.majorVersion = glmajor;
- nwinit.minorVersion = glminor;
- nwinit.depthBits = 0;
- nwinit.stencilBits = 0;
- nwinit.fullscreenDesktopRez = true;
- nwinit.debugContext = false;
- win = new NativeWindow;
- win->create(nwinit);
- // GL stuff
- GlStateCommonSingleton::get().init(glmajor, glminor, nwinit.debugContext);
- // Input
- InputSingleton::get().init(win);
- InputSingleton::get().lockCursor(true);
- InputSingleton::get().hideCursor(true);
- InputSingleton::get().moveCursor(Vec2(0.0));
- // Main renderer
- RendererInitializer initializer;
- initializer.get("ms.ez.enabled") = false;
- initializer.get("ms.ez.maxObjectsToDraw") = 100;
- initializer.get("dbg.enabled") = false;
- initializer.get("is.sm.bilinearEnabled") = true;
- initializer.get("is.groundLightEnabled") = true;
- initializer.get("is.sm.enabled") = true;
- initializer.get("is.sm.poissonEnabled") = true;
- initializer.get("is.sm.resolution") = 1024;
- initializer.get("pps.enabled") = true;
- initializer.get("pps.hdr.enabled") = true;
- initializer.get("pps.hdr.renderingQuality") = 0.5;
- initializer.get("pps.hdr.blurringDist") = 1.0;
- initializer.get("pps.hdr.blurringIterationsCount") = 1;
- initializer.get("pps.hdr.exposure") = 8.0;
- initializer.get("pps.hdr.samples") = 9;
- initializer.get("pps.ssao.blurringIterationsNum") = 1;
- initializer.get("pps.ssao.enabled") = true;
- initializer.get("pps.ssao.renderingQuality") = 0.35;
- initializer.get("pps.bl.enabled") = true;
- initializer.get("pps.bl.blurringIterationsNum") = 2;
- initializer.get("pps.bl.sideBlurFactor") = 1.0;
- initializer.get("pps.lf.enabled") = true;
- initializer.get("pps.sharpen") = true;
- initializer.get("renderingQuality") = 1.0;
- initializer.get("width") = win->getWidth();
- initializer.get("height") = win->getHeight();
- initializer.get("lodDistance") = 20.0;
- initializer.get("samples") = 1;
- initializer.get("tessellation") = false;
- initializer.get("tilesXCount") = 16;
- initializer.get("tilesYCount") = 16;
- MainRendererSingleton::get().init(initializer);
- // Stdin listener
- StdinListenerSingleton::get().start();
- // Parallel jobs
- ThreadpoolSingleton::get().init(getCpuCoresCount());
- }
- //==============================================================================
- int main(int argc, char* argv[])
- {
- int exitCode;
- try
- {
- initSubsystems(argc, argv);
- init();
- mainLoop();
- ANKI_LOGI("Exiting...");
- AppSingleton::get().quit(EXIT_SUCCESS);
- exitCode = 0;
- }
- catch(std::exception& e)
- {
- ANKI_LOGE("Aborting: %s", e.what());
- exitCode = 1;
- }
- ANKI_LOGI("Bye!!");
- return exitCode;
- }
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