MainRenderer.cpp 5.5 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MainRenderer.h>
  6. #include <AnKi/Renderer/LightShading.h>
  7. #include <AnKi/Renderer/FinalComposite.h>
  8. #include <AnKi/Renderer/Dbg.h>
  9. #include <AnKi/Renderer/GBuffer.h>
  10. #include <AnKi/Util/Logger.h>
  11. #include <AnKi/Util/File.h>
  12. #include <AnKi/Util/Filesystem.h>
  13. #include <AnKi/Util/Tracer.h>
  14. #include <AnKi/Core/CVarSet.h>
  15. #include <AnKi/Core/StatsSet.h>
  16. #include <AnKi/Util/HighRezTimer.h>
  17. namespace anki {
  18. static StatCounter g_rendererCpuTimeStatVar(StatCategory::kTime, "Renderer",
  19. StatFlag::kMilisecond | StatFlag::kShowAverage | StatFlag::kMainThreadUpdates);
  20. StatCounter g_rendererGpuTimeStatVar(StatCategory::kTime, "GPU frame", StatFlag::kMilisecond | StatFlag::kShowAverage | StatFlag::kMainThreadUpdates);
  21. MainRenderer::MainRenderer()
  22. {
  23. }
  24. MainRenderer::~MainRenderer()
  25. {
  26. ANKI_R_LOGI("Destroying main renderer");
  27. deleteInstance(RendererMemoryPool::getSingleton(), m_r);
  28. RendererMemoryPool::freeSingleton();
  29. }
  30. Error MainRenderer::init(const MainRendererInitInfo& inf)
  31. {
  32. RendererMemoryPool::allocateSingleton(inf.m_allocCallback, inf.m_allocCallbackUserData);
  33. m_framePool.init(inf.m_allocCallback, inf.m_allocCallbackUserData, 10_MB, 1.0f);
  34. // Init renderer and manipulate the width/height
  35. m_swapchainResolution = inf.m_swapchainSize;
  36. m_rDrawToDefaultFb = g_renderScalingCVar.get() == 1.0f;
  37. ANKI_R_LOGI("Initializing main renderer. Swapchain resolution %ux%u", m_swapchainResolution.x(), m_swapchainResolution.y());
  38. m_r = newInstance<Renderer>(RendererMemoryPool::getSingleton());
  39. ANKI_CHECK(m_r->init(m_swapchainResolution, &m_framePool));
  40. // Init other
  41. if(!m_rDrawToDefaultFb)
  42. {
  43. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/Blit.ankiprogbin", m_blitProg));
  44. ShaderProgramResourceVariantInitInfo varInit(m_blitProg);
  45. const ShaderProgramResourceVariant* variant;
  46. m_blitProg->getOrCreateVariant(varInit, variant);
  47. m_blitGrProg.reset(&variant->getProgram());
  48. // The RT desc
  49. UVec2 resolution = UVec2(Vec2(m_swapchainResolution) * g_renderScalingCVar.get());
  50. alignRoundDown(2, resolution.x());
  51. alignRoundDown(2, resolution.y());
  52. m_tmpRtDesc = m_r->create2DRenderTargetDescription(
  53. resolution.x(), resolution.y(),
  54. (GrManager::getSingleton().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::kR8G8B8_Unorm : Format::kR8G8B8A8_Unorm,
  55. "Final Composite");
  56. m_tmpRtDesc.bake();
  57. ANKI_R_LOGI("There will be a blit pass to the swapchain because render scaling is not 1.0");
  58. }
  59. m_rgraph = GrManager::getSingleton().newRenderGraph();
  60. return Error::kNone;
  61. }
  62. Error MainRenderer::render(Texture* presentTex)
  63. {
  64. ANKI_TRACE_SCOPED_EVENT(Render);
  65. const Second startTime = HighRezTimer::getCurrentTime();
  66. // First thing, reset the temp mem pool
  67. m_framePool.reset();
  68. // Run renderer
  69. RenderingContext ctx(&m_framePool);
  70. m_runCtx.m_ctx = &ctx;
  71. m_runCtx.m_secondaryTaskId.setNonAtomically(0);
  72. ctx.m_renderGraphDescr.setStatisticsEnabled(ANKI_STATS_ENABLED);
  73. RenderTargetHandle presentRt = ctx.m_renderGraphDescr.importRenderTarget(presentTex, TextureUsageBit::kNone);
  74. if(m_rDrawToDefaultFb)
  75. {
  76. // m_r will draw to a presentable texture
  77. ctx.m_outRenderTarget = presentRt;
  78. }
  79. else
  80. {
  81. // m_r will draw to a temp tex
  82. ctx.m_outRenderTarget = ctx.m_renderGraphDescr.newRenderTarget(m_tmpRtDesc);
  83. }
  84. ANKI_CHECK(m_r->populateRenderGraph(ctx));
  85. // Blit renderer's result to default FB if needed
  86. if(!m_rDrawToDefaultFb)
  87. {
  88. GraphicsRenderPass& pass = ctx.m_renderGraphDescr.newGraphicsRenderPass("Final Blit");
  89. pass.setRenderpassInfo({GraphicsRenderPassTargetDesc(presentRt)});
  90. pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  91. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  92. cmdb.setViewport(0, 0, m_swapchainResolution.x(), m_swapchainResolution.y());
  93. cmdb.bindShaderProgram(m_blitGrProg.get());
  94. cmdb.bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp.get());
  95. rgraphCtx.bindSrv(0, 0, m_runCtx.m_ctx->m_outRenderTarget);
  96. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  97. });
  98. pass.newTextureDependency(presentRt, TextureUsageBit::kRtvDsvWrite);
  99. pass.newTextureDependency(ctx.m_outRenderTarget, TextureUsageBit::kSrvPixel);
  100. }
  101. // Create a dummy pass to transition the presentable image to present
  102. {
  103. NonGraphicsRenderPass& pass = ctx.m_renderGraphDescr.newNonGraphicsRenderPass("Present");
  104. pass.setWork([]([[maybe_unused]] RenderPassWorkContext& rgraphCtx) {
  105. // Do nothing. This pass is dummy
  106. });
  107. pass.newTextureDependency(presentRt, TextureUsageBit::kPresent);
  108. }
  109. // Bake the render graph
  110. m_rgraph->compileNewGraph(ctx.m_renderGraphDescr, m_framePool);
  111. // Flush
  112. FencePtr fence;
  113. m_rgraph->recordAndSubmitCommandBuffers(&fence);
  114. // Reset for the next frame
  115. m_rgraph->reset();
  116. m_r->finalize(ctx, fence.get());
  117. // Stats
  118. if(ANKI_STATS_ENABLED || ANKI_TRACING_ENABLED)
  119. {
  120. g_rendererCpuTimeStatVar.set((HighRezTimer::getCurrentTime() - startTime) * 1000.0);
  121. RenderGraphStatistics rgraphStats;
  122. m_rgraph->getStatistics(rgraphStats);
  123. g_rendererGpuTimeStatVar.set(rgraphStats.m_gpuTime * 1000.0);
  124. if(rgraphStats.m_gpuTime > 0.0)
  125. {
  126. // WARNING: The name of the event is somewhat special. Search it to see why
  127. ANKI_TRACE_CUSTOM_EVENT(GpuFrameTime, rgraphStats.m_cpuStartTime, rgraphStats.m_gpuTime);
  128. }
  129. }
  130. return Error::kNone;
  131. }
  132. Dbg& MainRenderer::getDbg()
  133. {
  134. return m_r->getDbg();
  135. }
  136. F32 MainRenderer::getAspectRatio() const
  137. {
  138. return m_r->getAspectRatio();
  139. }
  140. } // end namespace anki