RtShadows.cpp 23 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/RtShadows.h>
  6. #include <AnKi/Renderer/GBuffer.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/AccelerationStructureBuilder.h>
  10. #include <AnKi/Renderer/MotionVectors.h>
  11. #include <AnKi/Renderer/DepthDownscale.h>
  12. #include <AnKi/Renderer/ClusterBinning.h>
  13. #include <AnKi/Util/Tracer.h>
  14. #include <AnKi/Core/CVarSet.h>
  15. #include <AnKi/Shaders/Include/MaterialTypes.h>
  16. #include <AnKi/Shaders/Include/GpuSceneTypes.h>
  17. #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
  18. #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
  19. #include <AnKi/Core/GpuMemory/GpuVisibleTransientMemoryPool.h>
  20. namespace anki {
  21. static BoolCVar g_rtShadowsSvgfCVar(CVarSubsystem::kRenderer, "RtShadowsSvgf", false, "Enable or not RT shadows SVGF");
  22. static NumericCVar<U8> g_rtShadowsSvgfAtrousPassCountCVar(CVarSubsystem::kRenderer, "RtShadowsSvgfAtrousPassCount", 3, 1, 20,
  23. "Number of atrous passes of SVGF");
  24. static NumericCVar<U32> g_rtShadowsRaysPerPixelCVar(CVarSubsystem::kRenderer, "RtShadowsRaysPerPixel", 1, 1, 8, "Number of shadow rays per pixel");
  25. Error RtShadows::init()
  26. {
  27. const Error err = initInternal();
  28. if(err)
  29. {
  30. ANKI_R_LOGE("Failed to initialize ray traced shadows");
  31. }
  32. return err;
  33. }
  34. Error RtShadows::initInternal()
  35. {
  36. ANKI_R_LOGV("Initializing RT shadows");
  37. m_useSvgf = g_rtShadowsSvgfCVar.get();
  38. m_atrousPassCount = g_rtShadowsSvgfAtrousPassCountCVar.get();
  39. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoiseImage));
  40. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSetupSbtBuild.ankiprogbin", m_setupBuildSbtProg, m_setupBuildSbtGrProg));
  41. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSbtBuild.ankiprogbin", m_buildSbtProg, m_buildSbtGrProg));
  42. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadows.ankiprogbin", m_rayGenAndMissProg));
  43. // Ray gen and miss
  44. {
  45. ShaderProgramResourceVariantInitInfo variantInitInfo(m_rayGenAndMissProg);
  46. variantInitInfo.addMutation("RAYS_PER_PIXEL", g_rtShadowsRaysPerPixelCVar.get());
  47. variantInitInfo.requestTechniqueAndTypes(ShaderTypeBit::kRayGen, "RtShadows");
  48. const ShaderProgramResourceVariant* variant;
  49. m_rayGenAndMissProg->getOrCreateVariant(variantInitInfo, variant);
  50. m_rtLibraryGrProg.reset(&variant->getProgram());
  51. m_rayGenShaderGroupIdx = variant->getShaderGroupHandleIndex();
  52. ShaderProgramResourceVariantInitInfo variantInitInfo2(m_rayGenAndMissProg);
  53. variantInitInfo2.addMutation("RAYS_PER_PIXEL", g_rtShadowsRaysPerPixelCVar.get());
  54. variantInitInfo2.requestTechniqueAndTypes(ShaderTypeBit::kMiss, "RtShadows");
  55. m_rayGenAndMissProg->getOrCreateVariant(variantInitInfo2, variant);
  56. m_missShaderGroupIdx = variant->getShaderGroupHandleIndex();
  57. }
  58. // Denoise program
  59. if(!m_useSvgf)
  60. {
  61. ANKI_CHECK(
  62. loadShaderProgram("ShaderBinaries/RtShadowsDenoise.ankiprogbin", {{"BLUR_ORIENTATION", 0}}, m_denoiseProg, m_grDenoiseHorizontalProg));
  63. ANKI_CHECK(
  64. loadShaderProgram("ShaderBinaries/RtShadowsDenoise.ankiprogbin", {{"BLUR_ORIENTATION", 1}}, m_denoiseProg, m_grDenoiseVerticalProg));
  65. }
  66. // SVGF variance program
  67. if(m_useSvgf)
  68. {
  69. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSvgfVariance.ankiprogbin", m_svgfVarianceProg, m_svgfVarianceGrProg));
  70. }
  71. // SVGF atrous program
  72. if(m_useSvgf)
  73. {
  74. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSvgfAtrous.ankiprogbin", {{"LAST_PASS", 0}}, m_svgfAtrousProg, m_svgfAtrousGrProg));
  75. ANKI_CHECK(
  76. loadShaderProgram("ShaderBinaries/RtShadowsSvgfAtrous.ankiprogbin", {{"LAST_PASS", 1}}, m_svgfAtrousProg, m_svgfAtrousLastPassGrProg));
  77. }
  78. // Upscale program
  79. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsUpscale.ankiprogbin", m_upscaleProg, m_upscaleGrProg));
  80. // Quarter rez shadow RT
  81. {
  82. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  83. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR8_Unorm,
  84. TextureUsageBit::kAllSrv | TextureUsageBit::kUavTraceRays | TextureUsageBit::kUavCompute, "RtShadows History");
  85. m_historyRt = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
  86. }
  87. // Temp shadow RT
  88. {
  89. m_intermediateShadowsRtDescr = getRenderer().create2DRenderTargetDescription(
  90. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR8_Unorm, "RtShadows Tmp");
  91. m_intermediateShadowsRtDescr.bake();
  92. }
  93. // Moments RT
  94. {
  95. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  96. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR32G32_Sfloat,
  97. TextureUsageBit::kAllSrv | TextureUsageBit::kUavTraceRays | TextureUsageBit::kUavCompute, "RtShadows Moments #1");
  98. m_momentsRts[0] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
  99. texinit.setName("RtShadows Moments #2");
  100. m_momentsRts[1] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
  101. }
  102. // Variance RT
  103. if(m_useSvgf)
  104. {
  105. m_varianceRtDescr = getRenderer().create2DRenderTargetDescription(
  106. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR32_Sfloat, "RtShadows Variance");
  107. m_varianceRtDescr.bake();
  108. }
  109. // Final RT
  110. {
  111. m_upscaledRtDescr = getRenderer().create2DRenderTargetDescription(
  112. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR8_Unorm, "RtShadows Upscaled");
  113. m_upscaledRtDescr.bake();
  114. }
  115. {
  116. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  117. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR32_Sfloat,
  118. TextureUsageBit::kAllSrv | TextureUsageBit::kUavTraceRays | TextureUsageBit::kUavCompute, "RtShadows history len");
  119. ClearValue clear;
  120. clear.m_colorf[0] = 1.0f;
  121. m_dummyHistoryLenTex = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel, clear);
  122. }
  123. // Misc
  124. m_sbtRecordSize = getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment, m_sbtRecordSize);
  125. return Error::kNone;
  126. }
  127. void RtShadows::populateRenderGraph(RenderingContext& ctx)
  128. {
  129. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  130. #define ANKI_DEPTH_DEP \
  131. getRenderer().getDepthDownscale().getRt(), TextureUsageBit::kSrvTraceRays | TextureUsageBit::kSrvCompute, \
  132. DepthDownscale::kQuarterInternalResolution
  133. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  134. // Import RTs
  135. {
  136. const U32 prevRtIdx = getRenderer().getFrameCount() & 1;
  137. if(!m_rtsImportedOnce) [[unlikely]]
  138. {
  139. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt.get(), TextureUsageBit::kSrvPixel);
  140. m_runCtx.m_prevMomentsRt = rgraph.importRenderTarget(m_momentsRts[prevRtIdx].get(), TextureUsageBit::kSrvPixel);
  141. m_rtsImportedOnce = true;
  142. }
  143. else
  144. {
  145. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt.get());
  146. m_runCtx.m_prevMomentsRt = rgraph.importRenderTarget(m_momentsRts[prevRtIdx].get());
  147. }
  148. if((getPassCountWithoutUpscaling() % 2) == 1)
  149. {
  150. m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  151. m_runCtx.m_intermediateShadowsRts[1] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  152. }
  153. else
  154. {
  155. // We can save a render target if we have even number of renderpasses
  156. m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  157. m_runCtx.m_intermediateShadowsRts[1] = m_runCtx.m_historyRt;
  158. }
  159. m_runCtx.m_currentMomentsRt = rgraph.importRenderTarget(m_momentsRts[!prevRtIdx].get(), TextureUsageBit::kNone);
  160. if(m_useSvgf)
  161. {
  162. if(m_atrousPassCount > 1)
  163. {
  164. m_runCtx.m_varianceRts[0] = rgraph.newRenderTarget(m_varianceRtDescr);
  165. }
  166. m_runCtx.m_varianceRts[1] = rgraph.newRenderTarget(m_varianceRtDescr);
  167. }
  168. m_runCtx.m_upscaledRt = rgraph.newRenderTarget(m_upscaledRtDescr);
  169. }
  170. // Setup build SBT dispatch
  171. BufferHandle sbtBuildIndirectArgsHandle;
  172. BufferView sbtBuildIndirectArgsBuffer;
  173. {
  174. sbtBuildIndirectArgsBuffer = GpuVisibleTransientMemoryPool::getSingleton().allocateStructuredBuffer<DispatchIndirectArgs>(1);
  175. sbtBuildIndirectArgsHandle = rgraph.importBuffer(sbtBuildIndirectArgsBuffer, BufferUsageBit::kUavCompute);
  176. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows setup build SBT");
  177. rpass.newBufferDependency(sbtBuildIndirectArgsHandle, BufferUsageBit::kAccelerationStructureBuild);
  178. rpass.setWork([this, sbtBuildIndirectArgsBuffer](RenderPassWorkContext& rgraphCtx) {
  179. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  180. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  181. cmdb.bindShaderProgram(m_setupBuildSbtGrProg.get());
  182. cmdb.bindSrv(0, 0, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getBufferView());
  183. cmdb.bindUav(0, 0, sbtBuildIndirectArgsBuffer);
  184. cmdb.dispatchCompute(1, 1, 1);
  185. });
  186. }
  187. // Build the SBT
  188. BufferHandle sbtHandle;
  189. BufferView sbtBuffer;
  190. {
  191. // Allocate SBT
  192. WeakArray<U32> sbtMem;
  193. sbtBuffer = RebarTransientMemoryPool::getSingleton().allocateStructuredBuffer(
  194. (GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount() + 2) * m_sbtRecordSize / sizeof(U32), sbtMem);
  195. sbtHandle = rgraph.importBuffer(sbtBuffer, BufferUsageBit::kUavCompute);
  196. // Write the first 2 entries of the SBT
  197. ConstWeakArray<U8> shaderGroupHandles = m_rtLibraryGrProg->getShaderGroupHandles();
  198. const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
  199. memcpy(&sbtMem[0], &shaderGroupHandles[m_rayGenShaderGroupIdx * shaderHandleSize], shaderHandleSize);
  200. memcpy(&sbtMem[m_sbtRecordSize / sizeof(U32)], &shaderGroupHandles[m_missShaderGroupIdx * shaderHandleSize], shaderHandleSize);
  201. // Create the pass
  202. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows build SBT");
  203. BufferHandle visibilityHandle;
  204. BufferView visibleRenderableIndicesBuff;
  205. getRenderer().getAccelerationStructureBuilder().getVisibilityInfo(visibilityHandle, visibleRenderableIndicesBuff);
  206. rpass.newBufferDependency(visibilityHandle, BufferUsageBit::kSrvCompute);
  207. rpass.newBufferDependency(sbtBuildIndirectArgsHandle, BufferUsageBit::kIndirectCompute);
  208. rpass.setWork([this, sbtBuildIndirectArgsBuffer, sbtBuffer, visibleRenderableIndicesBuff](RenderPassWorkContext& rgraphCtx) {
  209. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  210. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  211. cmdb.bindShaderProgram(m_buildSbtGrProg.get());
  212. cmdb.bindSrv(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
  213. cmdb.bindSrv(1, 0, BufferView(&GpuSceneBuffer::getSingleton().getBuffer()));
  214. cmdb.bindSrv(2, 0, visibleRenderableIndicesBuff);
  215. cmdb.bindSrv(3, 0, BufferView(&m_rtLibraryGrProg->getShaderGroupHandlesGpuBuffer()));
  216. cmdb.bindUav(0, 0, sbtBuffer);
  217. RtShadowsSbtBuildConstants consts = {};
  218. ANKI_ASSERT(m_sbtRecordSize % 4 == 0);
  219. consts.m_sbtRecordDwordSize = m_sbtRecordSize / 4;
  220. const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
  221. ANKI_ASSERT(shaderHandleSize % 4 == 0);
  222. consts.m_shaderHandleDwordSize = shaderHandleSize / 4;
  223. cmdb.setFastConstants(&consts, sizeof(consts));
  224. cmdb.dispatchComputeIndirect(sbtBuildIndirectArgsBuffer);
  225. });
  226. }
  227. // Ray gen
  228. {
  229. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows");
  230. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSrvTraceRays);
  231. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kUavTraceRays);
  232. rpass.newAccelerationStructureDependency(getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle(),
  233. AccelerationStructureUsageBit::kTraceRaysSrv);
  234. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  235. rpass.newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(), TextureUsageBit::kSrvTraceRays);
  236. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSrvTraceRays);
  237. rpass.newTextureDependency(m_runCtx.m_prevMomentsRt, TextureUsageBit::kSrvTraceRays);
  238. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kUavTraceRays);
  239. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kSrvTraceRays);
  240. rpass.setWork([this, sbtBuffer, &ctx](RenderPassWorkContext& rgraphCtx) {
  241. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  242. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  243. cmdb.bindShaderProgram(m_rtLibraryGrProg.get());
  244. // Allocate, set and bind global uniforms
  245. {
  246. MaterialGlobalConstants* globalConstants;
  247. const BufferView globalConstantsToken = RebarTransientMemoryPool::getSingleton().allocateConstantBuffer(globalConstants);
  248. memset(globalConstants, 0, sizeof(*globalConstants)); // Don't care for now
  249. cmdb.bindConstantBuffer(ANKI_MATERIAL_REGISTER_GLOBAL_CONSTANTS, 0, globalConstantsToken);
  250. }
  251. // More globals
  252. cmdb.bindSampler(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
  253. cmdb.bindSrv(ANKI_MATERIAL_REGISTER_GPU_SCENE, 0, GpuSceneBuffer::getSingleton().getBufferView());
  254. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \
  255. cmdb.bindSrv( \
  256. reg, 0, \
  257. BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
  258. getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
  259. Format::k##fmt);
  260. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
  261. cmdb.bindConstantBuffer(0, 2, ctx.m_globalRenderingConstantsBuffer);
  262. cmdb.bindSampler(0, 2, getRenderer().getSamplers().m_trilinearRepeat.get());
  263. rgraphCtx.bindUav(0, 2, m_runCtx.m_intermediateShadowsRts[0]);
  264. rgraphCtx.bindSrv(0, 2, m_runCtx.m_historyRt);
  265. cmdb.bindSampler(1, 2, getRenderer().getSamplers().m_trilinearClamp.get());
  266. rgraphCtx.bindSrv(1, 2, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  267. rgraphCtx.bindSrv(2, 2, getRenderer().getMotionVectors().getMotionVectorsRt());
  268. cmdb.bindSrv(3, 2, TextureView(m_dummyHistoryLenTex.get(), TextureSubresourceDesc::all()));
  269. rgraphCtx.bindSrv(4, 2, getRenderer().getGBuffer().getColorRt(2));
  270. rgraphCtx.bindSrv(5, 2, getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle());
  271. rgraphCtx.bindSrv(6, 2, m_runCtx.m_prevMomentsRt);
  272. rgraphCtx.bindUav(1, 2, m_runCtx.m_currentMomentsRt);
  273. cmdb.bindSrv(7, 2, TextureView(&m_blueNoiseImage->getTexture(), TextureSubresourceDesc::all()));
  274. cmdb.traceRays(sbtBuffer, m_sbtRecordSize, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount(), 1,
  275. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, 1);
  276. });
  277. }
  278. // Denoise pass horizontal
  279. if(!m_useSvgf)
  280. {
  281. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows Denoise Horizontal");
  282. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  283. runDenoise(ctx, rgraphCtx, true);
  284. });
  285. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSrvCompute);
  286. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  287. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSrvCompute);
  288. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSrvCompute);
  289. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kUavCompute);
  290. }
  291. // Denoise pass vertical
  292. if(!m_useSvgf)
  293. {
  294. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows Denoise Vertical");
  295. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  296. runDenoise(ctx, rgraphCtx, false);
  297. });
  298. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kSrvCompute);
  299. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  300. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSrvCompute);
  301. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSrvCompute);
  302. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kUavCompute);
  303. }
  304. // Variance calculation pass
  305. if(m_useSvgf)
  306. {
  307. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows SVGF Variance");
  308. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSrvCompute);
  309. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSrvCompute);
  310. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  311. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSrvCompute);
  312. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kUavCompute);
  313. rpass.newTextureDependency(m_runCtx.m_varianceRts[1], TextureUsageBit::kUavCompute);
  314. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  315. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  316. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  317. cmdb.bindShaderProgram(m_svgfVarianceGrProg.get());
  318. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  319. rgraphCtx.bindSrv(0, 0, m_runCtx.m_intermediateShadowsRts[0]);
  320. rgraphCtx.bindSrv(1, 0, m_runCtx.m_currentMomentsRt);
  321. cmdb.bindSrv(2, 0, TextureView(m_dummyHistoryLenTex.get(), TextureSubresourceDesc::all()));
  322. rgraphCtx.bindSrv(3, 0, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  323. rgraphCtx.bindUav(0, 0, m_runCtx.m_intermediateShadowsRts[1]);
  324. rgraphCtx.bindUav(1, 0, m_runCtx.m_varianceRts[1]);
  325. const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
  326. cmdb.setFastConstants(&invProjMat, sizeof(invProjMat));
  327. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  328. });
  329. }
  330. // SVGF Atrous
  331. if(m_useSvgf)
  332. {
  333. for(U32 i = 0; i < m_atrousPassCount; ++i)
  334. {
  335. const Bool lastPass = i == U32(m_atrousPassCount - 1);
  336. const U32 readRtIdx = (i + 1) & 1;
  337. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows SVGF Atrous");
  338. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  339. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSrvCompute);
  340. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[readRtIdx], TextureUsageBit::kSrvCompute);
  341. rpass.newTextureDependency(m_runCtx.m_varianceRts[readRtIdx], TextureUsageBit::kSrvCompute);
  342. if(!lastPass)
  343. {
  344. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[!readRtIdx], TextureUsageBit::kUavCompute);
  345. rpass.newTextureDependency(m_runCtx.m_varianceRts[!readRtIdx], TextureUsageBit::kUavCompute);
  346. }
  347. else
  348. {
  349. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kUavCompute);
  350. }
  351. rpass.setWork([this, &ctx, passIdx = i](RenderPassWorkContext& rgraphCtx) {
  352. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  353. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  354. const Bool lastPass = passIdx == U32(m_atrousPassCount - 1);
  355. const U32 readRtIdx = (passIdx + 1) & 1;
  356. if(lastPass)
  357. {
  358. cmdb.bindShaderProgram(m_svgfAtrousLastPassGrProg.get());
  359. }
  360. else
  361. {
  362. cmdb.bindShaderProgram(m_svgfAtrousGrProg.get());
  363. }
  364. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  365. rgraphCtx.bindSrv(0, 0, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  366. rgraphCtx.bindSrv(1, 0, m_runCtx.m_intermediateShadowsRts[readRtIdx]);
  367. rgraphCtx.bindSrv(2, 0, m_runCtx.m_varianceRts[readRtIdx]);
  368. if(!lastPass)
  369. {
  370. rgraphCtx.bindUav(0, 0, m_runCtx.m_intermediateShadowsRts[!readRtIdx]);
  371. rgraphCtx.bindUav(1, 0, m_runCtx.m_varianceRts[!readRtIdx]);
  372. }
  373. else
  374. {
  375. rgraphCtx.bindUav(0, 0, m_runCtx.m_historyRt);
  376. }
  377. const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
  378. cmdb.setFastConstants(&invProjMat, sizeof(invProjMat));
  379. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  380. });
  381. }
  382. }
  383. // Upscale
  384. {
  385. NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows Upscale");
  386. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSrvCompute);
  387. rpass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSrvCompute);
  388. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  389. rpass.newTextureDependency(m_runCtx.m_upscaledRt, TextureUsageBit::kUavCompute);
  390. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  391. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  392. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  393. cmdb.bindShaderProgram(m_upscaleGrProg.get());
  394. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  395. rgraphCtx.bindSrv(0, 0, m_runCtx.m_historyRt);
  396. rgraphCtx.bindUav(0, 0, m_runCtx.m_upscaledRt);
  397. rgraphCtx.bindSrv(1, 0, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  398. rgraphCtx.bindSrv(2, 0, getRenderer().getGBuffer().getDepthRt());
  399. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  400. });
  401. }
  402. }
  403. void RtShadows::runDenoise(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx, Bool horizontal)
  404. {
  405. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  406. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  407. cmdb.bindShaderProgram((horizontal) ? m_grDenoiseHorizontalProg.get() : m_grDenoiseVerticalProg.get());
  408. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  409. rgraphCtx.bindSrv(0, 0, m_runCtx.m_intermediateShadowsRts[(horizontal) ? 0 : 1]);
  410. rgraphCtx.bindSrv(1, 0, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  411. rgraphCtx.bindSrv(2, 0, getRenderer().getGBuffer().getColorRt(2));
  412. rgraphCtx.bindSrv(3, 0, m_runCtx.m_currentMomentsRt);
  413. cmdb.bindSrv(4, 0, TextureView(m_dummyHistoryLenTex.get(), TextureSubresourceDesc::all()));
  414. rgraphCtx.bindUav(0, 0, (horizontal) ? m_runCtx.m_intermediateShadowsRts[1] : m_runCtx.m_historyRt);
  415. RtShadowsDenoiseConstants consts;
  416. consts.m_invViewProjMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  417. consts.m_time = F32(GlobalFrameIndex::getSingleton().m_value % 0xFFFFu);
  418. consts.m_minSampleCount = 8;
  419. consts.m_maxSampleCount = 32;
  420. cmdb.setFastConstants(&consts, sizeof(consts));
  421. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  422. }
  423. void RtShadows::getDebugRenderTarget([[maybe_unused]] CString rtName, Array<RenderTargetHandle, kMaxDebugRenderTargets>& handles,
  424. [[maybe_unused]] ShaderProgramPtr& optionalShaderProgram) const
  425. {
  426. handles[0] = m_runCtx.m_upscaledRt;
  427. }
  428. } // end namespace anki