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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/Utils/HzbGenerator.h>
- #include <AnKi/Renderer/Renderer.h>
- #if ANKI_COMPILER_GCC_COMPATIBLE
- # pragma GCC diagnostic push
- # pragma GCC diagnostic ignored "-Wunused-function"
- # pragma GCC diagnostic ignored "-Wignored-qualifiers"
- #elif ANKI_COMPILER_MSVC
- # pragma warning(push)
- # pragma warning(disable : 4505)
- #endif
- #define A_CPU
- #include <ThirdParty/FidelityFX/ffx_a.h>
- #include <ThirdParty/FidelityFX/ffx_spd.h>
- #if ANKI_COMPILER_GCC_COMPATIBLE
- # pragma GCC diagnostic pop
- #elif ANKI_COMPILER_MSVC
- # pragma warning(pop)
- #endif
- namespace anki {
- // 7 +----+ 6
- // /| /|
- // 3 +----+2|
- // | *--| + 5
- // |/4 |/
- // 0 +----+ 1
- static constexpr U16 kBoxIndices[] = {1, 2, 5, 2, 6, 5, 0, 4, 3, 4, 7, 3, 3, 7, 2, 7, 6, 2, 0, 1, 4, 1, 5, 4, 0, 3, 1, 3, 2, 1, 4, 5, 7, 5, 6, 7};
- Error HzbGenerator::init()
- {
- if(GrManager::getSingleton().getDeviceCapabilities().m_samplingFilterMinMax)
- {
- SamplerInitInfo sinit("HzbReductionMax");
- sinit.m_addressing = SamplingAddressing::kClamp;
- sinit.m_mipmapFilter = SamplingFilter::kMax;
- sinit.m_minMagFilter = SamplingFilter::kMax;
- m_maxSampler = GrManager::getSingleton().newSampler(sinit);
- }
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/HzbGenPyramid.ankiprogbin", {{"REDUCTION_TYPE", 1}, {"MIN_MAX_SAMPLER", m_maxSampler.isCreated()}},
- m_genPyramidProg, m_genPyramidGrProg));
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/HzbMaxDepth.ankiprogbin", m_maxDepthProg, m_maxDepthGrProg));
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/HzbMaxDepthProject.ankiprogbin", m_maxBoxProg, m_maxBoxGrProg));
- if(GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferNaturalAlignment)
- {
- m_counterBufferElementSize = sizeof(U32);
- }
- else
- {
- m_counterBufferElementSize = max<U32>(sizeof(U32), GrManager::getSingleton().getDeviceCapabilities().m_structuredBufferBindOffsetAlignment);
- }
- BufferInitInfo buffInit("HzbCounterBuffer");
- buffInit.m_size = m_counterBufferElementSize * kCounterBufferElementCount;
- buffInit.m_usage = BufferUsageBit::kUavCompute | BufferUsageBit::kCopyDestination;
- m_counterBuffer = GrManager::getSingleton().newBuffer(buffInit);
- // Zero counter buffer
- zeroBuffer(m_counterBuffer.get());
- // Boxes buffer
- buffInit = BufferInitInfo("HzbBoxIndices");
- buffInit.m_size = sizeof(kBoxIndices);
- buffInit.m_usage = BufferUsageBit::kIndex;
- buffInit.m_mapAccess = BufferMapAccessBit::kWrite;
- m_boxIndexBuffer = GrManager::getSingleton().newBuffer(buffInit);
- void* mappedMem = m_boxIndexBuffer->map(0, kMaxPtrSize, BufferMapAccessBit::kWrite);
- memcpy(mappedMem, kBoxIndices, sizeof(kBoxIndices));
- m_boxIndexBuffer->unmap();
- return Error::kNone;
- }
- void HzbGenerator::populateRenderGraphInternal(ConstWeakArray<DispatchInput> dispatchInputs, CString customName, RenderGraphBuilder& rgraph)
- {
- const U32 dispatchCount = dispatchInputs.getSize();
- if(m_crntFrame != getRenderer().getFrameCount())
- {
- m_crntFrame = getRenderer().getFrameCount();
- m_counterBufferCrntElementCount = 0;
- }
- const U32 counterBufferElement = m_counterBufferCrntElementCount;
- m_counterBufferCrntElementCount += dispatchCount;
- ANKI_ASSERT(counterBufferElement < kCounterBufferElementCount);
- NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass((customName.isEmpty()) ? "HZB generation" : customName);
- Array<DispatchInput, kMaxShadowCascades> dispatchInputsCopy;
- for(U32 i = 0; i < dispatchCount; ++i)
- {
- const TextureSubresourceDesc firstMipSubresource = TextureSubresourceDesc::firstSurface(DepthStencilAspectBit::kDepth);
- pass.newTextureDependency(dispatchInputs[i].m_srcDepthRt, TextureUsageBit::kSrvCompute, firstMipSubresource);
- pass.newTextureDependency(dispatchInputs[i].m_dstHzbRt, TextureUsageBit::kUavCompute);
- dispatchInputsCopy[i] = dispatchInputs[i];
- }
- pass.setWork([this, dispatchInputsCopy, dispatchCount, counterBufferElement](RenderPassWorkContext& rgraphCtx) {
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_genPyramidGrProg.get());
- cmdb.bindSampler(0, 0, m_maxSampler.isCreated() ? m_maxSampler.get() : getRenderer().getSamplers().m_trilinearClamp.get());
- for(U32 dispatch = 0; dispatch < dispatchCount; ++dispatch)
- {
- const DispatchInput& in = dispatchInputsCopy[dispatch];
- const U32 hzbMipCount =
- min(kMaxMipsSinglePassDownsamplerCanProduce, computeMaxMipmapCount2d(in.m_dstHzbRtSize.x(), in.m_dstHzbRtSize.y()));
- const U32 mipsToCompute = hzbMipCount;
- varAU2(dispatchThreadGroupCountXY);
- varAU2(workGroupOffset); // needed if Left and Top are not 0,0
- varAU2(numWorkGroupsAndMips);
- varAU4(rectInfo) = initAU4(0, 0, in.m_dstHzbRtSize.x() * 2, in.m_dstHzbRtSize.y() * 2);
- SpdSetup(dispatchThreadGroupCountXY, workGroupOffset, numWorkGroupsAndMips, rectInfo, mipsToCompute);
- struct Constants
- {
- Vec2 m_invSrcTexSize;
- U32 m_threadGroupCount;
- U32 m_mipmapCount;
- } pc;
- pc.m_invSrcTexSize = 1.0f / Vec2(in.m_dstHzbRtSize * 2);
- pc.m_threadGroupCount = numWorkGroupsAndMips[0];
- pc.m_mipmapCount = numWorkGroupsAndMips[1];
- cmdb.setFastConstants(&pc, sizeof(pc));
- for(U32 mip = 0; mip < kMaxMipsSinglePassDownsamplerCanProduce; ++mip)
- {
- TextureSubresourceDesc subresource = TextureSubresourceDesc::firstSurface();
- if(mip < mipsToCompute)
- {
- subresource.m_mipmap = mip;
- }
- else
- {
- subresource.m_mipmap = 0; // Put something random
- }
- rgraphCtx.bindUav(1 + mip, 0, in.m_dstHzbRt, subresource);
- }
- cmdb.bindUav(0, 0,
- BufferView(m_counterBuffer.get())
- .incrementOffset((counterBufferElement + dispatch) * m_counterBufferElementSize)
- .setRange(sizeof(U32)));
- rgraphCtx.bindSrv(0, 0, in.m_srcDepthRt, TextureSubresourceDesc::firstSurface(DepthStencilAspectBit::kDepth));
- cmdb.dispatchCompute(dispatchThreadGroupCountXY[0], dispatchThreadGroupCountXY[1], 1);
- }
- });
- }
- void HzbGenerator::populateRenderGraph(RenderTargetHandle srcDepthRt, UVec2 srcDepthRtSize, RenderTargetHandle dstHzbRt, UVec2 dstHzbRtSize,
- RenderGraphBuilder& rgraph, CString customName)
- {
- DispatchInput in;
- in.m_dstHzbRt = dstHzbRt;
- in.m_dstHzbRtSize = dstHzbRtSize;
- in.m_srcDepthRt = srcDepthRt;
- in.m_srcDepthRtSize = srcDepthRtSize;
- populateRenderGraphInternal({&in, 1}, customName, rgraph);
- }
- void HzbGenerator::populateRenderGraphDirectionalLight(const HzbDirectionalLightInput& in, RenderGraphBuilder& rgraph)
- {
- const U32 cascadeCount = in.m_cascadeCount;
- ANKI_ASSERT(cascadeCount > 0);
- // Generate a temp RT with the max depth of each 64x64 tile of the depth buffer
- RenderTargetHandle maxDepthRt;
- constexpr U32 kTileSize = 64;
- const UVec2 maxDepthRtSize = (in.m_depthBufferRtSize + kTileSize - 1) / kTileSize;
- {
- RenderTargetDesc maxDepthRtDescr("HZB max tile depth");
- maxDepthRtDescr.m_width = maxDepthRtSize.x();
- maxDepthRtDescr.m_height = maxDepthRtSize.y();
- maxDepthRtDescr.m_format = Format::kR32_Sfloat;
- maxDepthRtDescr.bake();
- maxDepthRt = rgraph.newRenderTarget(maxDepthRtDescr);
- NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("HZB max tile depth");
- pass.newTextureDependency(in.m_depthBufferRt, TextureUsageBit::kSrvCompute, DepthStencilAspectBit::kDepth);
- pass.newTextureDependency(maxDepthRt, TextureUsageBit::kUavCompute);
- pass.setWork([this, depthBufferRt = in.m_depthBufferRt, maxDepthRt, maxDepthRtSize](RenderPassWorkContext& rgraphCtx) {
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- rgraphCtx.bindSrv(0, 0, depthBufferRt, TextureSubresourceDesc::firstSurface(DepthStencilAspectBit::kDepth));
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
- rgraphCtx.bindUav(0, 0, maxDepthRt);
- cmdb.bindShaderProgram(m_maxDepthGrProg.get());
- cmdb.dispatchCompute(maxDepthRtSize.x(), maxDepthRtSize.y(), 1);
- });
- }
- // Project a box for each tile on each cascade's HZB
- Array<RenderTargetHandle, kMaxShadowCascades> depthRts;
- for(U32 i = 0; i < cascadeCount; ++i)
- {
- const HzbDirectionalLightInput::Cascade& cascade = in.m_cascades[i];
- // Compute the cascade's min and max depth as seen by the camera
- F32 cascadeMinDepth, cascadeMaxDepth;
- {
- if(i > 0)
- {
- // Do the reverse of computeShadowCascadeIndex2 to find the actual distance of this cascade. computeShadowCascadeIndex2 makes the min
- // distance of a cascade to become even less. See https://www.desmos.com/calculator/g1ibye6ebg
- // F = ((x-m)/(M-m))^16 and solving for x we have the new minDist
- const F32 m = (i >= 2) ? in.m_cascades[i - 2].m_cascadeMaxDistance : 0.0f; // Prev cascade min dist
- const F32 M = in.m_cascades[i - 1].m_cascadeMaxDistance; // Prev cascade max dist
- constexpr F32 F = 0.01f; // Desired factor
- const F32 minDist = pow(F, 1.0f / 16.0f) * (M - m) + m;
- ANKI_ASSERT(minDist < M);
- Vec4 v4 = in.m_cameraProjectionMatrix * Vec4(0.0f, 0.0f, -minDist, 1.0f);
- cascadeMinDepth = saturate(v4.z() / v4.w());
- }
- else
- {
- cascadeMinDepth = 0.0f;
- }
- const F32 maxDist = cascade.m_cascadeMaxDistance;
- const Vec4 v4 = in.m_cameraProjectionMatrix * Vec4(0.0f, 0.0f, -maxDist, 1.0f);
- cascadeMaxDepth = saturate(v4.z() / v4.w());
- ANKI_ASSERT(cascadeMinDepth <= cascadeMaxDepth);
- }
- RenderTargetDesc depthRtDescr(generateTempPassName("HZB boxes depth cascade:%u", i));
- depthRtDescr.m_width = cascade.m_hzbRtSize.x() * 2;
- depthRtDescr.m_height = cascade.m_hzbRtSize.y() * 2;
- depthRtDescr.m_format = Format::kD16_Unorm;
- depthRtDescr.bake();
- depthRts[i] = rgraph.newRenderTarget(depthRtDescr);
- GraphicsRenderPass& pass = rgraph.newGraphicsRenderPass("HZB boxes");
- GraphicsRenderPassTargetDesc depthRt(depthRts[i]);
- depthRt.m_subresource.m_depthStencilAspect = DepthStencilAspectBit::kDepth;
- depthRt.m_clearValue.m_depthStencil.m_depth = 0.0f;
- depthRt.m_loadOperation = RenderTargetLoadOperation::kClear;
- pass.setRenderpassInfo({}, &depthRt);
- pass.newTextureDependency(maxDepthRt, TextureUsageBit::kSrvPixel);
- pass.newTextureDependency(depthRts[i], TextureUsageBit::kRtvDsvWrite, DepthStencilAspectBit::kDepth);
- pass.setWork([this, maxDepthRt, invViewProjMat = in.m_cameraInverseViewProjectionMatrix,
- lightViewProjMat = cascade.m_projectionMatrix * Mat4(cascade.m_viewMatrix, Vec4(0.0f, 0.0f, 0.0f, 1.0f)),
- viewport = cascade.m_hzbRtSize * 2, maxDepthRtSize, cascadeMinDepth, cascadeMaxDepth](RenderPassWorkContext& rgraphCtx) {
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.setDepthCompareOperation(CompareOperation::kGreater);
- cmdb.setViewport(0, 0, viewport.x(), viewport.y());
- cmdb.bindShaderProgram(m_maxBoxGrProg.get());
- rgraphCtx.bindSrv(0, 0, maxDepthRt);
- struct Constants
- {
- Mat4 m_reprojectionMat;
- F32 m_cascadeMinDepth;
- F32 m_cascadeMaxDepth;
- F32 m_padding0;
- F32 m_padding1;
- } consts;
- consts.m_reprojectionMat = lightViewProjMat * invViewProjMat;
- consts.m_cascadeMinDepth = cascadeMinDepth;
- consts.m_cascadeMaxDepth = cascadeMaxDepth;
- cmdb.setFastConstants(&consts, sizeof(consts));
- cmdb.bindIndexBuffer(BufferView(m_boxIndexBuffer.get()), IndexType::kU16);
- cmdb.drawIndexed(PrimitiveTopology::kTriangles, sizeof(kBoxIndices) / sizeof(kBoxIndices[0]), maxDepthRtSize.x() * maxDepthRtSize.y());
- // Restore state
- cmdb.setDepthCompareOperation(CompareOperation::kLess);
- });
- }
- // Generate the HZBs
- Array<DispatchInput, kMaxShadowCascades> inputs;
- for(U32 i = 0; i < cascadeCount; ++i)
- {
- const HzbDirectionalLightInput::Cascade& cascade = in.m_cascades[i];
- inputs[i].m_dstHzbRt = cascade.m_hzbRt;
- inputs[i].m_dstHzbRtSize = cascade.m_hzbRtSize;
- inputs[i].m_srcDepthRt = depthRts[i];
- inputs[i].m_srcDepthRtSize = cascade.m_hzbRtSize * 2;
- }
- populateRenderGraphInternal({&inputs[0], cascadeCount}, "HZB generation shadow cascades", rgraph);
- }
- } // end namespace anki
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