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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/ShaderCompiler/ShaderParser.h>
- namespace anki {
- #define ANKI_PP_ERROR_MALFORMED() \
- ANKI_SHADER_COMPILER_LOGE("%s: Malformed expression: %s", fname.cstr(), line.cstr()); \
- return Error::kUserData
- #define ANKI_PP_ERROR_MALFORMED_MSG(msg_) \
- ANKI_SHADER_COMPILER_LOGE("%s: " msg_ ": %s", fname.cstr(), line.cstr()); \
- return Error::kUserData
- inline constexpr Array<CString, U32(ShaderType::kCount)> kShaderStageNames = {{"VERTEX", "HULL", "DOMAIN", "GEOMETRY", "AMPLIFICATION", "MESH",
- "PIXEL", "COMPUTE", "RAY_GEN", "ANY_HIT", "CLOSEST_HIT", "MISS",
- "INTERSECTION", "CALLABLE", "WORK_GRAPH"}};
- static ShaderType strToShaderType(CString str)
- {
- ShaderType shaderType = ShaderType::kCount;
- if(str == "vert")
- {
- shaderType = ShaderType::kVertex;
- }
- else if(str == "hull")
- {
- shaderType = ShaderType::kHull;
- }
- else if(str == "domain")
- {
- }
- else if(str == "geom")
- {
- shaderType = ShaderType::kGeometry;
- }
- else if(str == "ampl")
- {
- shaderType = ShaderType::kAmplification;
- }
- else if(str == "mesh")
- {
- shaderType = ShaderType::kMesh;
- }
- else if(str == "pixel")
- {
- shaderType = ShaderType::kPixel;
- }
- else if(str == "comp")
- {
- shaderType = ShaderType::kCompute;
- }
- else if(str == "rgen")
- {
- shaderType = ShaderType::kRayGen;
- }
- else if(str == "ahit")
- {
- shaderType = ShaderType::kAnyHit;
- }
- else if(str == "chit")
- {
- shaderType = ShaderType::kClosestHit;
- }
- else if(str == "miss")
- {
- shaderType = ShaderType::kMiss;
- }
- else if(str == "int")
- {
- shaderType = ShaderType::kIntersection;
- }
- else if(str == "call")
- {
- shaderType = ShaderType::kCallable;
- }
- else
- {
- shaderType = ShaderType::kCount;
- }
- return shaderType;
- }
- ShaderParser::ShaderParser(CString fname, ShaderCompilerFilesystemInterface* fsystem, ConstWeakArray<ShaderCompilerDefine> defines)
- : m_fname(fname)
- , m_fsystem(fsystem)
- {
- for(const ShaderCompilerDefine& def : defines)
- {
- m_defineNames.emplaceBack(def.m_name);
- m_defineValues.emplaceBack(def.m_value);
- }
- }
- ShaderParser::~ShaderParser()
- {
- }
- void ShaderParser::tokenizeLine(CString line, ShaderCompilerDynamicArray<ShaderCompilerString>& tokens) const
- {
- ANKI_ASSERT(line.getLength() > 0);
- ShaderCompilerString l = line;
- // Replace all tabs with spaces
- for(char& c : l)
- {
- if(c == '\t')
- {
- c = ' ';
- }
- }
- // Split
- ShaderCompilerStringList spaceTokens;
- spaceTokens.splitString(l, ' ', false);
- // Create the array
- for(const ShaderCompilerString& s : spaceTokens)
- {
- tokens.emplaceBack(s);
- }
- }
- Error ShaderParser::parsePragmaTechniqueStart(const ShaderCompilerString* begin, const ShaderCompilerString* end, CString line, CString fname)
- {
- ANKI_ASSERT(begin && end);
- const PtrSize tokenCount = end - begin;
- if(tokenCount == 0)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- const ShaderType shaderType = strToShaderType(*begin);
- if(shaderType == ShaderType::kCount)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- ShaderCompilerString techniqueName;
- ++begin;
- if(begin == end)
- {
- techniqueName = "Unnamed";
- }
- else if(*begin == "uses_mutators")
- {
- techniqueName = "Unnamed";
- }
- else if(*begin != "uses_mutators")
- {
- techniqueName = *begin;
- ++begin;
- }
- // Mutators
- U64 activeMutators = kMaxU64;
- if(begin != end)
- {
- if(*begin != "uses_mutators")
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- ++begin;
- activeMutators = 0;
- for(; begin != end; ++begin)
- {
- // Find mutator
- U32 count = 0;
- for(const Mutator& mutator : m_mutators)
- {
- if(mutator.m_name == *begin)
- {
- activeMutators |= 1_U64 << U64(count);
- break;
- }
- ++count;
- }
- if(count == m_mutators.getSize())
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Mutator not found");
- }
- }
- }
- // Checks
- if(insideTechnique())
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Need to close the previous technique_start before starting a new one");
- }
- // Find the technique
- Technique* technique = nullptr;
- for(Technique& t : m_techniques)
- {
- if(t.m_name == techniqueName)
- {
- if(!!(t.m_shaderTypes & ShaderTypeBit(1 << shaderType)))
- {
- ANKI_PP_ERROR_MALFORMED_MSG("technique_start with the same name and type appeared more than once");
- }
- technique = &t;
- break;
- }
- }
- // Done
- TechniqueExtra* extra = nullptr;
- if(!technique)
- {
- technique = m_techniques.emplaceBack();
- technique->m_name = techniqueName;
- extra = m_techniqueExtras.emplaceBack();
- }
- else
- {
- const U32 idx = U32(technique - m_techniques.getBegin());
- extra = &m_techniqueExtras[idx];
- }
- technique->m_shaderTypes |= ShaderTypeBit(1 << shaderType);
- technique->m_activeMutators[shaderType] = activeMutators;
- ANKI_ASSERT(extra->m_sourceLines[shaderType].getSize() == 0);
- extra->m_sourceLines[shaderType] = m_commonSourceLines;
- m_insideTechniqueIdx = U32(technique - m_techniques.getBegin());
- m_insideTechniqueShaderType = shaderType;
- return Error::kNone;
- }
- Error ShaderParser::parsePragmaTechniqueEnd(const ShaderCompilerString* begin, const ShaderCompilerString* end, CString line, CString fname)
- {
- ANKI_ASSERT(begin && end);
- // Check tokens
- if(begin >= end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- const ShaderType shaderType = strToShaderType(*begin);
- if(shaderType == ShaderType::kCount)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- ShaderCompilerString techniqueName;
- ++begin;
- if(begin == end)
- {
- // Last token
- techniqueName = "Unnamed";
- }
- else
- {
- techniqueName = *begin;
- ++begin;
- if(begin != end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- }
- // Checks
- if(!insideTechnique())
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Forgot to insert a #pragma anki technique_start");
- }
- if(m_techniques[m_insideTechniqueIdx].m_name != techniqueName || m_insideTechniqueShaderType != shaderType)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("name or type doesn't match the one in technique_start");
- }
- // Done
- m_insideTechniqueIdx = kMaxU32;
- m_insideTechniqueShaderType = ShaderType::kCount;
- return Error::kNone;
- }
- Error ShaderParser::parsePragmaMutator(const ShaderCompilerString* begin, const ShaderCompilerString* end, CString line, CString fname)
- {
- ANKI_ASSERT(begin && end);
- if(begin >= end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- m_mutators.emplaceBack();
- Mutator& mutator = m_mutators.getBack();
- // Name
- {
- if(begin >= end)
- {
- // Need to have a name
- ANKI_PP_ERROR_MALFORMED();
- }
- // Check for duplicate mutators
- for(U32 i = 0; i < m_mutators.getSize() - 1; ++i)
- {
- if(m_mutators[i].m_name == *begin)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Duplicate mutator");
- }
- }
- if(begin->getLength() > kMaxShaderBinaryNameLength)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Too big name");
- }
- mutator.m_name = *begin;
- ++begin;
- }
- // Values
- {
- // Gather them
- for(; begin < end; ++begin)
- {
- MutatorValue value = 0;
- if(tokenIsComment(begin->toCString()))
- {
- break;
- }
- if(begin->toNumber(value))
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- mutator.m_values.emplaceBack(value);
- }
- std::sort(mutator.m_values.getBegin(), mutator.m_values.getEnd());
- // Check for duplicates
- for(U32 i = 1; i < mutator.m_values.getSize(); ++i)
- {
- if(mutator.m_values[i - 1] == mutator.m_values[i])
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Same value appeared more than once");
- }
- }
- }
- return Error::kNone;
- }
- Error ShaderParser::parsePragmaSkipMutation(const ShaderCompilerString* begin, const ShaderCompilerString* end, CString line, CString fname)
- {
- ANKI_ASSERT(begin && end);
- // Some basic sanity checks
- const U tokenCount = U(end - begin);
- // One pair doesn't make sence so it's: mutator_name_0 + mutator_value_0 + mutator_name_1 + mutator_value_1
- constexpr U minTokenCount = 2 + 2;
- if(tokenCount < minTokenCount || (tokenCount % 2) != 0)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- PartialMutationSkip& skip = *m_skipMutations.emplaceBack();
- skip.m_partialMutation.resize(m_mutators.getSize(), std::numeric_limits<MutatorValue>::max());
- do
- {
- // Get mutator name
- const CString mutatorName = *begin;
- U32 mutatorIndex = kMaxU32;
- for(U32 i = 0; i < m_mutators.getSize(); ++i)
- {
- if(m_mutators[i].m_name == mutatorName)
- {
- mutatorIndex = i;
- break;
- }
- }
- if(mutatorIndex == kMaxU32)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Mutator not found");
- }
- // Get mutator value
- ++begin;
- const CString valueStr = *begin;
- MutatorValue value;
- if(valueStr.toNumber(value))
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Malformed mutator value");
- }
- if(!mutatorHasValue(m_mutators[mutatorIndex], value))
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Mutator value incorrect");
- }
- skip.m_partialMutation[mutatorIndex] = value;
- ++begin;
- } while(begin < end && !tokenIsComment(*begin));
- return Error::kNone;
- }
- Error ShaderParser::parseInclude(const ShaderCompilerString* begin, const ShaderCompilerString* end, CString line, CString fname, U32 depth)
- {
- // Gather the path
- ShaderCompilerString path;
- for(; begin < end; ++begin)
- {
- path += *begin;
- }
- if(path.isEmpty())
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- // Check
- const char firstChar = path[0];
- const char lastChar = path[path.getLength() - 1];
- if((firstChar == '\"' && lastChar == '\"') || (firstChar == '<' && lastChar == '>'))
- {
- ShaderCompilerString fname2(path.begin() + 1, path.begin() + path.getLength() - 1);
- const Bool dontIgnore =
- fname2.find("AnKi/Shaders/") != ShaderCompilerString::kNpos || fname2.find("ThirdParty/") != ShaderCompilerString::kNpos;
- if(!dontIgnore)
- {
- // The shaders can't include C++ files. Ignore the include
- return Error::kNone;
- }
- if(parseFile(fname2, depth + 1))
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Error parsing include. See previous errors");
- }
- }
- else
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- return Error::kNone;
- }
- Error ShaderParser::parseLine(CString line, CString fname, Bool& foundPragmaOnce, U32 depth, U32 lineNo)
- {
- // Tokenize
- ShaderCompilerDynamicArray<ShaderCompilerString> tokens;
- tokenizeLine(line, tokens);
- ANKI_ASSERT(tokens.getSize() > 0);
- const ShaderCompilerString* token = tokens.getBegin();
- const ShaderCompilerString* end = tokens.getEnd();
- // Skip the hash
- Bool foundAloneHash = false;
- if(*token == "#")
- {
- ++token;
- foundAloneHash = true;
- }
- if((token < end) && ((foundAloneHash && *token == "include") || *token == "#include"))
- {
- // We _must_ have an #include
- ANKI_CHECK(parseInclude(token + 1, end, line, fname, depth));
- getAppendSourceList().pushBackSprintf("#line %u \"%s\"", lineNo + 1, sanitizeFilename(fname).cstr());
- }
- else if((token < end) && ((foundAloneHash && *token == "pragma") || *token == "#pragma"))
- {
- // We may have a #pragma once or a #pragma anki or something else
- ++token;
- if(*token == "once")
- {
- // Pragma once
- if(foundPragmaOnce)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Can't have more than one #pragma once per file");
- }
- if(token + 1 != end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- // Add the guard unique for this file
- foundPragmaOnce = true;
- const U64 hash = fname.computeHash();
- getAppendSourceList().pushBackSprintf("#ifndef _ANKI_INCL_GUARD_%" PRIu64 "\n"
- "#define _ANKI_INCL_GUARD_%" PRIu64,
- hash, hash);
- getAppendSourceList().pushBackSprintf("#line %u \"%s\"", lineNo + 1, sanitizeFilename(fname).cstr());
- }
- else if(*token == "anki")
- {
- // Must be a #pragma anki
- ++token;
- if(*token == "mutator")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaMutator(token + 1, end, line, fname));
- }
- else if(*token == "technique_start")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaTechniqueStart(token + 1, end, line, fname));
- }
- else if(*token == "technique_end")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaTechniqueEnd(token + 1, end, line, fname));
- }
- else if(*token == "skip_mutation")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaSkipMutation(token + 1, end, line, fname));
- }
- else if(*token == "struct")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaStructBegin(token + 1, end, line, fname));
- }
- else if(*token == "struct_end")
- {
- ANKI_CHECK(checkActiveStruct());
- ANKI_CHECK(parsePragmaStructEnd(token + 1, end, line, fname));
- }
- else if(*token == "member")
- {
- ANKI_CHECK(checkActiveStruct());
- ANKI_CHECK(parsePragmaMember(token + 1, end, line, fname));
- }
- else if(*token == "16bit")
- {
- ANKI_CHECK(parsePragma16bit(token + 1, end, line, fname));
- }
- else if(*token == "extra_compiler_args")
- {
- ANKI_CHECK(parseExtraCompilerArgs(token + 1, end, line, fname));
- }
- else
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- // For good measure
- getAppendSourceList().pushBackSprintf("#line %u \"%s\"", lineNo + 1, sanitizeFilename(fname).cstr());
- }
- else
- {
- // Some other pragma, ignore
- getAppendSourceList().pushBack(line);
- }
- }
- else
- {
- // Ignore
- getAppendSourceList().pushBack(line);
- }
- return Error::kNone;
- }
- Error ShaderParser::parsePragmaStructBegin(const ShaderCompilerString* begin, const ShaderCompilerString* end, CString line, CString fname)
- {
- const U tokenCount = U(end - begin);
- if(tokenCount != 1)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- GhostStruct& gstruct = *m_ghostStructs.emplaceBack();
- gstruct.m_name = *begin;
- getAppendSourceList().pushBackSprintf("struct %s {", begin->cstr());
- ANKI_ASSERT(!m_insideStruct);
- m_insideStruct = true;
- return Error::kNone;
- }
- Error ShaderParser::parsePragmaMember(const ShaderCompilerString* begin, const ShaderCompilerString* end, CString line, CString fname)
- {
- ANKI_ASSERT(m_insideStruct);
- const U tokenCount = U(end - begin);
- if(tokenCount != 2)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- GhostStruct& structure = m_ghostStructs.getBack();
- Member member;
- // Type
- const CString typeStr = *begin;
- member.m_type = ShaderVariableDataType::kNone;
- if(typeStr == "F32" || typeStr == "RF32")
- {
- member.m_type = ShaderVariableDataType::kF32;
- }
- else if(typeStr == "Vec2" || typeStr == "RVec2")
- {
- member.m_type = ShaderVariableDataType::kVec2;
- }
- else if(typeStr == "Vec3" || typeStr == "RVec3")
- {
- member.m_type = ShaderVariableDataType::kVec3;
- }
- else if(typeStr == "Vec4" || typeStr == "RVec4")
- {
- member.m_type = ShaderVariableDataType::kVec4;
- }
- else if(typeStr == "U32")
- {
- member.m_type = ShaderVariableDataType::kU32;
- }
- if(member.m_type == ShaderVariableDataType::kNone)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Unrecognized type");
- }
- // Name
- ++begin;
- member.m_name = *begin;
- // Rest
- member.m_offset = (structure.m_members.getSize())
- ? structure.m_members.getBack().m_offset + getShaderVariableDataTypeInfo(structure.m_members.getBack().m_type).m_size
- : 0;
- getAppendSourceList().pushBackSprintf("#define %s_%s_OFFSETOF %u", structure.m_name.cstr(), member.m_name.cstr(), member.m_offset);
- getAppendSourceList().pushBackSprintf("\t%s %s;", typeStr.cstr(), member.m_name.cstr());
- structure.m_members.emplaceBack(std::move(member));
- return Error::kNone;
- }
- Error ShaderParser::parsePragmaStructEnd(const ShaderCompilerString* begin, const ShaderCompilerString* end, CString line, CString fname)
- {
- ANKI_ASSERT(m_insideStruct);
- if(begin != end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- GhostStruct& gstruct = m_ghostStructs.getBack();
- const CString structName = gstruct.m_name;
- if(gstruct.m_members.isEmpty())
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Struct doesn't have any members");
- }
- getAppendSourceList().pushBack("};");
- for(U32 i = 0; i < gstruct.m_members.getSize(); ++i)
- {
- const Member& m = gstruct.m_members[i];
- // # define XXX_LOAD()
- getAppendSourceList().pushBackSprintf("#\tdefine %s_%s_LOAD(buff, offset) buff.Load<%s>(%s_%s_OFFSETOF + (offset))%s", structName.cstr(),
- m.m_name.cstr(), getShaderVariableDataTypeInfo(m.m_type).m_name, structName.cstr(), m.m_name.cstr(),
- (i != gstruct.m_members.getSize() - 1) ? "," : "");
- }
- // Now define the structure LOAD in HLSL
- getAppendSourceList().pushBackSprintf("#define load%s(buff, offset) { \\", structName.cstr());
- for(U32 i = 0; i < gstruct.m_members.getSize(); ++i)
- {
- const Member& m = gstruct.m_members[i];
- getAppendSourceList().pushBackSprintf("\t%s_%s_LOAD(buff, offset) \\", structName.cstr(), m.m_name.cstr());
- }
- getAppendSourceList().pushBack("}");
- // Done
- m_insideStruct = false;
- return Error::kNone;
- }
- Error ShaderParser::parsePragma16bit(const ShaderCompilerString* begin, const ShaderCompilerString* end, CString line, CString fname)
- {
- ANKI_ASSERT(begin && end);
- // Check tokens
- if(begin != end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- m_16bitTypes = true;
- return Error::kNone;
- }
- Error ShaderParser::parseExtraCompilerArgs(const ShaderCompilerString* begin, const ShaderCompilerString* end, CString line, CString fname)
- {
- ANKI_ASSERT(begin && end);
- if(begin >= end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- for(; begin < end; ++begin)
- {
- if(tokenIsComment(begin->toCString()))
- {
- break;
- }
- m_extraCompilerArgs.emplaceBack(*begin);
- }
- return Error::kNone;
- }
- Error ShaderParser::parseFile(CString fname, U32 depth)
- {
- // First check the depth
- if(depth > kMaxIncludeDepth)
- {
- ANKI_SHADER_COMPILER_LOGE("The include depth is too high. Probably circular includance");
- }
- Bool foundPragmaOnce = false;
- // Load file in lines
- ShaderCompilerString txt;
- ANKI_CHECK(m_fsystem->readAllText(fname, txt));
- m_hash = (m_hash) ? computeHash(txt.cstr(), txt.getLength()) : appendHash(txt.cstr(), txt.getLength(), m_hash);
- ShaderCompilerStringList lines;
- lines.splitString(txt, '\n', true);
- if(lines.getSize() < 1)
- {
- ANKI_SHADER_COMPILER_LOGE("Source is empty");
- }
- getAppendSourceList().pushBackSprintf("#line 0 \"%s\"", sanitizeFilename(fname).cstr());
- // Parse lines
- U32 lineNo = 1;
- for(const ShaderCompilerString& line : lines)
- {
- if(line.isEmpty())
- {
- getAppendSourceList().pushBack(" ");
- }
- else if(line.find("pragma") != ShaderCompilerString::kNpos || line.find("include") != ShaderCompilerString::kNpos)
- {
- // Possibly a preprocessor directive we care
- ANKI_CHECK(parseLine(line.toCString(), fname, foundPragmaOnce, depth, lineNo));
- }
- else
- {
- // Just append the line
- getAppendSourceList().pushBack(line.toCString());
- }
- ++lineNo;
- }
- if(foundPragmaOnce)
- {
- // Append the guard
- getAppendSourceList().pushBack("#endif // Include guard");
- }
- return Error::kNone;
- }
- Error ShaderParser::parse()
- {
- ANKI_ASSERT(!m_fname.isEmpty());
- ANKI_ASSERT(m_commonSourceLines.isEmpty());
- const CString fname = m_fname;
- // Parse recursively
- ANKI_CHECK(parseFile(fname, 0));
- // Checks
- {
- if(m_techniques.getSize() == 0)
- {
- ANKI_SHADER_COMPILER_LOGE("No techniques were found");
- return Error::kUserData;
- }
- if(insideTechnique())
- {
- ANKI_SHADER_COMPILER_LOGE("Forgot to end a technique");
- return Error::kUserData;
- }
- if(m_insideStruct)
- {
- ANKI_SHADER_COMPILER_LOGE("Forgot to end a struct");
- return Error::kUserData;
- }
- }
- // Create the code lines for each technique
- for(U32 i = 0; i < m_techniques.getSize(); ++i)
- {
- for(ShaderType s : EnumIterable<ShaderType>())
- {
- if(m_techniqueExtras[i].m_sourceLines[s].getSize())
- {
- ANKI_ASSERT(!!(m_techniques[i].m_shaderTypes & ShaderTypeBit(1 << s)));
- m_techniqueExtras[i].m_sourceLines[s].join("\n", m_techniqueExtras[i].m_sources[s]);
- m_techniqueExtras[i].m_sourceLines[s].destroy(); // Free mem
- }
- else
- {
- ANKI_ASSERT(!(m_techniques[i].m_shaderTypes & ShaderTypeBit(1 << s)));
- }
- }
- }
- // Copy the extra compiler args to a better structure
- if(m_extraCompilerArgs.getSize() > 0)
- {
- m_extraCompilerArgsCString.resize(m_extraCompilerArgs.getSize());
- for(U32 i = 0; i < m_extraCompilerArgs.getSize(); ++i)
- {
- m_extraCompilerArgsCString[i] = m_extraCompilerArgs[i];
- }
- }
- m_commonSourceLines.destroy(); // Free mem
- return Error::kNone;
- }
- void ShaderParser::generateAnkiShaderHeader(ShaderType shaderType, ShaderCompilerString& header)
- {
- header.destroy();
- header += ShaderCompilerString().sprintf("#define kMaxBindlessTextures %uu\n", kMaxBindlessTextures);
- for(ShaderType type : EnumIterable<ShaderType>())
- {
- header += ShaderCompilerString().sprintf("#define ANKI_%s_SHADER %u\n", kShaderStageNames[type].cstr(), (shaderType == type) ? 1 : 0);
- }
- }
- void ShaderParser::generateVariant(ConstWeakArray<MutatorValue> mutation, const ShaderParserTechnique& technique, ShaderType shaderType,
- ShaderCompilerString& source) const
- {
- // Sanity checks
- ANKI_ASSERT(mutation.getSize() == m_mutators.getSize());
- for(U32 i = 0; i < mutation.getSize(); ++i)
- {
- ANKI_ASSERT(mutatorHasValue(m_mutators[i], mutation[i]) && "Value not found");
- }
- ANKI_ASSERT(!!(technique.m_shaderTypes & ShaderTypeBit(1 << shaderType)));
- source.destroy();
- ANKI_ASSERT(&technique >= m_techniques.getBegin() && &technique < m_techniques.getEnd());
- const U32 tIdx = U32(&technique - m_techniques.getBegin());
- for(U32 i = 0; i < m_defineNames.getSize(); ++i)
- {
- source += ShaderCompilerString().sprintf("#define %s %d\n", m_defineNames[i].cstr(), m_defineValues[i]);
- }
- for(U32 i = 0; i < mutation.getSize(); ++i)
- {
- if(!!(technique.m_activeMutators[shaderType] & (1_U64 << U64(i))))
- {
- source += ShaderCompilerString().sprintf("#define %s %d\n", m_mutators[i].m_name.cstr(), mutation[i]);
- }
- }
- for(U32 i = 0; i < m_techniques.getSize(); ++i)
- {
- source += ShaderCompilerString().sprintf("#define ANKI_TECHNIQUE_%s %u\n", m_techniques[i].m_name.cstr(), U32(tIdx == i));
- }
- ShaderCompilerString header;
- generateAnkiShaderHeader(shaderType, header);
- source += header;
- if(m_16bitTypes)
- {
- source += "#define ANKI_SUPPORTS_16BIT_TYPES 1\n";
- }
- else
- {
- source += "#define ANKI_SUPPORTS_16BIT_TYPES 0\n";
- }
- ANKI_ASSERT(m_techniqueExtras[tIdx].m_sources[shaderType].getLength() > 0);
- source += m_techniqueExtras[tIdx].m_sources[shaderType];
- }
- Bool ShaderParser::mutatorHasValue(const ShaderParserMutator& mutator, MutatorValue value)
- {
- for(MutatorValue v : mutator.m_values)
- {
- if(value == v)
- {
- return true;
- }
- }
- return false;
- }
- Bool ShaderParser::skipMutation(ConstWeakArray<MutatorValue> mutation) const
- {
- ANKI_ASSERT(mutation.getSize() == m_mutators.getSize());
- for(const PartialMutationSkip& skip : m_skipMutations)
- {
- Bool doSkip = true;
- for(U32 i = 0; i < m_mutators.getSize(); ++i)
- {
- if(skip.m_partialMutation[i] == std::numeric_limits<MutatorValue>::max())
- {
- // Don't care
- continue;
- }
- if(skip.m_partialMutation[i] != mutation[i])
- {
- doSkip = false;
- break;
- }
- }
- if(doSkip)
- {
- return true;
- }
- }
- return false;
- }
- } // end namespace anki
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