Main.cpp 3.0 KB

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  1. // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include "../common/Framework.h"
  7. using namespace anki;
  8. class MyApp : public SampleApp
  9. {
  10. public:
  11. Error sampleExtraInit() override;
  12. Error userMainLoop(Bool& quit) override;
  13. };
  14. Error MyApp::sampleExtraInit()
  15. {
  16. ScriptResourcePtr script;
  17. ANKI_CHECK(getResourceManager().loadResource("assets/scene.lua", script));
  18. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  19. SceneNode& cam = getSceneGraph().getActiveCameraNode();
  20. cam.getComponent<MoveComponent>().setLocalTransform(
  21. Transform(Vec4(0.0, 0.0, 5.0, 0.0), Mat3x4::getIdentity(), 1.0));
  22. PlayerNode* player;
  23. ANKI_CHECK(getSceneGraph().newSceneNode("player", player, Vec4(0.0f, 2.5f, 0.0f, 0.0f)));
  24. player->addChild(&cam);
  25. return Error::NONE;
  26. }
  27. Error MyApp::userMainLoop(Bool& quit)
  28. {
  29. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  30. if(getInput().getKey(KeyCode::ESCAPE))
  31. {
  32. quit = true;
  33. }
  34. if(getInput().getKey(KeyCode::F1) == 1)
  35. {
  36. static U mode = 0;
  37. mode = (mode + 1) % 3;
  38. if(mode == 0)
  39. {
  40. getMainRenderer().getDbg().setEnabled(false);
  41. }
  42. else if(mode == 1)
  43. {
  44. getMainRenderer().getDbg().setEnabled(true);
  45. getMainRenderer().getDbg().setDepthTestEnabled(true);
  46. getMainRenderer().getDbg().setDitheredDepthTestEnabled(false);
  47. }
  48. else
  49. {
  50. getMainRenderer().getDbg().setEnabled(true);
  51. getMainRenderer().getDbg().setDepthTestEnabled(false);
  52. getMainRenderer().getDbg().setDitheredDepthTestEnabled(true);
  53. }
  54. }
  55. if(getInput().getKey(KeyCode::R))
  56. {
  57. SceneNode& player = getSceneGraph().findSceneNode("player");
  58. player.getComponent<PlayerControllerComponent>().moveToPosition(Vec4(0.0f, 2.0f, 0.0f, 0.0f));
  59. }
  60. if(getInput().getMouseButton(MouseButton::LEFT) == 1)
  61. {
  62. ANKI_LOGI("Firing a monkey");
  63. static U instance = 0;
  64. Transform camTrf = getSceneGraph().getActiveCameraNode().getComponent<MoveComponent>().getWorldTransform();
  65. ModelNode* monkey;
  66. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  67. StringAuto(getAllocator()).sprintf("monkey%u", instance++).toCString(),
  68. monkey,
  69. "assets/SuzanneMaterial-material.ankimdl"));
  70. // monkey->getComponent<MoveComponent>().setLocalTransform(camTrf);
  71. BodyNode* body;
  72. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  73. StringAuto(getAllocator()).sprintf("bmonkey%u", instance++).toCString(), body, "assets/Suzanne.ankicl"));
  74. body->getComponent<BodyComponent>().setTransform(camTrf);
  75. PhysicsBodyPtr pbody = body->getComponent<BodyComponent>().getPhysicsBody();
  76. pbody->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
  77. body->addChild(monkey);
  78. }
  79. return Error::NONE;
  80. }
  81. int main(int argc, char* argv[])
  82. {
  83. Error err = Error::NONE;
  84. MyApp* app = new MyApp;
  85. err = app->init(argc, argv, argv[0]);
  86. if(!err)
  87. {
  88. err = app->mainLoop();
  89. }
  90. if(err)
  91. {
  92. ANKI_LOGE("Error reported. Bye!");
  93. }
  94. else
  95. {
  96. delete app;
  97. ANKI_LOGI("Bye!!");
  98. }
  99. return 0;
  100. }