Panagiotis Christopoulos Charitos a831cdda6f Multidraw is working. MS seems faster, visibility tests much slower. Need to balance 13 лет назад
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BsBpSphere.glsl 6e1d6f010d Refactoring 15 лет назад
BsFragmentCommon.glsl 6ee659b19d Particles 13 лет назад
BsRefract.glsl d03c8964ee - Material 14 лет назад
BsVertexCommon.glsl 6ee659b19d Particles 13 лет назад
Dbg.glsl 06a3094e1a Bug fixes. Commit before using PBOs on Tiler 13 лет назад
DpGeneric.glsl d03c8964ee - Material 14 лет назад
Final.glsl 9b7951e7a9 UBOs on MS are slower than plain uniforms. Keeping both options with uniforms the default. Rework on the Tiler, moving to another class for fine opts and broader purpose 13 лет назад
GaussianBlurGeneric.glsl d705208da8 Blending + particles 13 лет назад
IsAp.glsl 64c1662d71 IS & UBOS 13 лет назад
IsLpGeneric.glsl a831cdda6f Multidraw is working. MS seems faster, visibility tests much slower. Need to balance 13 лет назад
IsLpVertex.glsl 97455f8bd9 Start designing the multi mesh support (= faster rendering) 13 лет назад
IsSmo.glsl 9ff07cfa66 Material 14 лет назад
LinearDepth.glsl 60b88f0db2 IS 13 лет назад
MaterialCommonFunctions.glsl 6ee659b19d Particles 13 лет назад
MaterialFragmentCommon.glsl 132cd5158c Particles + Instancing 13 лет назад
MaterialFragmentFunctions.glsl e9ec9678f8 Instancing support 13 лет назад
MaterialFragmentVariables.glsl 5549a50da1 Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms 13 лет назад
MaterialVertexCommon.glsl 7c3c86013e Renaming files 13 лет назад
MaterialVertexFunctions.glsl 7c3c86013e Renaming files 13 лет назад
MaterialVertexVariables.glsl 7c3c86013e Renaming files 13 лет назад
MsCommon.tc.glsl fae03a0d49 Minor refactoring 13 лет назад
Pack.glsl 5549a50da1 Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms 13 лет назад
Pps.glsl 0e1963ca72 Bug fixing 13 лет назад
PpsBlurGeneric.glsl d03c8964ee - Material 14 лет назад
PpsHdr.glsl cd967d6e04 Making HDR more beautifull. Need to test speed 13 лет назад
PpsLscatt.glsl 07e3082c53 - MAJOR: The Renderer's stages and passes are in different .h files. More clean this way 15 лет назад
PpsSideBlur.glsl d03c8964ee - Material 14 лет назад
PpsSsao.glsl 55050eafb7 Optimization on shaders (get view position from depth buffer) 13 лет назад
SimpleVert.glsl 07e48bda22 Tiler additions & designing UI 13 лет назад
TfHwSkinningGeneric.glsl d03c8964ee - Material 14 лет назад
TfHwSkinningPos.glsl 542a74a763 Optimizing main renderer a bit 13 лет назад
TfHwSkinningPosNormTan.glsl 542a74a763 Optimizing main renderer a bit 13 лет назад
TilerMinMax.glsl a0473be87f Asset updates 13 лет назад
UiText.glsl d03c8964ee - Material 14 лет назад
bs_bp_volfog.glsl 119a2cb955 *Changing the codding style in the shaders 16 лет назад
median_filter.glsl 119a2cb955 *Changing the codding style in the shaders 16 лет назад
photoshop_filters.glsl 4baaedb4bf Commiting new shaders 16 лет назад