GBufferPost.cpp 4.0 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/GBufferPost.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/RenderQueue.h>
  9. #include <AnKi/Renderer/ClusterBinning2.h>
  10. namespace anki {
  11. Error GBufferPost::init()
  12. {
  13. const Error err = initInternal();
  14. if(err)
  15. {
  16. ANKI_R_LOGE("Failed to initialize GBufferPost pass");
  17. }
  18. return err;
  19. }
  20. Error GBufferPost::initInternal()
  21. {
  22. ANKI_R_LOGV("Initializing GBufferPost pass");
  23. // Load shaders
  24. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/GBufferPost.ankiprogbin", m_prog));
  25. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  26. variantInitInfo.addConstant("kTileCount", getRenderer().getTileCounts());
  27. variantInitInfo.addConstant("kZSplitCount", getRenderer().getZSplitCount());
  28. variantInitInfo.addConstant("kTileSize", getRenderer().getTileSize());
  29. const ShaderProgramResourceVariant* variant;
  30. m_prog->getOrCreateVariant(variantInitInfo, variant);
  31. m_grProg.reset(&variant->getProgram());
  32. // Create FB descr
  33. m_fbDescr.m_colorAttachmentCount = 2;
  34. m_fbDescr.m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::kLoad;
  35. m_fbDescr.m_colorAttachments[1].m_loadOperation = AttachmentLoadOperation::kLoad;
  36. m_fbDescr.bake();
  37. return Error::kNone;
  38. }
  39. void GBufferPost::populateRenderGraph(RenderingContext& ctx)
  40. {
  41. if(GpuSceneArrays::Decal::getSingleton().getElementCount() == 0)
  42. {
  43. // If there are no decals don't bother
  44. return;
  45. }
  46. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  47. // Create pass
  48. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("GBuffPost");
  49. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  50. run(rgraphCtx);
  51. });
  52. rpass.setFramebufferInfo(m_fbDescr, {getRenderer().getGBuffer().getColorRt(0), getRenderer().getGBuffer().getColorRt(1)});
  53. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(0), TextureUsageBit::kAllFramebuffer);
  54. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(1), TextureUsageBit::kAllFramebuffer);
  55. rpass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSampledFragment,
  56. TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  57. rpass.newBufferDependency(getRenderer().getClusterBinning2().getClustersBufferHandle(), BufferUsageBit::kStorageFragmentRead);
  58. rpass.newBufferDependency(getRenderer().getClusterBinning2().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kDecal),
  59. BufferUsageBit::kStorageFragmentRead);
  60. }
  61. void GBufferPost::run(RenderPassWorkContext& rgraphCtx)
  62. {
  63. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  64. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  65. cmdb.bindShaderProgram(m_grProg.get());
  66. cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kSrcAlpha, BlendFactor::kZero, BlendFactor::kOne);
  67. cmdb.setBlendFactors(1, BlendFactor::kOne, BlendFactor::kSrcAlpha, BlendFactor::kZero, BlendFactor::kOne);
  68. // Bind all
  69. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  70. rgraphCtx.bindTexture(0, 1, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  71. cmdb.bindSampler(0, 2, getRenderer().getSamplers().m_trilinearRepeat.get());
  72. cmdb.bindUniformBuffer(0, 3, getRenderer().getClusterBinning2().getClusteredShadingUniforms());
  73. cmdb.bindStorageBuffer(0, 4, getRenderer().getClusterBinning2().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kDecal));
  74. cmdb.bindStorageBuffer(0, 5, getRenderer().getClusterBinning2().getClustersBuffer());
  75. cmdb.bindAllBindless(1);
  76. // Draw
  77. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  78. // Restore state
  79. cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kZero);
  80. cmdb.setBlendFactors(1, BlendFactor::kOne, BlendFactor::kZero);
  81. }
  82. } // end namespace anki