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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/LightShading.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Renderer/ProbeReflections.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/RenderQueue.h>
- #include <AnKi/Renderer/ForwardShading.h>
- #include <AnKi/Renderer/VolumetricFog.h>
- #include <AnKi/Renderer/DepthDownscale.h>
- #include <AnKi/Renderer/IndirectSpecular.h>
- #include <AnKi/Renderer/ShadowmapsResolve.h>
- #include <AnKi/Renderer/RtShadows.h>
- #include <AnKi/Renderer/IndirectDiffuse.h>
- #include <AnKi/Renderer/VrsSriGeneration.h>
- #include <AnKi/Renderer/ClusterBinning2.h>
- #include <AnKi/Core/CVarSet.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Scene/Components/SkyboxComponent.h>
- namespace anki {
- Error LightShading::init()
- {
- ANKI_R_LOGV("Initializing light shading");
- Error err = initLightShading();
- if(!err)
- {
- err = initSkybox();
- }
- if(!err)
- {
- err = initApplyFog();
- }
- if(!err)
- {
- err = initApplyIndirect();
- }
- if(err)
- {
- ANKI_R_LOGE("Failed to init light stage");
- }
- return err;
- }
- Error LightShading::initLightShading()
- {
- // Load shaders and programs
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/LightShading.ankiprogbin", m_lightShading.m_prog));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_lightShading.m_prog);
- variantInitInfo.addConstant("kTileCount", getRenderer().getTileCounts());
- variantInitInfo.addConstant("kZSplitCount", getRenderer().getZSplitCount());
- variantInitInfo.addConstant("kTileSize", getRenderer().getTileSize());
- const ShaderProgramResourceVariant* variant;
- m_lightShading.m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_lightShading.m_grProg.reset(&variant->getProgram());
- // Create RT descr
- const UVec2 internalResolution = getRenderer().getInternalResolution();
- m_lightShading.m_rtDescr =
- getRenderer().create2DRenderTargetDescription(internalResolution.x(), internalResolution.y(), getRenderer().getHdrFormat(), "Light Shading");
- m_lightShading.m_rtDescr.bake();
- // Create FB descr
- m_lightShading.m_fbDescr.m_colorAttachmentCount = 1;
- m_lightShading.m_fbDescr.m_depthStencilAttachment.m_loadOperation = AttachmentLoadOperation::kLoad;
- m_lightShading.m_fbDescr.m_depthStencilAttachment.m_stencilLoadOperation = AttachmentLoadOperation::kDontCare;
- m_lightShading.m_fbDescr.m_depthStencilAttachment.m_aspect = DepthStencilAspectBit::kDepth;
- if(GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_vrsCVar.get())
- {
- m_lightShading.m_fbDescr.m_shadingRateAttachmentTexelWidth = getRenderer().getVrsSriGeneration().getSriTexelDimension();
- m_lightShading.m_fbDescr.m_shadingRateAttachmentTexelHeight = getRenderer().getVrsSriGeneration().getSriTexelDimension();
- }
- m_lightShading.m_fbDescr.bake();
- // Debug visualization
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/VisualizeHdrRenderTarget.ankiprogbin", m_visualizeRtProg, m_visualizeRtGrProg));
- return Error::kNone;
- }
- Error LightShading::initSkybox()
- {
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/LightShadingSkybox.ankiprogbin", m_skybox.m_prog));
- for(U32 method = 0; method < 2; ++method)
- {
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_skybox.m_prog);
- variantInitInfo.addMutation("METHOD", method);
- const ShaderProgramResourceVariant* variant;
- m_skybox.m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_skybox.m_grProgs[method].reset(&variant->getProgram());
- }
- return Error::kNone;
- }
- Error LightShading::initApplyFog()
- {
- // Load shaders and programs
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/LightShadingApplyFog.ankiprogbin", m_applyFog.m_prog));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_applyFog.m_prog);
- variantInitInfo.addConstant("kZSplitCount", getRenderer().getZSplitCount());
- variantInitInfo.addConstant("kFinalZSplit", getRenderer().getVolumetricFog().getFinalClusterInZ());
- const ShaderProgramResourceVariant* variant;
- m_applyFog.m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_applyFog.m_grProg.reset(&variant->getProgram());
- return Error::kNone;
- }
- Error LightShading::initApplyIndirect()
- {
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/LightShadingApplyIndirect.ankiprogbin", m_applyIndirect.m_prog, m_applyIndirect.m_grProg));
- return Error::kNone;
- }
- void LightShading::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- ANKI_TRACE_SCOPED_EVENT(ForwardShading);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
- const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_vrsCVar.get();
- if(enableVrs)
- {
- // Just set some low value, the attachment will take over
- cmdb.setVrsRate(VrsRate::k1x1);
- }
- // Do light shading first
- {
- cmdb.bindShaderProgram(m_lightShading.m_grProg.get());
- cmdb.setDepthWrite(false);
- // Bind all
- cmdb.bindUniformBuffer(0, 0, getRenderer().getClusterBinning2().getClusteredShadingUniforms());
- cmdb.bindStorageBuffer(0, 1, getRenderer().getClusterBinning2().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
- rgraphCtx.bindColorTexture(0, 2, getRenderer().getShadowMapping().getShadowmapRt());
- cmdb.bindStorageBuffer(0, 3, getRenderer().getClusterBinning2().getClustersBuffer());
- cmdb.bindSampler(0, 4, getRenderer().getSamplers().m_nearestNearestClamp.get());
- cmdb.bindSampler(0, 5, getRenderer().getSamplers().m_trilinearClamp.get());
- rgraphCtx.bindColorTexture(0, 6, getRenderer().getGBuffer().getColorRt(0));
- rgraphCtx.bindColorTexture(0, 7, getRenderer().getGBuffer().getColorRt(1));
- rgraphCtx.bindColorTexture(0, 8, getRenderer().getGBuffer().getColorRt(2));
- rgraphCtx.bindTexture(0, 9, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- if(getRenderer().getRtShadowsEnabled())
- {
- rgraphCtx.bindColorTexture(0, 10, getRenderer().getRtShadows().getRt());
- }
- else
- {
- rgraphCtx.bindColorTexture(0, 11, getRenderer().getShadowmapsResolve().getRt());
- }
- // Draw
- drawQuad(cmdb);
- }
- // Apply indirect
- {
- cmdb.setDepthWrite(false);
- cmdb.bindShaderProgram(m_applyIndirect.m_grProg.get());
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
- cmdb.bindSampler(0, 1, getRenderer().getSamplers().m_trilinearClamp.get());
- rgraphCtx.bindColorTexture(0, 2, getRenderer().getIndirectDiffuse().getRt());
- rgraphCtx.bindColorTexture(0, 3, getRenderer().getIndirectSpecular().getRt());
- rgraphCtx.bindColorTexture(0, 4, getRenderer().getDepthDownscale().getHiZRt());
- rgraphCtx.bindTexture(0, 5, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- rgraphCtx.bindColorTexture(0, 6, getRenderer().getGBuffer().getColorRt(0));
- rgraphCtx.bindColorTexture(0, 7, getRenderer().getGBuffer().getColorRt(1));
- rgraphCtx.bindColorTexture(0, 8, getRenderer().getGBuffer().getColorRt(2));
- cmdb.bindTexture(0, 9, &getRenderer().getProbeReflections().getIntegrationLut());
- cmdb.bindUniformBuffer(0, 10, getRenderer().getClusterBinning2().getClusteredShadingUniforms());
- const Vec4 pc(ctx.m_cameraNear, ctx.m_cameraFar, 0.0f, 0.0f);
- cmdb.setPushConstants(&pc, sizeof(pc));
- cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kOne);
- drawQuad(cmdb);
- // Restore state
- cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kZero);
- }
- // Skybox
- {
- cmdb.setDepthCompareOperation(CompareOperation::kEqual);
- const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
- const Bool isSolidColor = (sky) ? sky->getSkyboxType() == SkyboxType::kSolidColor : false;
- if(isSolidColor)
- {
- cmdb.bindShaderProgram(m_skybox.m_grProgs[0].get());
- const Vec4 color((sky) ? sky->getSolidColor() : Vec3(0.0f), 0.0);
- cmdb.setPushConstants(&color, sizeof(color));
- }
- else
- {
- cmdb.bindShaderProgram(m_skybox.m_grProgs[1].get());
- class
- {
- public:
- Mat4 m_invertedViewProjectionJitter;
- Vec3 m_cameraPos;
- F32 m_padding = 0.0;
- } pc;
- pc.m_invertedViewProjectionJitter = ctx.m_matrices.m_invertedViewProjectionJitter;
- pc.m_cameraPos = ctx.m_matrices.m_cameraTransform.getTranslationPart().xyz();
- cmdb.setPushConstants(&pc, sizeof(pc));
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearRepeatAnisoResolutionScalingBias.get());
- cmdb.bindTexture(0, 1, &sky->getImageResource().getTextureView());
- }
- drawQuad(cmdb);
- // Restore state
- cmdb.setDepthCompareOperation(CompareOperation::kLess);
- }
- // Apply the fog
- {
- cmdb.bindShaderProgram(m_applyFog.m_grProg.get());
- // Bind all
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
- cmdb.bindSampler(0, 1, getRenderer().getSamplers().m_trilinearClamp.get());
- rgraphCtx.bindTexture(0, 2, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- rgraphCtx.bindColorTexture(0, 3, getRenderer().getVolumetricFog().getRt());
- class PushConsts
- {
- public:
- Vec2 m_padding;
- F32 m_near;
- F32 m_far;
- } regs;
- regs.m_near = ctx.m_cameraNear;
- regs.m_far = ctx.m_cameraFar;
- cmdb.setPushConstants(®s, sizeof(regs));
- // finalPixelColor = pixelWithoutFog * transmitance + inScattering (see the shader)
- cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kSrcAlpha);
- drawQuad(cmdb);
- // Reset state
- cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kZero);
- }
- // Forward shading last
- {
- if(enableVrs)
- {
- cmdb.setVrsRate(VrsRate::k2x2);
- }
- getRenderer().getForwardShading().run(ctx, rgraphCtx);
- if(enableVrs)
- {
- // Restore
- cmdb.setVrsRate(VrsRate::k1x1);
- }
- }
- }
- void LightShading::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_vrsCVar.get();
- const Bool fbDescrHasVrs = m_lightShading.m_fbDescr.m_shadingRateAttachmentTexelWidth > 0;
- if(enableVrs != fbDescrHasVrs)
- {
- // Re-bake the FB descriptor if the VRS state has changed
- if(enableVrs)
- {
- m_lightShading.m_fbDescr.m_shadingRateAttachmentTexelWidth = getRenderer().getVrsSriGeneration().getSriTexelDimension();
- m_lightShading.m_fbDescr.m_shadingRateAttachmentTexelHeight = getRenderer().getVrsSriGeneration().getSriTexelDimension();
- }
- else
- {
- m_lightShading.m_fbDescr.m_shadingRateAttachmentTexelWidth = 0;
- m_lightShading.m_fbDescr.m_shadingRateAttachmentTexelHeight = 0;
- }
- m_lightShading.m_fbDescr.bake();
- }
- // Create RT
- m_runCtx.m_rt = rgraph.newRenderTarget(m_lightShading.m_rtDescr);
- RenderTargetHandle sriRt;
- if(enableVrs)
- {
- sriRt = getRenderer().getVrsSriGeneration().getSriRt();
- }
- // Create pass
- GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Light&FW Shad");
- pass.setWork(1, [this, &ctx](RenderPassWorkContext& rgraphCtx) {
- run(ctx, rgraphCtx);
- });
- pass.setFramebufferInfo(m_lightShading.m_fbDescr, {m_runCtx.m_rt}, getRenderer().getGBuffer().getDepthRt(), sriRt);
- const TextureUsageBit readUsage = TextureUsageBit::kSampledFragment;
- // All
- if(enableVrs)
- {
- pass.newTextureDependency(sriRt, TextureUsageBit::kFramebufferShadingRate);
- }
- // Light shading
- pass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kFramebufferWrite);
- pass.newTextureDependency(getRenderer().getGBuffer().getColorRt(0), readUsage);
- pass.newTextureDependency(getRenderer().getGBuffer().getColorRt(1), readUsage);
- pass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), readUsage);
- pass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSampledFragment | TextureUsageBit::kFramebufferRead,
- TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- pass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), readUsage);
- if(getRenderer().getRtShadowsEnabled())
- {
- pass.newTextureDependency(getRenderer().getRtShadows().getRt(), readUsage);
- }
- else
- {
- pass.newTextureDependency(getRenderer().getShadowmapsResolve().getRt(), readUsage);
- }
- pass.newBufferDependency(getRenderer().getClusterBinning2().getClustersBufferHandle(), BufferUsageBit::kStorageFragmentRead);
- pass.newBufferDependency(getRenderer().getClusterBinning2().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
- BufferUsageBit::kStorageFragmentRead);
- // Apply indirect
- pass.newTextureDependency(getRenderer().getIndirectDiffuse().getRt(), readUsage);
- pass.newTextureDependency(getRenderer().getDepthDownscale().getHiZRt(), readUsage);
- pass.newTextureDependency(getRenderer().getIndirectSpecular().getRt(), readUsage);
- // Fog
- pass.newTextureDependency(getRenderer().getVolumetricFog().getRt(), readUsage);
- // For forward shading
- getRenderer().getForwardShading().setDependencies(pass);
- }
- void LightShading::getDebugRenderTarget([[maybe_unused]] CString rtName, Array<RenderTargetHandle, kMaxDebugRenderTargets>& handles,
- ShaderProgramPtr& optionalShaderProgram) const
- {
- ANKI_ASSERT(rtName == "LightShading");
- handles[0] = m_runCtx.m_rt;
- optionalShaderProgram = m_visualizeRtGrProg;
- }
- } // end namespace anki
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