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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/ShadowmapsResolve.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Renderer/DepthDownscale.h>
- #include <AnKi/Renderer/ClusterBinning2.h>
- #include <AnKi/Renderer/RtShadows.h>
- #include <AnKi/Core/CVarSet.h>
- namespace anki {
- static BoolCVar g_smResolveQuarterRezCVar(CVarSubsystem::kRenderer, "SmResolveQuarterRez", ANKI_PLATFORM_MOBILE, "Shadowmapping resolve quality");
- Error ShadowmapsResolve::init()
- {
- const Error err = initInternal();
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize shadow resolve pass");
- }
- return Error::kNone;
- }
- Error ShadowmapsResolve::initInternal()
- {
- m_quarterRez = g_smResolveQuarterRezCVar.get();
- const U32 width = getRenderer().getInternalResolution().x() / (m_quarterRez + 1);
- const U32 height = getRenderer().getInternalResolution().y() / (m_quarterRez + 1);
- ANKI_R_LOGV("Initializing shadowmaps resolve. Resolution %ux%u", width, height);
- m_rtDescr = getRenderer().create2DRenderTargetDescription(width, height, Format::kR8G8B8A8_Unorm, "SM resolve");
- m_rtDescr.bake();
- // Create FB descr
- m_fbDescr.m_colorAttachmentCount = 1;
- m_fbDescr.bake();
- // Prog
- ANKI_CHECK(ResourceManager::getSingleton().loadResource((g_preferComputeCVar.get()) ? "ShaderBinaries/ShadowmapsResolveCompute.ankiprogbin"
- : "ShaderBinaries/ShadowmapsResolveRaster.ankiprogbin",
- m_prog));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
- variantInitInfo.addConstant("kFramebufferSize", UVec2(width, height));
- variantInitInfo.addConstant("kTileCount", getRenderer().getTileCounts());
- variantInitInfo.addConstant("kZSplitCount", getRenderer().getZSplitCount());
- variantInitInfo.addConstant("kTileSize", getRenderer().getTileSize());
- variantInitInfo.addMutation("PCF", g_shadowMappingPcfCVar.get() != 0);
- variantInitInfo.addMutation("DIRECTIONAL_LIGHT_SHADOW_RESOLVED",
- GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled && g_rayTracedShadowsCVar.get());
- const ShaderProgramResourceVariant* variant;
- m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_grProg.reset(&variant->getProgram());
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
- return Error::kNone;
- }
- void ShadowmapsResolve::populateRenderGraph(RenderingContext& ctx)
- {
- const Bool rtShadowsEnabled = GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled && g_rayTracedShadowsCVar.get();
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
- if(g_preferComputeCVar.get())
- {
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("ResolveShadows");
- rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
- run(rgraphCtx);
- });
- rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kImageComputeWrite);
- rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getHiZRt() : getRenderer().getGBuffer().getDepthRt(),
- TextureUsageBit::kSampledCompute, TextureSurfaceInfo(0, 0, 0, 0));
- rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledCompute);
- rpass.newBufferDependency(getRenderer().getClusterBinning2().getClustersBufferHandle(), BufferUsageBit::kStorageComputeRead);
- rpass.newBufferDependency(getRenderer().getClusterBinning2().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
- BufferUsageBit::kStorageComputeRead);
- if(rtShadowsEnabled)
- {
- rpass.newTextureDependency(getRenderer().getRtShadows().getRt(), TextureUsageBit::kSampledCompute);
- }
- }
- else
- {
- GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("ResolveShadows");
- rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_rt});
- rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
- run(rgraphCtx);
- });
- rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kFramebufferWrite);
- rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getHiZRt() : getRenderer().getGBuffer().getDepthRt(),
- TextureUsageBit::kSampledFragment, TextureSurfaceInfo(0, 0, 0, 0));
- rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledFragment);
- rpass.newBufferDependency(getRenderer().getClusterBinning2().getClustersBufferHandle(), BufferUsageBit::kStorageFragmentRead);
- rpass.newBufferDependency(getRenderer().getClusterBinning2().getPackedObjectsBufferHandle(GpuSceneNonRenderableObjectType::kLight),
- BufferUsageBit::kStorageFragmentRead);
- if(rtShadowsEnabled)
- {
- rpass.newTextureDependency(getRenderer().getRtShadows().getRt(), TextureUsageBit::kSampledFragment);
- }
- }
- }
- void ShadowmapsResolve::run(RenderPassWorkContext& rgraphCtx)
- {
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_grProg.get());
- cmdb.bindUniformBuffer(0, 0, getRenderer().getClusterBinning2().getClusteredShadingUniforms());
- cmdb.bindStorageBuffer(0, 1, getRenderer().getClusterBinning2().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
- rgraphCtx.bindColorTexture(0, 2, getRenderer().getShadowMapping().getShadowmapRt());
- cmdb.bindStorageBuffer(0, 3, getRenderer().getClusterBinning2().getClustersBuffer());
- cmdb.bindSampler(0, 4, getRenderer().getSamplers().m_trilinearClamp.get());
- cmdb.bindSampler(0, 5, getRenderer().getSamplers().m_trilinearClampShadow.get());
- cmdb.bindSampler(0, 6, getRenderer().getSamplers().m_trilinearRepeat.get());
- if(m_quarterRez)
- {
- rgraphCtx.bindTexture(0, 7, getRenderer().getDepthDownscale().getHiZRt(), TextureSubresourceInfo(TextureSurfaceInfo(0, 0, 0, 0)));
- }
- else
- {
- rgraphCtx.bindTexture(0, 7, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
- }
- cmdb.bindTexture(0, 8, &m_noiseImage->getTextureView());
- const Bool rtShadowsEnabled = GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled && g_rayTracedShadowsCVar.get();
- if(rtShadowsEnabled)
- {
- rgraphCtx.bindColorTexture(0, 9, getRenderer().getRtShadows().getRt());
- }
- if(g_preferComputeCVar.get())
- {
- rgraphCtx.bindImage(0, 10, m_runCtx.m_rt, TextureSubresourceInfo());
- dispatchPPCompute(cmdb, 8, 8, m_rtDescr.m_width, m_rtDescr.m_height);
- }
- else
- {
- cmdb.setViewport(0, 0, m_rtDescr.m_width, m_rtDescr.m_height);
- cmdb.draw(PrimitiveTopology::kTriangles, 3);
- }
- }
- } // end namespace anki
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