AccelerationStructureBuilder.cpp 3.1 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/AccelerationStructureBuilder.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Util/Tracer.h>
  8. #include <AnKi/Core/App.h>
  9. #include <AnKi/Core/GpuMemory/GpuVisibleTransientMemoryPool.h>
  10. namespace anki {
  11. static NumericCVar<F32>
  12. g_rayTracingExtendedFrustumDistanceCVar(CVarSubsystem::kRenderer, "RayTracingExtendedFrustumDistance", 100.0f, 10.0f, 10000.0f,
  13. "Every object that its distance from the camera is bellow that value will take part in ray tracing");
  14. void AccelerationStructureBuilder::populateRenderGraph(RenderingContext& ctx)
  15. {
  16. ANKI_TRACE_SCOPED_EVENT(RTlas);
  17. // Do visibility
  18. GpuVisibilityAccelerationStructuresOutput visOut;
  19. {
  20. const Array<F32, kMaxLodCount - 1> lodDistances = {g_lod0MaxDistanceCVar.get(), g_lod1MaxDistanceCVar.get()};
  21. GpuVisibilityAccelerationStructuresInput in;
  22. in.m_passesName = "Main TLAS visiblity";
  23. in.m_lodReferencePoint = ctx.m_matrices.m_cameraTransform.getTranslationPart().xyz();
  24. in.m_lodDistances = lodDistances;
  25. in.m_pointOfTest = in.m_lodReferencePoint;
  26. in.m_testRadius = g_rayTracingExtendedFrustumDistanceCVar.get();
  27. in.m_viewProjectionMatrix = ctx.m_matrices.m_viewProjection;
  28. in.m_rgraph = &ctx.m_renderGraphDescr;
  29. getRenderer().getGpuVisibilityAccelerationStructures().pupulateRenderGraph(in, visOut);
  30. m_runCtx.m_visibilityHandle = visOut.m_someBufferHandle;
  31. m_runCtx.m_visibleRenderableIndicesBuff = visOut.m_renderableIndicesBuffer;
  32. }
  33. // Create the TLAS
  34. AccelerationStructureInitInfo initInf("Main TLAS");
  35. initInf.m_type = AccelerationStructureType::kTopLevel;
  36. initInf.m_topLevel.m_indirectArgs.m_maxInstanceCount = GpuSceneArrays::RenderableAabbRt::getSingleton().getElementCount();
  37. initInf.m_topLevel.m_indirectArgs.m_instancesBuffer = visOut.m_instancesBuffer.m_buffer;
  38. initInf.m_topLevel.m_indirectArgs.m_instancesBufferOffset = visOut.m_instancesBuffer.m_offset;
  39. m_runCtx.m_tlas = GrManager::getSingleton().newAccelerationStructure(initInf);
  40. // Build the AS
  41. {
  42. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  43. const BufferOffsetRange scratchBuff = GpuVisibleTransientMemoryPool::getSingleton().allocate(m_runCtx.m_tlas->getBuildScratchBufferSize());
  44. m_runCtx.m_tlasHandle = rgraph.importAccelerationStructure(m_runCtx.m_tlas.get(), AccelerationStructureUsageBit::kNone);
  45. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("Build TLAS");
  46. rpass.newAccelerationStructureDependency(m_runCtx.m_tlasHandle, AccelerationStructureUsageBit::kBuild);
  47. rpass.newBufferDependency(visOut.m_someBufferHandle, BufferUsageBit::kAccelerationStructureBuild);
  48. rpass.setWork([this, scratchBuff, rangeBuff = visOut.m_rangeBuffer](RenderPassWorkContext& rgraphCtx) {
  49. ANKI_TRACE_SCOPED_EVENT(RTlas);
  50. rgraphCtx.m_commandBuffer->buildAccelerationStructureIndirect(m_runCtx.m_tlas.get(), scratchBuff.m_buffer, scratchBuff.m_offset,
  51. rangeBuff.m_buffer, rangeBuff.m_offset);
  52. });
  53. }
  54. }
  55. } // end namespace anki